Tome of Righteous Repose table 2 (Inactive)

Game Master GM Sapphire Fox

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As kern continues into the next room, and gets this feeling of extreme unease then off to his left and in front of him when the shadows start to move toward him

Initiatives

-Posted with Wayfinder

Grand Lodge

Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2

GM, will probably work a lot smoother if you just roll our initiatives, and set up the turn order. Also, it is my experience that having the GM roll most saves also is a big time saver!

Init: 1d20 + 3 ⇒ (20) + 3 = 23

Dark Archive

Male Human Wizard [ShapeChange] 3 | HP: 23/23 | AC:[13]15 (11 Tch) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +5 (+1 will vs illusion) | Init: +3 | Perc: +1, SM: +1, Diplo: -1 | Speed 30ft | Spells: In Profile | Dailies: 0/7 BattleShaping | Active Conditions: none

i agree completely. i created a spoiler for inits in the map sheets for ya to use
init: 1d20 + 3 ⇒ (5) + 3 = 8
kn:religion: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28

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you guys aren't wrong about that, but I have have people complain and gripe that I did it all and then complained and griped more about their RNG being better and random BS, so its why I do it this way, however if you guys prefer I can do a group one and get them in order

-Posted with Wayfinder

Grand Lodge

Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2

assuming Z'hor'll goes first.

The undine comic starts out. "My friend thinks he is smart. He told me an onion is the only food that makes you cry, so I threw a coconut at his face."

inspire courage +1

In:religion: 1d20 + 2 ⇒ (17) + 2 = 19

Dark Archive

Half-Oc Druid (Lion Shaman) 4 | HP 32/32 | AC 22 TO 13 FF 20 | F +9 R +6 W +9 | CMD 20 | Init +2 | Perc +9 DV
Companion:
HP 25/25 | AC 21 TO 14 FF 17 | F +5 R +8 W +3 Evasion | CMD 19 | Init +4 | Perc +6 LLV Scent

Initiative: 1d20 + 2 ⇒ (15) + 2 = 17 GM, please feel free to roll my initiative and even saves if any effect happens on the fly. I can always provide you with additional details if anything goes wrong. I trusted you to GM the game for me, no reason not to trust you to roll the die.

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Init roll 1d20 + 3 ⇒ (14) + 3 = 17

Grand Lodge

Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
Lyrio wrote:
[dice=Initiative]1d20+2 GM, please feel free to roll my initiative and even saves if any effect happens on the fly. I can always provide you with additional details if anything goes wrong. I trusted you to GM the game for me, no reason not to trust you to roll the die.

Could not have said it better!

Scarab Sages

Male N/G Human Cleric (Ecclesitheurge)/9 | HP: 97/97| AC/FF/Tch: 13/13/9 13/13/9 | CMD: 14 | F/R/W: +13/5/15 +13/5/15 | Init: +1 | Speed 30 ft | Init:+1 | Diplo+19, Heal+9, Kn Arc/His/Nob/Pln+6, KnRel+12, Ling+6, Perc+11, SMot+18, SCft+7, Surv +6 | Active Conditions: mage armor, heroism (extended, 3 hours), hunter's blessing (underground, elemental (earth))

init: 1d20 + 1 ⇒ (2) + 1 = 3

Cleric speed!

Liberty's Edge

Female, Vishkanya Bloodrager (Urban,Dragon) 4 / Monk (Scaled Fist) 2 | HP: 54/54 | AC: 21 [26] (23 Tch, 21 [26] Fl) | CMB: +6, CMD: 26 | F: +10, R: +10, W: +4 | Init: +5 | Lowlight ; Perc: -1, SM: -1 | Speed 40ft |Blood Rage: 10/14 ,Stunning Fist [DC 17] : 2/3, Toxin [DC15] : 2/2 | Spells: 1: 1/2 | Re-roll (+2) 0/1 | Active conditions:

initiative: 1d20 + 4 ⇒ (14) + 4 = 18

"Well, I ain't never seen shadows move on their own!" Cries Lizbeth, startled by the sudden change from abandoned Temple to violence.

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shadow: 1d20 + 2 ⇒ (10) + 2 = 12

Z'hor'll
Lizbeth
Phoebee
Lyrio
Shadows
Guy du loc

~round 1~

The undine inspires courage and recognizes the creatures as shadows

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Know religion 1d20 + 9 ⇒ (3) + 9 = 12

Grand Lodge

Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2

"Shadows!" Z'hor'll yells, "You will have to use magic weapons against them! As you can see they are incorporeal! Or force spells!"

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Don't let them touch you or you might be a shadow of your former self she says with a laugh.

Dark Archive

Half-Oc Druid (Lion Shaman) 4 | HP 32/32 | AC 22 TO 13 FF 20 | F +9 R +6 W +9 | CMD 20 | Init +2 | Perc +9 DV
Companion:
HP 25/25 | AC 21 TO 14 FF 17 | F +5 R +8 W +3 Evasion | CMD 19 | Init +4 | Perc +6 LLV Scent

Stay back, Radagosa. Protect yourself, girl. - says the Druid towards his animal companion - Let's wait for Guy.

Radagosa assumes total defense. Lyrio doesn't move, but readies an attack with his magic scimitar in case the shadows approach him or the lioness. He fights defensively and power attacks.

Readied Action:

Attack (Readied): 1d20 + 8 - 1 - 4 ⇒ (20) + 8 - 1 - 4 = 23 PA, Def
Damage: 1d6 + 5 + 2 ⇒ (2) + 5 + 2 = 9

Confirm Crit: 1d20 + 8 - 1 - 4 ⇒ (7) + 8 - 1 - 4 = 10 PA, Def
Damage: 1d6 + 5 + 2 ⇒ (5) + 5 + 2 = 12

Radagosa's AC: +4 dodge, AC 25 TO 18 FF 17

Lyrio's AC: +3 dodge, AC 26 TO 17 FF 21

Scarab Sages

Male N/G Human Cleric (Ecclesitheurge)/9 | HP: 97/97| AC/FF/Tch: 13/13/9 13/13/9 | CMD: 14 | F/R/W: +13/5/15 +13/5/15 | Init: +1 | Speed 30 ft | Init:+1 | Diplo+19, Heal+9, Kn Arc/His/Nob/Pln+6, KnRel+12, Ling+6, Perc+11, SMot+18, SCft+7, Surv +6 | Active Conditions: mage armor, heroism (extended, 3 hours), hunter's blessing (underground, elemental (earth))

Kn Rel: 1d20 + 6 ⇒ (1) + 6 = 7

Guy is clueless. Perhaps it is the wall of bodies in front of him. Yes, that must be it.

Dark Archive

Male Human Wizard [ShapeChange] 3 | HP: 23/23 | AC:[13]15 (11 Tch) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +5 (+1 will vs illusion) | Init: +3 | Perc: +1, SM: +1, Diplo: -1 | Speed 30ft | Spells: In Profile | Dailies: 0/7 BattleShaping | Active Conditions: none

Kern waits anxiously... startled by the sudden appearance of the shadows.. and wondering why no allies are stepping up to help.

i am after the shadows in order i believe? will i get my knowledge on my turn?

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my apologies Zern, yes you are after the shadows, and all knowledges will be done on the characters turn, just waiting on Lizbeth I believe

-Posted with Wayfinder

Liberty's Edge

Female, Vishkanya Bloodrager (Urban,Dragon) 4 / Monk (Scaled Fist) 2 | HP: 54/54 | AC: 21 [26] (23 Tch, 21 [26] Fl) | CMB: +6, CMD: 26 | F: +10, R: +10, W: +4 | Init: +5 | Lowlight ; Perc: -1, SM: -1 | Speed 40ft |Blood Rage: 10/14 ,Stunning Fist [DC 17] : 2/3, Toxin [DC15] : 2/2 | Spells: 1: 1/2 | Re-roll (+2) 0/1 | Active conditions:

Sorry, it is unclear as the names aren't bold

"Bummer! Quick, someone toss me that Kukri! My fists and claws will be useless here!" Lizbeth cries out as she rolls into the room and takes on a defensive stance ahead of Kern.

With a flash of anger, the Vishkanya lets her Draconian blood flow with rage, increasing her reflexes with the cold clarity of combat. Ready to flip and roll out of the way Lizbeth stares down the shadowy creatures.

Move, Urban Bloodrage for +4 Dex, Total defence giving me Touch AC 28 against incorporeal touch attacks.

Scarab Sages

Male N/G Human Cleric (Ecclesitheurge)/9 | HP: 97/97| AC/FF/Tch: 13/13/9 13/13/9 | CMD: 14 | F/R/W: +13/5/15 +13/5/15 | Init: +1 | Speed 30 ft | Init:+1 | Diplo+19, Heal+9, Kn Arc/His/Nob/Pln+6, KnRel+12, Ling+6, Perc+11, SMot+18, SCft+7, Surv +6 | Active Conditions: mage armor, heroism (extended, 3 hours), hunter's blessing (underground, elemental (earth))
'Lizbeth' wrote:
Total defence giving me Touch AC 28 against incorporeal touch attacks.

NICE! That's impressive, particularly for a barbarian/bloodrager. Don't know that I've ever seen a bloodrager in total defense though.

Liberty's Edge

Female, Vishkanya Bloodrager (Urban,Dragon) 4 / Monk (Scaled Fist) 2 | HP: 54/54 | AC: 21 [26] (23 Tch, 21 [26] Fl) | CMB: +6, CMD: 26 | F: +10, R: +10, W: +4 | Init: +5 | Lowlight ; Perc: -1, SM: -1 | Speed 40ft |Blood Rage: 10/14 ,Stunning Fist [DC 17] : 2/3, Toxin [DC15] : 2/2 | Spells: 1: 1/2 | Re-roll (+2) 0/1 | Active conditions:

Urban Bloodrager ^^ - Controlled Raging ftw. And it is better than literally doing nothing as I can't hurt them...

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Very well, Phoebee you also ID them as shadows, though thats really about it, anything else?

Lizbeth you dont want to use the Kukri, its mostly there for treasure

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

The bard will get out a scroll on her turn and prepare will cast moment of greatness off of it

DESCRIPTION
Each creature affected by this spell is given the potential for greater success and glory. If the affected creature is benefiting from a morale bonus of any type, it can double that morale bonus on one roll or check, before making the roll. Once an affected creature uses this spell’s effect, the spell is discharged for that subject.

Range 50 ft.
Target The caster and allies within a 50-ft. burst centered on the caster
Duration 1 minute/level or until discharged

It should be 1 minute duration

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Phoebee casts the scroll

Lyrio goes defensive

And now the shadows

-Posted with Wayfinder

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touch: 1d20 + 6 ⇒ (12) + 6 = 18 touch: 1d20 + 6 ⇒ (3) + 6 = 9

And both will miss lizbeth

Kern, you ID these as shades what 2 things do you want to know about them?

-Posted with Wayfinder

Dark Archive

Male Human Wizard [ShapeChange] 3 | HP: 23/23 | AC:[13]15 (11 Tch) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +5 (+1 will vs illusion) | Init: +3 | Perc: +1, SM: +1, Diplo: -1 | Speed 30ft | Spells: In Profile | Dailies: 0/7 BattleShaping | Active Conditions: none

2 with a 28... Special defenses (beyond incorporeal) and special attacks

Dark Archive

Male Human Wizard [ShapeChange] 3 | HP: 23/23 | AC:[13]15 (11 Tch) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +5 (+1 will vs illusion) | Init: +3 | Perc: +1, SM: +1, Diplo: -1 | Speed 30ft | Spells: In Profile | Dailies: 0/7 BattleShaping | Active Conditions: none

Kern takes a 5 foot step to the aide "Lizbeth - lets team up!"

With a face as angry as the barbarian, Kern's hand twists and grows into a hideous claw

readied acttack for Lizbeth flank:
battleshape claw, flank, IC: 1d20 + 5 + 2 + 1 ⇒ (1) + 5 + 2 + 1 = 9

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They are immune like the undead and have channel resistance,

As for special attacks.....if you die of strength damage you return as a shadow

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Guy you are up as Zern moves and readies

Dark Archive

Half-Oc Druid (Lion Shaman) 4 | HP 32/32 | AC 22 TO 13 FF 20 | F +9 R +6 W +9 | CMD 20 | Init +2 | Perc +9 DV
Companion:
HP 25/25 | AC 21 TO 14 FF 17 | F +5 R +8 W +3 Evasion | CMD 19 | Init +4 | Perc +6 LLV Scent

Radagosa stays behind, still in total defense, as Lyrio advances and attacks with his scimitar while fighting defensively.

Attack: 1d20 + 8 - 1 - 4 ⇒ (5) + 8 - 1 - 4 = 8
Damage: 1d6 + 5 + 2 ⇒ (3) + 5 + 2 = 10

Can anyone channel, or deal with these things with positive energy? - asks the druid, not really skilled on the matters of undeath.

Lyrio's AC: +3 dodge, AC 26 TO 17 FF 21

Scarab Sages

Male N/G Human Cleric (Ecclesitheurge)/9 | HP: 97/97| AC/FF/Tch: 13/13/9 13/13/9 | CMD: 14 | F/R/W: +13/5/15 +13/5/15 | Init: +1 | Speed 30 ft | Init:+1 | Diplo+19, Heal+9, Kn Arc/His/Nob/Pln+6, KnRel+12, Ling+6, Perc+11, SMot+18, SCft+7, Surv +6 | Active Conditions: mage armor, heroism (extended, 3 hours), hunter's blessing (underground, elemental (earth))

"I channel, but I do minimal damage. If you have a wand of cure light wounds, that might be your best bet at harming them. I could hit them with a light spell that would harm them but I might blind Lizbeth if I do. But since there is nothing else for me to do at this point, here goes nothing."

Channel: 1d6 ⇒ 3, DC 13 for half.

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

The bard moves up and casts resistance on Kern

Duration 1 minute
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION
You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.

Dark Archive

Male Human Wizard [ShapeChange] 3 | HP: 23/23 | AC:[13]15 (11 Tch) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +5 (+1 will vs illusion) | Init: +3 | Perc: +1, SM: +1, Diplo: -1 | Speed 30ft | Spells: In Profile | Dailies: 0/7 BattleShaping | Active Conditions: none

i have a cloak of resistance already

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Then she casts it on the druid

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will save: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
will save: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Guy channels his energy doing some damage, though it didnt seem like it did much to one of them the other took full damage

Back to the top with the undine

-Posted with Wayfinder

Liberty's Edge

Female, Vishkanya Bloodrager (Urban,Dragon) 4 / Monk (Scaled Fist) 2 | HP: 54/54 | AC: 21 [26] (23 Tch, 21 [26] Fl) | CMB: +6, CMD: 26 | F: +10, R: +10, W: +4 | Init: +5 | Lowlight ; Perc: -1, SM: -1 | Speed 40ft |Blood Rage: 10/14 ,Stunning Fist [DC 17] : 2/3, Toxin [DC15] : 2/2 | Spells: 1: 1/2 | Re-roll (+2) 0/1 | Active conditions:

"The Kukri will at least cut them a little, my fists will go right through!" Lizbeth calls out as the gang realise they have little to deal with the Shadows in their midst. Keeping her amger focused for now, she stays in the same position in her defensive stance, her hand held out expectantly for the curved knife.

The +1 Kukri will at least deal half damage to them.

Dark Archive

Male Human Wizard [ShapeChange] 3 | HP: 23/23 | AC:[13]15 (11 Tch) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +5 (+1 will vs illusion) | Init: +3 | Perc: +1, SM: +1, Diplo: -1 | Speed 30ft | Spells: In Profile | Dailies: 0/7 BattleShaping | Active Conditions: none

"Phoebee - its in my backpack on the left pouch..."
Kern keeps his attack stance waiting for the opportunity to strike...

Grand Lodge

Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2

who is up?

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You are Z'hor'll the undine

-Posted with Wayfinder

Grand Lodge

Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2

Z'hor'll continues to inspire courage, and pulls out his wand of magic missiles. He then fires it.
UMD w/ MW wand sheath: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17

He fails to activate it.

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Bold may act

Z'hor'll
Lizbeth
Phoebee
Lyrio
Shadows
Kern
Guy du loc

sorry for the delay, holiday weekend got me doing busy things

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Your big butt is keeping the rest of us from helping out, Lizabeth she says as she casts resistance on her self.

Dark Archive

Half-Oc Druid (Lion Shaman) 4 | HP 32/32 | AC 22 TO 13 FF 20 | F +9 R +6 W +9 | CMD 20 | Init +2 | Perc +9 DV
Companion:
HP 25/25 | AC 21 TO 14 FF 17 | F +5 R +8 W +3 Evasion | CMD 19 | Init +4 | Perc +6 LLV Scent

Should I go again?

Liberty's Edge

Female, Vishkanya Bloodrager (Urban,Dragon) 4 / Monk (Scaled Fist) 2 | HP: 54/54 | AC: 21 [26] (23 Tch, 21 [26] Fl) | CMB: +6, CMD: 26 | F: +10, R: +10, W: +4 | Init: +5 | Lowlight ; Perc: -1, SM: -1 | Speed 40ft |Blood Rage: 10/14 ,Stunning Fist [DC 17] : 2/3, Toxin [DC15] : 2/2 | Spells: 1: 1/2 | Re-roll (+2) 0/1 | Active conditions:

You can move through allies as they grant cover, therefore avoiding Attacks of opportunity. I literally can't hurt them so will keep up total defense till someone has a magic weapon, though this does remind me to get a magic missile wand in future...

"I think that is your Cowardice talking again dear! I keep very trim on the ship I will have you know!" Lizbeth retorts as she rolls and ducks under the Shadow's claws with grace, easily avoiding te seemingly clumsy swipes. Staying where she is to keep their attention, Lizbeth keeps her rage flowing.

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touch: 1d20 + 6 ⇒ (19) + 6 = 25
touch: 1d20 + 6 ⇒ (2) + 6 = 8

both missing lizabeth, though one just barely

Z'hor'll
Lizbeth
Phoebee
Shadows
Kern
Guy du loc
Lyrio

Dark Archive

Male Human Wizard [ShapeChange] 3 | HP: 23/23 | AC:[13]15 (11 Tch) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +5 (+1 will vs illusion) | Init: +3 | Perc: +1, SM: +1, Diplo: -1 | Speed 30ft | Spells: In Profile | Dailies: 0/7 BattleShaping | Active Conditions: none

"Does noone else have a magic weapon?"
Kern 5 foot steps around the shadow to a flank, his hand magically growing into a claw again before swinging.

battleshape magic claw, IC, flank: 1d20 + 5 + 1 + 2 ⇒ (13) + 5 + 1 + 2 = 21
damage, magic claw, IC, Moment of greatness: 1d6 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12

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Kern hits it hard but as his hand hits the creature, it feels like not all of it made it through

-Posted with Wayfinder

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

I do, but I can't get to you guys she says.

Scarab Sages

Male N/G Human Cleric (Ecclesitheurge)/9 | HP: 97/97| AC/FF/Tch: 13/13/9 13/13/9 | CMD: 14 | F/R/W: +13/5/15 +13/5/15 | Init: +1 | Speed 30 ft | Init:+1 | Diplo+19, Heal+9, Kn Arc/His/Nob/Pln+6, KnRel+12, Ling+6, Perc+11, SMot+18, SCft+7, Surv +6 | Active Conditions: mage armor, heroism (extended, 3 hours), hunter's blessing (underground, elemental (earth))

"I have a wand but I stink at hitting anything. And there is no room up there that I can see unless I run past the shadows. I don't like that idea. I could also hit them with a burst of radiance, but not with you all toe to toe with them. I would consider retreating if you can't hit them."

Dark Archive

Half-Oc Druid (Lion Shaman) 4 | HP 32/32 | AC 22 TO 13 FF 20 | F +9 R +6 W +9 | CMD 20 | Init +2 | Perc +9 DV
Companion:
HP 25/25 | AC 21 TO 14 FF 17 | F +5 R +8 W +3 Evasion | CMD 19 | Init +4 | Perc +6 LLV Scent

Moving through allies doesn't provide cover or prevent AoOs. You can always tumble, of course, and avoid AoOs if you succeed as usual.

From the SRD:

Friend: You can move through a square occupied by a friendly character, unless you are charging. When you move through a square occupied by a friendly character, that character doesn’t provide you with cover.

My scimitar is magical, even if not too effective. - says the druid, as he swings again at the enemy behind Lizbeth, that Kern isn't threatening - Let's work together here. Lizbeth, please see if you can pull them more in the room.

Attack: 1d20 + 8 - 1 ⇒ (12) + 8 - 1 = 19 PA
Damage: 1d6 + 5 + 2 ⇒ (4) + 5 + 2 = 11

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