You can play any race or class that appears in Character Builder.
Feel free to pick a background. I'd ask you to avoid the traits which nail you to specific places in Eberron or Faerun, but otherwise, no restrictions. You can take as many backgrounds as you like for flavour, but you can only have one trait bonus.
You will start at level 12, so you have a paragon path and associated powers.
Starting gold is 13,000 which you can spend as you wish.
Starting equipment is one magic item of level 13, one of level 12 and one of level 11. Let me know if you want some other combination (10, 11, 14, for example) and I'll take a look on an individual basis.
I need you to put full stats with FIGURES in your player profiles please. If I ever need to run your pc, it will help enormously. You and you alone are responsible for keeping your hp/surges/AP useage and used powers up to date.
Please keep an eye on each other's powers and effects. At this level, you'll all have actions that affect each other a lot. Speaking from experience, it's incredibly easy to miss things.
We have 12 players at the moment and once ToH arrives, you will be entering the tomb as two groups.
At that point, it may make sense to split the thread, but for now, keep it all here.
Tentative groupings below.
Group 1
Pat516 - defender/melee striker
vagrant-poet - leader (bard/warlord) or another defender
Peasant Railgun
Ragna (detritus) - melee striker (rogue/monk/assassin) or controller
Scranford
Xabulba - leader (cleric)
Group 2
Cotesia - defender
Bluenose - leader (tiefling warlord)
Rad - defender (genasi swordmage - Kidlat)
Eric Swanson - controller (wizard)
bmars3
Tristan Mcleod - melee striker
As close on a month is a long time to wait, I thought you might like to run through a trial combat to get the feel of your characters. If anything doesn't work, or you decide you hate my GM style, it's probably better to find those things out early on before you're neck deep in an adventure.
Paragon level pcs can take a little getting used to as well, to get the most benefit from them.
So. Please stat yourselves up asap. Let me know when you're ready to go and I'll get you started on a single encounter.
I should have something mapped up and ready to run shortly.
Just a quick question: I know some of your time zones as we've gamed together before, but if you could all just quickly recap, that would be a help.
Once the character creation dust settles, we can get groupings sorted out.
I'd rather you played characters you liked than force yourselves to build to fit niches, but let's see how it looks once we have some actual pcs.
So far we have the following expressed preferences:
Bluenose: possible warlord (leader)
bmars3: no preference yet
Cotesia: possible defender
Eric Swanson: possible wizard
Pat516: Battlemind or Assassin (defender or melee striker) - -4 hours from me
Peasant Railgun: preference for vestige warlock, rogue or shaman
Radavel: Swordmage (defender) - +8 hours from me
Ragna: possible Assassin or rogue or monk (melee striker) - -4 hours from me
Scranford: no preference yet
Tristan Mcleod: preferred melee striker
vagrant-poet: possible leader or defender
Xabulba: cleric (leader)
If any of these are wrong, let me know. I'll try and keep the listing up to date so you can all see how we're looking.
I have my assassin done as well. :) Well and a rogue and a monk. So I am easy. Also as an aside all of them are trained in perception and thievery so that part is covered by any of them.
Rev, can I have your permission to include Clovis in the backstory I am writing?
Thanks
Surely. When last seen, he'd reached epic levels and was part of a group who had just wiped out Dagon. He hadn't changed.
So, um, Clovis is now a gawd in the campaign?
What even half-way sane sect would worship Clovis? He's a Wild Mage/Arcane Trickster and plays Find the Lady with death on a regular basis, but he's no deity.
Rev, can I have your permission to include Clovis in the backstory I am writing?
Thanks
Surely. When last seen, he'd reached epic levels and was part of a group who had just wiped out Dagon. He hadn't changed.
So, um, Clovis is now a gawd in the campaign?
What even half-way sane sect would worship Clovis? He's a Wild Mage/Arcane Trickster and plays Find the Lady with death on a regular basis, but he's no deity.
I don't have the character buildr put I do have the first two PHBs and the first DMG and MM. I hope that's okay.
P.S. I find it nifty that I got put in the group with Peasant Railgun as he ran the PBP that let me play 4e for the first time!
P.P.S. I'm Irish, and thus on GMT like you Rev Rosey.
vagrant - that's fine. Build however you want, and someone will check you over, I'm sure. I remembered you and Peasant running that one shot. It looked fun. As I mentioned to Tristan, groupings may change, so don't feel you have to stay wedded to any particular concept.
Pat - time zones, pah. You know me and numbers. Not a good mix.
Everyone - the only interest I have in the time zones thing is to make sure I don't hassle someone when they might legitimately be asleep.
Thinking Assassin for my melee striker, Peasant and Scranford does that work for you two?
Fine by me, I'm leaning towards a ranged striker. The vestige warlock looks interesting, though if it doesn't work out I might stick with the brutal efficiency of the ranger.
I need the actual attack/damage figures for your powers in your profile. There is a cut and paste facility for posting characters at the back of Character Builder and it says unhelpful things like "Charisma v Will" and "1W plus Cha mod".
What I need is "1d20+15" and "1d8+9" plus details of any hit/miss effects. If it's not there in the profile, I'll have to keep checking the compendium and that's a pain if I end up running your character for a turn. Apologies if it was unclear.
Rad:
It's probably helpful to build yourselves a bit of backstory, but if I might suggest, hold fire on that until we have all the pcs and groupings sorted out.
What I need is "1d20+15" and "1d8+9" plus details of any hit/miss effects. If it's not there in the profile, I'll have to keep checking the compendium and that's a pain if I end up running your character for a turn. Apologies if it was unclear.
Thanks for the explanation! I know what to include now.
Eric Swanson(male (despite all the female characters I play...:P) Human (he he))
I will finish leveling up my wizard tonight after work, I am in Paizo time, PST btw, he he.
Eastern Standard time here. Since I'm new to 4E, character suggestions are welcome. That way I don't have to read every character type this weekend. If anybody sees a 'hole' that needs filling just suggest it and I'll try to fill it up. If it's something from PHB2 or 3 I don't mind purchasing one to help. Also any other books besides the original 3 I might want?
What type of character do you like playing? Looks like we have plenty of defenders, so healers (melee or ranged), striker (melee or ranged) or a controller would be most welcome.
If it's something from PHB2 or 3 I don't mind purchasing one to help. Also any other books besides the original 3 I might want?
Well since you said in the recruitment thread that you now have DDI and the Character Builder, you'll be able to find whatever we suggest from PHB2, PHB3 and the Martial/Arcane/Divine/Primal Power books in the latest compendium and builder.
I pop out to torment children for a few hours and voila, come home to find virtually an entire party good to roll. Amazing work, all and I cannot tell you how grateful I am.
Check me on this and make sure I'm not missing anything. Do these look like workable groupings to you? Both get two leaders, two defenders a controller and some sort of striker. You should be able to deal with most things.
Group 2
Cotesia - defender. Defender
Bluenose - leader (tiefling warlord). Leader
Rad - defender (genasi swordmage - Kidlat). Defender
Eric Swanson - controller (wizard). Controller
Ragna (detritus) - assassin. Striker
Xabulba - Saint Tavar (eladrin cleric). Leader
I'll start checking over the character sheets tonight.
Paragon is a bit daunting at first, but it will get easier. That's one reason I'd rather run you through a preparatory outing before we start heading into the Tomb itself.
I pop out to torment children for a few hours and voila, come home to find virtually an entire party good to roll. Amazing work, all and I cannot tell you how grateful I am.
Check me on this and make sure I'm not missing anything. Do these look like workable groupings to you? Both get two leaders, two defenders a controller and some sort of striker. You should be able to deal with most things.
Group 2
Cotesia - defender. Defender
Bluenose - leader (tiefling warlord). Leader
Rad - defender (genasi swordmage - Kidlat). Defender
Eric Swanson - controller (wizard). Controller
Ragna (detritus) - assassin. Striker
Xabulba - Saint Tavar (eladrin cleric). Leader
I'll start checking over the character sheets tonight.
Paragon is a bit daunting at first, but it will get easier. That's one reason I'd rather run you through a preparatory outing before we start heading into the Tomb itself.
Awesome!
@Group 1: My character is a human bard in his early twenties, adequately handsome with a ready smile and browns hair and eyes. His name is Darwyn and he hails from a small city.
It's fine, Ragna. Scranford needs a little longer to get sorted being new to 4e and plunging in the deep end and Cotesia needs to post himself up as well.
As a general rule, I can (and do) post reliably every day. The one exception is Saturday when I spend my time neck deep in children and there is a slight lull in activities.
If those of you that have CB are willing to email me your character sheets, I would be most grateful. I appreciate that not everyone is happy to use emails, so don't worry if you'd rather not.
Spoiler:
revrosey at gmail dot com
vagrant-poet, you're going to hate me very much I fear. The information is fine, but I really need you to detail out the powers for me. Like this:
Vicious Mockery
At-Will Arcane, Charm, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: 1d20 + whatever the number is vs. Will
Hit: 1d6 + whatever the number is Charisma modifier psychic damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
I know exactly how much of a pain this is to do, but it will make both your and my life easier when you need to look things up in a hurry. Take a look at Arishat's profile for an alternative example.
You don't have to use that exact layout, but I (and you) will need that level of detail at your fingertips or I promise you you'll spend half your life with your nose buried in the book working it all out from scratch.
What I tend to do is copy and paste direct from the compendium and change the figures manually.
Ritual casters
Make sure you take your full complement of rituals. At level 12 you will have access to a lot of useful stuff, so take advantage of it.
Pat - gold bump was deliberate. I'm not great at supplying treasure and I reckoned you'd have picked up more knicknacks than 9,000 would buy in your long journey to paragon tier.
EDIT: Pat, you still need to put in the mods on your profile. There are a a lot of 1d10+ nothings in there.
There's a note at the top of the powers with the uniform mods. I usually do that so when we level or get new weapons, it's only changed in one place. Let me know if that's a problem.
This sounds like a lot of fun, thanks for putting it together Rosey. I'll be heading home from work in about 30 min. I'll finish working on my character and shoot you an email.