Tomb of Horrors (4e) - Group 2, Part 2

Game Master Rev Rosey


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Female Tiefling Warlord/Infernal Strategist 18

Am I too late to have an Immediate Reaction to being hit? Infernal Wrath, Imm Re, triggered on hit, hitting creature takes 2d6 + 5 ⇒ (6, 4) + 5 = 15 fire damage.

57/91 hp, ongoing 10 psychic damage

Arishat shakes her head. "Takes more than that to take me out of a fight." She moves up, and attempts to draw the creatures attention so Lanthair can strike again at it.

Move to L16
Commander's Strike, Lanthair attacks C1, 1d20 + 19 + 2 + 2 + 2 ⇒ (1) + 19 + 2 + 2 + 2 = 26, damage 1d8 + 6 + 5 ⇒ (8) + 6 + 5 = 19
Saving Throw 1d20 ⇒ 9


Male Halfling Monk 18 / Ghostwalker

My AoO against the Caller: 1d20 + 21 ⇒ (15) + 21 = 36 vs AC. 1d8 + 6 ⇒ (1) + 6 = 7 damage.


Male Dwarf Warden/16

save versus marked: 1d20 ⇒ 20

Edit: wouldn't you know it, the one time I use the paizo roller to save time, I roll a 20...on a save. Bittersweet irony.


Feel free to use the immediate interrupt, Arishat.

Sod's law on the save, Barel. Of course it would be either a save or a skill check.

Arishat's heritage comes to her aid as she reacts explosively to the insulting presence of the undead singers. Lanthair also slips in a blow as Barel hauls the creature back into the light and then takes a further opportunity as Arishat tries to follow up by pointing out a possible weak spot. For all her skill, the halfling finds himself dazzled and misjudges the blow.

MAP

Tavar
Lanthair
Thom
Lynore
Caller in Darkness 1 - marked by Barel; slowed and can't shift to end Barel's next turn; -7 melee to end Barel's next turn; blinded while in zone (granting CA)
Barel (resist 5 cold, AC 32, F32, R24, W25
Arishat - 10 ongoing psychic (se)


Male Deva Cleric lvl 14

Move to L15 and use Sacred Shielding as I attempt to hit the monster with my mace.
Attack vs AC, 1d20 + 14 ⇒ (15) + 14 = 29, damage = 2d8 + 3 ⇒ (5, 7) + 3 = 15 Radiant. Until the end of your next turn, each ally adjacent to you or to the target gains resistance to all damage equal to your Charisma modifier (+5).


Tavar joins the companions clustering around the Caller and fails to hit it by the narrowest of margins.
MAP

Lanthair
Thom
Lynore
Caller in Darkness 1 - marked by Barel; slowed and can't shift to end Barel's next turn; -7 melee to end Barel's next turn; blinded while in zone (granting CA)
Barel (resist 5 cold, AC 32, F32, R24, W25
Arishat - 10 ongoing psychic (se)
Tavar


Male Deva Cleric lvl 14
Tavar oracle of the Raven Queen wrote:

Move to L15 and use Sacred Shielding as I attempt to hit the monster with my mace.

Attack vs AC, 1d20+14, damage = 2d8+3 Radiant. Until the end of your next turn, each ally adjacent to you or to the target gains resistance to all damage equal to your Charisma modifier (+5).

the Resistance all damage is only +4 not +5.


Duly noted, Tavar for the future. It didn't hit on this occasion.

Lanthair is up.


Male Halfling Monk 18 / Ghostwalker

Tormented Spirit 1d20 + 19 ⇒ (19) + 19 = 38 vs Fort. 3d6 + 17 ⇒ (3, 6, 4) + 17 = 30 necrotic damage and it is weakened to Eomnt.


Male Deva Cleric lvl 14
Rev DM wrote:

Duly noted, Tavar for the future. It didn't hit on this occasion.

Lanthair is up.

I don't think I need to hit for the resistance to take effect.


Tavar - I really hate to rain on your parade, but usually if a thing happens regardless of a hit or miss it is listed as an effect and this isn't. I'm doubtful it would be as Encounter powers seldom have a "regardless" effect attached to them, but I am quite prepared to accept that I'm wrong.

The diminutive monk calls forth a spirit to combat the spirit in front of him and brutalises the Caller so that its attacks are significantly less potent.

MAP

Thom
Lynore
Caller in Darkness 1 - marked by Barel; slowed and can't shift to end Barel's next turn; -7 melee to end Barel's next turn; blinded while in zone (granting CA); weakened to end Lanthair's next turn
Barel (resist 5 cold, AC 32, F32, R24, W25
Arishat - 10 ongoing psychic (se)
Tavar
Lanthair


Thom guages the distance and sees the perfect spot to drop his spell.

Entangling Force:
Standard Action
RANGE Area burst 1 within 10 squares O15
TARGET Each creature in burst
A burst of force erupts around your enemies, knocking them off balance and impeding their movement.
Attack: Intelligence 1d20 + 18 ⇒ (18) + 18 = 36 vs. Reflex
Hit: 3d6 + 6 ⇒ (6, 4, 6) + 6 = 22 force damage.
Until the end of your next turn, the target is slowed and can't teleport, and it provokes opportunity attacks when it shifts.
Wand of Accuracy: On a miss, you deal force damage to the target equal to your Intelligence modifier (+6).


Thom piles on the agony, adding yet more ways to stop the Caller from destroying his friends. The singers are starting to spit blood now. The party's satisfaction is slightly marred by the blurring of air that signals the arrival of another Caller.

MAP

Lynore
Caller in Darkness 1 - BLOODIED; marked by Barel; slowed and can't shift to end Barel's next turn; -7 melee to end Barel's next turn; blinded while in zone (granting CA); weakened to end Lanthair's next turn; slowed, can't teleport and provokes OAs on shifting to end Thom's next turn
Caller 2 - won't materialise or be able to act until next round
Barel (resist 5 cold, AC 32, F32, R24, W25
Arishat - 10 ongoing psychic (se)
Tavar
Lanthair
Thom


Female Wood Elf Cleric / 3

Shroud 3 on Caller, invoking shrouds 3d6 + 9 ⇒ (2, 5, 3) + 9 = 19 does 2d6+6 even on a miss
Shadow Darts 1d20 + 19 ⇒ (12) + 19 = 31 vs ref
1d20 + 19 ⇒ (15) + 19 = 34 vs ref
1d20 + 19 ⇒ (13) + 19 = 32 vs ref
1d8 + 4 ⇒ (6) + 4 = 10 cold damage per hit
1d8 + 4 ⇒ (4) + 4 = 8 cold damage per hit
1d8 + 4 ⇒ (7) + 4 = 11 cold damage per hit
If all three hit does 10+8+11+19+5 (for not being adjacent to an enemy)=53 damage
Move to K16

Lynore shoots a series of darts at the entity.


Lynore conjures the very shadows to aid her and wreaks devastation on the Caller.

Bloodied and anguished, the voices rise high, singing some hymn to an unknown deity long gone.

My fault this. It had an immediate reaction to being bloodied, which I'll take now.

Soulstorm (Ref). Close burst 2, enemies only. On hit target granting CA takes 5 ongoing psychic and 5 ongoing necro (se both).
Targets Barel, Arishat, Tavar and Lanthair
1d20+20=27 v Barel. Hits.
1d20+20=23 v Arishat. Miss.
1d20+20=21 v Tavar. Miss.
1d20+20=22 v Lanthair. Miss.
What a pile of crud. Thanks, new d20, you are about to be retired prematurely.
Ahem. Anyway. 1d10+9=6 psychic plus 1d10+9=5 necro
11 damage to Barel.

In further agony, the Caller bites twice at Barel.

And much good may it do it rolling at -7 and weakened, but here goes.
Double Bite (AC). On hit target takes 10 ongoing psychic.
1d20+15=31 v Barel. Miss.
1d20+15=28 v Barel. Miss.

MAP

Barel (resist 5 cold, AC 32, F32, R24, W25
Arishat - 10 ongoing psychic (se)
Tavar
Lanthair
Thom
Lynore
Caller in Darkness 1 - BLOODIED; marked by Barel; slowed and can't shift to end Barel's next turn; -7 melee to end Barel's next turn; weakened to end Lanthair's next turn; slowed, can't teleport and provokes OAs on shifting to end Thom's next turn
Caller 2 - won't materialise or be able to act until next round


Male Dwarf Warden/16

Barel shifts to further box in the caller, call's out the creature again, and then swings his mighty hammer at it once more.

MOVE: Shift to N15.
FREE: Mark Caller
STSANDARD: Weight of the earth: (10)+20 = 30 vs AC
Damage: (8)+13+6+3=30 damage and target is slowed UEMNT.

No change in defensive stats. this turn.


Barel shifts to surround the Caller and lands a mighty blow, driving the weight of his earthen heritage into the foul choir.

MAP

Arishat - 10 ongoing psychic (se)
Tavar
Lanthair
Thom
Lynore
Caller in Darkness 1 - BLOODIED; marked by Barel; slowed end Barel's next turn; weakened to end Lanthair's next turn; slowed, can't teleport and provokes OAs on shifting to end Thom's next turn
Caller 2 - won't materialise or be able to act until next round
Barel (resist 5 cold, AC 32, F32, R24, W25


Female Tiefling Warlord/Infernal Strategist 18

47/91 hit points

"Let's finish this one before the next appears." And hope there aren't any more. Arishat moves across the Caller's line of vision, trying to force it to look in three directions at once. As it tries to follow her, she feints high and forces it to leave an opening for Lanthair to attack.

Shift to L17. Am I right that means Arishat is flanking with Lanthair and Barel, and both will benefit from Infernal Pincer and +5 to damage?
Commander's Strike, Lanthair against Caller 1, 1d20 + 19 + 3 + 2 ⇒ (8) + 19 + 3 + 2 = 32 vs AC, 1d8 + 6 + 7 + 5 ⇒ (2) + 6 + 7 + 5 = 20 damage
Saving throw, 1d20 ⇒ 14


Quite right. Lanthair and Barel both benefit.

Arishat is not to be denied. Ever tactically aware, she shifts slightly to grant the benefit of her presence to both Barel and Lanthain and encourages the halfling to make another devastating attack.

MAP

Tavar
Lanthair - +5 damage
Thom
Lynore
Caller in Darkness 1 - BLOODIED; marked by Barel; slowed end Barel's next turn; weakened to end Lanthair's next turn; slowed, can't teleport and provokes OAs on shifting to end Thom's next turn
Caller 2 - won't materialise or be able to act until next round
Barel (resist 5 cold, AC 32, F32, R24, W25; +5 damage
Arishat


Delaying Tavar.

Apologies for not doing this before - I'm still running two jobs and it's all a bit hectic. Anyway, Lanthair post at will.


Male Halfling Monk 18 / Ghostwalker

Lanthair moves into place and assaults the Caller.

Move to O15.

Crane's Wings 1d20 + 19 ⇒ (16) + 19 = 35 vs Fort; 1d10 + 22 ⇒ (8) + 22 = 30 damage on a hit.


Ugh. Flickr won't let me edit the map. No C1 and Lanthair is at O15.

The halfling's brutal attack is enough to finish the first choir, and the doorway stands clear.

MAP

Thom
Lynore
Tavar - delayed
Caller 2
Barel (resist 5 cold, AC 32, F32, R24, W25;
Arishat
Lanthair


Thom gulps in fear as he sees the second caller forming and hustles to the doorway.

Double Move to M16


Male Deva Cleric lvl 14

Tavar will run to F11.


Female Wood Elf Cleric / 3

We going to try and leave or are we going to attack this thing?


Male Halfling Monk 18 / Ghostwalker

I don't like the thought of letting this thing chase us through the dungeon - right into the next encounter where we can be hemmed in on both sides. I think we need to take it down.


Agreed with Lanthair. Thom was just moving to a protected area, he he.


Male Dwarf Warden/16

Barel takes a long glance at Thom, and smiles when he sees that he is not running out the door, but just going for cover.


I've had to re-do all my maps, which is not a great way to spend a couple of hours. Can you all check that I haven't put you somewhere improbable or just plain wrong.

The companions regroup to face the next threat, wisely deciding that leaving it behind them will only cause more trouble.

MAP

Lynore
Caller 2
Barel (resist 5 cold, AC 32, F32, R24, W25);
Arishat
Lanthair
Thom
Tavar


Female Wood Elf Cleric / 3

Lynore moves up to guard her priestly friend.

Move to G11 if possible. I cannot see the map for some reason


Now fully materialised, the Caller looms towards Tavar. It marks him and then tries to suck away his life.

Advantage of Fear. Minor. On creature within 10 is marked by the Caller and grants CA to it.

Steal Essence (Fort). Only useable on marked creatures. On hit target takes 5 ongoing psychic (se).
First failed save - weakened and 5 ongoing psychic (se both)
Second failed save - stunned and 10 ongoing psychic (se both)
1d20+24=41 v Tavar. 1d10+9=12
12 psychic damage, 5 ongoing psychic (se, but see above)

MAP

Caller Steal Essence (Fort)
Only useable on marked creatures. On hit target takes 5 ongoing psychic (se).
First failed save - weakened and 5 ongoing psychic (se both)
Second failed save - stunned and 10 ongoing psychic (se both)

Barel (resist 5 cold, AC 32, F32, R24, W25);
Arishat
Lanthair
Thom
Tavar - marked by Caller and granting CA to it; 5 ongoing psychic (se, but see above)
Lynore
Caller 2


Male Dwarf Warden/16

Barel moves towards the caller, and then charges it.

Move action: to I9
Standard action: Charge to F9. Melee Basic: (19)+20=29 VS AC
Damage: (3)+ 13+ 9=25 damage. and slowed UEMNT.


Guessing that's a typo, Barel. 29 doesn't hit, but 39 really, really does :)


Female Tiefling Warlord/Infernal Strategist 18

"Another one. Ah, well, better get on with it." Arishat follows Barel, moving round the benches and trying to give the creature a bit of her spear.

47/91 hit points
Inspiring Word, Arishat spends a healing surge and recovers an extra 3d6 ⇒ (6, 1, 5) = 12 hit points
Move to L10
Charge to F8
Attack, 1d20 + 20 ⇒ (3) + 20 = 23 vs AC, 1d10 + 10 + 2 ⇒ (8) + 10 + 2 = 20 damage


Male Dwarf Warden/16
Rev DM wrote:
Guessing that's a typo, Barel. 29 doesn't hit, but 39 really, really does :)

Thanks! Yep...because if 39 doesn't hit, Barel is tucking tail and running away!


Arishat and Barel converge on the second hideous choir almost in unison. Barel's attack is decisive, but Arishat is put off at the last moment by a particularly grating chord emerging from the horror.

MAP

Caller Steal Essence (Fort)
Only useable on marked creatures. On hit target takes 5 ongoing psychic (se).
First failed save - weakened and 5 ongoing psychic (se both)
Second failed save - stunned and 10 ongoing psychic (se both)

Lanthair
Thom
Tavar - marked by Caller and granting CA to it; 5 ongoing psychic (se, but see above)
Lynore
Caller 2
Barel (resist 5 cold, AC 32, F32, R24, W25)
Arishat


Male Halfling Monk 18 / Ghostwalker

Lanthair rushes toward the other caller and unleashes a bullet from his sling.

Move to J11. Sling attack 1d20 + 18 ⇒ (16) + 18 = 34 vs AC, 1d6 + 9 ⇒ (3) + 9 = 12 damage.


Thom sends an enhanced silvery bolt into the Caller.

Standard Action, cast Magic Missile
Damage 12 + 2d4 ⇒ 12 + (1, 2) = 15 force
Learned Boost:
Effect: Use one of your arcane at-will attack powers on the target. If you hit, you deal +2[W] damage, or +2 dice of damage if it is a non-weapon attack.


Male Deva Cleric lvl 14

"I'm going to pen it in with some blades so can't do any fancy maneuvers."

Cast Blade Barrier, the wall occupies squares; C7-10 and D10.
The spaces occupied by the blade barrier are difficult terrain.
If a creature enters the barrier’s space or starts its turn there, it takes 3d6 + Wisdom modifier damage plus ongoing 5 damage (save ends).
Damage = 3d6 + 7 ⇒ (3, 5, 1) + 7 = 16

save = 1d20 ⇒ 9 Can anyone give me a =1 to my save
/


Female Tiefling Warlord/Infernal Strategist 18
Tavar oracle of the Raven Queen wrote:

save = 1d20 Can anyone give me a =1 to my save

/

Not as a reaction, sorry. I can and will throw Adaptive Stratagem Tavar's way next turn, +3 to Saving Throws (and +5 to damage), and could add Inpsiring Word for an immediate save with another +2 (or, if Tavar gets within 2, Stirring Force gives all allies within 2 a save with +7).


Attacks shower around the Caller as the companions join forces and go to work on it. Before Tavar succombs to the dreadful voices, he raises a hand and plants a barrier of glowing blades, chopping at anything coming near it and forcing the Caller to stay in reach of Arishat and Barel.

Ouch. You all hit.

MAP

Caller Steal Essence (Fort)
Only useable on marked creatures. On hit target takes 5 ongoing psychic (se).
First failed save - weakened and 5 ongoing psychic (se both)
Second failed save - stunned and 10 ongoing psychic (se both)

Lynore
Caller 2
Barel (resist 5 cold, AC 32, F32, R24, W25)
Arishat
Lanthair
Thom
Tavar - marked by Caller and granting CA to it; weakened and and taking 5 ongoing psychic (se, failed first save - but see above)


Female Wood Elf Cleric / 3

Move to B12, shroud 1 on Caller and invoking it 1d6 + 3 ⇒ (2) + 3 = 5
Executioner's Noose 1d20 + 19 ⇒ (19) + 19 = 38 vs fort, 1d6 + 10 ⇒ (5) + 10 = 15 force damage and drag the target to D10, so that should put it in C9 c10 D9 and D10, so taking damage from the Wall I would think at least one square of it, not sure about more, looks like it will take it for going into the space and again at the start of its turn

Lynore stalks forward and with a deft toss loops shadowy energy around the Caller and draws it back into the Wall of Blades.


Yes, it takes damage for entering the Blade Barrier. Nice move.

Lynore deftly yanks the singing monster into Tavar's thoughtfully placed blade barrier and watches with satisfaction as the heads start a new hymn of pain.

The Caller marks her and tries to steal her life force.

Marked as minor (Lynore is marked and grants CA (se both)
Steal Essence (Fort). On hit target takes 5 ongoing psychic and see effects below.
1d20+22=37 - Caller 2 v Lynore. Hits. 1d10+9=14
14 necro damage to Lynore and she takes 5 ongoing psychic (se - see below)

MAP

Caller Steal Essence (Fort)
Only useable on marked creatures. On hit target takes 5 ongoing psychic (se).
First failed save - weakened and 5 ongoing psychic (se both)
Second failed save - stunned and 10 ongoing psychic (se both)

Barel (resist 5 cold, AC 32, F32, R24, W25)
Arishat

Lanthair
Thom
Tavar - marked by Caller and granting CA to it (se); weakened and and taking 5 ongoing psychic (se, failed first save - but see above)
Lynore - marked by Caller and granting CA to it (se); 5 ongoing psychic (se, but see above)
Caller 2


Male Dwarf Warden/16

Barel realizes that he can help hem the creature in within the blade barrier. He dives into the floor, reemerges on the other side of the creature, and then swings at the caller again, creating a square of muddy morass surrounding himself, while conveniently sucking at the ?feet? of the caller.

Move action: tread the earth--Burrow to B9 and he grants me CA.
Free action: Mark Caller
Standard: Drown in Mud--Close burst 1--(10)+20+2=30 vs AC
On Hit:(8,10)+ 11+9= 38 damage and caller is immobilized UEMNT.
Effect: Until the end of your next turn, the area of the burst counts as difficult terrain and any creature (other than you) in the area of the burst that takes damage falls prone.


Female Tiefling Warlord/Infernal Strategist 18

Considering the damage Barel did, if that's a miss I'm responding. Free Action - Felling Strike, Arishat spends an action point to let Barel reroll his last attack roll.

Arishat can't follow Barel through the ground but she closes on the Caller in her own with, while adding a little advice for Tavar. "Concentrate, Tavar. It's your head, and that creature doesn't belong in it." With her spear, she attempts to confuse the Caller about the direction of the threats.

81/91 hit points
Shift to E9
Deceiever's Ploy, 1d20 + 20 + 2 ⇒ (9) + 20 + 2 = 31 vs Will; 2d10 + 10 + 5 ⇒ (8, 9) + 10 + 5 = 32 damage and target takes a penalty of -2 to attack rolls teomnt
Adaptive Stratagem, teomnt Tavar recieves a +5 bonus to damage rolls and a +3 bonus to saving throws.


Arishat's words of support for Barel are un-necessary. The dwarf pools mud around the base of the massed choir and their hymn starts to strike at note of panic as Arishat herself adds to the mayhem. Shoving it hard with her spear, it topples into the mud, black blood oozing from its many mouths.

Above the altar, a third horror is appearing.

MAP

Caller Steal Essence (Fort)
Only useable on marked creatures. On hit target takes 5 ongoing psychic (se).
First failed save - weakened and 5 ongoing psychic (se both)
Second failed save - stunned and 10 ongoing psychic (se both)

Lanthair
Thom
Tavar - marked by Caller and granting CA to it (se); weakened and and taking 5 ongoing psychic (se, failed first save - but see above); +5 to damage and +3 to saves to end Arishat's next turn
Lynore - marked by Caller and granting CA to it (se); 5 ongoing psychic (se, but see above)
Caller 2 - marked by Barel; immobilised to end Barel's next turn; prone; -2 to attacks to end Arishat's next turn
Caller 3
Barel (resist 5 cold, AC 32, F32, R24, W25)
Arishat


Male Halfling Monk 18 / Ghostwalker

Lanthair tries to finish off the wounded Caller.

Move to E8. Crane's Wings 1d20 + 19 ⇒ (7) + 19 = 26 vs Fort. 1d10 + 17 ⇒ (2) + 17 = 19 damage.


Lanthair does his best, but not even his trained heels can fists can bypass the fallen Caller's defenses.

MAP

Caller Steal Essence (Fort)
Only useable on marked creatures. On hit target takes 5 ongoing psychic (se).
First failed save - weakened and 5 ongoing psychic (se both)
Second failed save - stunned and 10 ongoing psychic (se both)

Thom
Tavar - marked by Caller and granting CA to it (se); weakened and and taking 5 ongoing psychic (se, failed first save - but see above); +5 to damage and +3 to saves to end Arishat's next turn
Lynore - marked by Caller and granting CA to it (se); 5 ongoing psychic (se, but see above)
Caller 2 - marked by Barel; immobilised to end Barel's next turn; prone; -2 to attacks to end Arishat's next turn
Caller 3
Barel (resist 5 cold, AC 32, F32, R24, W25)
Arishat
Lanthair


Thom sees the other Caller forming up, thinking How many of these things are there? He heads away from the newly forming monster, and send a magical bolt at the wounded Caller.

Move to G16.
Cast Magic Missile:
Standard Action, Ranged 20
Target: One creature C2
Effect: Level 11: 3 + Intelligence modifier (+6) + 3 (Implement) = 12 points force damage.


Moving prudently away from the impending choir, Thom concentrate on removing the menace trapped in Tavar's blade barrier.

MAP

Caller Steal Essence (Fort)
Only useable on marked creatures. On hit target takes 5 ongoing psychic (se).
First failed save - weakened and 5 ongoing psychic (se both)
Second failed save - stunned and 10 ongoing psychic (se both)

Tavar - marked by Caller and granting CA to it (se); weakened and and taking 5 ongoing psychic (se, failed first save - but see above); +5 to damage and +3 to saves to end Arishat's next turn
Lynore - marked by Caller and granting CA to it (se); 5 ongoing psychic (se, but see above)
Caller 2 - marked by Barel; immobilised to end Barel's next turn; prone; -2 to attacks to end Arishat's next turn
Caller 3
Barel (resist 5 cold, AC 32, F32, R24, W25)
Arishat
Lanthair
Thom

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