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Tora no Senaka - The Back of the Tiger (Inactive)

Game Master Dreaming Warforged

Trouble with Goblins can lead to a lot of places, even the other side of the world...
Jade Regent AP, now in volume 3 - The Hungry Storm


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The Celestial Bureaucracy wrote:
Dargon Dolgrinson wrote:

The Celestial Bureaucracy - I think I have a good concept going for a Dwarven Monk. But as monk was one of the classes you put a background restriction on I wanted your input before I flesh out the build personality and appreance since I'll want those to reflect his background.

** spoiler omitted **

Your thoughts?

** spoiler omitted **

My fault I wasn't clear. I knew he wasn't near complete, but was trying to get an idea on whether you would approve of the concept since you put some comments about where monks should come from. In any case he's now nearly complete. I may tweak a few things but for the most part he is done.

Description:

Dargon has a wild red mane, deep eye sockets and black eyes. Standing at 5'2" and just over 270 lbs, he's a bit stocky, with a slab-like torso, and arms the size of battering rams. He is just over a century old but doesn't look it. With rosy skin and a near wrinkleless face, it's not hard to mistake him for a dwarf half his age.

Unlike most dwarves he doesn't favor armaments and can usually be found wearing nothing but a simple vest and trousers. The only notable part of his dress is the silver clan signet ring of a pick ax over a mountain range that he wears on his right index finger.

Personality:

Dargon is a bit rough around the edges with little grace to his words. Those who know him understand that it is not for lack of compassion, as he is very affectionate as far as dwarves go. But, he is a rather straight shooter and doesn't enjoy wasting time with double speak and innuendo.

Attempting to speak with him about his relationship with his clan gets under his skin, and is a good way to heat up his temper but otherwise he is a genuinely nice dwarf who doesn't get angry over trivial matters.

Background:

Youth
Dargon spent his youth in the closest thing the Lands of the Linnorm Kings has to a capital city, Kalsgard. A typical dwarven youth, from a clan of miners, who’s only desire was to become a king by slaying his own linnorm. It was a mythical feat for a dwarf from a miner’s clan, but one that all young dwarves shared. However, around the time Dargon reached the age of majority, his father Dolgrin accomplished the impossible, single handedly slaying a linnorm of his own. Thus by the traditions of the land, Dargon’s family was immediately thrust into nobility. And Dargon, now a noble prince, free from the need to be a miner like his father was, took up mercantilism instead. In this capacity he immediately set out to start negotiating trade agreements with the other cities within the Lands of the Linnorm Kings, as he father, Dolgrin, now led the kingdom of Jol and with it controlled the lucrative Kopparberget mines.

Dargon the Merchant
Within a couple of years Dargon was able to secure reliable agreements with all the cities in the region and soon turned his attention to Varisia to the south. Despite being filled by mountains of ore itself, Varisia was experiencing a growth spurt in both population and economy and so Dargon was could still get a fair price for Kopparberget ore with merchants in Riddleport, Magnimar, and Korvosa, all comming to some form of trade agreement with Dargon.

It was during his time in Korvosa that Dargon befriended Niska Mvashti, who was in Korvosa looking to set up trade agreement for a young coastal town known as Sandpoint. At the time Sandpoint was not the prosperous and well-known town it is today, it was continuously being harassed by local goblin tribes and badly needed supplies to help fortify itself against attack. Dargon, like any dwarf worth his stone, was easily convinced to be Sandpoints ore supplier, helping it fortify against the attacks of goblin skum.

Battle for Sandpoint
It was in this capacity that Dargon soon found himself in Sandpoint, back to back with Niska fighting off a goblin raid. The ankle bitters were coming in strong in this particular raid, with well over four-to-one odds. Soon Dargon and Niska were surrounded by over a dozen goblins with nowhere to escape and no chance of getting the upper hand. Niska sword arm had took a bad blow and now it was only a matter of time before the goblins got brave enough to rush past Dargon’s swinging battle axe to gang up on the two friends and take them down. And then it happened... the goblins working together hooked behind Dargon's battle axe with their spears, and pulled it from his grip.

To die in battle for ones kin, ones friends, ones cause, is a happy death for any dwarf, but to die empty handed, disarmed by mere goblins; that is a fate that stung Dargon's dwarven pride.

"Eeek", a goblin cries, as the tide of battle suddenly shifts. A powerful warrior was pressing the attack into the goblin ranks and forcing them to scatter.

This didn't surprise Dargon so much; he was from a harsh land where such battle prowess was common sight. But the shocker, for Dargon was the incredible fact that this warrior wore no armor and carried no steel yet still managed to take out more than his fair share of goblin-kin. Punches, kicks, and a well-placed head butt were all common maneuvers in dwarven combat but for a warrior to rely on them exclusively, that was a concept too foreign for Dargon to understand. So when Dargon, no longer pressed by goblins, found the opportunity, he immediately threw the warrior a spare blade, thinking that if he was this good without a weapon, once he had one in hand he would surely deal the goblins a critical blow, forcing them to run away licking their wounds.

But after catching the blade, the warrior didn't react as expected; he threw the blade hitting a goblin in the back of the head, one that was already running away no less.

This confused Dargon. "How could such a great warrior make such a tactical blunder?” he thought, "Was he just here to show off? Some pompous hero bored of retirement, perhaps."

But he had no time to think more on it then, the goblins were still a threat and he had to refocus his attention to keeping them off his wounded friend.

The battle ended not much later, and the bond formed by Dargon Dolgrinson and Niska Mvashti in that moment lasted a life time. So while their relationship is no longer as explicit as it once was, Dargon still considers Niska Mvashti a dear friend. Some speculate that they may have even once been lovers.

Forsaken
Little is known about this aspect of Dargon's past as he is very protective of it. Even Niska doesn't completely understand what happened. However, he has been in Sandpoint long enough and had enough drunken tavern moments for a few details to slip out of his mouth.

What is clear is that his family no longer controls Jol, having lost it to a new comer. And the Kopparberget mines which supplied Dargon with the very ore he spent his life trading were lost to the king of Kalsgard.

It's believed that Dargon has been forsaken by his clan, or he forsook them depending on who is retelling the story. It seems, after been enthralled by the strange concepts of unarmed combat he witnessed during a goblin raid on Sandpoint, he chose not to follow in his father’s footsteps and instead totally committed himself to learning from a Minkai Master. It’s said however, that in deciding to follow this path he committed the worst of Dwarven sins - abandoning his duties to his clan for a selfish pursuit.

Whatever the real story, Dargon now spends most of his idol time in Sandpoint as a merchant adviser. Of course, as Sandpoint has grown this has become a mostly honorary position for past deeds done in the service of Sandpoint, as merchants with much more experience than he ever had have taken over all the serious duties.

Monk Training
Within the last ten years Dargon has spent his time studying martial arts under a traveling Monk from the Empire of Minkai. This Minkai, who goes by the pseudonym Master Ipson, has traveled to Varisia specifically to seek out and train unconventional students. In addition to Dargon, it is known that he counts a tengu, two gnomes, and an orc among his current students and that until recently he also trained both a fey creature and a goblin. Dargon believes that Master Ipson considers it a personal challenge to train the untrainable and so he doesn’t grumble too much about the unconventional company. Though having to train with an orc does get under Dargon’s skin, which causes a good number of dwarven curses during training bouts. "You dirty worgs mate!" being Dargon current favorite.

Due to the many wondrous stories about the Empire of Minkai that Master Ipson has shared with his students over the years, Dargon he has developed a slight wanderlust to go there and experience it for himself.

Crunch:

Male Dwarf Monk 1
LG Medium Humanoid (Dwarf)
Init +1
Senses Darkvision 60', notice unusual stonework, Perception +6
--------------------
DEFENSE
--------------------
AC 15, touch 15, flat-footed 15 (+1 Dex, +1 dodge, +3 other)
HP 15 (1d8+3) -- Toughness & Favored Class)
Saves Fort +5, Ref +3, Will +5
--------------------
OFFENSE
--------------------
Speed 20 ft.
Melee Unarmed Strike +3 (1d6+3)
Melee Flurry Unarmed Strike +2/+2 (1d6+3)
Melee Handaxe +3 (1d6+3) -- Can't use to flurry
Ranged Throwing Axe -3 (1d6+3) -- Can't use to flurry
--------------------
STATISTICS
--------------------
Str 16, Dex 12, Con 16, Int 8, Wis 16, Cha 8
Base Atk +0; CMB +3; CMD 18
Feats Alertness (Campaign Feat), Unarmed Strike, Stunning Fist, Dodge (Monk Bonus Feat), Toughness
Trait Friend of the Family: Koya Mvashti (Ex) (+1 perception, +1 attacks to defend Koya)
Skills Acrobatics +1, Climb +3, Escape Artist +1, Heal +3, Perception +6, Ride +1, Sense Motive +9, Stealth +1, Survival +3, Swim +3, Knowledge (History) +3, Profession (Merchant) +7
Languages Common, Dwarven
--------------------
SPECIAL ABILITIES
--------------------
Flurry Of Blows
Stunning Fist DC 13

Is this a concept you could see working?


I'm good with it Dargon.


Izumi has been completed, full with character sheet!

Please let me know if I missed anything, though all the questions and such are implicit in the background section.


Looks like tough competition to get in. Should be interesting.


Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Updating the list of applicants (apologies if anything is incorrect or misrepresented):
Aardvark Barbarian / Lirrathan - Elven Rogue (Knife Master and Scout)
Ace Toreador - Human Bard (Dervish Dancer)
Alfonso - Human Sorcerer(Abyssal)
Azure_Zero / Mai Sagara - Half-Elf Ninja
Dargon Dolgrinson - Dwarf monk
Evengi Fasseti - Human Fighter(2 weapon)
Faunra Variel - Elven Bard
FireclawDrake / Izumi Chosokate - Cavalier
Garand Blood Hand - Shoanti Druid (Bear Shaman)
Grey Wind - ?
Hu5tru - Female Elven Witch (Transformation Patron)
imjohnnyrah - Barbarian (Rage Prophet)
James Keegan - Human Ranger
Jynerva - Elf Fighter (Cad) 1
Kor / Muugru - Half-Orc Ranger (Guide)
Maddigan - Human Monk (Hungry Ghost)
Maldrin - Elven Sorcerer (Wildblood - Sylvan)
markofbane - Human Cleric of Milani (Merciful Healer)
Max Hellspont - Varisian Oracle
Meowzebub - Tian Spirit Totem/Urban Barbarian
Painlord - ?
Pavel - Human Ranger
Rennick - ?
Roshan - Cleric / Oracle
scranford / Sigmundr the Curious - Ulfen Wizard (Primalist)
Shanosuke - Tian Samurai
Sorin Saldward - Half-Elf Wizard (Abjurer)

Cheliax

Please note Alfonso is a human for all intents and purposes.


Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Done


Noticed you put some of the characters names in your list. My applicant is Takeda Tojimaru for the records. You should try to get all the names if your going to post any.


Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Updating the list of applicants (apologies if anything is incorrect or misrepresented):
Aardvark Barbarian / Lirrathan - Elven Rogue (Knife Master and Scout)
Ace Toreador - Human Bard (Dervish Dancer)
Alfonso - Human Sorcerer(Abyssal)
Azure_Zero / Mai Sagara - Half-Elf Ninja
Dargon Dolgrinson - Dwarf monk
Evengi Fasseti - Human Fighter(2 weapon)
Faunra Variel - Elven Bard
FireclawDrake / Izumi Chosokate - Cavalier
Garand Blood Hand - Shoanti Druid (Bear Shaman)
Grey Wind - ?
Hu5tru - Female Elven Witch (Transformation Patron)
imjohnnyrah - Barbarian (Rage Prophet)
James Keegan - Human Ranger
Jynerva - Elf Fighter (Cad) 1
Kor / Muugru - Half-Orc Ranger (Guide)
Maddigan - Human Monk (Hungry Ghost)
Maldrin - Elven Sorcerer (Wildblood - Sylvan)
markofbane - Human Cleric of Milani (Merciful Healer)
Max Hellspont - Varisian Oracle
Meowzebub - Tian Spirit Totem/Urban Barbarian
Painlord - ?
Pavel - Human Ranger
Rennick - ?
Roshan - Cleric / Oracle
scranford / Sigmundr the Curious - Ulfen Wizard (Primalist)
Shanosuke/Takeda Tojimaru - Tian Samurai
Sorin Saldward - Half-Elf Wizard (Abjurer)


Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
Shanosuke wrote:
Noticed you put some of the characters names in your list. My applicant is Takeda Tojimaru for the records. You should try to get all the names if your going to post any.

I even alphabetized it.


Azure_Zero wrote:
Shanosuke wrote:
Noticed you put some of the characters names in your list. My applicant is Takeda Tojimaru for the records. You should try to get all the names if your going to post any.
I even alphabetized it.

Very thorough sir, well done. *Golf clap of approval*


Darshee's Greater History:

I have to preface this with the comment that it is extremely difficult to write anything of substance while watching "Hot Fuzz," but that is the way that I have chosen to roll :P

In the collective memory of her people, Darshee's tribe had wandered the north. Where once the entirety of the lands was covered in unspoilt wood and grasses, Darshee's tribe had moved north when human civilization began to take hold, preferring to maintain the distance and insular culture rather than adapt. Their history expanded in this exodus, and they added to their number several smaller tribes interested in preserving themselves, intermarrying and producing offspring capable of withstanding their self imposed trial.

Darshee's origins are little out of character with her people, on the whole, save for the tenacity of her sire, Darusio. A relatively young elf fled from Cheliax with a number of lurid tales about his travels, Darusio felt a particular affinity for his first named child of the blood. Many mornings the devotee of Calistria rose from his thriving bed and took Darshee upon his knee and sang to her while his lovers doted upon his toilet and in his kitchen, fantastic songs of heroes, mortals, foolish, vain and idealistic standing against improbable odds. Darusio was content to remain for a century, and longer, and having thoroughly ensnared his daughter, began coaching her in Calistria's way as he plotted his vengeance against the force that had driven him from of his home.

An exceptionally bright child, Darshee quickly recognized Darusio's tactics. His suit was never seriously considered by the elders, but their blood had thinned in recent centuries, and it was considered the least offensive alternative for the its fertile daughters to breed with their own kind, however, and to discourage incidences of them running away with young human heroes.

Darshee's formal education was supervised by the eldest. Darusio displayed arcane talents, and they were cultivated in his offspring by feeding her mind with texts and challenging it riddles. To offset the influence of the young rake on their progeny, worship of Desna was encouraged. The goddess of travel was adored by the nomads, but for all their academic knowledge of Her, Darshee could discern that the worship was in name only. She had to admire her father's passion for the Sacred Sting, even if she did not agree with his intent or his methods.

Darusio came to Darshee's early in the morning before he disappeared. Weary, Darshee could naught but beg him not to insult her intelligence by telling her that he meant to do good work. Darusio held her tightly and sang instead of his anxiety for his only daughter, a song so sweet it made Darshee weep.

"You will not be mine, but neither can you be theirs, blood of mine own blood," he whispered, and kissed her lips softly. "Your mind is quick, but you have not the benefit of centuries, nor they. I see, my daughter. You know their theories, and their signs, but you cannot yet cast. Nor will you, until you find your own way."

The dreams began shortly thereafter. At first Darshee dismissed it as the result of anxiety for her father's vengeance, but they were... calm. In her dreams, Darshee walked across impossible landscapes. Something like snow, she knew from her studies to be sand, and the sea. Ahead of her there was a figure, surrounded by beasts, and after a time, a young elven woman who followed.

What Darusio prophesied came to pass. While Darshee's peers progressed with their magics, Darshee lagged behind. She knew the signs, and their theories, but she could not manipulate the magics. The dreams became more frequent, as if in response to her expediency, and then they simply stopped.

Darshee's education waned, and soon stopped all together. Darshee, in pursuit of her dreams, took to ranging. She has not forgot her first experience among the humans, beset by monsters controlled and aided by a powerful witch. Fire sprang up in the wood, and drove the children of men to terror. Darshee's skill with a bow was so poor, she could scarcely defend, instead she told the mortals how best to avoid magical attacks. And, in the end, when most lay dead, those who remained chased her from the area, frightened of her familiarity with the witch's tactics.

Frightened and alone, Darshee scrambled up a tree. In her trance state, she found herself on the beach, alone for a time, until the male figure approached. He held out his hand to her in offering, then seemed to sing softly, and turned away from her. When she exited the trance state a small turtle nestled on her thigh. They opened their eyes simultaneously. Darshee could not scarcely explain it, but she knew that she and the animal were connected. She was the figure's gift to her, and the completion of Darusio's prophecy.


I apparently don't have time to finish a backstory, so I can't have the time to play another game :). I'll leave this to others.


Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Updating the list of applicants (apologies if anything is incorrect or misrepresented):
Aardvark Barbarian / Lirrathan - Elven Rogue (Knife Master and Scout)
Ace Toreador - Human Bard (Dervish Dancer)
Alfonso - Human Sorcerer(Abyssal)
Azure_Zero / Mai Sagara - Half-Elf Ninja
Dargon Dolgrinson - Dwarf monk
Evengi Fasseti - Human Fighter(2 weapon)
Faunra Variel - Elven Bard
FireclawDrake / Izumi Chosokate - Cavalier
Garand Blood Hand - Shoanti Druid (Bear Shaman)
Grey Wind - ?
Hu5tru - Female Elven Witch (Transformation Patron)
imjohnnyrah - Barbarian (Rage Prophet)
James Keegan - Human Ranger
Kor / Muugru - Half-Orc Ranger (Guide)
Maddigan - Human Monk (Hungry Ghost)
Maldrin - Elven Sorcerer (Wildblood - Sylvan)
markofbane - Human Cleric of Milani (Merciful Healer)
Max Hellspont - Varisian Oracle
Meowzebub - Tian Spirit Totem/Urban Barbarian
Painlord - ?
Pavel - Human Ranger
Rennick - ?
Roshan - Cleric / Oracle
scranford / Sigmundr the Curious - Ulfen Wizard (Primalist)
Shanosuke/Takeda Tojimaru - Tian Samurai
Sorin Saldward - Half-Elf Wizard (Abjurer)
#
Assault:10
Skilled:4
Divine:4
Arcane:5
Unknown:3


And me.


Elanor, Darshee's Familiar:

Elanor
N Tiny animal
Init –2; Senses low-light vision; Perception +4

DEFENSE

AC 17, touch 10, flat-footed 16 (–2 Dex, +7 natural, +2 size)
hp 3
Fort +1, Ref +0, Will +1

OFFENSE

Speed 5 ft., swim 20 ft.
Melee bite –2 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 3, Dex 6, Con 8, Int 6, Wis 12, Cha 3
Base Atk +0; CMB –4; CMD 2 (6 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +4, Swim +10

SPECIAL ABILITIES

Shell Retreat (Ex)
A turtle can retreat within its shell as a swift action, gaining a +2 enhancement bonus to its existing natural armor. While in its shell, a turtle cannot take any action except to end the retreat. The turtle can end its retreat with a free action on its turn.

Natural Armor Adj.
The number noted here is in addition to the familiar's existing natural armor bonus.

Int
The familiar's Intelligence score.

Alertness (Ex)
While a familiar is within arm's reach, the master gains the Alertness feat.

Empathic Link (Su)
The master has an empathic link with her familiar to a 1 mile distance. The master can communicate emphatically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that her familiar does.

Improved Evasion (Ex)
When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Store Spells
Starting at 1st level, a witch’s familiar stores all of the spells that the witch knows. This does not allow the familiar to cast these spells or use spell-trigger or spell completion magic items. Starting at 2nd level, and every two levels thereafter, a witch’s familiar adds new bonus spells to the witch’s spell list based on her patron. These spells are automatically stored by the familiar and can be prepared as normal once they are gained.

SPELLS STORED

1st Cure Light Wounds, Enlarge Person, Diagnose Disease, Hypnotism, Mage Armor, Ray of Enfeeblement, Summon Monster 1
0 All


Recruitment Closing day. Best of luck everyone


Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Updating the list of applicants (apologies if anything is incorrect or misrepresented):
Aardvark Barbarian / Lirrathan - Elven Rogue (Knife Master and Scout)
Ace Toreador - Human Bard (Dervish Dancer)
Alfonso - Human Sorcerer(Abyssal)
Azure_Zero / Mai Sagara - Half-Elf Ninja
Camris / Finrod Moruin - Elf Ranger (Hunter and Guide)
Dargon Dolgrinson - Dwarf monk
Evengi Fasseti - Human Fighter(2 weapon)
Faunra Variel - Elven Bard
FireclawDrake / Izumi Chosokate - Cavalier
Garand Blood Hand - Shoanti Druid (Bear Shaman)
Grey Wind - ?
Hu5tru - Female Elven Witch (Transformation Patron)
imjohnnyrah - Barbarian (Rage Prophet)
James Keegan - Human Ranger
Kor / Muugru - Half-Orc Ranger (Guide)
Maddigan - Human Monk (Hungry Ghost)
Maldrin - Elven Sorcerer (Wildblood - Sylvan)
markofbane - Human Cleric of Milani (Merciful Healer)
Max Hellspont - Varisian Oracle
Meowzebub - Tian Spirit Totem/Urban Barbarian
Painlord - ?
Pavel - Human Ranger
Rennick - ?
Roshan - Cleric / Oracle
scranford / Sigmundr the Curious - Ulfen Wizard (Primalist)
Shanosuke/Takeda Tojimaru - Tian Samurai
Sorin Saldward - Half-Elf Wizard (Abjurer)
#
Assault:11
Skilled:4
Divine:4
Arcane:5
Unknown:3


Azure_Zero wrote:

Updating the list of applicants (apologies if anything is incorrect or misrepresented):

Aardvark Barbarian / Lirrathan - Elven Rogue (Knife Master and Scout)
Ace Toreador - Human Bard (Dervish Dancer)
Alfonso - Human Sorcerer(Abyssal)
Azure_Zero / Mai Sagara - Half-Elf Ninja
Camris / Finrod Moruin - Elf Ranger (Hunter and Guide)
Dargon Dolgrinson - Dwarf monk
Evengi Fasseti - Human Fighter(2 weapon)
Faunra Variel - Elven Bard
FireclawDrake / Izumi Chosokate - Cavalier
Garand Blood Hand - Shoanti Druid (Bear Shaman)
Grey Wind - ?
Hu5tru - Female Elven Witch (Transformation Patron)
imjohnnyrah - Barbarian (Rage Prophet)
James Keegan - Pavel, Human Ranger
Kor / Muugru - Half-Orc Ranger (Guide)
Maddigan - Human Monk (Hungry Ghost)
Maldrin - Elven Sorcerer (Wildblood - Sylvan)
markofbane - Human Cleric of Milani (Merciful Healer)
Max Hellspont - Varisian Oracle
Meowzebub - Tian Spirit Totem/Urban Barbarian
Painlord - ?
Rennick - ?
Roshan - Cleric / Oracle
scranford / Sigmundr the Curious - Ulfen Wizard (Primalist)
Shanosuke/Takeda Tojimaru - Tian Samurai
Sorin Saldward - Half-Elf Wizard (Abjurer)
#
Assault:11
Skilled:4
Divine:4
Arcane:5
Unknown:3

Sorry, just a quick correction on my entry above- Pavel was my submission.


Recruitment will close in four and a half hours. I'll do my best to make a decision quickly.


Shanosuke wrote:
Recruitment Closing day. Best of luck everyone

Agreed, hats off to all those who make it into the gameplay thread. A true accomplishment considering the number of the solid applications.

fingers crossed


Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Good luck to everyone.


It will be interesting to see the party make up. I'll have to read this campaign as it unfolds.


Updated!


I am finished to the point of usability (missing visual descriptions of other personas)

The Questions
1. Why are you in Sandpoint? Are you visiting or a local?
I am a local resident and have lived here all my life

2. Which NPC are you connected to (I am assuming story wise, * marks trait selection)?
I am a Half-sister of Shalelu* and look up to her, and she has taught me how to survive in the forest if need be. I also know Ameiko as a childhood friend.

3. Three significant events in your life that shaped who you became and why you would leave everything and travel to the end of the world?
First is the Death of her mother, The second is Learning the Ninja way, The Third is Becoming a full member of the Yuki Ryu Clan

4. A clear reason why you would stand up and go bring the fight to pesky Goblins?
They cause problems for both her half-sister Shalelu and Ameiko's business at the Rusty Dragon

5. A cherished item of importance for you?
The Katana which bares the Yuki-Ryu emblem, showing that she is a member of the Yuki-Ryu. She also has an old leather necklace with a wooden leaf on it, which was her mothers, so she remembers her roots and remembers both better and worse parts of her childhood.

6. What is your day job?
I work as a barmaid in the Rusty Dragon and I make cloths on the side as a seamstress. The barmaid job is so I can watch over Ameiko as part of the Yuki Ryu clan's orders.

Extra 1. What are your plans for your character mechanically? I don't need to know a level-by-level progression, but where are you taking him/her?
My design is for the most part laid out all the way to 20th level.
I will dip into Monk(Martial artist) for either 2 or 4 levels, but the rest is all Ninja. The gaps are to allow for flexibility as needed.

Extra 2. What will your character contribute to the group?
Skills in scouting, talking, and information. Supporting comrade combatants by flanking targets, and weakening targets with modified sneak attacks.

Extra 3. How would you describe your personality?
That depends on the persona I use when disguised.
But as myself (the base persona), I am protective of my family and friends, Kind, polite**, observant, and love challenges.

As the Pai (Martial artist) persona, I am more tomboyish and reckless, and even more honorable when I fight***, I sometimes even swear, but have a dislike of the prefix honorific when being addressed.

As the Twin Tails (Thief) persona, I am more cautious, plan things out more, and show a dislike for women with average and above average busts (even though she has above average, the bandages make it look below average)

**(Using Japanese honorifics when speaking in Tein, I read enough manga)
***restricts her ninja tricks

Have any questions, ask and I'll answer


Pathfinder Adventure Path Subscriber

I'm withdrawing from consideration. I just haven't been able to come up with something that I'm satisfied with, and there are so many awesome folks applying. Good luck to everyone, and happy gaming!


Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Updating the list of applicants (apologies if anything is incorrect or misrepresented):
Aardvark Barbarian / Lirrathan - Elven Rogue (Knife Master and Scout)
Ace Toreador - Human Bard (Dervish Dancer)
Alfonso - Human Sorcerer(Abyssal)
Azure_Zero / Mai Sagara - Half-Elf Ninja
Camris / Finrod Moruin - Elf Ranger (Hunter and Guide)
Dargon Dolgrinson - Dwarf monk
Evengi Fasseti - Human Fighter(2 weapon)
Faunra Variel - Elven Bard
FireclawDrake / Izumi Chosokate - Cavalier
Garand Blood Hand - Shoanti Druid (Bear Shaman)
Grey Wind - ?
Hu5tru - Female Elven Witch (Transformation Patron)
imjohnnyrah - Barbarian (Rage Prophet)
James Keegan - Pavel, Human Ranger
Kor / Muugru - Half-Orc Ranger (Guide)
Maddigan - Human Monk (Hungry Ghost)
Maldrin - Elven Sorcerer (Wildblood - Sylvan)
markofbane - Human Cleric of Milani (Merciful Healer)
Meowzebub - Tian Spirit Totem/Urban Barbarian
Painlord - ?
Rennick - ?
Roshan - Cleric / Oracle
scranford / Sigmundr the Curious - Ulfen Wizard (Primalist)
Shanosuke/Takeda Tojimaru - Tian Samurai
Sorin Saldward - Half-Elf Wizard (Abjurer)
#
Assault:11
Skilled:4
Divine:3
Arcane:5
Unknown:3


Only 16 minutes left, but it's not like I'm hovering, geez... get off my case... I DO have a life, and you can't prove otherwise.


One hour left.

I have gone through all the applications so far. If there is no last minute one, I should be able to have answers shortly after the deadline.


Everyone is on the edge of their seats. This is one large recruitment for sure. I'm just having fun putting together all the different party possibilities. I'm only in half of those party builds.


Recruitment closed.

There have been a number of wonderful applications for this game, a blessing and a curse for sure, but I only had room for five players:

  • FireclawDrake - Izumi Chosokate
  • James Keegan - Pavel
  • Maddigan - Raith
  • Set - Garand Stone-of-the-Moon
  • ZetaGilgamesh - Sorin Saldward

Most applications were of great quality. Best of luck to all for other rounds of recruitment.

See you on the OOC thread.


Well done everyone. I'll hang on to Takeda until the next Jade Regent recruitment. I will get into one yet.


Applauds

Fine work. Go show those goblins whose boss. Everyone else keep hoping that another DM decides to draw up a Jade Regent recruitment soon.


Congrats to those who made it. For those who didn't, I do run Boomer's Bar and Grill for characters in between adventures. There are currently a couple folks in there who would enjoy company to rp with.


Shanosuke:
Some unrequested feedback, but I really think it will help for your future applications.

You had a strong application, but it was crippled by two factors: a lot of spelling mistakes and a story that went too far back. Your background going back to Minkai doesn't work with the story, especially as you seem to go back and forth between the two regions as though this was a small feat. Also, the Kaijutsu are in fact more than merchants. If you knew them back in Minkai, it means you know The Truth... I would suggest you adjust your background accordingly for a future application. Best of luck!


Dreaming Warforged wrote:
** spoiler omitted **

You could have mentioned that stuff when I had asked for input about my app. Thanks for that. As for the spelling errors, it happens. The spell check on this site sucks. Also, I don't have time to check and re check my spelling whenever I make a post. I'm disappointed that is part of gaming criteria

Thanks for the advice. I know little of the world and get little from the players guides. Usually why my character's have such vague backgrouds. If knowing the world is what is required to get into games then I suppose I should just stop trying to get into them. I do not have time to read all of those books. I simply play it by ear. This was my most involved character ever. Shame. First time I thought I knew something I don't. Darn shame.

Sorry if this sounded whiny. I'm just disappointed that I got this advice after recruitment and not when I asked for it.

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