Tora no Senaka - The Back of the Tiger (Inactive)

Game Master Dreaming Warforged

Trouble with Goblins can lead to a lot of places, even the other side of the world...
Jade Regent AP, now in volume 3 - The Hungry Storm


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AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

I think I'll stick with the Chicken Sabre idea I had earlier. I don't want to spend too many feats. I like the exotic look of the Chicken Sabre.

I thought about the Temple Sword, but I think I like the look of the Chicken Sabre better. But it will be a while before Raith switches from hand to hand.


The Half-Alive Streets | Truth of the Seeker | The Sanctuary of Drowned Delight

Hey guys,

I'm starting my own homebrew campaign and I wanted to invite folks I've played with before to it. It won't be your standard dungeon-crawl. Looking to make a politically-based campaign, with some large-scale warfare. That sorta thing.

Here is the discussion thread. Anyway, if you're at all interested (I realize this is extremely vague), head over to the discussion board and post (I haven't posted a recruitment thread yet). I will updating the campaign info with a world map, countries, gods, and bloodlines, and that should be enough to start.

Cheers,
Izumi


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

Thanks for the heads, Fireclaw. It looks interesting.


Hp: 21/30; AC:19/19/17 (22 ward, 24 PfE)
Stats:
(Mage Armor, +2 AC 1/6); DR 10/magic vs. ranged weapons (40pts); Fort+6, Ref+3, Will+5 (+2 vs. enchantments, immune sleep, resist cold 5)
Half-Elven Wizard 6

Light
School evocation [light]; Level bard 0, cleric 0, druid 0, sorcerer/wizard 0
Casting Time 1 standard action
Components V, M/DF (a firefly)
Range touch
Target object touched
Duration 10 min./level
Saving Throw none; Spell Resistance no
This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius, and increasing the light level for an additional 20 feet by one step, up to normal light (darkness becomes dim light, and dim light becomes normal light). In an area of normal or bright light, this spell has no effect. The effect is immobile, but it can be cast on a movable object.

You can only have one light spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled. If you make this spell permanent (through permanency or a similar effect), it does not count against this limit. Light can be used to counter or dispel any darkness spell of equal or lower spell level.

So, 10 minutes duration per cast. And I only get one active spell...much better than Dancing lights with its 1 minute duration.


Male AC 17/To11/FF16, HP: 30/37 Human (Varisian/Tian mix) Cavalier 4

Izumi's sword sadly will not see battle until I fix it. Don't want to risk the blade snapping :). Cast it on the hammer instead! :)


Hp: 21/30; AC:19/19/17 (22 ward, 24 PfE)
Stats:
(Mage Armor, +2 AC 1/6); DR 10/magic vs. ranged weapons (40pts); Fort+6, Ref+3, Will+5 (+2 vs. enchantments, immune sleep, resist cold 5)
Half-Elven Wizard 6

Try the Guarati for elvish: ગુડ સાંજે, મારું નામ Asphodel છે. તમે શું કામ કરવું? શું તમે આ ટાપુઓને મુલાકાત માંગો છો? Or Hatian Creole: Aswè Bon, non mwen se asfodèl. Ki sa ou fè pou travay? Èske w renmen vizite zile yo? And Icelandic for Giant: Gott kvöld, ég heiti Asphodel. Hvað gerir þú í vinnunni? Ert þú áhuga á að heimsækja eyjarnar? I think that this is a wicked cool idea though. Awesome versimmilitude.


Male AC 17/To11/FF16, HP: 30/37 Human (Varisian/Tian mix) Cavalier 4

Also, THERE ARE elven languages. Just learn Quenyan or Silvan (Tolkien).


Yeah, but nor in Google translate... Perhaps there is a web translator for those? There must be a Klingon one. Would be cool for some language...


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

I know the DM Kyrademon uses real world analogues for elven and dwarven. Has some list she uses to keep the languages consistent. Seems to work for her group. The ability to use Google Translate is pretty cool. Adds an additional level of authenticity.


I'm not sure how much internet access I'll have during the holidays.

In any case: Happy Holidays to you all!


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

Happy Holidays to you and yours, Dreaming!

So far the campaign is going well and hopefully we can keep it going until next New Year's.


Male AC 17/To11/FF16, HP: 30/37 Human (Varisian/Tian mix) Cavalier 4

Indeed! Happy Solstice to all!


Hp: 21/30; AC:19/19/17 (22 ward, 24 PfE)
Stats:
(Mage Armor, +2 AC 1/6); DR 10/magic vs. ranged weapons (40pts); Fort+6, Ref+3, Will+5 (+2 vs. enchantments, immune sleep, resist cold 5)
Half-Elven Wizard 6

Happy Yule!


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5

Merry Christmas! Or any other holidays you guys are into!


Hp: 21/30; AC:19/19/17 (22 ward, 24 PfE)
Stats:
(Mage Armor, +2 AC 1/6); DR 10/magic vs. ranged weapons (40pts); Fort+6, Ref+3, Will+5 (+2 vs. enchantments, immune sleep, resist cold 5)
Half-Elven Wizard 6

Grease
School conjuration (creation); Level bard 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S, M (butter)
Range close (25 ft. + 5 ft./2 levels)
Target one object or 10-ft. square
Duration 1 min./level (D)
Save see text; SR no
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.


Male AC 17/To11/FF16, HP: 30/37 Human (Varisian/Tian mix) Cavalier 4

Hope everyone had good holidays!


Hp: 21/30; AC:19/19/17 (22 ward, 24 PfE)
Stats:
(Mage Armor, +2 AC 1/6); DR 10/magic vs. ranged weapons (40pts); Fort+6, Ref+3, Will+5 (+2 vs. enchantments, immune sleep, resist cold 5)
Half-Elven Wizard 6

Pavel? Are you still out there?


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5

Whoa, sorry! Lost my dot and didn't realize we were back to the game. Posting shortly.

Guess I accidentally hid it. One of the joys of posting from a smartphone.

Dark Archive

Some dude
James Keegan wrote:

Whoa, sorry! Lost my dot and didn't realize we were back to the game. Posting shortly.

Guess I accidentally hid it. One of the joys of posting from a smartphone.

Dots have been disappearing for me off and on for at least a week, if not two, it seems. I think I saw a thread about strange dot behavior in the Customer Service forums, as well, so it might be a board-wide phenomena...


Male AC 17/To11/FF16, HP: 30/37 Human (Varisian/Tian mix) Cavalier 4

I can't see Raith's most recent post....


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

It looks like my post was lost. That is really lame. I had a good roll too.


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

Hopefully this post stays where it's supposed to be.


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

Izumi has taken 14 points after being healed the previous 5 points he took. Ouch. I think he might be down. Way to start against the main bad guy in this fight. I think we're in for a rough one.


Male AC 17/To11/FF16, HP: 30/37 Human (Varisian/Tian mix) Cavalier 4

It seems to be either 20 or 6 and under for us. Yaaaaaaay...


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

Yay, second level! Hit points- 1d10 ⇒ 6


Male AC 17/To11/FF16, HP: 30/37 Human (Varisian/Tian mix) Cavalier 4

Do we have to roll for HP or can we take the average?

Cavalier level 2
BAB increased to +2, Fort save to +3
Favoured Class Selection: Skill point
Order Ability: Self-Reliant Gained.
Total HP gained (if average): 5.5+1 = 6.5, 6 or 7.
Total Skill points gained: 6


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5

Leveled up if you want to give it a gander-
+1 BAB, +1 Fort and Ref saves
+8 total skill points
8 total hp gained
Combat Style feat- Two-Weapon fighting


Roll please, but minimum is average. Also, I like to see what you get as ability, skills, feats, etc.

Are you okay with the flow so far? As I mentioned, I prefer to remove the smaller encounters and make the other bigger.


Male AC 17/To11/FF16, HP: 30/37 Human (Varisian/Tian mix) Cavalier 4

Loving the flow. Bigger encounters means more tactical thinking, especially once we get a bit higher and one AoO doesn't drop us xD.

Updated
Cavalier level 2
BAB increased to +2, Fort save to +3
Favoured Class Selection: Skill point
Order Ability: Self-Reliant gained.
Total HP gained: 1d10 ⇒ 10= 10+1 = 11
Total Skill points gained: 6
Ranks spent:
Climb 1 rank
Craft (Weapons) 1 rank
Ride 1 rank
Perform (Oratory) 1 rank
Survival 1 rank
Swim 1 rank

Woot max HP!

Also, I usually try to spend my skill points on stuff that I did during that level. Feels more natural to me.


Hp: 21/30; AC:19/19/17 (22 ward, 24 PfE)
Stats:
(Mage Armor, +2 AC 1/6); DR 10/magic vs. ranged weapons (40pts); Fort+6, Ref+3, Will+5 (+2 vs. enchantments, immune sleep, resist cold 5)
Half-Elven Wizard 6

Wizard level 2
Hp: 4+1=5 (rolled a 4)
+1 lvl 0 spell slot
+1 lvl 1 spell slot
Two new researched spells: Summon Monster 1, Alarm
Skills:
Knowledge (Dungoneering) 1 rank
Knowledge (Engineering) 1 rank
Knowledge (Nature) 1 rank
Knowledge (Nobles) 1 rank
Knowledge (Local) 1 rank
Linguist (Tien) 1 rank
BAB +1
Will Save +1

And yes, I think that the way that you have organized it is fine CB. Honestly, your writing and pacing have been solid. Very much like a well plotted HBO series.


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

Skills- Handle Animal +1 rank
Intimidate 1 rank
Knowledge- Nature +1 rank
Perception +1 rank
Ride 1 rank
Stealth +1
Survival +1
Swim 1 rank

Very smoothly run! I could learn a thing or two!

Liberty's Edge

(AC 19/t14/ff18, hp 62 of 68) Shoanti Cleric (of Erastil) 8

Garand new hp. 1d8 ⇒ 2 so 4.5
bear-spirit's new hp. Edit: he gets 4.5, doesn't roll, my bad.

Garand adds +5 hp (counting Con mod), +1 BAB (and therefore Atk, CMB & CMD), +1 Fort/Will save, +1 cantrip (light), +1 1st level spell (cure light wounds) and six skills ranks;
1 Perception (+9)
+1 Handle Animal (+5)
1 Climb (+6)
1 Swim (+6)
1 Linguistics (+1, Sylvan)
1 Craft (armorsmith, +4)

bear-spirit adds +5 hp (counting Con mod), +1 BAB, +1 Will save, 1 feat (Armor Proficiency - light) and 1 skill point (Swim, +6).

Garand also gains Woodland Stride and Totem Transformation

Spoiler:

Totem Transformation (Su)
At 2nd level, a bear shaman may adopt an aspect of the bear while retaining her normal form. She gains one of the following bonuses:

•movement (+10 enhancement bonus to land speed, +4 racial bonus on Swim checks)
•senses (low-light vision, scent)
•toughness (+2 natural armor bonus to AC, Endurance feat)
•natural weapons (bite [1d6] and 2 claws [1d4] for a Medium shaman, +2 to CMB on grapple checks)
While using totem transformation, the bear shaman may speak normally and can cast speak with animals (mammals only) at will. Using this ability is a standard action at 2nd level, a move action at 7th level, and a swift action at 12th level. The bear shaman can use this ability for a number of minutes per day equal to her druid level. These minutes do not need to be consecutive, but they must be used in 1-minute increments. This is a polymorph effect and cannot be used while the druid is using another polymorph effect, such as wild shape.


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

I like the flow. I enjoy fewer combats. It's how I run it as well. I usually give a module a read through and then start condensing or planning the encounters with the idea of bigger, more dangerous, but more spectacular battles.

Skills:
Acrobatics
Stealth
Perception
Swim
Ride
Survival

Bonus Feat: Improved Grapple
Evasion

Hit points: 1d8 + 3 ⇒ (4) + 3 = 7 (+2 con/+1 favored class)


Thanks for the very positive feedback. You are an awesome group of player. I really enjoy reading your descriptions and dialogue!


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

I don't know if I actually put my favored class bonus anywhere or factored it in- if it's cool with you, I'll just dump both bonus points into hp now?


Sure.


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

Has the unclaimed loot been updated? It shows two CLW potions and fireworks still. I thought we divided the potions and sold the fireworks. If we still have two CLW potions, we might want to use those to get Izumi up.


Hmmm... I think you're right. Those potions were probably on the goblin chief, but I'm pretty sure you've used them already.


Hp: 21/30; AC:19/19/17 (22 ward, 24 PfE)
Stats:
(Mage Armor, +2 AC 1/6); DR 10/magic vs. ranged weapons (40pts); Fort+6, Ref+3, Will+5 (+2 vs. enchantments, immune sleep, resist cold 5)
Half-Elven Wizard 6

Woo hoo!

Well if the wand isn't that great, I may pass on the magic items. It is critical that you guys get stuff to help toughen up the front line.

Plus I think that I need to continue to scribe scrolls.

CB, I think that that there is a magic store in Sandpoint, right? I think its the Feathered Serpent. Sorin would definitely want to see about buying scrolls from the store...especially when Sorin reaches level 3 and gets second level spells. There are a bunch that I need so I can be the party rogue.


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

As far as dibs on loot, I'll definitely take a Cure Moderate Wounds potions. There are two magic wakizashi? I'll grab one of those too, I suppose- I think only Izumi and I can wield them right?


Sorry, my mistake. There is only one wakizachi. I'll have to check for proficiency.


Male AC 17/To11/FF16, HP: 30/37 Human (Varisian/Tian mix) Cavalier 4

Actually, since I'm a cavalier and not a samurai, I cannot wield wakazashi. Unless DW sees fit to extend the Katana exotic proficiency to cover the Wakazashi as well.


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

Eastern Weapons and Armor

Wakizashi and Katana are exotic weapons- rather than a short sword and a bastard sword, respectively.


I've updated the loot page to remove the offending extra wakizachi.

I've also taken a look at the katana and wakizachi. Being somewhat familiar with those weapons, I'm a little uncomfortable with what they've done.

Also, this is a campaign going East. Making those swords require a feat seems weird.

A simple solution would be that if you have a feat, you can use them as described. If not, you can choose either:

Katana (one-handed): 1d6 18-20 OR 1d8 19-20
Wakizachi (light): 1d4 18-20 OR 1d6 19-20

Thus making those weapons available as martial with stats similar to either scimitar and kukri, or longsword and shortsword.

What do you think?

Another way (which makes more sense to me, given how a real katana feels when handled) is to have the katana as a two-handed weapons and the wakizachi as a one-handed weapon, with a feat required to use them as one category lighter. We'd then have:

Katana (two-handed): 1d8 18-20
Wakizachi (one-handed): 1d6 18-20

Which would then give you the Ultimate Combat Stats when you take the feat, but at least you can also use them as martial without the feats.

Let me know if you like any of those better or if you have other suggestions.


Hp: 21/30; AC:19/19/17 (22 ward, 24 PfE)
Stats:
(Mage Armor, +2 AC 1/6); DR 10/magic vs. ranged weapons (40pts); Fort+6, Ref+3, Will+5 (+2 vs. enchantments, immune sleep, resist cold 5)
Half-Elven Wizard 6

I think that is a perfectly appropriate suggestion. Someone could use a katana as a longsword, but it would not utilize the weapon to its full potential, which as you say, is a two handed sword. I like the idea of using them as a longsword/shortsword unless you have the exotic weapon proficiency, which gets you the improved critical.


Male AC 17/To11/FF16, HP: 30/37 Human (Varisian/Tian mix) Cavalier 4

I believe, if I'm not mistaken, that you CAN use a katana as a two-handed martial weapon, and only requires the exotic weapon proficiency to wield one-handed. Also, I'm not a big fan of the deadly quality - the main advantage of the katana was it's strength. The katana was a very difficult sword to break. That, of course, is a completely separate matter

My humble suggestion would be this:

Combine the two weapons into 1 exotic weapon feat.

Keep the katana the way it is: martial two-hander, exotic 1 hander.
Make the wakazashi a light weapon if you possess the weapon proficiency, but it is otherwise a one-handed weapon. This makes it basically equivalent to a scimitar if you don't have the weapon prof, but also would also someone to dual wield.
The deadly quality is almost useless, so I left it out of my balance considerations.

There is some historical basis for my argument, as Miyamoto Mushashi himself begin the Niten'ichi school of swordplay, in which a samurai would wield a wakazashi in 1 hand, and a katana in the other.

Niten'Ichi wiki page

I realize Izumi's use of a shield is not exactly standard. I see that as part of his learning from here. It may well discredit him some when he encounters other real samurai.


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

I'm fine with whatever you guys decide- I like the kukri stats for the wakizashi, especially if I could wield it as an off-hand weapon. But that all depends on who gets it.

Treasure- I believe Izumi claimed the mwk composite shortbow after we dealt with the chief. If the four arrows are magical, I could take those. Garand, it seems, will end up with the clw wand until I can cast spells. I'd say either Raith or Sorin could use the ring of climbing, since Garand, Izumi and I have ranks in the skill.

If Izumi wants Whispering Shrike, that's fine with me. I already bought a masterwork chain shirt and the chainmail is heavier than what I'd like to use, so I'm fine with pawning them if no one else has an interest.

And of course this is all just my opinion- completely subject to any objections raised from everyone else.


Male AC 17/To11/FF16, HP: 30/37 Human (Varisian/Tian mix) Cavalier 4

Izumi doesn't have much use for the Shrike unless my current weapon breaks again xD.

But yes, I grabbed the shortbow. Also, Pavel, you can trigger completion items right now, as long as they are on your spell list. At least, that was my understanding.


Regarding the Katana and Wakizachi
Katana (100 gp) (martial, two-handed): 1d8 18-20
Wakizachi (70 gp) (martial, one-handed): 1d6 18-20
Feat: Daisho (long-short) proficiency: you can wield both the katana and the wakizachi as though they are one size category lighter.

Regarding Spell Trigger Items
My understanding is also that you need only to have eventual access to it. So Pavel could use the wand.


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

Okay, I'll take Whispering Shrike. Either Garand or Izumi can take the arrows if they prove magical.

Raw coin- 84 gold, 766 silver each.
That amount may rise once we figure out what we're liquidating (armor, jewelry, etc.).

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