To Worlds Unkown (Inactive)

Game Master Wrath

Based on the adventure published by Legendary Games. This is a John Carter meets Stargate style Sci Fi with alien abductions and strange new worlds to find.


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so.....no talking then. Hehe


(Abandoned Game/Character)

Looking into this room with these strangers. {Woah, what is happening?}

Seeing Gorn charge in, {Oh Desna!}

He wants to look at these creatures and figure out how aggressive they actually are to us, before Gorn causes a huge fight.

Sense Motive: 1d20 + 8 ⇒ (16) + 8 = 24

Init: 1d20 + 1 ⇒ (9) + 1 = 10


Tuk'Yik:
you definitely get the impression they intend harm. They've just murdered 8 creatures who were helpless inside the pods.


Male Ysoki Mechanic 1 F: +2, R: +5, W: +1 | Init: +3 | Perc: +5 | Speed 30ft |

Twitch wasn't sure what was going on but he had a pretty good idea. This looked like an old-fashioned execution job and the guys with the smoking guns were clear to see.

The ysoki lovingly caressed Bertha and whispered, "C'mon girl, don't fail me now."

He took a shot at the creature in front of him and then moved away trying to find cover.

--------------
standard to shot K2, move 1 left, 2 up

initiative: 1d20 + 3 ⇒ (5) + 3 = 8
laser rifle to hit: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d8 ⇒ 1

stats:

8/8 hitpoints, 7/7 stamina, 4/4 resolve
Conditions: prone (+4 to AC for ranged attacks)
19/20 charges in rifle, 1/1 battery, 9/9 bullets in pistol, 30/30 bullets
1/1 recall knowledge


EAC 15, KAC 16, Fort +6, Ref +2. Will +2 Male Ysoki Operative (Explorer) Xenoseeker HP 8/8, Stam 6/6, Res 5/5

"Hope these were the ones did the killing. Guess committed now"

Sense motive to see if these DID do the killing
sense motive: 1d20 + 5 ⇒ (18) + 5 = 23

init: 1d20 + 4 ⇒ (3) + 4 = 7

Can't access map

Trellik would move away from the creatures on such a way to not provoke an attack of opportunity. If there is a place that he can get cover, he would.

In any event, he moves in such a way to briefly splash goop into one of the creatures eyes (one who is wounded if that is possible)

Trick attack
survival: 1d20 + 13 ⇒ (10) + 13 = 23
hit: 1d20 + 4 ⇒ (14) + 4 = 18 Against flatfooted, assuming these are CR 3 or less
damage: 1d6 + 1d4 ⇒ (5) + (4) = 9


(Abandoned Game/Character)

Jumping in because I think I didn't fully flesh out my last post with my action

Directed to all friendies within 30 feet {I am sure they killed those others in the pile. Better protect ourselves!}

Looking directly at the creature who has been attacked least by the time I go.

{Drop it!}

Cast Command. DC Will save DC 15

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

I'm sorry, are we also supposed to roll dice for our actions? I guess I was waiting for the initiative order to be announced?
Attack!: 1d20 + 6 ⇒ (9) + 6 = 15
Damage!: 1d4 + 6 ⇒ (2) + 6 = 8


1d20 + 1 ⇒ (7) + 1 = 8 initiative

1d20 + 3 ⇒ (14) + 3 = 171d6 ⇒ 4 k1

1d20 + 3 ⇒ (4) + 3 = 71d6 ⇒ 2k2

1d20 ⇒ 2 will save

Gorn charged into the room, barreling into the closest creature and driving his armoured fist into the things skull. Bone splintered and pale blood sprayed from its mouth as the blow drove its head sidewards.

Tuk'Yik drew on his mental reserves and drove his words into the other beats head. The power behind that thought stunned the creature, forcing the weapon from its hands. It clattered to the ground, the bone making a strange noise as it splashed into the goop on the ground. It remained attached to its arm via a long cartilage tube seemingly growing from its forearm.

Twitch brought his weapon up an around, trying to target the mind numbed enemy, but his finger squeezed the trigger a moment to soon and the shot careened of one of the pods behind it.

With the initial shock of the charge over, both the new enemies reacted with violence. Gorn opponent took a careful step back and opened up with its gun. The weapon sent a solid slug if bone into the chest of the big human, knocking him backwards slightly from the force guarded step backwards, shooting Gorn

The second creature bent to pick up its weapon and ducked back against the wall, taking cover within the pods picks up weapon, moves into cover

Trellik knew instinctively these were the ones who had murdered the sentients now lying on the floor. He lifted his rifle, managing to kick a glob of slime into the things face as he took aim. It turned its already battered face to avoid the slop, and that was all the opening the Ysoki needed. His rifle barked out its song of death and exploded its head in a gory mess.


initiative groups are (1) Gorn, Tuk'Yik, Twitch, (2) Enemy, (3) trellik, Andretta

map incoming. I did the rolls before the combat description. I then preview and apply results as needed. You'll note K2 didn't use the attack I rolled for it after finding it had failed it's will save. In future I may just roll dice at home and post results. It makes it easier for me to run the combats. Depends if folks are happy with that though

round two is up. K1 is dead. K2 is in cover between two pods, but that can be by passed in close combat.

map beginning round 2


Male Ysoki Mechanic 1 F: +2, R: +5, W: +1 | Init: +3 | Perc: +5 | Speed 30ft |

Twitch nodded in approval to the other ysoki as it blasted the foe's head, "The Warren is proud. Good shot."

He then tried to placate the human whose fist almost caved in the humanoid's head.

"Can you subdue it? Knock it out? It may have answers and we need answers."

In the meantime, the ysoki kept his eyes sharp lest they be surprised by someone else here. Where are the dog-men?

------------
delay

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

The round from the rifle CLANGED in a ricochet off his thick shell armor, and Gorn chuckled, low and deep. Finally! A good fight with good foe. What more could a man ask for?
He clenched his battlefists and started to enter the pod area, relishing more bloodshed...

...then he turns his head, a look of sublime vexation upon his face. "Eh? What? Well...Tuk!" he called, assuming 'Yik' was a last name. "Can you get it to drop it's weapon again? Then one of you can pick it up, and he may be...of a more agreeable mind to negotiate.
Otherwise, no, it's not really in my wheelhouse to take Xenos...alive."


(Abandoned Game/Character)

A look of disgust washes over Tuk'yik at the cartalige tube connecting the weapon to the creature.

A quick response to Gorn, {I can try again, but the look of those [fleshy|bone] things, I don't know how much use it will be. They seem attached to them!}

With a glance to his new alies next to him, Tuk'yik sends a wishful thought toward Desna and with a thrust of his hand a small ball barring from a bag in his waste flys forward into the creature Gorn is fighting.

[ooc]Using Communalism. Take the better of the two rolls.[/b]
Telekinetic Projectile: 1d20 + 1 ⇒ (17) + 1 = 18
Telekinetic Projectile: 1d20 + 1 ⇒ (1) + 1 = 2
Damage: 1d6 ⇒ 4

He then steps into the room, showing strange bravery|stupidity. Right 2.

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

"Hrm. Perhaps one of you can grab the weapon, and I can rip the flesh-lanyard from him?

Twitch? If you can't do that, we will have to kill him."


Male Ysoki Mechanic 1 F: +2, R: +5, W: +1 | Init: +3 | Perc: +5 | Speed 30ft |
Gorn Steelbreaker wrote:

"Hrm. Perhaps one of you can grab the weapon, and I can rip the flesh-lanyard from him?

Twitch? If you can't do that, we will have to kill him."

The ysoki shook his head, "Uh, uh. I'm not getting that close to that thing."

He yelled back, "Just slap him upside of the head or something. You know? Just knock him out."

------------
there's non-lethal here, isn't there?


(Abandoned Game/Character)

Is there a roll to determine if they are in fact something that could be talked to and interrogated? Tuk would try to see if it was worth it

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

It doesn't look like it's in the cards for us to knock this guy out, so....

Gorn shrugs and advances on the lone retreating gunman. "My colleagues think you should be given a chance," he rumbles, his voice sounding like the storm cloud he's advancing like. "My philosophy is a bit more simple: I shall give you the same chance you GAVE THOSE PEOPLE!" he shouts, his ham-sized fist of STEEL coming down like a hammer from heaven.

Attack!: 1d20 + 6 ⇒ (19) + 6 = 25
Damage!: 1d4 + 6 ⇒ (2) + 6 = 8


Frantic shouting filled the corridor as the group tried to formulate a plan of action now violence had erupted. Twitch held back, hoping to find an opening in which he could best act.

Tuk'Yik again invoked his mental prowess, lifting one of the steel bearings from the pouch at his side, then propelling it with his mind at the armoured creature cowering between the pods. The steel cracked through bony plates and sunk into the flesh beneath, scoring a minor hit and making the thing hiss in pain.

Gorn followed this up with another crushing blow from his fist. The man abviously knew what he was doing since the blow shattered bone and flesh alike as it drove home into its chest. That blow left it barely standing, and now pale green blood flowed freely from its mouth as internal damage poured the fluid into its lungs and stomach.

Gritting its teeth and sp asking through the bubbles of blood erupting from its mouth, the creature taunted the big man. "You will die, Prisoner, like these others, but more pain". The words were spoken in common, though the scent was strange, as if recited rather than coming naturally.

It's grip on the rifle changed, dropping the left hand so the weapon was only handled by the right arm. The left fist clenched, and two shards of jagged bone erupted from the knuckles like deadly blades of a short tactical sword. With a snarl it drove these new weapons towards Gorn.

swift action change grip, move action unsheath bone claws, attack on Gorn

attack: 1d20 + 6 ⇒ (10) + 6 = 161d6 + 3 ⇒ (2) + 3 = 5

Again the big humans armour proved more than enough, and the weapons screeched along the metal casing before slipping harmlessly past him.

A shout from the left caught them all of guard as two more of the creatures suddenly emerged from the corridor there. They had obviously responded to the sound of combat and emerged from the locked room, weapons at the ready. One of them ducked into cover of the corridor, while the other rushed forwards into combat with twitch, its bone claws already unsheathed and ready to kill.

K4 opens door then moves into cover in the corridor, gun in hand but unable to shoot through action expenditure. K3 moves through opened door and engages Twitch in melee

attack: 1d20 + 6 ⇒ (11) + 6 = 171d6 + 3 ⇒ (1) + 3 = 4

The bone claws catch the little Ysoki and score a wounding hit to his arm, but more a shock than any real damage.

To add to the chaos, a roar of anger and pain erupted from another room, followed by the yapping barks of the Baghra and a series of small arms shots ringing out. It seemed Tekumsah and the dog men were having issues of their own.


map update

two new opponents have now engaged. K3 in melee with twitch, K4 in cover with rifle. Has cover from the wall and also people between it and any shooters (not that this changes the modifier, but good to note)

twitch delayed so his intuitive now drops to group 3. Twitch, Trellik, Andretta. Note she did not act last round , shock from the sudden combat and not realising what happened.

also just realised Tuk''Yik would have to move forward to actually target Gorns opponent. Too late to update the map sorry, but note he'd be three squares right of his current position


Male Ysoki Mechanic 1 F: +2, R: +5, W: +1 | Init: +3 | Perc: +5 | Speed 30ft |

The ysoki mumbled through clenched teeth, "I knew it. I knew it. Mother rat strike me for a fool. I knew it."

He stepped back and brought his rifle to bear on the humanoid that attacked him. His point blank shot burned a good-sized hole on the creature.

"Big Bertha says hi mother F!"

move to take guarded to SW, standard to shoot

laser rifle to hit: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d8 ⇒ 6
critical?
damage: 1d8 ⇒ 1
burn: 1d6 ⇒ 4

stats:

8/8 hitpoints, 3/7 stamina, 4/4 resolve
Conditions: n/a
18/20 charges in rifle, 1/1 battery, 9/9 bullets in pistol, 30/30 bullets
1/1 recall knowledge


The creature screamed in pain as Twitchs laser set it ablaze. Acrid smoke roiled from its armoured body and the yellow flames danced higher as they caught.

Andretta tilted her head back and her eyes clouded over with a blue sheen. Whispering words none could hear, she pointed at the burning enemy and unleashed some form of mental attack.

willsave: 1d20 ⇒ 11

Despite the burning and obvious threat to its own health from the others nearby, the creatures limbs went slack as whatever the woman had unleashed took hold of its mind.

andretta dazes K3 to prevent it moving back into close combat and force its ally to,shoot past it at targets in the hall way

Trellik to act this round.

note that Gorm and Tuk can also post again, but their actions will not take place until after Trellik has his action. K2 is still alive, but only just


EAC 15, KAC 16, Fort +6, Ref +2. Will +2 Male Ysoki Operative (Explorer) Xenoseeker HP 8/8, Stam 6/6, Res 5/5

Trellik goes into the room, hugging the wall, and then fires at K2

Trick attack

survival: 1d20 + 13 ⇒ (2) + 13 = 15
hit: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d6 ⇒ 6

IF that hits and puts him down
"Thought should clear flank for you Gorm"

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Don't succesful Trick attacks get +1d4 damage? You should roll that too. Your 14 might hit if he is flatfooted.

Gratitude," the big man answers, characteristically terse now that blood is shed and the ring of steel on steel reverberates through the cavern.

If Trellik's attack does not kill K2:

The bone spurs clang against his thick armor and Gorn roars in bloodlust, the red raging film of combat clouding his vision as he continues to pummel his foe! "You have failed to shoot! You have failed to stab! In battle there is but ONE price for failure!" he bellows, his iron fists coming down with the speed of a jackhammer!]
Panzer Faust Full Attack!: 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7
Damage!: 1d4 + 6 ⇒ (4) + 6 = 10
Panzer Faust Full Attack!: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19
Damage!: 1d4 + 6 ⇒ (4) + 6 = 10

If Trellik's attack DOES kill K2:

Gorn spits on the fallen corpse and looks about, the sounds and shouts of battle bringing his attention as surely would the soft coos of an old lover coming back for more.
His big legs and long stride eat up the short distance and in a few moments he stands shoulder-to-shoulder with Twitch, pummeling his attacker!

STEEL fist to the goonies!: 1d20 + 6 ⇒ (18) + 6 = 24
Damage!: 1d4 + 6 ⇒ (1) + 6 = 7


(Abandoned Game/Character)

Watching Gorn and Trellik destroy these creatures in the room.

Realizing there are more on the outside. {Gorn! Are you doing ok? You look injured! These things are [brutal|mean]! What did we do to them?}

Moving out of the room. 4 to the left, up against the elevator.

Another quick thrust of the fist, another small sphere flies toward K4.
Telekinetic Projectile: 1d20 + 1 ⇒ (4) + 1 = 5
Damage: 1d6 ⇒ 2

Hey Gorn, could you update your Stam and HP? I don't want to meta game too much, but that is going to be the only way I know how damaged you are for potential healing.


Trellik will hit, but only because the trick attack was successful. His first damage is more than enough to kill it

fastest route I can count to get you to the new enemy is 35 feet, Gorn. I don't believe you can move and attack this round at that distance?

I'll do a proper post when it's not 4:30 am and my brain is functioning properly.

also, Gorn hasn't taken damage yet, his armour stopped both attacks so far. Twitch got hit for 4

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

That's fine. Gorn will move to melee range still. Yes, Gorn is tough. Gorn took build path that allowed usage of fists, and left more money for armor. Armor is paying for itself now, and little attack bounce off it like child bouncing ball at school building. If school building was made of several inches of uranium-impregnated STEEL!


(Abandoned Game/Character)

Ah, I reread the posts and assumed you had been hit. Wasn’t 100% clear. Probably my own failed reading comprehension. Armor for the win.


Trellik opened fire at the one Gorn was laying into. His shot was close, but frame do the pod took the bullets force instead. The ammunition sunk into the material with a meaty thwack, its leathery surface rippling with the impact.

Round 3

Gorn wasn't put off by the careening bullets or swinging weapons. Instead he channeled his rage into his fists, driving one good solid blow into his enemies head and finally snapping its neck with a devastating crack. The thing fell lifelessly to the floor, head lolling to one side and it's rifle clattering from its hands.

Outside the room, Tuk'Yik sent another steel slug at the new threat. The chaos of the situation had rattled him enough that this one went well wide of his intended foe.

With a screaming cry, the burning enemy succumbed to his injuries and fell to the ground. The flames continued to consume his body and the rooms were rapidly filling with the foul stench of its burning flesh.

Behind it, the final creature hissed its outrage before firing a fusillade of shots at Twitch, choosing to keep its own cover rather than move for a clearer shot at the little Ysoki.

full attack using rifle. Twitch has cover from the wall,of the corridor due to poor angle of attack

fullattack: 1d20 - 1 ⇒ (14) - 1 = 131d6 ⇒ 61d20 - 1 ⇒ (5) - 1 = 41d6 ⇒ 1

None of the shots struck him, luckily. But the noise and light was certainly off putting.

that's the end of round 2 and beginning of round three. I'll post an updated map soon, just going for a walk with my kids while the weather is still cool. Meant to get to 37degrees Celsius here today. Bleh.


map round 3


Male Ysoki Mechanic 1 F: +2, R: +5, W: +1 | Init: +3 | Perc: +5 | Speed 30ft |

The ysoki cursed as another humanoid shot at him, "Why me? Why are Fs shooting at me?"

With Big Bertha on his shoulder the ysoki thought about engaging his internal targeting mechanism but decided that being safe was the better option.

He discharged Bertha with a 'pew' that missed and then scrambled back, "Pick on someone your own size, mother F!"

------------
standard to shoot and move to move behind cover (2 down, 1 left)

laser rifle to hit: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d8 ⇒ 4

stats:

8/8 hitpoints, 3/7 stamina, 4/4 resolve
Conditions: n/a
17/20 charges in rifle, 1/1 battery, 9/9 bullets in pistol, 30/30 bullets
1/1 recall knowledge


EAC 15, KAC 16, Fort +6, Ref +2. Will +2 Male Ysoki Operative (Explorer) Xenoseeker HP 8/8, Stam 6/6, Res 5/5

I may be confused. I THINK that the only enemy still up is K4. Following assumes that is correct.

Trellik moves to the spot immediately to the right of Tw (I think that is Tw3) and shoots the bad guy.

survival: 1d20 + 13 ⇒ (13) + 13 = 26
hit: 1d20 + 4 ⇒ (11) + 4 = 15 Against flatfooted almost certainly
damage: 1d6 + 1d4 ⇒ (3) + (3) = 6


Twitch fired and repositioned, putting himself out of the line of fire. His shot was wide, but it caused the enemy to duck its head back long enough for the small mechanic to shift into safety.

Trellik did the near opposite, leaving the room where the fight had first started, he moved into the elevator junction and opened up on the creature. This time his ability to manipulate the organic nature of the room worked and his opponent left himself exposed as it turned to an apparent bird call behind it. The operatives gun boomed and the slug burrowed into the creatures shoulder. It screamed in pain.

Andretta's eyes stayed clouded over as she again called on her inner powers. Sibilient whispers fell from her lips and her power wrapped around the creatures head.

willsave: 1d20 ⇒ 12

The effect was immediate, as its hands fell to its sides and the mouth opened in a slack jawed gape. dazed

More gunfire and yelps of pain and fear came from wherever Teksumah and the Baghra had gone. Andretta's brow furrowed at the noise, as if only just now becoming aware of it. "That sounds like it's coming from where we left those unconscious dog men!"


map end of round 3

please check your positions to make sure I've got this correct.


(Abandoned Game/Character)

My location looks right!

Looking back and forth between the last remaining creature and the location Teksumah and the Baghra went. {That did not sound good!}

With a silent prayer to help maintain his freedom to adventure one last thrust of his fist toward the remaining creature in front of him.

Telekinetic Projectile: 1d20 + 1 ⇒ (2) + 1 = 3
Damage: 1d6 ⇒ 5

Not really looking to see if it connected Tuk'yik turns and runs toward the sound of the yelp of pain. I would like to go as far toward them as I can.

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Gorn moves next to K4.

Flickr isn't liking me right now, but I think that's all I can do.

Gron looks over to Andretta, then in the direction of the dog men. "Do not worry. Once we have killed this one, we will return and kill the dog men. That should have been done right away, but I thought the Vesk could handle the job. This was my failing and I apologize. I will not make the same mistake again.

Now, let's get this over with," he says, directly to the last remaining foe.


Round 4
If there's one thing Gorn had learned in his time as a mercenary, repositioning was vital. He took that lesson and applied it right now, dashing back through the door and putting himself right into the face of the enemy just as it was shaking off the dazing effects of Andretta's magic. Whatever happened next, it promised to be painful to the thing with the bony armour plates.

Tuk'Yik followed suit, moving around behind the elevator to avoid and crossfire and trying to find what had happened to his Vesk companion. The door that Gorn and Andretta had said they emerged from was now closed, and its panel glowed with a dull red indicating it had once again locked. Behind that armoured panel, the sound of panicked dogs and gunfire echoed dully. Another roar came from the room, but now he was closer the young mystic could tell it wasn't coming from anything bipedal. The mouth that made that noise would need to be huge for it to carry so well through the doors and over the sounds of weapon fire.

It seemed something else had found Baghra and Tekumsa

Gorn and Tuk have moved. K4 drops out of dazed state at the end of its turn so basically had a round of inaction. It still has cover from the wall and now Gorn so KAC is 16.

Twithc, Trellik and Andretta to act this turn

Updated map


Male Ysoki Mechanic 1 F: +2, R: +5, W: +1 | Init: +3 | Perc: +5 | Speed 30ft |

not sure which door is where the vesk is so please place Twitch where he needs to be. If it matters, I should have been to the left of 'A' at the end of my last move.

Twitch gave Bertha a loving kiss as he slung it across his back and brought his forearm sheathe (custom rig) to bear on the door.

"I got this but be ready because that thing inside sounded bad. Our vesk friend is in trouble."

The same tool apparently was selected and the ysoki went to work on the door panel.

--------------
engineering disable device: 1d20 + 13 ⇒ (9) + 13 = 22

stats:

8/8 hitpoints, 3/7 stamina, 4/4 resolve
Conditions: n/a
17/20 charges in rifle, 1/1 battery, 9/9 bullets in pistol, 30/30 bullets
1/1 recall knowledge


EAC 15, KAC 16, Fort +6, Ref +2. Will +2 Male Ysoki Operative (Explorer) Xenoseeker HP 8/8, Stam 6/6, Res 5/5

Unfortunately, Gorn is giving cover to the enemy. But, with luck, maybe he can manage to hit it anyway.

Trellik shoots at the rock behind the weird thing, hoping to ricochet it

survival: 1d20 + 13 ⇒ (17) + 13 = 30
hit: 1d20 + 4 ⇒ (2) + 4 = 6 Against flatfooted, not that it matters :-(

The bullet hits the rock and ricochets wildly away


new map updated symbols

Trellik fired a short burst with his rifle but the bullets just chipped away at the walls of this strange place. He frowned a little at the missed chance, but given his newest companion was standing in the way, a more direct shot wasn't an option.

Twitch rushed towards the door where the sounds of the latest combat were emerging. With some trepidation he activated the door lock and the muscular panels irised outwards.

A scene of horror greeted the two of them, as the battle behind the door was unveiled. Two Bagran were all that remained of the group that had rushed into,the room. They stood with their backs to the wall closest to the door, firing wildly at a set of tentacles withdrawing into a large crack in the wall at the far end of the room. Whatever those tentacles belonged to made one last echoing roar before fully disappearing into the dark crevasse.

The rest of the room was near painted in blood. One armoured Baghra could be seen torn in half and lying in a pool of its own blood. The only sign of the four dog men Gorn and Andretta had subdued was a series of red blood smears trailing towards the dark hole in the wall.

Two of the stasis pods had been knocked off their mounts and bodily tossed in the room, which now exposed the openening, explaining why Gorn and Andretta hadn't seen it.

Of Tekumsah, there was no sign.

Andretta remained in the corridor, awaiting the outcome of this latest combat. It seems that whatever offensive capabilities she held had been used up for the moment.


that's the end of round 4. Round five up. K4 can act this turn assuming it survives mr fisticuffs.

latest map has the new symbols. G =Gorn, T = Twitch, R = Trellik, Y= Tuk'Yik. I also changed the colour from that rather jarring red to a pale green so it stood out better against the background colour the module uses. Enemies will be yellow. Room numbers will be blue still


(Abandoned Game/Character)

Watching the tentacled beast disappear into the hole. Looking over at Twitch. [b]{What was that? This room looks pretty horrible.}/[b]

Life Science: 1d20 + 4 ⇒ (14) + 4 = 18

Tuk'yik would like to look around for anyone/thing that is not fully dead. Something he could heal.


Male Ysoki Mechanic 1 F: +2, R: +5, W: +1 | Init: +3 | Perc: +5 | Speed 30ft |
Tuk'yik wrote:
Watching the tentacled beast disappear into the hole. Looking over at Twitch. {What was that? This room looks pretty horrible.}

I'm assuming the Baghra are the same type that did the execution.

Twitch desperately put a hold on the shirren before he entered the room, "I don't think that's a good idea. Those two are part of the execution team."

The ysoki then did his best to close the door leaving the baghra inside until a better solution was thought of.

He yelled out for everyone to hear, "There's a mother F tentacle monster thingy on the loose! It's probably what caused the mayhem to start with."

----------------
close the door. :) Do I need to keep rolling?

stats:

8/8 hitpoints, 3/7 stamina, 4/4 resolve
Conditions: n/a
17/20 charges in rifle, 1/1 battery, 9/9 bullets in pistol, 30/30 bullets
1/1 recall knowledge


Baghra are the dog men. These are the ones you had just re armed and convinced to help you (reluctantly on their part)

the things that executed the other prisoners are pale skinned and bony plated. You don't have a name for them yet.


Male Ysoki Mechanic 1 F: +2, R: +5, W: +1 | Init: +3 | Perc: +5 | Speed 30ft |
Narrator Prime wrote:

Baghra are the dog men. These are the ones you had just re armed and convinced to help you (reluctantly on their part)

the things that executed the other prisoners are pale skinned and bony plated. You don't have a name for them yet.

Oh my bad, can I retcon my action? I don't want to close them inside. If not, don't worry, we'll just say that Twitch was being overly cautious and didn't see clearly.

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Sry. I must have missed that we were in a new round. Can I take my round 4 action also?

Gorn shifts up, trying to clear the way for the others to shoot.
Guarded step NE

Round 4 attack:

Gorn shifts then attacks!
Attack!: 1d20 + 6 ⇒ (2) + 6 = 8

Round 5 attacks:

Gorn attacks twice!
Attack!: 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11
Attack!: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3

Not that it matters....


Round 5

Gorn shifted around, hoping to open more space for his companions to shoot this enemy. He could see Trellik had lined up a good shot but was adjusting aim not to shoot the armoured human. The mercenary figured he'd like that not to happen as well, and shifted accordingly.

Unfortunately it was enough to distract him from the killing, and his blow missed his target as a consequence.

At the other room, Tuk and Twitch were at odds as to how best sort the situation. Twitch was about to reshut the door and leave the Baghra to their fate but Tuk noticed one of them was wounded and insisted they help the hapless the dog men. So far these creatures had shown no true intent to hurt them, and the more guns they had the better.

The cavern where the creature had fled remained ominously dark, and the sound of its body scraping in leathery retreat got fainter as it went deeper. Hopefully it wouldn't be back for a while. The carnage in here was terrifying.

Gorn's opponent had finally come back to its senses and shrugged off Andretta's Magic. It shifted grips and let the bone claws unsheathed from its arm, striking out at the soldier in front of him.

melee attack: 1d20 + 6 ⇒ (6) + 6 = 121d6 + 3 ⇒ (5) + 3 = 8

The big human was too nimble and side stepped the blow, not even allowing it to scratch at the metal armour.

Trellik to act still in round 5. Clear shot at the enemy now. KAC is only 12

Gorn, in round 4 you moved to engage K4, but that's all you could do. So I took your first actions to reposition and attack for the round five actions


EAC 15, KAC 16, Fort +6, Ref +2. Will +2 Male Ysoki Operative (Explorer) Xenoseeker HP 8/8, Stam 6/6, Res 5/5

With a clear shot, Trellik is confident that he'll be able to hit the opponent.

Unfortunately, as they say, pride goeth before a fall,

While he manages to distract his enemy, his shot still goes wild

survival: 1d20 + 13 ⇒ (8) + 13 = 21
hit: 1d20 + 4 ⇒ (3) + 4 = 7 Sigh. Flatfooted ain't gonna help here


(Abandoned Game/Character)

Looking into the room where the creature did its damage. Seeing the wounded Baghra. {There is one still alive! I must act quick!}

I run into the room next to the living creature, reaching deep into his connection with Desna. Burning a little of his inner energy, pushing some light into the Baghra!

Healing Channel: 2d8 ⇒ (6, 6) = 12 1 resolve point used


Round 6 is up. Andretta cant do much. She's no combatant, more a scholar. Twitch, remember to post an action for round five as well since you didn't lock the door in the end.


Male Ysoki Mechanic 1 F: +2, R: +5, W: +1 | Init: +3 | Perc: +5 | Speed 30ft |

Twitch followed the shirren inside the room as they saw to their temporary allies.

Knowing full well he didn't speak their language, he still had to try and communicate and spoke slowly, "WHAT WAS THAT?"

He pointed to where the tentacled monster had gone and waited for an answer.

Meanwhile, he inspected the room for anything that could be useful.

AFTER HEALING
"That could come in useful for sure. Is that a natural talent or did they teach that to you somewhere?"

He then asked Tuk, "Did you see that monster? Do you know what it is?"

----------------
inspect the room for both Rounds 5 and 6 unless something interesting happens before then.

perception: 1d20 + 5 ⇒ (5) + 5 = 10


(Abandoned Game/Character)

Did my 18 life science before reveal anything else about the beast going into the crack?

Looking over at Twitch while the Baghra recovers {Well, I am not sure. I am pretty sure Desna gives me a portion of her divine power, but sometimes it feels like she just gives me a tool, but I have to use my own power to use it. However it is, it is useful. Let me know if you are ever injured! I am here to help}

Looking over at the Baghra and giving it some space. Trying to look non-aggressive.

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