Trapped Beyond Time - A Mythic Gestalt Dungeoncrawl (Inactive)

Game Master Rednal

Stabbing monsters in the face since 2014 - Roll20 Map


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Female Human Oracle 1 / Summoner (Master Summoner) 1 | HP: 9/9 | AC: 12, T: 12, FF: 10 | Fort: +1, Ref: +2, Will: +2 | BAB: +0, CMB: +1, CMD: 13 | Init: +8 | Perception: +1 |

All right, everyone! Your first mission is to take a look at the formatting of this profile, and format the information in your aliases to match. The reason for this is quite simple: It helps me reference things when I need to and drastically speeds up some parts of gameplay. If you prefer a different style of character sheet, you're welcome to have that as well (either lower in your alias or elsewhere) - but please take care of the formatting right away while I work on making your first adventure. ^^


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Formatting is set.


Fighter/Investigator [gestalt] 1

thanks for picking me- this game seems like it has tons of potential!

i don't have hero lab, so it might take me a little bit to manually do up a character sheet in that format (and Wednesdays are my least flexible day), but i'll get it done as quickly as i can.

edit: i got the bulk of it done (sweet, sweet cut-and-paste) but i'm out of time for tonight, the rest might take a day or 2...


That's fine. ^^ We don't need it done THAT quickly - I'm sure it'll take you guys at least a day or two to get to the first encounter.


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

I noticed you are using Imgur for maps. Have you considered using Google Docs? It would allow players the ability to move their own character tokens and allow for AoE templates to be laid down.

Sample


Actually, I often use Roll20 for maps, tracking the general progression of the party - the majority of the game is meant to be played by post, though we can certainly try doing it with more rigid adherence to the map if that's what all of you would like to do. ^^


Male Stormborn Sorcerer 3 / Flowing Monk 3 (Archmage T1) | HP: 27/27 | Spells: 5/6 | Mythic Power: 5/5 | AC: 19, T: 15, FF: 17 | Fort: +3, Ref: +5, Will: +6 | BAB: +2, CMB: +5, CMD: 20 | Init: +4 | Perception: +10 | Concentration +8 | Load: 37.5 (Light: 58) | Effects: Mage Armor

Hey... Thanks for having me! :)
Please allow me until tomorrow to get the profile completed. I'm overwriting a profile for an eidolon I had before.

It looks like we don't have a divine spellcaster so that Wand of CLW is off for now. I don't have ranks in Use Magic Device to consistently get that wand to work as well...

RE: Map. Full PbP is alright for me without the map. We'd only have to worry about cover and stuff primarily for ranged touch attacks based on our line-up.


Fighter/Investigator [gestalt] 1

I'm cool with whatever people want to do (or not do) for maps- I just need to be able to have a clear idea who/what is within 30' of me (for hexes) and where to stand to maximize my chances of getting some AoO with my glaive... if we want to do that all with descriptive text that's great, if we want to use Roll20 that's fine too (though I'll need enough notice to set up an account).

edit: CLW is on my spell list... i'm also 50/50 with wands that aren't...


Speaking of lineup: I am all about efficiency in play-by-post games. ^^ In combat, only those who beat the enemy's initiative can act before them... but between each of their posts, you can post in any order you want. I'll also be doing some rolls for you (especially Initiative, but occasionally others) - Mythic power can change roll results, so let me know if you have any criteria for using things like Mythic Surge (for example, if you REALLY want to beat the enemy's initiative as often as possible), and I'll take that into account when resolving stuff.

You can also use abilities like that in the posts following mine, essentially retroactively changing things (and potentially stopping an opponent's actions from happening). It may not be a perfect by-the-rules setup, but think of it as the tradeoff you get for not always getting to roll things yourself - things just take too long in PbP games otherwise, and the limited uses all such powers have stop them from being truly unfair when used in this way.

On Maps: I do play to try and make it clear where enemies are in relation to you (for when distance is relevant). And, of course, you're always free to ask here in the discussion thread (which I will respond to faster than questions in the gameplay thread). Speaking of the gameplay thread, it's up and you're now able to dot it. ^^


Male Stormborn Sorcerer 3 / Flowing Monk 3 (Archmage T1) | HP: 27/27 | Spells: 5/6 | Mythic Power: 5/5 | AC: 19, T: 15, FF: 17 | Fort: +3, Ref: +5, Will: +6 | BAB: +2, CMB: +5, CMD: 20 | Init: +4 | Perception: +10 | Concentration +8 | Load: 37.5 (Light: 58) | Effects: Mage Armor

@Elliomander: Wow, really? ...*reading stuff* yep, it's a witch thing. I thought only divine spellcaster had that. Anyway, Jason doesn't know you yet, so he's keeping his 750gp for now.


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

I have a wand of Infernal Healing


Fighter/Investigator [gestalt] 1

i have a couple of utility scrolls from the wiz/sorc list that i'm less than 50/50 on using, so I might look for help with those at some point (if they come up before my UMD gets much higher).

could i get a little clarification on how we're breaking down gestalt stats? are we taking the best from either 'side' or taking the best at each level? for example... for Cythraul, his magus 2 side has +1 BAB and so does his swash 1/wiz 1 side, so is his BAB +1 cause that's the best 'side' or does he get +1 from swash @first and another +1 for magus @2nd? or for me, I have a good Fort and Ref from Ranger and good Will from witch, so right now all my base save are +3, next level will they all stay +3 cause those are the best 'sides' or will they all go to +4 because witch gets +1 Fort/Ref at 3rd and ranger gets +1 Will?


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Cythraul can help with the wizard scrolls.


@Elliomander: You take the best increase at each level. So the highest hit dice (if different), one point of BAB (if any class would give you one), one increase to saves (again, if the classes you're taking would give you a point then), and so on.

RPG Superstar 2012 Top 32

ok, that's different than i'm used to. i don't want to belabor the point but just to make sure I understand correctly... a wizard/sorc with a 1 level fighter dip would have full BAB because his 2 caster classes were gaining their +1 BAB at alternating levels? and a fighter/barbarian will have a worse base Fort save than a cleric/wizard (since the f/b will only gain bonus every even level but the c/w will get them every even from cl plus 3,9, and 15 from wiz)?


Ah, Gestalt, the crazy things that can happen. XD But no, that was clearly not intended to be happening. Perhaps I should have said that your BAB would go up by one if a new level would raise it above your current bonus. So the side that was trailing, in a build like that, would never contribute to BAB.

We should be running on standard gestalt rules...

RPG Superstar 2012 Top 32

sorry, i don't mean to be complicating things, but its important that we figure stuff like that out now so it doesn't turn into a mess when we all go to level.

so, it sounds like you're saying that next level my base saves will all stay at +3 and Cythraul should be at a +1 BAB right now? (sorry about that Cy)


It's the GM's job to answer questions - never hesitate to ask if there's something you need to know. ^^

And yes, I actually ran the numbers using Hero Lab's gestalt builder - Cythraul should be at +1 BAB now, and at next level, your bases saves will remain +3.


Male Stormborn Sorcerer 3 / Flowing Monk 3 (Archmage T1) | HP: 27/27 | Spells: 5/6 | Mythic Power: 5/5 | AC: 19, T: 15, FF: 17 | Fort: +3, Ref: +5, Will: +6 | BAB: +2, CMB: +5, CMD: 20 | Init: +4 | Perception: +10 | Concentration +8 | Load: 37.5 (Light: 58) | Effects: Mage Armor

Alright, profile is ready now.


Fighter/Investigator [gestalt] 1

I believe my profile is completely ready now too (please let me know if there's anything there that needs to be added/edited/removed)


The Special Abilities section should include -all- powers and effects you have, which includes traits, feats, etc. ^^ Also, descriptions for all of them.


Male Stormborn Sorcerer 3 / Flowing Monk 3 (Archmage T1) | HP: 27/27 | Spells: 5/6 | Mythic Power: 5/5 | AC: 19, T: 15, FF: 17 | Fort: +3, Ref: +5, Will: +6 | BAB: +2, CMB: +5, CMD: 20 | Init: +4 | Perception: +10 | Concentration +8 | Load: 37.5 (Light: 58) | Effects: Mage Armor

Oh, full description of feats too? Alright, modifying now...


Yup - feats can have important effects, after all. The point is to never need to look elsewhere to know what things do. XD

(Exception: Spells. You don't need full descriptions of those.)

@All: Also, the first post has been made in the gameplay thread! Respond when you're ready to proceed and we'll get this thing in gear. ^^


Male Stormborn Sorcerer 3 / Flowing Monk 3 (Archmage T1) | HP: 27/27 | Spells: 5/6 | Mythic Power: 5/5 | AC: 19, T: 15, FF: 17 | Fort: +3, Ref: +5, Will: +6 | BAB: +2, CMB: +5, CMD: 20 | Init: +4 | Perception: +10 | Concentration +8 | Load: 37.5 (Light: 58) | Effects: Mage Armor

Done! Also, you might want to check my inventory link if that's critical for you. I picked up some dungeoneering gear, a compass (how will that work in another dimension??? only the GM knows!), and a pair of menacles.


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

A token for Cythraul Dig. This is the image I was using for my personal character sheet.

I have joined the roll20.


Fighter/Investigator [gestalt] 1

ok, profile updated to include traits and feats in special abilities.

also, joined Roll20... we're just using that for reference, right? all of our actions/rolls/etc will be in gameplay?
(could you please put the link for that up in the campaign materials space for easy access?)


Correct - Roll20 is just for easy reference and tracking progress; the game itself takes place within the gameplay thread. ^^ And it will be in the campaign materials space momentarily.


Fighter/Investigator [gestalt] 1

We never really settled on a posting frequency (that I saw/recall) so I'm not sure if nobody else has posted because they're not sure what order we should travel in or just because I'm not being patient enough... I'm willing to go first- in fact I sort of prefer it because it gives me more chances to get AoOs on enemies closing for combat. I'm gonna open the door so GM can move on with the description of the room- you guys can figure out who's in the middle and who's on rear guard.


Ideally, at least once a day. ^^ There's a reason I suggest posting when you can and not trying to stick to a specific order - that just needlessly slows things down for everyone.


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

I try to give others time to respond, so I check far more frequently than I post.


Male Stormborn Sorcerer 3 / Flowing Monk 3 (Archmage T1) | HP: 27/27 | Spells: 5/6 | Mythic Power: 5/5 | AC: 19, T: 15, FF: 17 | Fort: +3, Ref: +5, Will: +6 | BAB: +2, CMB: +5, CMD: 20 | Init: +4 | Perception: +10 | Concentration +8 | Load: 37.5 (Light: 58) | Effects: Mage Armor

I am usually able to check in at least twice a day. Depending on whether everyone else has posted by the time I check in, I can post on the same rate as well.

So yeah, 1 post/day minimum for me.


Fighter/Investigator [gestalt] 1

Cy, I'm the same way... i probably check 4-5 times each day but i try to wait until at least 2 of you have posted before i post again. it just helps me to hear about other people's posting habits because it gives me a feel for how long will be typical between posts.


Male Stormborn Sorcerer 3 / Flowing Monk 3 (Archmage T1) | HP: 27/27 | Spells: 5/6 | Mythic Power: 5/5 | AC: 19, T: 15, FF: 17 | Fort: +3, Ref: +5, Will: +6 | BAB: +2, CMB: +5, CMD: 20 | Init: +4 | Perception: +10 | Concentration +8 | Load: 37.5 (Light: 58) | Effects: Mage Armor

Who's Baxter? :P

Wait... what?


*Waves mystic hand* You saw nothing. =D


Male Stormborn Sorcerer 3 / Flowing Monk 3 (Archmage T1) | HP: 27/27 | Spells: 5/6 | Mythic Power: 5/5 | AC: 19, T: 15, FF: 17 | Fort: +3, Ref: +5, Will: +6 | BAB: +2, CMB: +5, CMD: 20 | Init: +4 | Perception: +10 | Concentration +8 | Load: 37.5 (Light: 58) | Effects: Mage Armor

How will I know if I can Burning Hands all four of the orcs? Or how many I can manage to affect at all?

EDIT: Posted a generic description of my action for now. I'll leave it to you GM to declare how many I actually affect based on how you imagined the scene.


Fighter/Investigator [gestalt] 1

i hate to be picky, but is there any chance you could stick the Roll20 link up with the 'stabbing people in the face since 2014' motto? it would just make it quicker/easier to access when i'm in the gameplay thread...


Fighter/Investigator [gestalt] 1

thank you for moving the map link!

i think Cy and Jason might be waiting to hear if the creature failed its save before they post...


I'm going to go out on a limb here and say... yeah, it did. XD *Edited that in*


Fighter/Investigator [gestalt] 1

lol- we all suck at attack rolls.

i need to head to bed but Elliomander will stay on him and continuing swinging with power attack until it dies or drops him below 10hp... so if at any point during this combat action is waiting on me somebody please roll for me (+7 to hit, 1d10+10 damage... plus any situational modifiers like flanking). he also threatens at 10', so if an AoO comes up GM please feel free to roll that in your post.


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

I have a RL game most Saturday evenings, I doubt I'll be able to post again until tomorrow.


Fighter/Investigator [gestalt] 1

Hey, I just noticed that I only had one of my hexes listed under special abilities... I corrected it, sorry for any inconvenience.

Also, sorry to my fellow explorers for my inability roll above a 7 on any attack rolls (in my defense I have crushed some other somewhat important rolls)


Male Stormborn Sorcerer 3 / Flowing Monk 3 (Archmage T1) | HP: 27/27 | Spells: 5/6 | Mythic Power: 5/5 | AC: 19, T: 15, FF: 17 | Fort: +3, Ref: +5, Will: +6 | BAB: +2, CMB: +5, CMD: 20 | Init: +4 | Perception: +10 | Concentration +8 | Load: 37.5 (Light: 58) | Effects: Mage Armor

That's fine. We all hit the same d20 roll bump sooner or later LOL. It's the PbP version of fate.


Fighter/Investigator [gestalt] 1

hey- did we ever figure out who's carrying which scrolls? or who's carrying all the coins/gems/etc? i had volunteered to do that because i have a lot of room left in my light load category, but i never marked the stuff down because i didn't see a response (and i don't know the weight on the coins and whatnot).

also, i'm kind of excited and curious to see how the swashbuckler/magus works out... i almost applied as one too! First I was looking at straight swash/eldritch scion magus, then i started looking at different ways to incorporate eldritch scrapper sorcerer levels... a big part of the reason i didn't end up using that guy was that i couldn't settle on how to split the levels (that and the resource management on the slayer/witch just seemed too good to pass up)


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

It would have probably been more efficient to just go human and skip the swashbuckler level.


Fighter/Investigator [gestalt] 1

You need swashbucklers finesse though for slashing grace to be any use at all...


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

I considered andoran dueling swords, but a Rhoka made more sense for the character.


Fighter/Investigator [gestalt] 1

yeah- i guess that would have worked since you can get the free EWP from kensai... at least this way, though, you get some panache so you can use a couple deeds here and there. (plus the rhoka is a cooler weapon)


Fighter/Investigator [gestalt] 1

Cy and Jason, it seems like (at least during combat) the GM only posts after everyone has acted... so even though there seems to be a pretty good chance that the creature is dead you might want to make attack rolls or something just to move things along... (Rednal, please feel free to correct me if i'm wrong about that)


That's basically true - I use the number of posts in the gameplay thread as a trigger for when to look, and highly encourage making attack rolls just to be sure. ^^ Helps speed things along when monsters are tougher than you might expect.


Fighter/Investigator [gestalt] 1

Hey we never decided on who's carrying what... When I get back to my computer I'll record it all in a separate spoiler on my sheet, and assume that I'm carrying it for now... We really should pass out scrolls and potions so they can be used in combat if need be though.

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