male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7
Goran steps forward and helps fasten the belt around Rillia's waist.
Well, it's looks like a good fit. If it's off, let me know...I know some women prefer a certain way of things fitting.... He then touches the belt and Rillia starts glowing.cast lightI have a source of light as well...he says as he gets out a dimly lit stone. He holds it out and it brightens and starts floating beside his head.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
A cavernous chamber reaches east and west, and several smaller
corridors branch outward from it. Dust and neglect mark this
chamber, and darkness fills its corners. To the east lies a single stone
sarcophagus. A long passage of text is carved into the wall behind
the sarcophagus.
A plaque on the lid of the sarcophagus bears the words
“General Dame Vheist” and Aroden’s holy symbol. The text on
the wall behind the sarcophagus describes a mighty battle, in
which the general charged at the point of a formation of cavalry
into a valley full of undead.
DC 15 History:
PCs who succeed at a DC 15 Knowledge (history or nobility)
check recognize the name of this important general. She died
in 3825 ar at the decisive Battle of Crumblespine Ridge while
leading her troops to victory.
M Elf Necromancer wizard 4 | AC: 14/12/12 | HP: 26/26 | Fort +4, Ref +4, Will +4 | CMB +0, CMD 12 | Init +4 | Perc +5 | Command Undead 7/7 (DC 17 Will)
Knowledge (history):1d20 + 9 ⇒ (10) + 9 = 19
"Fascinating! The tomb of General Vheist. Heroine of the Battle of Crumblespine Ridge in 3825 AR. Sadly, she herself didn't live to see the end of it."
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer
I was hoping you or someone else could do it again on something of mine.
Female Elf Bard 2/Cleric of Calistria 4 | hp 37 | AC 16 T 12 FF 14 | CMD 16 | F +4 R +6 W +11 (+2 v ench, +4 v bardic) | Spd 30' | Init +2 | Kn(Arc, His, Loc, Nob, Pla, Rel) +7, KnOther +3, Perc +12 (low-light), SensM +14 (+16 hunch) | Chan 5/5 | Perf 8/8 | clw wand 34/50 |
Angrboda Fossey wrote:
"Help. I can't see. I'm only Human...."
"I am here." Rilia says soothingly. Her circle of orbiting magical fairy lights illuminating the eastern section of the hall, and casting suggestive shadows that hint of dark secrets down all the alcoves and passages along the western way.
knowledge (history, Take 10):10 + 6 = 16
Once someone else with some light arrives she projects the light down the hallway to the upper range of the spell (120') to get a sense of the place's scale.
Evariel wrote:
"Fascinating! The tomb of General Vheist. Heroine of the Battle of Crumblespine Ridge in 3825 AR. Sadly, she herself didn't live to see the end of it."
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Are you sure that is the term you want to use? LOL
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer
Angrboda seems to have some kind of convulsion at those last few words, then leans against the wall at an odd angle while casting a couple of spells (barkskin, CL 4th by using Place Magic, followed by resistance on Eniac and herself) before venturing forth.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
The druids sees nothing in the area she is exploriing.
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer
Rilia, Sacred Hetaira wrote:
North it is... As soon as Goran and Angrboda get in front of Rilia. ;)
If only there was a map link, that might just be doable.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Angrboda Fossey wrote:
Rilia, Sacred Hetaira wrote:
North it is... As soon as Goran and Angrboda get in front of Rilia. ;)
If only there was a map link, that might just be doable.
I have told you where the maps are. Others might choose to put them in different places. That is their choice and good for them.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
The walls of this long hall are filled with niches, each holding
a unique urn. On the north end of the hall is a raised platform
with a red symbol painted on the ground.
Female Elf Bard 2/Cleric of Calistria 4 | hp 37 | AC 16 T 12 FF 14 | CMD 16 | F +4 R +6 W +11 (+2 v ench, +4 v bardic) | Spd 30' | Init +2 | Kn(Arc, His, Loc, Nob, Pla, Rel) +7, KnOther +3, Perc +12 (low-light), SensM +14 (+16 hunch) | Chan 5/5 | Perf 8/8 | clw wand 34/50 |
Terevalis Unctio of House Mysti wrote:
Angrboda Fossey wrote:
Rilia, Sacred Hetaira wrote:
North it is... As soon as Goran and Angrboda get in front of Rilia. ;)
If only there was a map link, that might just be doable.
I have told you where the maps are. Others might choose to put them in different places. That is their choice and good for them.
Yeah! That's why Rilia put it in her sub-header. :p Truth be told though it is generally advisable to make game navigation as easy as possible on the participants. Many are on phones or at work on break-time and can't always find or navigate easily, or quickly to things like maps or handouts. The better your interface the more people will use it. That is to say you, as a GM. Personally I often find it annoying to start typing something at the bottom of about 40+ posts and then have to scroll all the way to the top of the page to find the tiny little word 'map' and try and click it with my jumbo thumb--if it is even there. Often I'll preview my work which makes all the links at the top of the page vanish.
M Elf Necromancer wizard 4 | AC: 14/12/12 | HP: 26/26 | Fort +4, Ref +4, Will +4 | CMB +0, CMD 12 | Init +4 | Perc +5 | Command Undead 7/7 (DC 17 Will)
For all its faults, Wayfinder does make those types of things a lot easier. I have my complaints about Paizo's website (and Wayfinder really) but that's for a different time. Thank you Rilia for the extra map link!
"Now that's interesting..." Is there a Knowledge check I can make for that red symbol?
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer
Terevalis Unctio of House Mysti wrote:
I have told you where the maps are. Others might choose to put them in different places. That is their choice and good for them.
I forgot. I've gotten used to everyone else putting the link either in their tag (like Rilia did there) or at the top of all pages. While that is more convenient, I suppose it's my fault for getting comfortable.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
or perhaps expecting everyone to do the same thing.
male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7
Anyone have any idea what that symbol means? I don't recall ever seeing it before... Goran asks the rest as he approaches the mark. He stops on his way and concentrates for a moment.
stopping 30'away and casting detect magic...im on my phobe right niw and cant move token
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer
Terevalis Unctio of House Mysti wrote:
or perhaps expecting everyone to do the same thing.
You don't know me very well at all if you think that's fair, and/or if you don't know how particularly insulting I find that.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Angrboda Fossey wrote:
Terevalis Unctio of House Mysti wrote:
or perhaps expecting everyone to do the same thing.
You don't know me very well at all if you think that's fair, and/or if you don't know how particularly insulting I find that.
perh aps there has been miscommunication and inadvertent insults on both sides. I apologize. The 2 what I took as digs ab out threads I also took as insulting but let's move on.
Female Elf Bard 2/Cleric of Calistria 4 | hp 37 | AC 16 T 12 FF 14 | CMD 16 | F +4 R +6 W +11 (+2 v ench, +4 v bardic) | Spd 30' | Init +2 | Kn(Arc, His, Loc, Nob, Pla, Rel) +7, KnOther +3, Perc +12 (low-light), SensM +14 (+16 hunch) | Chan 5/5 | Perf 8/8 | clw wand 34/50 |
Gave Goran and Evariel their own torches (showing the brightest part of the light). They're grouped to your icon so they should move with them, just ungroup and delete if you don't like em or let me know and I'll do it.
Rilia shrugs at the symbol and looks about. "Obviously some dungeon-exploring child's skipping game."
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
The symbol is of Tian design meant to aid and support people on their way to the afterlife.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
In the interest of getting things moving, I'll make some minor assumptions here. The party explores westward and goes south to the flooded area. If anyone objects, you can go further west instead: there won't be any major ramifications if we back up from my plans above.
Quote:
Clear water swirls and shifts in this wide hallway. A staircase leads down into watery depths.
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer
male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7
I am not graceful, but if I lose my armor, I can see what is down there...Goran says as he starts to doff his armor. He strips down to his bare chest, showing off hus intricate tattoo over his heart. He grabs a dagger and sticks his head under the water.
As she leans out over the water, Angrboda notices that her light seems to reflect off a submerged piece of metal. It seems to rest on a stairstep and is a fair distance under the water. She can't tell what it is from here, however.
Keep going but we're going to meander for a little while as I'm trying to contact our remaining players. Also, as a heads up: we need to rewind the game a little to take care of a few things that were missed earlier. Events in-dungeon will remain as they happened when the rewind is over, however.
male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7
Goran gets out his rope and ties himself to one end.Just in case I run into trouble. What did you see, Angrboda? A rougb idead where you saw it? he asks as he hands the end of the rope to Rillia.
I know you won't let anything happen to me.he says with a wink and a grin as he heads under the water.
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer
Terevalis Unctio of House Mysti
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
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