To Worlds Unrambled

Game Master Scribbling Rambler


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

"Until tomorrow morning, assuming it is morning," says Bardos.


Male Elder GM

At Bardos' answer, a short tremor shakes the room.


Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

"But I suppose we can agree to disagree?" he says agitatedly. "What? Are we adrift in the heavens or somesuch?"


Male Elder GM

Petronicus and Morgrom finish preparing their spells at approximately the same time as Bardos is finished his seance, but Haer Kul has yet to prepare his daily extracts.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

"If you can indulge me, I need only 2 minutes. I am only preparing two extracts for now."


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Male Elder GM

True to his word, Haer Kul is prepared in short order.


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Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Haer Kul ignores the feeling that his height is being mocked, and attempts to identify the dog-men potions with a craft(alchemy): 10 + 8 = 18.

"The rumbling and shaking concerns me. We should find the source. I shudder to think that we are in an unstable structure."

Looks at the dog-men items... "Shall we return these items to our caninish co-incarcerants? Perhaps they will be amenable to joining forces, and we can put that unfortunate skirmish behind us."


Male Elder GM

Haer Kul's suggestion is met with stunned silence from the rest of the party.

Haer Kul:
Both are cure light wounds.


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

Yes I think so. Although I am so badly injured it is hard to think straight.


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

Petronicus casts infernal healing on himself. "Ah, much better"


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

Also Mage Armour.


Male Half-Orc Warpriest Lvl:3 HP: 30 AC: 17/10/17 F: 7 R: 4 W: 8 Init: 1 Percep: 2

Morgrom grunts, "Oh yeah," at Petronicus' mention of injury and casts cure light wounds.

CLW = 6 + 3 = 9


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

"Well thank you I feel... magnificent!"


Male Elder GM

The button does not open the door when pressed.


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

"If brute force is not enough, I will expend my Knock spell."


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Is the button blinking? Was it blinking when we entered?
"Before you try the spell, perhaps some investigation might be fruitful."

Haer Kul examines the edges of the door thoroughly and listens at the door and the wall. Does he hear that ominous clicking and sparking that he heard before? Are there any noises or sounds when the button is pressed? Are there any panels that can be removed near the door?
Perception: 1d20 + 10 ⇒ (6) + 10 = 16

If it's possible to take 20, he will.


Male Elder GM

Haer Kul believes he may be able to use his thieve's tools to get at the workings behind the button (which is and was blinking erratically).


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

heh heh heh... no way this can go wrong
Haer Kul pulls out his thieves' tools and starts working on the button disable device + inspiration: 1d20 + 7 + 1d6 ⇒ (8) + 7 + (2) = 17


Male Elder GM

As Haer Kul works on the green disc, he realizes it is similar to the green wall the party encountered below Arvarenhode Manor. He is able to push his thieve's tools right through the material making up the disc, and manipulate what lies behind it. The green membrane parts enough, however, for him to catch a glimpse of what lies beneath: not a mechanism, but a bundle of organic material similar to nerves and muscles. Overcoming his initial revulsion, he is sufficiently inspired to tweak at the fibrous material until the door slides open.

After some bonuses and penalties for malfunctioning and unfamiliarity, Haer Kul got the exact number he needed for this door.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Haer Kul stares at the open door. "Mes dieux, I am just in awe of myself."


Male Elder GM

Back to the original room to arm the dogmen who attacked the party?


Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

"Extraordinary Haer Kul! Now where to?"


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

"As we have no treats, I think we should return these items to the dog-men and hope that will entice them to ally with us. I think we should take some time and try to learn how to communicate with them. Do we have food we can share? I wager they'd like that."

"I am, of course, open to other suggestions. Just let's not all talk at once..."


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Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4

"A dinna think anyain hare speaks Bahgra, sae it micht nae be a guid idea tae arm those we cannae talk wi'. Time micht also be an issue hare, A dinna loch these vibrations, or 'at we were freed frae th' pods. Weel, A dae loch 'at, but it's nae a guid sign."


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Male Half-Orc Warpriest Lvl:3 HP: 30 AC: 17/10/17 F: 7 R: 4 W: 8 Init: 1 Percep: 2

Morgrom looks at the dwarf and then the other, "Whut hez said."


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

"In that case ...", Haer Kul takes the two potions and hands one each to Thorthal and Morgorm. "These is no sense letting two perfectly good cure light wounds potions go to waste. If anyone wants anything else from the shelf, take it now and we will leave the rest. The short spear looks like it could be masterwork, if not magical."

Once everyone has what they want, Haer Kul suggests the next door going clockwise.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

If the party is okay with that plan, Haer Kul will listen at the door:
perception: 1d20 + 10 ⇒ (6) + 10 = 16 then check for traps: perception (find traps): 10 + 11 = 21


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

Petronicus will take the little spear.


Male Elder GM

Haer Kul sees no traps on the door, and hears nothing behind it. Nothing happens when the green disc is pressed.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Haer Kul pulls out his thieves' tools again, and attempts to open the lock: 1d20 + 7 ⇒ (5) + 7 = 12. Should have taken 10. Assuming that's a failure.

"Never mind this one, let's try one that's working." We'll go to the next door clockwise. Is the green disc blinking? (Was the previous one blinking?)


Male Elder GM

Haer Kul:
You are allowed to Take 20, if you're willing to spend the time. And it would be less stealthy because of the time fiddling.


Male Elder GM
DM Rambler wrote:
Each of the doors down the remaining hallways looks similar to the one in the room where the party woke, with a slowly blinking green circle to one side.

The only exception was the storage room.

The next door clockwise is the one to the north.

Also Haer Kul:
The other disadvantage of Taking 20 on Disable Device is that you would definitely set off any traps. You can also Take 20 on a Perception check, if you're willing to take 20x as long. And it's possible that may set off certain traps if you have physically interact with them to detect them (rarely).


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

DM:
Thanks for the clarification. That makes sense. The feeling I get is a sense of urgency, so I will go with Take 10 or rolling first, and then if we get stuck, I'll start taking 20.

If there is no disagreement, Haer Kul will
search for traps: 10 + 11 = 21, listen at the door: 10 + 10 = 20, and then try to open the door, first by pressing on the green disk, then by disable device: 1d20 + 7 ⇒ (6) + 7 = 13.


Male Elder GM

Haer Kul:
Haer Kul thinks he hears a woman singing behind the door.

The door does not open at Haer Kul's touch, nor his disable attempt.


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

"I have a knock spell memorized but only the one."


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

"Good idea Petronicus, looks like we need it. Make it so!"

Bardos makes a strange gesture, a sort of two fingered point towards the door.


Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4

Thorthal looks at Bardos and Petronicus with a confused expression.

"A could knock wi' ma fist?"


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

Petronicus casts knock on the door.

Sure hope this isn't the airlock.


Male Elder GM

Just to make sure, we're talking about the north door? The one that Bardos heard noise behind before?


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Sorry, I was out last night, and didn't have much time today. You know, distracted by

important work stuff:

reading, studying,
research. That sort of thing. Very busy.

If we can roll back a little bit to just after Haer Kul tries the door (preferably before Petronicus casts): Haer Kul looks at the party and holds a finger to his lips.

DM:
Haer Kul will use his xenopidgin skill to get an idea of what kind of song it is and what it might be about. If he needs to listen longer to make it out better, he will listen for about 3 rounds or until he figures it out.
listen: 1d20 + 10 ⇒ (17) + 10 = 27
listen: 1d20 + 10 ⇒ (12) + 10 = 22
listen: 1d20 + 10 ⇒ (9) + 10 = 19

Unless it's a language he understands. He will quietly stealth: 10 + 10 = 20 move back to the group, and tell them what he figures out.


Male Elder GM

Haer Kul:
Though Haer Kul cannot make out the words, the song reminds him of when he was a very young gnome, and his maman would rock him to sleep. He even finds himself drifting a bit as he concentrates on the music, but snaps out of it.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Haer Kul moves back to the group, quietly. "I hear a woman singing beyond the door. Very soothing. Almost a, how do you say, ... 'lullababy'? I do not know if it is witchery, or some other mind-affecting ability, but if we go in, we must be prepared to resist."

"If we are not in a hurry, and you allow me 2 minutes, I can almost certainly open these doors. But I recommend going back to the other door first. Proceed methodically, no?" the one on the west


Male Elder GM

Haer Kul's statement is answered by a short tremor in the building.

Sorry, I'm still waiting for some confirmation about what is happening. Which door is consensus - the quiet west one, or the one where 2 characters heard noise? Is Petronicus using knock, or is Haer Kul Taking 20?


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

I will use knock on the door with the lullaby as I fear these tremors might portend something imminent and dire.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

North door it is!


Male Elder GM

As the door retracts into the wall, the party smells the fragrant scent of the goo from the pods they were in. Within the room are six more of the leathery pods, five of which are open.

An attractive humanoid female stands within the room, and the song she was singing trails off as the door opens. Nearby, four of the dog-men lie unconscious on the ground, their fur matted with the goo.

The woman appraises you for an instant, then speaks in strangely-accented Common.
"Please, mercy! I mean no harm, but the dog-men may attack again in a minute when they wake!"


Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4

DM:
Knowledge Local: 1d20 + 5 ⇒ (11) + 5 = 16


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Haer Kul looks around the room perception: 10 + 10 = 20 and then doffs his Homburg, bowing low (as only gnomes can), "If I may introduce myself, milady, I am Haer Kul. We are ... new ... here. And you are?"
Haer Kul will watch her reaction Sense motive: 1d20 + 7 ⇒ (18) + 7 = 25


Male Elder GM

Thorthal:
She is partly human, but not wholly. Maybe elemental or divine blood?

"I am Andretta. I woke in one of these pods with no memory of how I got here. When I emerged, the dog-folk attacked me. We should leave before they wake and attack again."

"One of the pods is still occupied. I could not risk another attack, and was concentrating on my lullaby, so I have not checked who is within."

She looks at Petronicus. "If it is not presumptuous, may I have my spear? I only seem to have my clothing, and none of my other things."


Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

Bardos steps forward and gallantly bows.

"My lady Andretta, I am Bardos of the River Kingdoms, perhaps you have heard of them. As for your spear, we found it in the a room over yonder, and you were lucky, they did not take your clothes as they did us, which is curious.

"Did someone pick up her spear?"

Diplomacy(with Surge): 1d20 + 11 + 1d6 ⇒ (6) + 11 + (4) = 21

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