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| Cedric Valentine |
| Male Human Arcane Duelist 1 |
|
Cedric stands, visibly both shaken and furious.
The power to control a person's body against their will should not be so readily tossed about. I will remember that face, and one day I won't have only parlor tricks to face it with.
Cedric fires his shortbow at Norig's throat.
Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Malaswyn, I would give you some of my good rolls if I could D:
Also, Tower, do you know how many rounds of bardic performance were used? Cedric only has 6 per day.
| Warren Enzroth |
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Warren rises shakily to his feet as he tries to shrug off the remainder of the paralysis. Taking in the situation he slowly moves forward, sword raised. "Let's see what you can do, gnome-boy."
Move action to stand up, move action to F34, swift action to change judgement to resistance (2 electricity resistance).
| TowerOfTheHeavens |
| Unknown |
|
Malaswyn's fire bolt goes astray.
Irina's bolt grazes Norig's arm.
Markov's bolt follows close behind leaving a thin slice across his cheek.
Heligar lets loose with her bow, the arrow embeds itself in his shoulder.
Hotshot attacks: 1d20 + 4 ⇒ (8) + 4 = 12
1d8 ⇒ 8
Hotshot stands up, pistol at the ready and takes a shot, putting a small hole in Norig's chest.
1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Norig rushes towards Alma, his face frozen in a ghastly mask, clawing at Alma's armor ineffectually. Lightning arcs from Norig to Alma, giving him a painful shock.
Electrical damage: 1d6 ⇒ 4
Warren may make an AoO. The party may take another action.
| Warren Enzroth |
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Taking actual action
After missing, Warren steps back, he then points his finger at what was once Norig, a blast of positive energy shooting forward
Five-foot step to E34, swift action to change judgement to justice (+1 atk), cast disrupt undead
Touch attack: 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10
Damage: 1d6 ⇒ 4
| Cedric Valentine |
| Male Human Arcane Duelist 1 |
|
Seeing that his allies are blocking a straight shot to the enemy, Cedric decides he would be better off encouraging them than attempting a shot. He runs forward, calling to his companions.
"Come on now, he's like three feet tall, stomp on him if you need to! This is eight against one half, destroy him."
Through his words, Cedric's allies feel a rush of confidence and courage.
Move action to I-34, Standard action to restart Inspire Courage.
Cedric actually has 7 rounds a day of Bardic Performance, though he'll probably one use it for 1 round this time.
| TowerOfTheHeavens |
| Unknown |
|
The bolt of flame burns Norig, adding the smell of burnt flesh to the already fetid aroma.
Markov adds another bolt sticking out of the undead body.
Alma finishes him off, but takes another jolt of electricity as he does so,
Electrical damage: 1d6 ⇒ 3
and is staggered.
Alma is at 0 HP. Zombie Norig is down.
Roll new init rolls when it is convenient to do so.
What does the party do now?
| Irina Moretskya |
|
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Irina comes to look over Alma. She pulls back his sleeves to reveal some of the electrical burns, then mashes up and applies some herbal goop to all visible wounds. Once done, she rubs it in, activating her healing hex.
1d8 + 1 ⇒ (4) + 1 = 5
"These burns aren't too bad. My herbs will take care of them. Nice job on knocking out Norig, by the way. That must have felt good to give him what he needed like that."
| Cedric Valentine |
| Male Human Arcane Duelist 1 |
|
Since it appears that Norig fell before it was Cedric's turn, he didn't actually use his Inspire Courage ability.
Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Cedric, knowing he is unable to be of any use medically, runs back out of the fort.
Perception to check for dangers and generally see stuff: 1d20 + 2 ⇒ (19) + 2 = 21
| Markov Galan |
| Male Half-Elf Alchemist/3 HP 16/20 |
|
Initiative:1d20 + 2 ⇒ (20) + 2 = 22
could get a extra +2 if i have a dex mutagen active.
Markov moves to the other door and begins examining it and trying to open it.
Perception:1d20 + 7 ⇒ (16) + 7 = 23
I don't know how much Norig had on him but i did find a pouch with 57gp and 28sp.
| TowerOfTheHeavens |
| Unknown |
|
Derig still lies unconscious on the sun baked and dried mud. The sounds of life in the marsh continue unabated, but nothing threatening can be seen anywhere.
Malaswyn searches around the large room. Looking at the east wall it appears there was once a functional hidden entrance. Opening it at this point would let in the water and mud of the marsh, if you could force it open. You also note Norig's backpack resting against one of the back pillars and the discarded hand axe and crowbar.
The lower level isn't actually low enough to be underground, only 4-5 feet of it would be, as the whole thing has been slowly sinking into the marsh. So the hidden entrance would simply lead in to the marsh. ie, F26 on the upper level map.
Markov you could try and force the door open, or use the axe and crowbar. The door would open inward if forced.
Norig didn't have any cash on his person. There are 8 days of trail rations left in his backpack, and his spiked chain and holy symbol lying on the floor.
| Heligar |
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Heligar retrieves the rest of her gear from outside. She looks around. The silence is unsettling.
"The silence is unsettling. Did you guys here what they said about someone or something called "Grays"? They collected fabric from our clothes....perhaps to provide a scent for something to track us. I think we are not safe here...
Heligar stands watch by the entrance.
Is there a high point or a wall nearby with a vantage point over this place or a view over the terrain?
| TowerOfTheHeavens |
| Unknown |
|
Hotshot grabs the hand axe and assists Markov with getting the other door open. It takes them several minutes of chopping and prying at the door before most of the door shatters, opening up an entry into another storage area. Like the other room many of the shelves are broken. At the west side broken glass litter the ground and the floor is stained with whatever used to be contained in the bottles.
On one remaining but crooked shelf are two vials that are tipped on their sides wedged against a small silver gilt box. The vials contain a dark liquid. The the silver on the gilt box is tarnished, but a few small gemstones set into the box glitter in the light. The box is about a foot long, eight inches wide, and five or six inches deep.
The upper level, such as it is, contains the remains of a few walls that once could crouch atop, or stand precariously on, or take cover behind.
Heligar climbs atop one of the ruined walls and looks about the area, scanning the horizon in all directions.
Malaswyn moves over to Derig, he is out cold still.
Derig will need several hours rest or some form of healing to be brought to consciousness.
| TowerOfTheHeavens |
| Unknown |
|
As Derig wakes up he struggles for just a brief moment against his bonds. "Ow, my head." After looking around a moment he lays back, as best as he is able to while tied up, his whole body going limp. "Norig?.. He didn't kill you then? Like he did the others?"
| Cedric Valentine |
| Male Human Arcane Duelist 1 |
|
Cedric walks over to Derig and grabs the rope, roughly pulling the gnome's face close to his and drawing his longsword.
"Alright, short stuff, we have exactly no time for games, dishonesty, fainting, or anything other than your complete cooperation at this point, so if you don't want to be left here as a trussed up meal for whatever comes along next, you listen closely and you answer quickly. Norig is dead, and we may be next. You need to tell us what's been happening here, everything you know about a man named Morag and his spellcasting friend, and especially any information pertaining to someone or something called Grays."
Intimidate: 1d20 + 13 ⇒ (19) + 13 = 32
I would like to point out, in the interest of bragging, that the above intimidate check would scare a Dire Bear, despite the 8 point size swing.
| TowerOfTheHeavens |
| Unknown |
|
So Cedrics display of god like powers wasn't quite all illusionary...
At Cedric's threat Derig squints his eyes shut and all his muscles go tight. His breathing stops as he waits for what must surely be the inevitable killing blow about to strike him down. When it doesn't come his breathing starts again in ragged gasps. His tale a bit jumbled he speaks, haltingly at first, ”Norig... he came back... three months ago. I hadn't seen him for twenty-two years. He left when our parents were killed in the goblin war – he didn't want to stay at the orphanage. Norig... I was happy to see him. That afternoon though he asked me to come with him... he wanted to show me a secret he said. But when we were far into the woods and it was growing dark he knocked me in the head. When I woke up I he had tied my hands and feet.” Derig's face contorts in a mask of horrific memories. ”He hurt me then. Such pain.... so much pain. I don't know how long it went on. It felt like an eternity. He said he was going to make the people of the town suffer. He said he had learned of a powerful treasure that would let us, him, get revenge. That I must help him find it. We searched the woods around the town, sometimes returning to town get supplies, or sometimes hire strangers to help us search. He said if I said anything to anyone though that he'd hurt me again. The townsfolk... they laughed at us when they discovered we were looking for buried treasure. It only made Norig more furious.”
”When we started searching in the marsh and found these ruins... there were four men with us that day. I stayed outside while they forced the doors open. I heard them arguing with Norig inside. Their shouting changed to screams and I fled. I ran as long and far as a could, but Norig found me. He said he'd punish me if I didn't do as he said, if I didn't bring more people to this place. I should not have led you here.”
”I swear I don't know who Morag is. I saw him talking to a... a rich merchant I think. He was dressed in robes. I was buying food at the market, and Norig was talking to the man outside of our... my home when I was done. But the man left before I got close.”
”The other name? Gerays?... Grays” he stutters unsure of the pronunciation. ”I don't know about that.” His eyes focus upward for a moment, trying to remember something, ”There was a farmer some years back, last name of Grays. He disappeared years ago, up and left his farm. Nobody knows where he went.”
| Cedric Valentine |
| Male Human Arcane Duelist 1 |
|
Cedric releases Derig, letting him fall back onto the ground.
"There now, that wasn't so hard, was it?" Cedric turns to the others. "Well, I don't think he's got much more to say, but this still doesn't make sense to me. Who were those men? Why would they leave us to a farmer? Does anyone have any idea what we're dealing with here?"
He paces, angrily, as he tries to fit the pieces of Derig's story into what they had experienced.
| Malaswyn Tyddewi |
| Male Elf Cleric 9: AC 21, Hit Points 52/52, Perception +16, Initiative +3 |
|
I continue to stare deep into the distant surrounds:
It is a feat both great and terrible, to tinker so brazenly with another being's soul.
I pause for a second and then am struck by an idea:
Perhaps this Grays is some mightier undead, a ghoul who feasts on flesh, a shadow that chills the soul, a vampire even.
I turn now to face Heligar:
If we are to be the sport of mighty spellsmiths, perhaps we should rig the dice.
I call down to Dorig and the gang:
Is there a consecrated temple near here? Sacred ground can weaken the grave-risen and a font of blessed water can have great power.
| 251 to 300 of 1,699 |
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