Another hour of travel puts you at the old Sorrin estates. A small overgrown path leads from the main road past a few trees to a large three story structure. All the windows of the mansion have been broken out and the south side of the building has collapsed, broken timbers and old furniture piled in a heap.
Tattered remnants of curtains hang in the windows. Any paint on the building has long since been removed by weather and time. A large set of double doors Q43/Q44 are closed. A stair case can be seen through one window, the railings of the staircase have been broken off.
Just a little ways north of the estate rocky hills jut from the landscape.
Talyn flaps in through the westernmost window. Smashed furniture covers the floor, most of the cloth that once covered them long since rotted away. Faded sections on the wall show where pictures must have once hung. A layer of dust covers everything.
At the east end of the large room another door stands ajar.
With a closer look at the staircase it can be seen that the railings on the eastern side have rotted away. The stairs lead up to a balcony that circles around the north and east sides of the room. A hallway at the south end Q48 leaders further into the mansions second floor.
Flapping from room to room Talyn explores what he is able to. A room in the center of the first floor is inaccessible due to closed doors, most likely it is just a short hallway between rooms.
A small building out back of the main estates still stands, though overgrown with weeds.
Soaring up the stairs Talyn can see a narrow 5' walkway running across the north and east ends of the room then turning into a hallway. A small window lets in light from the east. There is a closed door on both the north and south walls of the hallway. As Talyn wings down the hall a sudden gale of wind stirs up with unexpected ferocity. The dust in the hall and main entry room billows up creating a choking cloud and Talyn is hurtled backwards against the far western wall.
Talyn needs to make a DC 15 reflex save or take 1d6 ⇒ 6 damage.