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Tomb of Horrors (4e) - Group 2, Part 2

Game Master Rev Rosey


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Well, since the subject of rituals has come up, I could use some advice on what rituals I should pick up. I do have 3600gp for paying for them. Donations are welcome however.


Female Tiefling Warlord/Infernal Strategist 18

Arishat needs some potions, 2 each Healing and Regeneration I think. On the other hand, the Mirrored Caparison can go - I don't imagine there'll be much riding around. Probably the belt of Recovery, too, which is worth 2600gp - so she could contribute a scroll or three, or possibly some components.

As for skills, Arishat has Diplomacy at +16, History at +15, Athletics and Intimidate at +14. Any more would require multi-classing or Skill Training, and that's not easy to fit in. There are a few nice feats I can't fit in already.


Hey, Pat, I don't have a background so I can take one to increase my religion. I'll take 'Birth-Prophecy' and increase my religion by 2, bringing it to 13 if that'll work.


Human

Good point.

Backgrounds are very useful indeed for filling in party skill gaps.


Excellent.


I have 2,500 gp spare to chip in for those rituals Pat outlined, how about the rest of Group 1?


Male Dwarf Warden/16
Arishat wrote:
As for skills, Arishat has Diplomacy at +16, History at +15, Athletics and Intimidate at +14.

Barel has dungeoneering 16, endurance 17, heal 14, nature 14

@Thom: I can contribute some funds...2500 sounds good. I also like the idea of Raise dead, even though it is expensive...if more people chip in, we should be able to get 1 or 2. I will look at more to see what seems interesting.

group 2: skills >14
diplomacy
history
athletics
intimidate
dungeoneering
endurance
heal
nature

Group 2: Rituals
Fluid Funds (Barel)
Leomunds Secret Chest (Barel)


Male Dwarf Warden/16

I will be out of town next week, but should have access each evening...I just wont be checking multiple times a day. Just FYI, that I may be slow responding next week.


I forgot to mention, I'd be happy to pitch in my fair share for the rituals. No problem at all, just let me know.


Female Tiefling Warlord/Infernal Strategist 18
Barel Dlode wrote:
Arishat wrote:
As for skills, Arishat has Diplomacy at +16, History at +15, Athletics and Intimidate at +14.

Barel has dungeoneering 16, endurance 17, heal 14, nature 14

@Thom: I can contribute some funds...2500 sounds good. I also like the idea of Raise dead, even though it is expensive...if more people chip in, we should be able to get 1 or 2. I will look at more to see what seems interesting.

group 2: skills >14
diplomacy
history
athletics
intimidate
dungeoneering
endurance
heal
nature

Group 2: Rituals
Fluid Funds (Barel)
Leomunds Secret Chest (Barel)

Arishat can put in:

Raise Dead scroll, plus 500gp components (1180 total)
Cure Disease, plus 150gp components (510 total)


Stealth +18
Acrobatics +16
Athletics +11
Thievery +16 (+22 to disable a trap, +18 to unlock)
Perception +11(+15 when detecting traps)

I have 20 pp and 32 gp that the group can have.


Human

Background coming shortly - should have it up tonight, possibly delivered by the Group 2 prisoner in the making. Is everyone likely to be good to go on Wednesday when Samson gets back?


I am, no vacations in the future for me.


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

Just need to free up the 2500gp. Will work on that now.


I'm free, I'll buy pat's reccomended rituals when everyone frees up the extra gold.

3/6 so far.


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

Good to go, with 2500gp to the kitty.


Lynore wrote:


I have 20 pp and 32 gp that the group can have.

Thom you can have that money to buy rituals or components.


Lynore wrote:
Lynore wrote:


I have 20 pp and 32 gp that the group can have.
Thom you can have that money to buy rituals or components.

Thanks, Lynore.


Lyan Hurzin wrote:
Good to go, with 2500gp to the kitty.

Okay, we need to see if Samson, Norrin and Levana are willing to chip in?


Female Tiefling Warlord/Infernal Strategist 18
Thom Verikal wrote:
Lynore wrote:
Lynore wrote:


I have 20 pp and 32 gp that the group can have.
Thom you can have that money to buy rituals or components.
Thanks, Lynore.

If you prefer, Arishat can put 2500gp into a general budget rather than pick up relevant scrolls. I do seriously suggest a couple of Raise Dead scrolls and the components to use them.


Human

Just to bring you all up to speed, Group 2 captured a convenient prisoner who has spilled the following beans.

This is what the people you just killed were up to.

"We were sent to follow a group of eladrin. You know the deal, follow them, find out what they were doing, kill them."

"They wanted to know why an old eladrin graveyard got restless. Do you know it? - The Garden of Graves they call it. Turns out those eladrin were right. Someone had been tampering. Nice piece of work, channeling the power of the Feywild through the dead. Someone built an engine to siphon off the power and send it - elsewhere."

"Now, the thing is, we partly messed up. We couldn't stop the eladrin destroying the Fey Engine. We stopped them though. They came through here, looking for another portal and we got them then."

The warlock's grin turns feral with delight as he remembers and then changes as he remembers who he's talking to.

"Look - just work, OK? Nothing personal. They were headed for Moil. They reckoned there was something there. You know Moil?"


Male Dwarf Warden/16

I am out of town, and am finding it likely to only be online every other day or so (at a scientific conference, and my fmaily is with me, soI am extra busy). I will likely be unable to actually post on Wed, and probably not until very late on Thursday night (travel day). I will try to post on Wed, but not sure that will happen.


Human

Not to worry. Post when you can. I still need a few more people to check in :)


Male Orcish-Nerathi Ranger 17 / Darkstrider
Darwyn Tafare wrote:
Lyan Hurzin wrote:
Good to go, with 2500gp to the kitty.
Okay, we need to see if Samson, Norrin and Levana are willing to chip in?

I can contribute 2600gp to the fightin' fund.


Female Elf Seeker, Crimson Hunter / 12

Levana had spent every last copper of her money but she will rework her Magic Items to come up with 2500gp.


Human

Interesting information is emerging on Group 2's game thread. In the interests of verisimilitude, Group 1 may wish to rustle up a History check (DC25) to know the following.

Spoiler:

Millenia ago, the City of Moil stood on the earth - a symbol of all that was great. In a deluded attempt to maintain and increase that greatness, the citizens entered into a feckless bargain with Orcus and were rewarded beyond their wildest dreams.

When they attempted to end their foul bargain, they discovered to their cost the price of trying to defraud the Prince of Undead. Uplifting the city by its very roots, Orcus cast it down into the depths of the Shadowfell. Orcus gloated as the glorious city of Moil became the City that Waits, a rotting, decaying hulk, dropping piece by piece into absolute nothingness and inhabited only by undead threads of former lives.

Thom and Arishat know more. They know that the depths of the Shadowfell are cold beyond imagining and the light of healing comes hard in such a place. Nor is death there likely to be the end, with Orcus gleeful shadow so closely entwined with the city.

The cold of Moil is such that characters must make an Endurance check (DC18) every hour. On a failure, characters take 2d10 cold damage.

Powers or magic items that have the healing keyword restore 10hp fewer than normal (but always restore at least 1 hp).

A character who dies in Moil rises on their next turn as a Moilean zombie. Once the zombie has been destroyed, the character can be raised using a Raise Dead ritual with the normal death penalty (i.e. -1 to all powers and skills) with the exception that no matter how many milestones are passed the penalty continues until the character leaves Moil.


Human

Re: rituals.

While Raise Dead and Cure Disease would both be good investments, I'd also bring Remove Affliction to your attention.

When both groups have done shopping and tweaking, we'll be good to go.


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

Not likely: 1d20 + 7 ⇒ (14) + 7 = 21


Lyan Hurzin wrote:
Not likely: 1d20+7

Bard needs to know! If I get it I'm sure I can tell or everyone else can read it.

1d20 + 13 ⇒ (13) + 13 = 26 Assuming Darwyn used inspire competence.

HUZZAH! Knowledge bard is knowledgeable!


Checking in.

1d20 + 11 ⇒ (15) + 11 = 26


Human

Go ahead and read the spoiler all of you.


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

What a charming place . . .


Female Tiefling Warlord/Infernal Strategist 18
Lyan Hurzin wrote:
What a charming place . . .

Why couldn't it be somewhere hot? annoyed tiefling


Human

Survive long enough and things may warm up.


Human

Is everybody here?
Is everybody in?
The ceremony is about to begin ...

You just have to imagine the drugged out Jim Morrison gravel on that one. My own quite posh Brit accent doesn't really cut it.

With the exception of Barel who's intermittant for a few days, and Samson who's due back today, are you all looking good? If so, I'll get the threads up this afternoon. I haz maps, I haz dice.


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

I haz accurate profile.


I can haz horrors?

But seriously, I'm all ready just need to verify that samson is going to chip into the ritual fund. Everyone should knock 2,500 gp off of their character sheets. If samson agrees I'll add them then.


Male Dragonborn Warlord/Battle Captain

Hey, got back a little later than planned and work is going to be hectic today. I'm pretty sure I have Samson tweaked character wise. mostly just a few feat changes. I will post him when I get the chance, probably later on tonight. I will also work with 10,500gp so that leaves the 2,500gp to chip in. Did we decide we had all the skills covered? I might be able to multi class if we need another skill...


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

Yes on skills. We have at least one with +13 on everything, and two in many cases.


Sending a shout out to Group 2, how are we on rituals and skills?


Male Deva Cleric lvl 14

This is what Tavar has

RITUALS
Brew Potion
Comprehend Language
Comrades' Succor
Create Holy Water
Deathly Shroud
Shadow Passage
Discern Lies

FORMULAS
Thunderstone
Acidic Fire

Skills
Insight +19
Heal +17
Religion +13
History +13
Dungeoneering +12
Perception +12
Nature +12
everythig else is around +5 to +9


Fairly certain I'm up to date. Just added the BG, so I'm good whenever.

Cheliax

Hello Rev, just checking in. Will send the revised Kidlat profile in ten hours or so (past midnight here now).


Male Dragonborn Warlord/Battle Captain

Does anyone have any suggestions for Items? So far I have my 11th, 12th and 13th level items but With the money, I'm Not quite sure what I need. I just bought the adventurer's kit. I've always had trouble with items so if you have any suggestions please let me know.


Well I love these items.

Subtle Longsword +3: +3 damage against targets when you have combat advantage, +3d6 on crit

Antipathy Gloves : an enemy must spend 1 extra square of movement to enter a square adjacent to you

Escape Tattoo: when a nonminion enemy scores a critical hit against you and deals damage, you can teleport 3 squares as a free action

A Subtle item, doesnt have to be a longsword would be good for a warlord who is always trying to set up combat advantage situations anway. The gloves makes it harder for people to get in close to you, and the tattoo is just a beaut when you take a big hit.


Human

Sounds like we're on course. I'd like equipment lists and rituals settled before we go as you really can't just pop to the shops in this one.


Don't forget potions -- regeneration, vigor, or the like. Something for emergency healing.

Lyan's potions of vigor are clearly labeled, should someone have occasion to pour one down his throat!


Female Tiefling Warlord/Infernal Strategist 18
Lynore wrote:
Sending a shout out to Group 2, how are we on rituals and skills?

Skills we have at +14 or better;

Acrobatics, Arcana (twice), Athletics (twice), Diplomacy, Dungeoneering, Endurance (twice), Heal (twice), History (twice), Insight, Intimidate, Nature, Religion, Stealth, Thievery. Note that our best Perception is only +12, though Lynore has +15 for detecting traps.

RITUALS - Tavar
Brew Potion
Comprehend Language
Comrades' Succor
Create Holy Water
Deathly Shroud
Shadow Passage
Discern Lies

FORMULAS - Tavar
Thunderstone
Acidic Fire

RITUALS - Thom
Comprehend Language
Traveler's Chant
Unseen Servant
Magic Circle
Secure Shelter
Skull Watch
Wizard's Sight

This assumes no changes in the characters as currently posted.


looks like none of the three that Rosey suggested for the rituals

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