Sorin Saldward |
So Izumi does have a general idea of where he was attacked? I am guessing that it was basically right where we are standing right now.
The Celestial Bureaucracy |
Combat is never simple. PbP helps in some ways, but makes it harder in other. For example, players and DMs have more time to think and can look up rules more easily. On the other hand, we can have to wait quite a long time.
I will split the round into as little subgroups as possible. Within a group, you don't have to post in order of initiative. That will speed things up.
Sometimes, I'll roll myself the initiative. I might also roll saves or AoO for you to speed things up. I hope it's ok. Let me know if you have suggestions.
If you cast a spell of do something that warrants a response (like an AoO, feel free to roll a d20 for the other side. I'll add the bonuses. This will also allow to speed things up.
I hope you are fine with those guidelines. Fell free to comment and make suggestions. I haven't run so many of those yet.
The maps are done in Inkscape, using the mat from YeOldeMapmaker as a base. At one point, I'll take the time to add a letter and number for every square. In the meantime, you can use A.5 or AB to identify a square falling between letters.
Best of luck with the goblins!
James Keegan |
Drawing a weapon and strapping on a shield are both move actions in the RAW; quick draw would allow a weapon to be pulled as a free action (though I guess that wouldn't apply to a shield- would one be able to move and strap on a shield at the same time?). So if Izumi and Pavel want to be switch hitters, Quick Draw may be a bit more efficient.
Izumi Chosokate |
Effectively, Izumi is just trying to be prepared. Dropping a held item is a free action, and (though it is not RAW), I believe putting away 2 weapons would be the same action as 1 weapon (though this could be debated very easily). In effect, what I was going to do with Izumi this round would be put away his melee weapons (1 move action?). At the start of the next round, he would draw his bow (move action) and fire it (standard). I can definitely understand the thinking in making each weapon a move action to put away (as this is RAW), so I will leave it up to Celestial to say if we are going pure RAW, or if some variance is allowed.
Shields technically count as weapons (they are martial weapons, and are listed in the weapon section as well as the armour section), so if Izumi were to have Quick Draw, he could effectively switch weapons as a free action (dropping the bow, pulling out the sword and shield would all be free actions). Though dropped weapons would require a move action to pick up, Quick Draw or no.
Izumi Chosokate |
Also, remember guys that if you are within 60ft of me and can see me, you get +2 morale bonus vs. fear effects, and a +1 extra bonus on attack rolls on a charge. (this is an effect of my banner, in case that wasn't immediately apparent.)
Raith Shadar |
That Escape Route feat is a pretty nice, Izumi. Very useful for tactical movement using you as a set point. Pavel can either move out of the room or move in farther allowing Raith to move into position.
Right now we're all considered to have the feat. So even Pavel allows movement through his squares with no AoOs provoked.
I haven't played with a cavalier in any campaign. Interesting to see excellent tactical use of a cavalier ability. That Tactician is a more powerful ability than I thought it would be.
Hopefully we live long enough to see more of the cavalier. I want to see how the class plays.
Sorin Saldward |
That will be a challenge. I played a cavalier for and I noticed quite soon, that getting your dex-dependant ride skill up quickly is very important.
Izumi Chosokate |
That will be a challenge. I played a cavalier for and I noticed quite soon, that getting your dex-dependant ride skill up quickly is very important.
Indeed, instead of buffing strength I may straight buff my dex and use the eastern full plate (which is +8 but +2 max dex). I've delayed the need for ride until level 5 (standard bearer archetype switched the places of banner and mount in the progression).
Edit: I also just noticed that TWF fighting prerequesite is 15, instead of 13 as I had previously thought... am I thinking of 3.5? *facepalm*
Sorin Saldward |
Beg the DM for a concession and see if he will let you rebalance Str and Dex and take the expertise feat?
James Keegan |
I think Garand needed to cast defensively in that situation- which is a concentration check DC 15 + double the spell level. A hefty check even for a 1st level spell, but you won't provoke an attack of opportunity. Combat Casting also helps with that.
Set |
I think Garand needed to cast defensively in that situation- which is a concentration check DC 15 + double the spell level.
That wouldn't have done anything, he was going for the AC bonus because he thought some goblins might be attacking him. I didn't even think about the AoO, because of the tactical feat thing. (Which I thought was going to prevent it anyway, having misread it.)
A hefty check even for a 1st level spell, but you won't provoke an attack of opportunity. Combat Casting also helps with that.
Yeah, I wasn't thinking about AoO prevention, just fighting defensively to up my AC, which may or may not be an option when casting a spell that doesn't have a to hit roll (despite touch spells like cure/inflict wounds requiring to hit rolls in some cases...). Weird corner case. If I'd been casting the same spell and trying to touch a skeleton with it, I could have fought defensively. But because I was touching a living PC, I didn't have that option...
Pavel |
I'm having a little trouble unwinding my hp, here. By my count, here's the damage I've taken:
1 hp nonlethal, 1 hp fire damage in round 1 (10 hp remaining)
7 hp damage in round 4 (3 hp remaining)
Healed for 5 hp in round 5 (8 hp remaining)
3 hp damage on round 6 (5 hp remaining)
4 hp damage on round 7 - that leaves me with 1 hp left; shouldn't I still be standing prior to Garand's next healing spell? Am I missing something?
Raith Shadar |
Good to see you back, Dreaming.
I'm good when people need to take breaks. I'm expecting it quite a bit these last two months with the holidays and such. I know these are some busy periods for businesses and families, so time is short.
Raith Shadar |
I thought the battle went smoothly given the number of rounds. The descriptions were good. It ran very efficiently. I liked the maps. Those were a great help. Color me impressed. I've done a couple of online campaigns and that was the smoothest and well-detailed battle I've been in for an online campaign.
Izumi Chosokate |
I agree whole-heartedly with Raith on this one. I am actually adapting several of these techniques for use in my own legacy of fire game I'm currently running on these boards. Applaud to you good sir. I'm really looking forward to seeing this campaign unfold.
Sorin Saldward |
CB, Sorin is going to try and lash the tubes together and then light them with a cantrip. If you don't want it to work, please do not blow Sorin up.
If you want Sorin to make some rolls to have it work, please tell me.
Raith Shadar |
That was a nasty firework. Between our bad rolls and Garand being out of healing, we might be in some trouble. That firework hit pretty hard. Now I have an angry goblin chieftan raining arrows down on me. We'll see how long I can last.Hopefully we survive.
Definitely feeling like a tough fight. I like the pacing. Feels like a combat team wading through a village.