Arishat |
I think I targeted Lanthair specifically for one Inspiring Word, and I used two powers which let everyone in the radius spend a surge. Although I think Lanthair wasn't in radius for the second. But that's the most he could have spent, I think.
Arishat will plant her Standard, so every HS spent gives everyone else one hit point recovered. She'll spend one, and is five hit points below her maximum, two surges spent today.
Any humbugs available?
Sir James Durham-Fairfax |
Is Raya going to spend a surge? If an adjacent ally gets 16HP back, then James might sidle over to her....
Anyway; Inspiring Word 26 + 3d6 + 6 + 1 ⇒ 26 + (6, 1, 3) + 6 + 1 = 43
Shocker, Arishat likes humbugs ;p
James shares out the sweets making sure to keep some back for Vocar as they take a breather in the quiet park.
Sir James Durham-Fairfax |
James sidles over to the paladin, whilst she looks towards the drain. He holds out the bag of sweets in it's general direction and crouches down keeping his body straight. "Vocar, we're friends... we have some sweets..."
Bending his neck he looks towards Raya; "Are we alright?" he queries.
Guardian Iatos |
Guardian Iatos gives a bare glance towards James, before looking back into the sewers. "I...would say naught." She checks to see if it's possible to lift the grate or if some other manner of entry is needed. "I listened to you, and heard a man of loss. I gazed into your eyes and saw three shades of regret..." She wipes her hands, looking back at James, "I view you in battle, and see man of heinous action." She adds, standing up, "Perhaps I am the fool in this matter, not calloused enough to view such matters with a firm pragmatic gaze."
Sir James Durham-Fairfax |
'She cuts to the quick, this one. Like...' James looks on. "No... No, pragmatism is where hope goes to die. Your honesty and insight is like a beacon of light. Pure and golden, though some of us stay in the shadows."
"Shadows... yes." With a little cough; "My Goddess."
Moving to crouch down the grate he appraises it. "In battle my actions are harsh, but borne from necessity. I have to lost too many comrades. I would not want that to happen to you.... Or any of the others." he adds hastily.
Tapping his hat with cane, the diamonds in the headband, the shadows inside shift subtly as if the trapped souls are trying to escape. "It purifies the spirit, then they pass on to a better place. A grotesque, of course, but 'tis better in my hands." he concludes sadly.
Guardian Iatos |
I won't roll Insight vs a player, but shall I assume James believes his own words?
Spend one Surge, so everyone garners the 1 hp from the flag. James recovers 19 HP (the Healer's Brooch works with this too)
She pauses for a moment, then changes the subject slightly. "Set me before a score of undead, or the foul and I will stand against them. I do not care to fight radiant beings, despite however ill their makers.
Raya pulls her hair back, "He does not respond, we simply must go in after him then." She makes her way back to the rest of the gathered group. "He can not have gotten too far on foot, Would be best if we searched the sewers for him, and promptly."
Sir James Durham-Fairfax |
James believes his words (mostly though he is throwing on a bit of charm) HP-wise he is now fine.
"Same here, the dead need to rest..." he pauses silently examining the grate.
Thievery 1d20 + 18 ⇒ (14) + 18 = 32
He taps the metal with the edge of his cane; "I think I can see where the catch is, as for the weight of it..." he looks down at his lean body, then realises. "Yeah, going into the sewer. Good thing I'm already wet."
Sir James Durham-Fairfax |
His nimble fingers get to work on the sewer grate, producing a thin velvet pouch of goodies. James oils the hinges and flicking the catch, he then looks to it and the others; "Yeah, I am not sure if there are any magicks on this. And I don't think I can lift it alone?"
Sir James Durham-Fairfax |
James quirks an eyebrow; "Well, I did hear something like that and you are the mage. You know all the arcane tricks..." he bites his lip hoping that he wasn't insulting the kind wizard.
"I thought you, might have a magic gizmo or key that you have picked up? Anyway we'll see if this can do. Otherwise I have sugar back at my croft." James puts a few of the sweets in a white hankerchief and stomps on them until it becomes a powder. He sprinkles the sweet/sugar powder upon the lock.
Tries to move it, then places a sweet in his mouth, as directed by Thom and stamps upon the grate. He gives a slow shake of his head, feeling very guillible and foolish.
Rev DM |
... and vanishes from sight, leaving a glowing portal behind him.
The sewer smells as bad as you'd expect, but you are grateful to land on a narrow ledge rather than in the sludgy pits. Around the corner you can hear a cracked voice chanting happily. Little is really audible, but "sweeties" floats to your ears.
Sir James Durham-Fairfax |
Pitching his voice low and soft, so it can be heard over the trickle of the slurry he calls "Hello, I have sweetie... humbugs, jelly tots, pears & custard, mints, jelly babies even licorice. He calls into the dark feeling rather creepy and the horrible luring method. "I have too many sweets."
'Pitiful fellow, I hope we him' he thinks sadly. Whilst pinching his nose and moving along the gantry. To O4
Sir James Durham-Fairfax |
He puts the bag of sweets into his top pocket and draws the small athame, with its pewter hilt and ornate curved blade. Each sweeping arc, describing a razor sharp line resonating with the universe.
Minor: Stow Sweeties
Minor: Draw Pact Blade
Minor: Activate Gloves of Piercing (ignore<Resist:10)
Initiative (?)1d20 + 11 ⇒ (8) + 11 = 19
Do we want to wait to see what the others are doing? Or continue? As they leave the creepy warlock to his fate ;p
Rev DM |
Barel is away at the moment I believe, but I don't think he'd want to be left behind in the plaza.
The gang follow and discover the stink of the sewers first hand. Although the ledge is clear enough, the sewer water looks unsavoury to say the least. Falling in might not be a good plan.
Vocar's voice continues to ramble around the corner, and you can all see the approaching bubbles now.
Rev DM |
Everyone is now aware of the circling bubbles. Now there seem to be more of them and they are positioning themselves with some care. Vocar's happy chanting is overlaid by a soft scuttling from above as well.
Raya
Lanthair
Thom
James
Arishat
Barel
? (SR - 32) - readied action
? (RL - 28) - readied action
Sir James Durham-Fairfax |
James looks on aghast as the paladin questions the 'waters' depth; "Miss Raya, I would not wish to test out the depth of slurry." Then he makes way for her to squeeze past him, whilst keeping his back from the slick and slimy walls of the tunnel. Breathing shallowly through his mouth, he tries not to gag in the unpleasant environs.
Rev DM |
As Raya squeezes past James, the stink gets incredibly strong. An arm rises from the sewage, assailing the nostrils of the pair and something invisible claws at Raya's ankles.
Claw (Fort).
1d20+21=22. Miss.
Note that submerged Sewer Revenants are invisible and do not provoke OAs when in water.
Raya - moved; to roll readied action
Lanthair
Thom
James - in stench (10 acid start of turn)
Arishat
Barel
? (SR1 acted) - readied action
? (R) - readied action
Rev DM |
The truly appalling smell puts Raya off and her blow misses - albeit narrowly.
Note that submerged Sewer Revenants are invisible and do not provoke OAs when in water.
Lanthair
Thom
James - in stench (10 acid start of turn)
Arishat
Barel
? (SR1 acted) - readied action
? (R) - readied action
Raya - in stench (10 acid start of turn
Rev DM |
Rev DM |
EDIT!
Cross-posted with Thom.
Lanthair and Thom give way to James and his idea ...
Note that submerged Sewer Revenants are invisible and do not provoke OAs when in water.
James - in stench (10 acid start of turn)
Thom
Arishat
Barel
Lanthair - delayed (place holder init, jump in at will)
? (SR1 acted) - readied action
? (R) - readied action
Raya - in stench (10 acid start of turn