Valandil Anwamanë |
The cheetah gets behind the creature and continues to attack it.
bite: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29 for damage: 1d6 + 5 ⇒ (6) + 5 = 11
possible trip: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
claw: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11 for damage: 1d3 + 5 ⇒ (3) + 5 = 8 (extra +4 to hit if tripped)
claw: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16 for damage: 1d3 + 5 ⇒ (1) + 5 = 6 (extra +4 to hit if tripped)
The elf keeps summoning snakes of force and blasting them into the construct
magic missile: 2d4 + 2 ⇒ (3, 4) + 2 = 9
SR: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
potential bite crit: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19 for extra damage: 1d6 + 5 ⇒ (2) + 5 = 7
Mykel Therinor |
Mykel darts forward and slashes at the creature in a low arc.
attack: 1d20 + 10 ⇒ (20) + 10 = 301d8 + 5 + 4 ⇒ (2) + 5 + 4 = 11
He then readies a defensive strike if attacked.
parry: 1d20 + 10 ⇒ (2) + 10 = 12riposte: 1d20 + 10 ⇒ (4) + 10 = 141d8 + 5 + 4 ⇒ (5) + 5 + 4 = 14
edit...crit
crit: 1d20 + 10 ⇒ (5) + 10 = 152d8 + 10 ⇒ (5, 2) + 10 = 17
Periel the Pure |
@GM:
Your extended exposure to an artifact and your ongoing battles with giants have granted you the ability to match their size and strength. Once per day, you can cast enlarge person (self only) as a spell-like ability. The caster level for this effect equals the number of Power of the Giants boons that you possess. If you are not a humanoid creature, the spell still affects you but only lasts 2 rounds per caster level.
Over the course of the Giantslayer Adventure Path, you can gain additional Power of the Giants boons that grant you additional options when you activate this boon’s enlarge person spell-like ability. You only apply one of these additional benefits each time you use the ability.
Hill Giant: When you use the enlarge person spell-like ability, you gain temporary hit points equal to 3 times the number of Power of the Giants boons you possess. These temporary hit points disappear when the spell ends.
GM Sapphire Fox |
Valandil, I will hold the attacks and damage for your next turn if you wish, I didn't update the list just ywt, was waiting on Periels will saves
Mykel, assuming you are swinging once, you hit but dont get the crit. However as you hit the creature you notice your weapon taking weapon damage: 3d6 ⇒ (5, 2, 1) = 8
This will obivously happen on your turn after Calypso and Ashara
Valandil
Creature
Ashara
Calypso
Mykel
Hydris
Periel
Ashara Lethani |
Ashara mumbles something in an arcane language improving her friends resistance to fear and accuracy...
Casted bless. Periel don't forget you have bane(construct) on your weapon for 2 rounds, which means +2 to hit and +2d6 damage against it
Periel the Pure |
Drawing his black blade Periel makes a five foot step toward the construst and starts to slash it.
Attack: 1d20 + 17 ⇒ (6) + 17 = 232d6 + 2d6 + 17 ⇒ (6, 6) + (3, 2) + 17 = 34
Attack: 1d20 + 11 ⇒ (10) + 11 = 212d6 + 2d6 + 17 ⇒ (5, 4) + (5, 5) + 17 = 36
Valandil Anwamanë |
Sorry, yes, keep the rolls for next turn
Periel the Pure |
@GM As a Paladin Periel is immune to fear based attacks.
Aura of Courage (Su):
At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.
Calypso Nyx |
With her false life activated, Calypso cackles madly and strikes out at the enemy, her hair wrapping around it and her claws digging into it.
Hair attack plus grab: 1d20 + 6 ⇒ (15) + 6 = 211d4 + 5 ⇒ (3) + 5 = 8 If hits, free grapple attempt that does not provoke AoO or leave me with grappled condition. When hair successfully grapples, begin constricting as swift action, dealing damage equal to that of its attack.[/ooc
grapple attempt: 1d20 + 16 ⇒ (8) + 16 = 24
Constrict: 1d4 + 5 ⇒ (3) + 5 = 8
Claw attack1: 1d20 + 5 ⇒ (18) + 5 = 231d4 + 2 ⇒ (4) + 2 = 6
Claw attack2: 1d20 + 5 ⇒ (9) + 5 = 141d4 + 2 ⇒ (1) + 2 = 3
[ooc]Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.
GM Sapphire Fox |
Peruel you are fine, it is fear based so no worries there
Periel hits the creature once but notices something about his weapon
damage to weapon: 3d6 ⇒ (4, 4, 6) = 14 It looks like it might have been damaged
i assume your weapon isnt indestructable
Calypso hits the creature with a claw doing a bit of damage to it
Hydris go ahead with your action
-Posted with Wayfinder
Hydris Bane |
Hydris steps to the side, unable to get a completely clear shot due to Periel's new large size, Hydris steps to the side and unleashes a flurry of arrows.
Longbow: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
damage: 1d6 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Rapid Longbow: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
damage: 1d6 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Sudden Longbow: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
damage: 1d6 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Have precise shot, not including the +4 ac for cover. If the 27 misses I'll use spirit surge and add spirit surge: 1d6 ⇒ 3
GM Sapphire Fox |
after the serious damage it is received from everyone, it keeps its focus on the one that is his size
Slam 1 vs Periel: 1d20 + 18 ⇒ (6) + 18 = 24
slam 2 vs Periel: 1d20 + 18 ⇒ (10) + 18 = 28
both of them connecting
slam 1 damage: 2d6 + 7 ⇒ (4, 4) + 7 = 15
slam 2 damage: 2d6 + 7 ⇒ (2, 6) + 7 = 15
Bold may act
Valandil
Creature
Ashara
Calypso
Mykel
Hydris
Periel
Calypso Nyx |
Calypso's long hair lashes at the creature like a thousand razor blades and attempts to grab hold of it. Her long black claws likewise try to rend it.
Hair attack plus grab: 1d20 + 6 ⇒ (9) + 6 = 151d4 + 5 ⇒ (2) + 5 = 7 If hits, free grapple attempt that does not provoke AoO or leave me with grappled condition. When hair successfully grapples, begin constricting as swift action, dealing damage equal to that of its attack.
grapple attempt: 1d20 + 16 ⇒ (20) + 16 = 36
Constrict: 1d4 + 5 ⇒ (1) + 5 = 6
Claw attack1: 1d20 + 5 ⇒ (1) + 5 = 61d4 + 2 ⇒ (1) + 2 = 3
Claw attack2: 1d20 + 5 ⇒ (5) + 5 = 101d4 + 2 ⇒ (2) + 2 = 4
Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.
GM Sapphire Fox |
Ashara fires and hits, barely making a scratch on the creature
Calypso tries furiously to land a blow on this thing, but is completely unsuccessful
Bold may act
Valandil
Creature
Ashara
Calypso
Mykel
Hydris
Periel
Hydris Bane |
Hydris takes another step forward, still holding his breath as he unleashes another flurry of arrows.
precise Longbow: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
damage: 1d6 + 8 + 1 ⇒ (3) + 8 + 1 = 12
precise Rapid Longbow: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
damage: 1d6 + 8 + 1 ⇒ (4) + 8 + 1 = 13
precise Sudden Longbow: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
damage: 1d6 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Periel the Pure |
Nevertheless Periels attacks
attack: 1d20 + 17 ⇒ (16) + 17 = 334d6 + 17 ⇒ (5, 4, 5, 1) + 17 = 32
attack: 1d20 + 12 ⇒ (1) + 12 = 134d6 + 17 ⇒ (4, 2, 4, 6) + 17 = 33 and heals himself.
attack: 4d6 ⇒ (6, 5, 1, 3) = 15
GM Sapphire Fox |
Mykel hits, as his weapon takes damage: 3d6 ⇒ (1, 6, 4) = 11 damage
Hydris lets loose a volley of arrows, only one of them hitting
Periel heals, and hits once, his weapon taking damage: 3d6 ⇒ (3, 4, 3) = 10 damage
Bold may act
Valandil
Creature
Ashara
Calypso
Mykel
Hydris
Periel
Valandil Anwamanë |
Did Val's cheetah attack land last round in the end? How about the trip?
The cheetah continues to claw and bite away at the construct, determined to show that claw will beat stone.
bite,flank: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18 (extra +4 to hit if prone) damage: 1d6 + 5 ⇒ (1) + 5 = 6
possible trip, flank: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
claw: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21 (extra +4 to hit if prone) damage: 1d3 + 5 ⇒ (2) + 5 = 7
claw: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22 (extra +4 to hit if prone) damage: 1d3 + 5 ⇒ (3) + 5 = 8
More forceful snakes continue to blast from the mages staff and into the creature.
SR: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
magic missile: 2d4 + 2 ⇒ (3, 4) + 2 = 9
GM Sapphire Fox |
The feline tries and unleashes a fury of fur, teeth, and claw, though all missing. Valandil confident in his previous attempts launches more of the missiles, but this time, nothing seemed to affect the beast.
the creature still makes it attacks against Periel, relentless in the assault
slam 1: 1d20 + 18 ⇒ (13) + 18 = 31
slam 2: 1d20 + 18 ⇒ (20) + 18 = 38
Confirm Crit: 1d20 + 18 ⇒ (14) + 18 = 32
damage 1: 2d6 + 7 ⇒ (2, 5) + 7 = 14
damage 2: 2d6 + 7 ⇒ (4, 4) + 7 = 15
Crit damage: 2d6 + 7 ⇒ (2, 4) + 7 = 13
Bold may act
Valandil
Creature
Ashara
Calypso
Mykel
Hydris
Periel
Mykel Therinor |
Seeing his weapon take damage from his attacks, Mykel slams his buckler against the creature. Careful...it is ruining iur weapons. attack: 1d20 + 8 ⇒ (16) + 8 = 241d4 ⇒ 1
GM Sapphire Fox |
Mykel not liking what is happening to his weapon, slams his buckler back at the creature instead, hitting him, but his buckler takes Damage: 3d6 ⇒ (2, 3, 3) = 8 damage in return
Bold may act
Valandil
Creature
Ashara
Calypso
Mykel
Hydris
Periel
Valandil Anwamanë |
Can we tell how many injured this thing is?
Hydris Bane |
Hydris takes another step, fearing he may have to take a breath soon and fires at the creature, hoping to end this fight.
precise Longbow: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
damage: 1d6 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Rapid Longbow: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
damage: 1d6 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Surprise Longbow: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
damage: 1d6 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Calypso Nyx |
Seeing the creature is nearly finished, Calypso leaps toward it with a disconcerting cackle. Her hair tries to lash around it while she scrapes at it with her claws.
Hair attack plus grab: 1d20 + 6 ⇒ (19) + 6 = 251d4 + 5 ⇒ (4) + 5 = 9 If hits, free grapple attempt that does not provoke AoO or leave me with grappled condition. When hair successfully grapples, begin constricting as swift action, dealing damage equal to that of its attack.
grapple attempt: 1d20 + 16 ⇒ (11) + 16 = 27
Constrict: 1d4 + 5 ⇒ (4) + 5 = 9
Claw attack1: 1d20 + 5 ⇒ (5) + 5 = 101d4 + 2 ⇒ (3) + 2 = 5
Claw attack2: 1d20 + 5 ⇒ (13) + 5 = 181d4 + 2 ⇒ (2) + 2 = 4
Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.
Valandil Anwamanë |
"That was not a pretty creature..." sighs Valandil.
"I hope there is not more of them down here, fighting more than one would have been beyond us.."
He looks to the paladin.
"Should we exit and rest before continuing our exploration?"
He looks pointedly at the damaged equipment. "If we rest, I can memorize some spells that would let me repair your weapons overnight..."
Periel the Pure |
Does the damage of the construct on the weapons ignore hardness?
Periel stands up and uses a wand to heal himself.
CLW: 9d8 + 9 ⇒ (8, 4, 8, 7, 5, 6, 1, 8, 5) + 9 = 61
He then takes his blade and inspects it for nicks.
Periel the Pure |
Looking at his fine wrought blade Periel gives a sigh of relieve.
"It is unnicked, but that enemy was very challenging. But I am fine to continue!"
With an elegant, and well trained movement Periel sheathes his blade again.
Mykel Therinor |
Mykel examines his blade, eying it carefully. Hmm...it looks like he just wrikled the edge a bit...a good smith shoukd be able to fix it. I just worried because I heard a crack in battle....oh well...I am good to proceed.
Valandil Anwamanë |
The cheetah vanishes with a growl.
"Then let us proceed. It is unlikely I will be able to call such a creature again today to aid us."
He sends the lights dancing round the room. and down the various passages. Then, pauses, and checks the room (and pool) for further signs of magic.
Valandil Anwamanë |
"Towards the rising Sun!" agrees Valandil.
"That is as good a direction as any." he sends the lights dancing in that direction ahead of the group.
Hydris Bane |
Hydris nods, taking a peek at his dwindling arrow supply, and recovering missed arrows from that fight before hurrying out of the foul smelling room before finally taking a breath. Several breaths.
50% recovery: 1d100 ⇒ 34
50% recovery: 1d100 ⇒ 94
50% recovery: 1d100 ⇒ 57
50% recovery: 1d100 ⇒ 54
50% recovery: 1d100 ⇒ 29
50% recovery: 1d100 ⇒ 5
50% recovery: 1d100 ⇒ 59
13 CI Arrows
4 Ghost Salt Blanch CI arrows
10 Adamantine Blanch CI Arrows
20 Blunt Arrows
Valandil Anwamanë |
Valandil moves the lanterns through the doorway to the south, having them follow the steps of a graceful but ancient elven dance.