Doombringer the DM |
Maxwell Rabble |
Father Raphael |
I would like to point out to everyone the withdraw action. It's like a double move, but with less AoO. It might come in handy in the future.
Suzumaru Viskillian |
With no map, I'm not entirely sure, but can I hit the kytons with an aoe 20 foot burst missing Maxwell?
Also, if Jean is 140 up, isn't that out of range of the life link?
Doombringer the DM |
Unfortunately you can't hit all three of them without Maxwell being in the area. Two of them are flanking him and one is on the other side of him. You can hit at most two.
As for full withdraw, just make sure that you are not stepping into another threatened zone, as it only makes the first square you step into safe. All others are considered threatened. (I won't keep track of that here since you don't have a map, but when you get inside the Tomb, I will.)
Father Raphael |
Out of curiosity, are we doing init in actual init order or in block format or what?
As for life link, I'm not 100% sure. Hero Lab says its range is 100 feet, but the text says it's "medium range" which is 100ft + 10ft/lvl (190ft). I was going with the text since HL has been wrong before, but I'm not sure.
Life Link (Su): As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have one bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).
Doombringer the DM |
Out of curiosity, are we doing init in actual init order or in block format or what?
As for life link, I'm not 100% sure. Hero Lab says its range is 100 feet, but the text says it's "medium range" which is 100ft + 10ft/lvl (190ft). I was going with the text since HL has been wrong before, but I'm not sure.
Quote:Life Link (Su): As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have one bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).
I'll go with the text rather than herolabs. And I'm keeping everything in init, and actions go off in that order, but you are free to post whenever. It generally IS better to wait to see what happens before you do though, in case the actions of your allies would change your own.
KakkarottoZ |
Father Raphael wrote:I'll go with the text rather than herolabs. And I'm keeping everything in init, and actions go off in that order, but you are free to post whenever. It generally IS better to wait to see what happens before you do though, in case the actions of your allies would change your own.Out of curiosity, are we doing init in actual init order or in block format or what?
As for life link, I'm not 100% sure. Hero Lab says its range is 100 feet, but the text says it's "medium range" which is 100ft + 10ft/lvl (190ft). I was going with the text since HL has been wrong before, but I'm not sure.
Quote:Life Link (Su): As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have one bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).
Unless you find yourself in a situation where your action won't change either way...
Doombringer the DM |
I do apologize for rincewind-ing on the group. I could probably be convinced back if the Glabrezu is gone.
I might still be in earshot.
We'll seeing as you would be traversing the muddy woods, and your speed is 60 feet per round (the jungle itself is difficult terrain so you can't use the full round action run there), you should be able to hear them with a simple, DC 10 Perception check if they shout. Great Discworld reference by the way.
Feather fall doesn't do anything in a field of reversed gravity (as up is still down for you). Give me a reflex save to start moving outside the reversed gravity field, unless you have ranks in fly or a fly speed.
Suzumaru Viskillian |
Here I am! Sized for the 70 pixels per inch that roll20 uses!
"Harvey will post in a few!"
GM Viskous |
I can edit that one real quick for roll20.
Or if there is a pic on the internet you'd prefer, go ahead and link it and I can edit it for roll20 for you. That offer is for all of you. Though I might not have enough time to do all the DMs critters...
Father Raphael |
How about this image?
Jean Begnoche |
GM Viskous |
Mostly just the head and shoulders, otherwise it'll be too small to really make out. I should be able to edit those within the hour
Father Raphael |
Thanks Viskous! :-)
Also, if they're evil then at the very least everybody within 10 feet of me gets a +2 to AC.
And how far away from Suzumaru am I by now?
GM Viskous |
I was 30 feet from you I thought, so if you moved 20 we should be within 10 feet! Granting me a +2 deflection bonus!
Suzumaru Viskillian |
I've got burning hands and wall of fire left. I have 6 rounds of spiritual weapon and 8 rounds of produce flame... but then I'm stuck with mostly healing and restorative. I could try and dispel the reverse gravity field, but I'm not sure if it can be and it seems like I should save my spells for later...
Suzumaru Viskillian |
Well I have the big gun Dispel Evil still prepared, but I'm hoping that we can get some assistance from the physical damage guys soon...
Doombringer the DM |
I'm sorry about the +10 to damage. That was unintentional, and I was looking at the macros for the Glabrezu XD The 2d4 stays the same though. Also, because the last kyton isn't sitting and twiddling his thumbs, I will post what he does now, my message got cut off earlier for some reason. And your thoughts about Raphael's positioning is correct.
Father Raphael |
I'm not really sure who's up currently/who currently has an action before the demons go again.
Doombringer the DM |
That would be Jean and Hamish. Hamish is currently one and a half full move actions away since he cast a spell last turn.
Forgive me if this seems disorganized. This was half a test since I never ran combat without a map before and wanted to see what it would be like. I suppose it would have been a better style in a face to face game... but don't worry, for the rest of the game, you will be on the map with the actual Tomb... which is infinitely worse for your characters, but saves a headache for you all!
Suzumaru Viskillian |
I've got one, but approaching doesn't seem to be the best option for me... and Kyton 3 should be nearly dead by now...