Tomb of Horrors (Inactive)

Game Master Michael Riter

336 days until the night of the invasion.
Roll20 Map


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Pit Fiend

XD Fair enough. You might be glad to know that something happens once Maxwell dies for his first time though...


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The only question is whether or not he'll find out.

Also, I'm only just glad this wasn't written by Richard Pett or Maxwell would be a one man reenactment of the end of the Golden Age arc of Berzerk.


Male Half-Elf

I don't yet see a problem. We got this.


Pit Fiend

Need I say it?

Are you not dead yet? XD

And Hamish... oh god you ain't seen anything yet. I have to love this combination that Gygax, my GM and I put together.


Male Half-Elf

This is my first ever Tomb of Horrors. So glad it lived up to the stories I have heard. Though I assumed I would make it into the dungeon before dying.


Male Orc Expert 5
Maxwell Rabble wrote:
I don't yet see a problem. We got this.

We'll call it a draw.


Pit Fiend

Don't worry Max. I gave you all these items so you can get the most of your experience XD It should be terrifying... but fun.


Male Half-Elf

But I am not dead yet

Thanks DM, also I am not touching anything for the rest of the dungeon.


You were in fact stone dead in a moment.


Male Human
Remaining:
Spells 1: 4/8, 2: 1/8, 3: 5/7, 4: 4/5 | Channel: 5/7 (5d6 DC20) | Blessings: 1/2
Oracle 9 (HP 90/93[102] | AC 30 T 12 FF 29 | F 15 [16] R 13 W 15 +2 vs death | Init +1 | Perception +13)

I would like to point out to everyone the withdraw action. It's like a double move, but with less AoO. It might come in handy in the future.


Female Gnome
Remaining:
Channel 3/5 (5d6+1, DC 18) | Aura of Purity minutes: 8/9 |Harvey HP 46/46
Shaman 9 | HP 92/92 | AC22(24) T12(14) FF21(23) | F8(10) R11(13) W11(13) +2 vs ill or death | Init +1 | Per +13 | Low Light

With no map, I'm not entirely sure, but can I hit the kytons with an aoe 20 foot burst missing Maxwell?

Also, if Jean is 140 up, isn't that out of range of the life link?


Pit Fiend

Unfortunately you can't hit all three of them without Maxwell being in the area. Two of them are flanking him and one is on the other side of him. You can hit at most two.

As for full withdraw, just make sure that you are not stepping into another threatened zone, as it only makes the first square you step into safe. All others are considered threatened. (I won't keep track of that here since you don't have a map, but when you get inside the Tomb, I will.)


Male Human
Remaining:
Spells 1: 4/8, 2: 1/8, 3: 5/7, 4: 4/5 | Channel: 5/7 (5d6 DC20) | Blessings: 1/2
Oracle 9 (HP 90/93[102] | AC 30 T 12 FF 29 | F 15 [16] R 13 W 15 +2 vs death | Init +1 | Perception +13)

Out of curiosity, are we doing init in actual init order or in block format or what?

As for life link, I'm not 100% sure. Hero Lab says its range is 100 feet, but the text says it's "medium range" which is 100ft + 10ft/lvl (190ft). I was going with the text since HL has been wrong before, but I'm not sure.

Quote:
Life Link (Su): As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have one bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).


Pit Fiend
Father Raphael wrote:

Out of curiosity, are we doing init in actual init order or in block format or what?

As for life link, I'm not 100% sure. Hero Lab says its range is 100 feet, but the text says it's "medium range" which is 100ft + 10ft/lvl (190ft). I was going with the text since HL has been wrong before, but I'm not sure.

Quote:
Life Link (Su): As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have one bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).

I'll go with the text rather than herolabs. And I'm keeping everything in init, and actions go off in that order, but you are free to post whenever. It generally IS better to wait to see what happens before you do though, in case the actions of your allies would change your own.


Female Gnome
Remaining:
Channel 3/5 (5d6+1, DC 18) | Aura of Purity minutes: 8/9 |Harvey HP 46/46
Shaman 9 | HP 92/92 | AC22(24) T12(14) FF21(23) | F8(10) R11(13) W11(13) +2 vs ill or death | Init +1 | Per +13 | Low Light

You're up Raph!


Doombringer the DM wrote:
Father Raphael wrote:

Out of curiosity, are we doing init in actual init order or in block format or what?

As for life link, I'm not 100% sure. Hero Lab says its range is 100 feet, but the text says it's "medium range" which is 100ft + 10ft/lvl (190ft). I was going with the text since HL has been wrong before, but I'm not sure.

Quote:
Life Link (Su): As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have one bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).
I'll go with the text rather than herolabs. And I'm keeping everything in init, and actions go off in that order, but you are free to post whenever. It generally IS better to wait to see what happens before you do though, in case the actions of your allies would change your own.

Unless you find yourself in a situation where your action won't change either way...


Male
Stats:
HP 69/69, AC 24, (27 against smited)
Human (Galtan) Fighter 6, Chevalier 3 perception: 0

Ok if Jean jams the ring on he falls 60 feet a round. He'll have his feet down in two rounds.


Male Orc Expert 5

I do apologize for rincewind-ing on the group. I could probably be convinced back if the Glabrezu is gone.

I might still be in earshot.


Pit Fiend
TarkXT wrote:

I do apologize for rincewind-ing on the group. I could probably be convinced back if the Glabrezu is gone.

I might still be in earshot.

We'll seeing as you would be traversing the muddy woods, and your speed is 60 feet per round (the jungle itself is difficult terrain so you can't use the full round action run there), you should be able to hear them with a simple, DC 10 Perception check if they shout. Great Discworld reference by the way.

Feather fall doesn't do anything in a field of reversed gravity (as up is still down for you). Give me a reflex save to start moving outside the reversed gravity field, unless you have ranks in fly or a fly speed.


Male
Stats:
HP 69/69, AC 24, (27 against smited)
Human (Galtan) Fighter 6, Chevalier 3 perception: 0

I didn't realize reverse gravity was a long-term effect.


Pit Fiend

14 rounds due to the glabrezu's caster level :3


Pit Fiend

I just realized that if kyton 3 could have threatened in that square, he could have used the charge action. Ah well XD.

Everyone, post a custom token here for your character, so I can get it into Roll20.


What kind of token?


Pit Fiend

Any to represent yur character. Any image off the internet will do.


Male Orc Expert 5

There ya go


Female Gnome
Remaining:
Channel 3/5 (5d6+1, DC 18) | Aura of Purity minutes: 8/9 |Harvey HP 46/46
Shaman 9 | HP 92/92 | AC22(24) T12(14) FF21(23) | F8(10) R11(13) W11(13) +2 vs ill or death | Init +1 | Per +13 | Low Light

Here I am! Sized for the 70 pixels per inch that roll20 uses!

"Harvey will post in a few!"


Male Orc Expert 5

Sadly the pic I got was the best I could find. I found a lot of pictures that captured the hamishness but sadly they were drawn like bad fanart.

Hamish himself is not opposed to fan art especially the type that shows "dead or alive" followed by a large number underneath.


Baa!


Map!

I can edit that one real quick for roll20.

I present Mad Hammish?

Or if there is a pic on the internet you'd prefer, go ahead and link it and I can edit it for roll20 for you. That offer is for all of you. Though I might not have enough time to do all the DMs critters...


Male Human
Remaining:
Spells 1: 4/8, 2: 1/8, 3: 5/7, 4: 4/5 | Channel: 5/7 (5d6 DC20) | Blessings: 1/2
Oracle 9 (HP 90/93[102] | AC 30 T 12 FF 29 | F 15 [16] R 13 W 15 +2 vs death | Init +1 | Perception +13)

How about this image?


Male
Stats:
HP 69/69, AC 24, (27 against smited)
Human (Galtan) Fighter 6, Chevalier 3 perception: 0

How about this?


Map!

Mostly just the head and shoulders, otherwise it'll be too small to really make out. I should be able to edit those within the hour


Curious? Why is the kyton damage +10 on suzu and plus 2 on maxwell?


1 person marked this as a favorite.
Map!

Father Raphael

Jean


Male Human
Remaining:
Spells 1: 4/8, 2: 1/8, 3: 5/7, 4: 4/5 | Channel: 5/7 (5d6 DC20) | Blessings: 1/2
Oracle 9 (HP 90/93[102] | AC 30 T 12 FF 29 | F 15 [16] R 13 W 15 +2 vs death | Init +1 | Perception +13)

Thanks Viskous! :-)

Also, if they're evil then at the very least everybody within 10 feet of me gets a +2 to AC.

And how far away from Suzumaru am I by now?


Map!

I was 30 feet from you I thought, so if you moved 20 we should be within 10 feet! Granting me a +2 deflection bonus!


Male Human
Remaining:
Spells 1: 4/8, 2: 1/8, 3: 5/7, 4: 4/5 | Channel: 5/7 (5d6 DC20) | Blessings: 1/2
Oracle 9 (HP 90/93[102] | AC 30 T 12 FF 29 | F 15 [16] R 13 W 15 +2 vs death | Init +1 | Perception +13)

Excellent! Now to figure out what to do with my extreme lack of offensive spells....


Male Half-Elf

Death is boring


Female Gnome
Remaining:
Channel 3/5 (5d6+1, DC 18) | Aura of Purity minutes: 8/9 |Harvey HP 46/46
Shaman 9 | HP 92/92 | AC22(24) T12(14) FF21(23) | F8(10) R11(13) W11(13) +2 vs ill or death | Init +1 | Per +13 | Low Light

I've got burning hands and wall of fire left. I have 6 rounds of spiritual weapon and 8 rounds of produce flame... but then I'm stuck with mostly healing and restorative. I could try and dispel the reverse gravity field, but I'm not sure if it can be and it seems like I should save my spells for later...


Male
Stats:
HP 69/69, AC 24, (27 against smited)
Human (Galtan) Fighter 6, Chevalier 3 perception: 0

That was my only smite evil for the day. It seems we have a little pathfinder camp at least, so maybe we can turtle up and dig into the tomb tomorrow.


Female Gnome
Remaining:
Channel 3/5 (5d6+1, DC 18) | Aura of Purity minutes: 8/9 |Harvey HP 46/46
Shaman 9 | HP 92/92 | AC22(24) T12(14) FF21(23) | F8(10) R11(13) W11(13) +2 vs ill or death | Init +1 | Per +13 | Low Light

Well I have the big gun Dispel Evil still prepared, but I'm hoping that we can get some assistance from the physical damage guys soon...


Maybe Maxwell can make a new character and mysteriously come and save us!


Pit Fiend

I'm sorry about the +10 to damage. That was unintentional, and I was looking at the macros for the Glabrezu XD The 2d4 stays the same though. Also, because the last kyton isn't sitting and twiddling his thumbs, I will post what he does now, my message got cut off earlier for some reason. And your thoughts about Raphael's positioning is correct.


Male Human
Remaining:
Spells 1: 4/8, 2: 1/8, 3: 5/7, 4: 4/5 | Channel: 5/7 (5d6 DC20) | Blessings: 1/2
Oracle 9 (HP 90/93[102] | AC 30 T 12 FF 29 | F 15 [16] R 13 W 15 +2 vs death | Init +1 | Perception +13)

I'm not really sure who's up currently/who currently has an action before the demons go again.


Pit Fiend

That would be Jean and Hamish. Hamish is currently one and a half full move actions away since he cast a spell last turn.

Forgive me if this seems disorganized. This was half a test since I never ran combat without a map before and wanted to see what it would be like. I suppose it would have been a better style in a face to face game... but don't worry, for the rest of the game, you will be on the map with the actual Tomb... which is infinitely worse for your characters, but saves a headache for you all!


Pit Fiend

Jean, you can make another save and Hamish can take another turn.


Pit Fiend

Hamish, I will post what the kytons do, and will assume you took a full move action to get back to where you can see everyone again. You would be a single move action away from Suzumaru, Raphael, and the devils.


Throw in a swift action activation of archaeologists luck and we're good.


Pit Fiend

Does no one have a silver/good weapon to stop regeneration? XD Really?
Is the only one who does 140 ft in the air, and can only escape on a 19 or better roll?

Oh boy, these things are gonna hurt.


Female Gnome
Remaining:
Channel 3/5 (5d6+1, DC 18) | Aura of Purity minutes: 8/9 |Harvey HP 46/46
Shaman 9 | HP 92/92 | AC22(24) T12(14) FF21(23) | F8(10) R11(13) W11(13) +2 vs ill or death | Init +1 | Per +13 | Low Light

I've got one, but approaching doesn't seem to be the best option for me... and Kyton 3 should be nearly dead by now...

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