Tora no Senaka - The Back of the Tiger (Inactive)

Game Master Dreaming Warforged

Trouble with Goblins can lead to a lot of places, even the other side of the world...
Jade Regent AP, now in volume 3 - The Hungry Storm


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AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

AC- 18, HP- 18
Pavel curses, drawing his longsword and swinging at his opponent.

Longsword: 1d20 + 6 ⇒ (12) + 6 = 181d8 + 3 ⇒ (5) + 3 = 8


Round 2 - The Heroes
Sorin, Garand and Izumi rush to close in on the corbies.

Raith continues to focus on the dire corby slashing for its neck and stomach. He finds an opening and slips in a terrible blow.

Pavel curses, drawing his longsword and swinging at his opponent and slicing across its shoulder.

Round 2 - Corby 2
The corby dives in low at Raith, claws looking for an opening.

Secret Rolls:

1d20 + 3 ⇒ (6) + 3 = 9; 1d4 + 1 ⇒ (4) + 1 = 5
1d20 + 3 ⇒ (13) + 3 = 16; 1d4 + 1 ⇒ (2) + 1 = 3

Raith steps back enough to avoid the natural weapons.

Round 3 - Corby 1
It shrieks in pain and pivot slicing in a downward arc, aiming for the throat.

Secret Rolls:

1d20 + 3 ⇒ (5) + 3 = 8; 1d4 + 1 ⇒ (3) + 1 = 4
1d20 + 3 ⇒ (9) + 3 = 12; 1d4 + 1 ⇒ (2) + 1 = 3

Pavel sidesteps on his right and the blow hits air only.

Updated Map
All of you are up.

Liberty's Edge

(AC 19/t14/ff18, hp 62 of 68) Shoanti Cleric (of Erastil) 8

Garand continues to double move.

And should end up in M/-4. I'm counting zero as a number, so my negative four might be your negative five, if you aren't. :)


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

As the corby dives low, Raith's blade comes down on its neck in a twin cross cut.

FD AC 19/CMD 23 Hp 26/26
Flurry:1d20 + 1 ⇒ (17) + 1 = 18(1d8 + 2 ⇒ (8) + 2 = 10)
Flurry:1d20 + 1 ⇒ (9) + 1 = 10(1d8 + 2 ⇒ (2) + 2 = 4)


Male AC 17/To11/FF16, HP: 30/37 Human (Varisian/Tian mix) Cavalier 4

Izumi continues to run at breakneck pace (sigh) towards the battle.

Double-Move to U[-5]. AC20, HP 30/30


Hp: 21/30; AC:19/19/17 (22 ward, 24 PfE)
Stats:
(Mage Armor, +2 AC 1/6); DR 10/magic vs. ranged weapons (40pts); Fort+6, Ref+3, Will+5 (+2 vs. enchantments, immune sleep, resist cold 5)
Half-Elven Wizard 6

Sorin moves to X/-1.

Knowing full well that he will not make it to the fight in time to make a difference, Sorin merely moves quickly, keeping his eyes open.

Perception 1d20 + 6 ⇒ (5) + 6 = 11


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

AC 18, HP 18
Pavel swings his blade once more at the dire corby, following it up with a shield slam.

Longsword/Spiked light shield: 1d20 + 4 ⇒ (12) + 4 = 161d8 + 3 ⇒ (7) + 3 = 101d20 + 4 ⇒ (5) + 4 = 91d4 + 1 ⇒ (4) + 1 = 5


Round 3 - The Heroes
As the corby dives low, Raith's blade comes down on its neck in a twin cross cut. One blow bites deep in the beast’s chest.

Pavel swings his blade once more at the dire corby, following it up with a shield slam. The sword goes through the beast and it slumps on the floor, lifeless.

Izumi continues to run at breakneck pace towards the battle.

Garand pushes through towards the melee.

Knowing full well that he will not make it to the fight in time to make a difference, Sorin merely moves quickly, keeping his eyes open.

Round 3 - Corby 2
The corby dives in low at Raith, claws looking for an opening.

Secret Rolls:

1d20 + 3 ⇒ (17) + 3 = 20; 1d4 + 1 ⇒ (4) + 1 = 5
1d20 + 3 ⇒ (6) + 3 = 9; 1d4 + 1 ⇒ (4) + 1 = 5

One claw slashes through the warrior's defenses and draws blood, punching through ribs. (-5 hp to Raith)

Updated Map
All of you are up.


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

Pivoting from the dispatched guard, Pavel charges headlong at the corby engaged with Raith.

Charge vs. Corby (w/banner bonus in case Izumi is in sight): 1d20 + 9 ⇒ (3) + 9 = 121d8 + 3 ⇒ (3) + 3 = 6
AC 16 this round, HP 18

Liberty's Edge

(AC 19/t14/ff18, hp 62 of 68) Shoanti Cleric (of Erastil) 8

Garand makes it to just behind Raith, but cannot advance further this round.


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

Raith goes for the opening as the corby cuts him and slashes the inner arm and the neck.

FD AC 19/CMD 23 HP 21/26
Flurry:1d20 + 1 ⇒ (1) + 1 = 2(1d8 + 2 ⇒ (2) + 2 = 4)
Flurry:1d20 + 1 ⇒ (4) + 1 = 5(1d8 + 2 ⇒ (1) + 2 = 3)


Hp: 21/30; AC:19/19/17 (22 ward, 24 PfE)
Stats:
(Mage Armor, +2 AC 1/6); DR 10/magic vs. ranged weapons (40pts); Fort+6, Ref+3, Will+5 (+2 vs. enchantments, immune sleep, resist cold 5)
Half-Elven Wizard 6

Sorin moves to T/-6 (liftoff!) Keeping a respectable distance behind Izumi

Perception 1d20 + 6 ⇒ (2) + 6 = 8


Male AC 17/To11/FF16, HP: 30/37 Human (Varisian/Tian mix) Cavalier 4

Izumi sprints down the walls, knowing he's not gonna make it in time to be useful, but still running.

Run action to I[-6]


The remaining corby will finally be neutralized and the group is back together on the battlements. A quick glance around lets you ascertain that your progress so far hasn't been noticed, apart from the slain corbies that is...


Hp: 21/30; AC:19/19/17 (22 ward, 24 PfE)
Stats:
(Mage Armor, +2 AC 1/6); DR 10/magic vs. ranged weapons (40pts); Fort+6, Ref+3, Will+5 (+2 vs. enchantments, immune sleep, resist cold 5)
Half-Elven Wizard 6

"You know, the bird-man was trying to get through this door specifically. I wonder if he had allies close by on the other side of the door? If so, a surprise attack through this way may allow us to fall upon any remaining enemies before they can respond."


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

Raith nods. He moves to each door and listens.

Perception:1d20 + 11 ⇒ (13) + 11 = 24
Perception:1d20 + 11 ⇒ (1) + 11 = 12

After he listens, he checks the corbies for keys or any items.


No sound comes from behind each of the two doors.


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

Pavel returns to the door the corby was trying to open and picks up the discarded key on the floor.
"Whuh'we goin' this way?"


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

"I don't hear a chirp." Raith smiles at Pavel. "I'm up for it. That key is all they had. Must lead somewhere".


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

"Sounds like a pl'plan. Sh'should we try to get yuh'yer bear up here, Guh'Garand?"

Pavel looks over the battlements, looking for a staircase on the inside of the courtyard that might provide the animal some easy means of egress.

Liberty's Edge

(AC 19/t14/ff18, hp 62 of 68) Shoanti Cleric (of Erastil) 8

"I fear that an attempt to get bear-spirit up the ladder may end up doing more harm than the crow-men did..." Garand says, remembering the incident with the river crossing all too well.

"And speaking of harm, does anyone require healing?"


Hp: 21/30; AC:19/19/17 (22 ward, 24 PfE)
Stats:
(Mage Armor, +2 AC 1/6); DR 10/magic vs. ranged weapons (40pts); Fort+6, Ref+3, Will+5 (+2 vs. enchantments, immune sleep, resist cold 5)
Half-Elven Wizard 6

"I don't want to just leave your bear outside. I cannot imagine that these creatures would not harm him if he is discovered."

Liberty's Edge

(AC 19/t14/ff18, hp 62 of 68) Shoanti Cleric (of Erastil) 8

"We can certainly give it a shot. He's not too heavy, we might be able to just haul him up."

Bear or not, he's smaller than a medium-sized guard dog, so he probably only weighs 50 lbs...

"Let's do it quickly, we have no idea how long these crow-men's guard shifts are and when replacements will arrive."


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

"Let's go back and check the towers. Might find some stairs for the little bear to make his way up."

Couple of doors visible at the towers. Let's check them out.


All the towers bear ladders, but you manage to get the small bear up the ladder. It's not pretty, but it worked.


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

Back to the other door.


You enter a circular chamber, heavily furnished. Along the circular walls are two staircases on opposite sides. One leading up, the other down. This chamber’s furniture—couches, drawing tables, and empty bookshelves—lie in disarray, with the exception of one writing desk and chair in the center of the room, its surface heaped with pages of parchment and paper.

A single door in the a corner leads south. No sound from the other side.

For the purpose of saving some time, let me know who usually checks doors. If there's anything, I'll do the rolls in a spoiler.


Male AC 17/To11/FF16, HP: 30/37 Human (Varisian/Tian mix) Cavalier 4

If we're going for super-stealth, Izumi should stay in the back. Otherwise, I reckon Izumi should take the lead (highest strength to bash down doors, highest AC).

Izumi follows his friends into the room, peering around at the contents. He couldn't imagine the corbies sitting at a desk writing, and so it is the writing desk that piques his curiosity. Izumi will go to examine the desk.

Perception: 1d20 ⇒ 9


Hp: 21/30; AC:19/19/17 (22 ward, 24 PfE)
Stats:
(Mage Armor, +2 AC 1/6); DR 10/magic vs. ranged weapons (40pts); Fort+6, Ref+3, Will+5 (+2 vs. enchantments, immune sleep, resist cold 5)
Half-Elven Wizard 6

As if drawn by a lodestone, or as if enthralled, Sorin moves to the writing desk, muttering quietly to himself as he approaches and begins rifling though the papers. He seems to be moving carefully, almost reverently as he handles the old parchment. Sorin almost shoves the larger Izumi aside as he also leafs through the papers, then he seems to forget that Izumi is even there.

Detect magic, then start working through the papers on the desk. Perception 1d20 + 6 ⇒ (16) + 6 = 22


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

Raith has the best Perception score, so he should check doors before the lead character (usually either Izumi or myself) actually opens the door.

"I'm suh'sorta wounded, Garand, if you can help me out." 18/29

Liberty's Edge

(AC 19/t14/ff18, hp 62 of 68) Shoanti Cleric (of Erastil) 8

Garand calls upon spirits of blood and life and breath to knit Pavel's injuries, saving the wand's limited supply for emergencies.

cure light wounds, +2 hp healed from trait bonus 1d8 + 5 ⇒ (8) + 5 = 13


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

Raith searches the room and checks the door.

Perception:1d20 + 11 ⇒ (13) + 11 = 24
Perception:1d20 + 11 ⇒ (12) + 11 = 23


The pages on the desk are covered with dense scribblings and revisions in messy Tien writing. The writing is recent, though very hard to read. You can make from your deciphering that it looks like a nonsensical play about a family of crows that turn into bitter, insane humans. No magic radiates from the area.

The rest of the room is nothing but a ramshackle of old furnitures.

Map of the top floor.


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

Raith looks at Pavel and waits for the all ready look. He opens the south door for Pavel to enter.


Hp: 21/30; AC:19/19/17 (22 ward, 24 PfE)
Stats:
(Mage Armor, +2 AC 1/6); DR 10/magic vs. ranged weapons (40pts); Fort+6, Ref+3, Will+5 (+2 vs. enchantments, immune sleep, resist cold 5)
Half-Elven Wizard 6

"Nothing...just gibberish and drivel." Sorin says, his voice heavy with disgust. "I think that those bird things wrote this as all this ink is relatively fresh...which means that they speak Tien...which actually is curious." Sorin has a pensive look on his face as he reloads his crossbow and watches Raith and Pavel at work.


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

Once Raith has checked that the door is safe, Pavel steps into the room with his sword and shield drawn.
Stealth: 1d20 + 7 ⇒ (3) + 7 = 10


As Pavel "subtly peaks out the door, he sees a long hallway that, at one end, leads back to the courtyard while, at the other end, he sees a branching corridor, but more importantly, a great hall and two dire corbies, kneeling and scrubbing the floor it seems...

Map


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

Pavel peeks back into the room.
"Tuh'two over there",he whispers pointing to his right but the party's left,"Cleaning the floor, luh'looks like."


Male AC 17/To11/FF16, HP: 30/37 Human (Varisian/Tian mix) Cavalier 4

Izumi freezes. With the door open, any clank of his armour might bring the whole castle down on them. He whispers back: "How far? Can you hear any more?"

Stealth: 1d20 - 5 ⇒ (20) - 5 = 15


The dire corbies, for the moment, are not talking, just scrubbing...


Hp: 21/30; AC:19/19/17 (22 ward, 24 PfE)
Stats:
(Mage Armor, +2 AC 1/6); DR 10/magic vs. ranged weapons (40pts); Fort+6, Ref+3, Will+5 (+2 vs. enchantments, immune sleep, resist cold 5)
Half-Elven Wizard 6

Nice of the birds to keep the place up. They must be planning to stay for a while, otherwise why would they be cleaning. They aren't on a quick raid then...


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

"Buh'bout forty feet or so... didn't get cluh'closer- there could be more. Stick to sn'sneakin' around or we want to ju'just crash in there 'n get 'er over with?"


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

"Let's take them."


You can charge now, getting the surprise, or try to get closer first. Please roll Stralth if you, each time you wish to do a half move.


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

Raith looks at Izumi. He nods his head towards the door and whispers, "Let's rile the place up a little."He smiles, "You're not so quiet in the steel suit anyhow. That steel suit and blade works better when you're in front."

Raith's going to delay until Izumi and Pavel engage. Let Izumi get some action this time.


I'm guessing this won't be a stealth attack then. You can all post your surprise round action if that's the case, keeping in mind that no one has a line of sight except the first one in the doorway. You can all start from one or two squares behind though, but you can't all end up in the same square.


Male AC 17/To11/FF16, HP: 30/37 Human (Varisian/Tian mix) Cavalier 4

"Pavel should take point if we're to surprise them. He can move more quickly than I."

I think most of everyone's surprise round is gonna be spent running down the hall, since we can't charge straight from this room.


Hp: 21/30; AC:19/19/17 (22 ward, 24 PfE)
Stats:
(Mage Armor, +2 AC 1/6); DR 10/magic vs. ranged weapons (40pts); Fort+6, Ref+3, Will+5 (+2 vs. enchantments, immune sleep, resist cold 5)
Half-Elven Wizard 6

"I just hope that there isn't an overwhelming number out of sight then. I expect that we will rouse the rest of the fortress with this attack. Do you think that we should make sure that we have a secure line of retreat before we make the assault? I think that there are stairs going down. If there is another door down there, we could get flanked and pinned," Sorin whispers to the group.


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

"If they haven't heard us fighting, they probably aren't going to hear us", says Raith. "No offense. But Izumi is about as quiet as wind chimes and you walk like a cow."

Battle is a -10 Perception check. Only reason the other guys didn't hear had to be distance and the door. Place seems to have minimal activity. Might as well let Izumi do some fighting, we'll kill faster that way. Something bad happens, we move back to the door and block it. Run back along the battlements and out the front gate which seemed to have no one near it.


Giving a bit more time for you to discuss. Fair points all around and not an easy decision...

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