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To Wear the Carrion Crown (Inactive)

Game Master Haldhin

Running the Carrion Crown Adventure Path.

Character Information
Our group is looking for two additional characters to continue The Haunting of Harrowstone. We currently have an Alchemist, Inquisitor, Ranger, and Wizard. Given that mix, we would really like to find one character who can fill the "fighter" role, and another character able help with divine magic and/or healing when needed. Here are the character creation details:

  • 20 point buy
  • Core, APG, UC, UM, ARG (no custom races)
  • Two standard traits + one campaign trait (total of 3)
  • Max starting gold
  • Characters start at 2nd level

Submissions should also include a short background touching on their encounter(s) with Professor Lorrimor. Four to five sentences is plenty for now, but more is perfectly acceptable.

General Adventure Path Information
For those who don't know, this is a gothic horror campaign that features the heroes fighting against supernatural and undead enemies. Ghosts, lycanthropes, vampires, etc - they're all here, and the setting reflects that reality. Some character concepts, such as necromancers, are not appropriate for this AP.

I generally prefer a faster game, so players should be able to post at least once per day. The players currently in the game are consistently posting that often, so new characters will be held to the same standard.

Other Information
Submissions will remain open until midnight EST Wednesday, September 26. Final selection will occur by 6pm EST Thursday, September 27.

Feel free to ask if there are any other questions.

Would a Paladin be inappropriate for any reason? I know they are not suited to all games, probably edging towards young and trusting not lawful stupid. And could you clarify what you mean by max gold? Would characters begin with max starting gold for their class or with 2nd level standard wealth per level of 1000gp?

Should Byden snag the Paladin role I would be offering up a Aasimar Cleric, not afraid to wade into battle with the big boys but also a competent healer.

Also I should be able to post once a day on weekdays but weekends my be a little bit harder for me. Is that going to DQ me?

Here is my human cleric of Pharasma from another Carion Crown game that ended after the dm realized he didn't have time to run another game, and would like to try it again. We had just gotten the cache of stuff from the false tomb when it ended and hadn't even been to Harrowstone yet.

I will bump the character up to second level. How should I do the hp for second level? Roll or average?

This is an Aasimar Paladin (incomplete) I originally imagined for a PbP Carrion Crown game. I will have her completed & ready for your assessment by this evening.

Hmm... looking at submitting a Fighter, if it's not too late. Are the Luck Feats/Hero Points in use? I have this odd idea for a character who almost solely relies on good fortune to see him/her through the toughest of times. In lieu of that idea, then good ol' Tanky McTankpants!

Lantern Lodge

Are all werecreatures evil in this setting? (In 3.5 only certain types were evil)

I was thinking of playing one, could go first level were panther or fox, should be beefy enough and N alignment (for the panther I don't remember about the fox) if things haven't changed too much (if you even enforce alignment on templates).

I am experienced in playing weres, they are my favorites.

Paladins are fine for the setting, and would be a good choice for somebody who enjoys some conflict in their roleplaying. Nothing crazy, but not everybody in this campaign is good or evil, there are shades of gray.

Max gold for a first level character. The current characters recently leveled and there shouldn't be much of a treasure gap. I'll adjust everything accordingly once characters are selected.

I am not a stickler for weekend posting, but we do try to keep up when possible. It may be a tiny factor in selection, but a great character concept would easily trump it.

Average hp is fine with me.

Sounds good, looking forward to it.

Not too late, but we're not using Luck feats or Hero Points.

Sorry, no were-creatures for PCs. I'm not opposed to the concept in general, but they would not work very well in this AP.

I'd like to submit THURAK Dwarven Barbarian.
I'll submit the BG and description shortly

Liberty's Edge

Here is a drow paladin, lv 1 right now but i'll get him increased to level 2. His background has the reason for his intersting race/class combo. I planned on him being as much healer as melee (high Cha) so he might fit well


Dark Archive

For your consideration
Cassandra Blackmoore: Changeling Oracle of Life
Shanoa and I were in that Carrion Crown game that fizzled after a few weeks together

I'd like to throw in Grix Abydos, He's more a Dex fighter than Str, but He can smash things up pretty good. I'll have to modify to max gold and change his traits but this is more or less who he is.

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Heston Von Haeger was a poor farm lad born to a penniless family of subsistence farmers 2 days south of Ravengro. He grew up poor and superstitious, but strapping. Years of hard labor made him strong and lean, but his true defining characteristic is his anger. When he was 13 he beat another lad near to death after the lad teased him over his worn clothes. He was taken to a priest of Saranrae, who taught him that he was possessed by a spirit of rage, and that he must constantly battle against that spirit and keep it in check. He was given a baptism and a silver holy symbol, that he treasures to this day. He fought to keep his anger in check, but it was unleashed on the day he saw the old man, a traveler of some sort, beset by bandits. The bandits were set to do damage to the old man, until Heston stepped in. He told them to feck off, but they taunted him. They pushed him too far, and he fell upon them, taking many wounds, but beating them badly enough that they fled. The old man, a fellow named Lorrimor, was effusive with his thanks, and promised to repay Heston's kindness. Now, many days since, Heston's family has fallen to the plagues that befall the poor, and he has taken his last possessions, his scythe and cutting knife, as well as the crude hide shirt he made from the cow after she passed last winter, and headed out to find a way for himself. He was stopping in the local pub on his way out of town when the messenger found him. Now he's on the road to Ravengro, to seek his fortunes. In his boots are all the savings his family had, as well as a battered compass and his precious holy symbol. Who knows what the future holds?

Heston's stat block:

Heston Von Haeger
NG Human Male Barbarian 2
Init +3; Senses Perception +6
AC 15, touch 11, flat-footed 14 (+4 armor, +1 dex)
hp 27 (31) (2d12+6+2 FC)
Fort +6, Ref +1, Will +1 (+3)
Spd 40'
Melee scythe +5 (+7) 2d6+4 (2d6+7)
Ranged sling +3 1d4+3 (1d4+5)
Space 5'; Reach 5'
Str 16 (20), Dex 13, Con 16 (20), Int 10, Wis 12, Cha 10
BAB +2; CMB +5 (+7); CMD 15 (17)
Feats (2) Power Attack, Cleave
Skills (5 skills) Acrobatics +8, Handle Animal +5, Intimidate +5, Perception +6, Survival +7
Special Abilities: rage (9 rnds/day), rage power (superstition [+2 vs spells, etc when raging]), uncanny dodge
Traits: dirty fighter, poverty-stricken, chance savior (campaign)
Language Common
Possessions (180 gp) scythe (18 gp), short sword (10 gp), hide shirt (90 gp), pathfinder kit (12 gp), sling and 20 bullets (2 sp), compass (10 gp), spare traveler's outfit (1 gp), silver holy symbol of Saranrae (25 gp), 3 gp, 8 sp in pouch and 10 gp hidden in boots

Stat Math:
Str 16 (10 points)
Dex 13 (3 points)
Con 16 (5 points +2 racial)
Int 10 (0 points)
Wis 12 (2 points)
Cha 10 (0 points)

Heston is a superstitious sort, not schooled or knowledgeable about much. He knows farming, and he knows how to hurt people, and that dark core of himself wants him to do just that. He fights against the rage, but fails to recognize that when harnessed, it is his greatest asset. Still, he's loyal to friends and those he deems the underdog, often trying to protect animals and small children. He's not stupid, but his lack of education and superstition sometimes lead others to think that.

I plan to play him a simple man who is just looking to make good in life.

Grand Lodge

I am submitting Aritian for a cleric build...Backstory to come but the rest is there.

Ok, sheet updated to second level and ready for perusal. I've also taken the extra channeling feat so will have plenty of positive energy goodness and my domains are Knowledge and Souls (sub of Repose). I usually post a few times a day, that includes weekends.

I haven't done a PbP in a while, but I'm feeling the itch again. I present Ivan Sarkov, human Monk. Stats are in the profile, but here's the background info for easy perusal:

The fourth son of the noble Sarkov family of Caliphas, Ivan was sent away to a small monastery in the western Hungry Mountains at a young age to study the martial arts. At the age of 15, Ivan received word that his family's estate had been seized and his father and brothers killed. The reports claimed that Ivan's father had dabbled in the dark arts, had ties to undead-worshipping cultists, and that the order to depose his family of their titles and their lives came from Prince Ordranti himself. Unable to believe the wild news, Ivan fled the monastery and made his way across the Ustalvic countryside to the city of Caliphas. Having been away in the monastery for so long, it was easy to conceal his identity and it wasn't long before he was able to overhear enough local gossip to confirm the news. Fearing for his safety should he remain in town, Ivan fled the capital and spent the next two years travelling from town to town and taking odd jobs to survive. During his travels, he happened upon an old man surrounded by bandits on the road and intervened on the elderly traveler's behalf. The old man's name was Professor Lorrimor and the Professor was so grateful for the timely rescue that he hired Ivan on as a personal bodyguard for the remainder of his current journey through Canterwall to his hometown of Ravengro at a very generous rate of pay. Nearly a year after the two had parted ways, Ivan was having a meal at a tavern in Chastel when he was sought out by a messenger sent by the Professor to bring Ivan news of the old man's passing and Ivan's subsequent invitation to attend his funeral and the reading of his will in Ravengro.

Ivan stands 6'3" tall and weighs just over 200 pounds of lean muscle. He shaves his head and facial hair off every morning in keeping with his monastic tradition and prefers to dress simply in loose-fitting clothes and a simple travelling cloak. His complexion is fair and his eyes dark. He is currently 18 years old.

Ivan spent most of his life in the monastery and was never the best at relating to others. In recent years he has grown more comfortable in a crowd, but never enjoys being the center of attention. He generally keeps to himself, but is fiercely loyal to his friends, employers, and, though he has spent little time with them over the years, to his family. He holds his father's memory in very high regard and harbors a deep hatred for the government officials of Ustalav who had him killed, refusing to believe the official claims regarding his misconduct.

I'm thinking the messenger probably had a little difficulty tracking Ivan down so that explains his lateness to the proceedings in Ravengro. Also, I've left the truth about Ivan's father's activities open a bit to give you some hooks to play with if you feel the urge. Let me know how everything looks and if you have any questions, comments, or concerns; I'm looking forward to hopefully playing again!

Here's Thurak's Background, personality and phisical description.

Thurak is a member of a clan of dwarves living in the Hold of Belkzen. They are survivors from the fall of Koldukar who swore vengance against the orc hordes and wage a costant guerrilla war on the orcs of Urgir. Although badly outnumbered and forced to live a nomadic existence these dwarves are as unyelding and relentless as an avalanche. They travel in small bands, ambush orc patrols and assault minor garrisons, all the tim knowing their efforts are not making a difference on the spot but feeling honor boun d to pursue their vendetta and hoping, one day these efforts will bear fruit in a significant way, when the forces of dwarvendom will gather to help them reclaim their ancestral home.

As said, Thurak's people raid the orcs of Belkzen. It was during one of these customary raids that a young Thurak, acting as a scout met Professor Lorrimor for the first time: the scholar had been taken prisoner by an orc band and was awaiting his fate, probably as a dessert for the bloodthirsty savages. Luckily for the scholar Thurak, was able to infiltrate the camp and free him while the orcs were occupied by their animalistic rituals. The following chase through the night and the eventual escape were such neither the dwarf, nor Lorrimor would ever forget, but in the end the Dwarf was able to get the Ustalavic professor to safety.
After that Lorrimor lived with Thurak and his clan for several months, learning their customs, studying their legends and even witnessing a couple of raids. In this period true friendship developed betwen Lorrimor and Thurak (as the clan considered the strange and clumsy human Thurak's responsability, and since he was the one who took him in the dwarf was honor bound to make sure Lorrimor didn't get to harm) and it was with an heavy heart that the two departed when Lorrimor had to return to Ustalav to formalize his studies on the Hold of Belkzen.

From there life proceeded as sual for Thurak until, one evening a couple of weeks ago, while resting near the Ustalavic border his band was reached by a strange messenger, bearing dire news about Lorrimor: the professor was dead and he wished Thurak to go into Ravengro for the reading of his testament. Decided to honor his friend last will Thurak departed for Ustalav. Unfortunatley, traking down the dwarven warband hadn't been quick and easy and therefore he reached the village well after the reading had taken place. Unfortunately there were some other strange occurrances that needed the dwarf attention...

Phisical Description:
Thurak is rather high for a dwarf. He stands above 5 feet and is well muscled and sturdy looking. He also bears a mane of black hair and a bushy beard he rarely trims.
He also bears a huge scar above the left eye, a gift from an orc hand axe. The fact the blow that caused it didn't harm him and actually allowed the dwarf the time to pass through the offending orc defences caving his skull in, is considered as an auspicious sugn by Thurak's clan and he himself bears the scar with pride as proof of his might.

Thurak is slow to trust, taciturn, and generally foul tempered (something that worsens as he gets into his cups). He doesn't like strangers and keeps on his own, yet to those few who manage to earn his friendship he becomes someone they can trust with his life. There's nothing Thurak wouldn't do for a friend, and there's no effort he would spare to avenge a fallen camerade.

Hi, throwing my name in the ring for a frontline Fighter/Paladin character. I'll be doing the first 3 levels as a Fighter (Weapon Master, longsword) but building it as a TWF (sword and board) build. From there I will multiclass into Paladin and serve the great and holy Iomedae. Here is the backstory I have for Darren Cayle, the crunch is coming next!

(I'm too tired to finish it all tonight :P)

Description and Information:
Darren grew up in Karcau; much to his childhood shame, he came from a split household. His father, Silas, was a drunk who sometimes was able to find work as a bodyguard. His mother, Diane, grew weary of his ritualistic and pathetic bouts of drinking -- she left Silas when Darren was a young boy, taking their son with her and telling him that she wouldn’t return until he’d straightened out his life.

A few years later, tragedy invaded the Cayles’ already difficult lives. One night, young Darren was found in his mother’s flat, screaming and in tears, holding her bloody corpse. She had been murdered in what appeared to be a robbery, but Darren insisted that it had been something more -- he had hidden when they came, and paid witness to the crime. The local officials dismissed him and he returned to his father, who luckily had been drastically and permanently sobered by the entire ordeal. ”I should have been there to protect her,” Silas told Darren, ”And now I will teach you how to defend yourself, so that nothing bad will ever happen to you.” Darren’s training was rigorous, and it helped steady the troubled teenager, but it wasn’t until a complete stranger appeared at their doorstep that Darren was finally able to get some answers about the night he lost his mother.

The stranger was Professor Lorrimor, and they talked for hours on many nights about the incident. Darren explained how they had entered so silently, how they moved flawlessly and easily, how they seemed to understand each other so clearly without communication. And, eventually, he remembered something that had been so horrible he’d blocked it from his memory: a biting ritual, performed on his mother. After hearing his story, Lorrimor told him ”You seem to be describing the spawn of a vampire, Darren. A very powerful vampire and very evil vampire, at that. Those creatures are of the worst, craftiest undead that roam this world... and the things that murdered your mother are only their minions.”

Upon learning this, Darren threw himself into his martial studies. He kept in contact with Lorrimor, but their conversations diminished throughout the years. His skills quickly began to excel beyond the expectations of his father, stubborn determination now a driving force in his life. He was just beginning to feel something calling him -- perhaps some outside force beckoning him down a certain path, or maybe something inside himself searching for something more -- when he heard the news of Professor Lorrimor’s death.

Presenting Rellen Marn, a Paladin, and stupid, but not Lawful Stupid - I hope :) He is a follower, and well aware of his own short coming, point him at evil and he will go at it like an, um, angel out of heaven? But in tricky or complicated situations he likes to look to those he trusts. In short he is a follower, not a leader, and for the most part an amiable trusting fellow. I've gone with the Undead Scourge archetype, so he detects undead rather than evil.

Background and all crunch, completed I believe, can be found in this profile :)

Here is a charater I made for the first mission of this arc, will need to bump to second level and double check point buy but that's it, she is otherwise ready to go.

Sovereign Court

I've got a half-orc fighter 1/rogue 1 named Korthul the Lesser that I'd like to submit. I'm working on his stats right now, but the background is pretty much finished. In general terms, he'll be a two-weapon warrior with a bit of finesse attached, but I expect him to be more fighter than rogue in the end.

Korthul (a name meaning ‘the Lesser’ in Orc) is the younger and significantly smaller of a pair of half-orc children born to the Blood Axe clan in the eastern regions of the Hold of Belkzen. Taking after his human father, a captured slave, rather than his orc mother, a powerful warpriestess and fierce warrior, respected amongst her clan. His small size and more human look ensured that he was teased endlessly by his peers, clanmembers, his slightly older (by a few minutes) and significantly larger (by over a foot in height) brother Korghal (meaning ‘the Greater’ in Orc, of course), and of course, his mother, who was so disappointed with him, she stopped caring for him after only a few months, and only the benevolence of a clan elder saved him from dying an infant.

Cursed by his small size, but blessed by a certain raw cunning, Korthul trained harder than every other orc in the clan, even learning to wield two weapons as easily as many of his clanmates wielded one, but all the effort was to no avail. His small stature (by orc standards) would ensure that no-one took him seriously and frequently mistreated him. Scars, broken bones, and many painful days healing from injuries were dealt by orcs whose only desire was to ridicule him for something he had no control over: his size. He realized that he did not belong here, but he did not see another life for himself elsewhere.

Another point on which his brother and he differed was in temperaments; Korgath was quick to anger and willing to punish for any slight (and Korthul’s mere existence seemed to count as a slight in Korgath’s mind). Korthul was more pragmatic; he didn’t particularly like being in combat if he could avoid it, even though he was quite skilled at it. Unfortunately for him, to be considered a man in orc society, violence must be done, and it was on his coming of age raid that he met a very important person.

They were raiding a caravan, and while his larger brother was licking the blood of fallen enemies off of his axe, Korthul was looking around for survivors. Indeed, he found an older human man that had been struck with a great blow, but seemed as though he could survive. He gave Korthul a frightened look, as though he knew death was imminent and his life was over, and Korthul saw himself in that look. Indeed, he had given that look to his mother, his brother, and his clanmates at some point in his life, and he was tired of it. He asked the man who he was, and he said his name was Professor Lorrimor of Ravengro. He told this Lorrimor that his life was spared, and Lorrimor thanked him. He told him he would always be welcome in his home. Korthul turned away, and told the rest of the raiding party that there were no survivors. They returned home, victorious, and the ceremony that night was one of the few times that the Kor twins had a pleasant night together, partly due to the artificial merriment of drink.

It was a few years later when things got ugly. Their mother, Tarzathahk, was ill and lay dying from an unkown illness. Korthul was never treated well by his mother, but he had enough orc honour drilled into him to know that he had to attend to her. The brothers sat there, watching their mother waste away for days, and when she was finally gone, Korgath completely lost control of his emotions. Bellows of anger and sadness emerged from him, tears streaming down his cheeks along with saliva frothing from his mouth as he drew his axe and targeted the closest living thing that he could find: his brother. They duelled for a brief time, Korthul narrowly evading his brother’s blows, hoping he would calm down, screaming at his brother to stop. Finally, Korgath grabbed a hold of his brother and started squeezing. He got a thumb into Korthul’s eye and pushed as hard as his might would allow. Korthul let out a scream of pain, and without realizing it until after he’d done it, slipped a dagger into his brother’s sternum. Straight into his heart.

He tried to gather his thoughts and he couldn’t, so he gathered his things instead. If there’s one thing he knew, it was that he was only tolerated due to the infamy of his mother and brother. With both of them dead, he would not last a week in the Blood Axe clan. He left his home under the cover of nightfall, intending to tend to his eye later. It was too little, too late, however, and he never saw through that eye again. He spent a day gathering his thoughts and deciding what to do next. He knew he didn’t want to go further west into Belkzen and that gave him only one option. The name was at his lips.
Lorrimor. He would head east and see what he could achieve in human lands. And so the lone half-orc, who’d lost a mother, a brother, and an eye all in the same day, walked into Ustalav, and into a fate much greater than one would have expected as the puniest of half-orcs in a land of orcs.

Hi again, this is the fully-updated Darren Cayle, my submission for your campaign! Hopefully he will suffice in the front line, and as I mentioned: I would like to multiclass him to Paladin at 4th level, and probably just stick with Paladin the whole way out from there. I should warn you that I've never played a Paladin before, but I've seen both good and bad ones, and I think I'm up for the roleplaying challenge ;)

Darren Cayle, LG Human
Class: Fighter (Weapon Master) 2
Age: 22 Deity: Iomedae

Description and Information:

Darren grew up in Karcau; much to his childhood shame, he came from a split household. His father, Silas, was a drunk who sometimes was able to find work as a bodyguard. His mother, Diane, grew weary of his ritualistic and pathetic bouts of drinking -- she left him when Darren was a young boy, taking their son with her and telling him that she wouldn’t return until he’d straightened out his life.

A few years later, tragedy invaded the Cayles’ already difficult lives. One night, young Darren was found in his mother’s flat, screaming and in tears, holding his her bloody corpse. She had been murdered in what appeared to be a robbery, but Darren insisted that it had been something more -- he had hidden when they came, and paid witness to the crime. The local officials dismissed him and he returned to his father, who luckily had been drastically and permanently sobered by the entire ordeal. ”I should have been there to protect her,” Silas told Darren, ”And now I will teach you how to defend yourself, so that nothing bad will ever happen to you.” Darren’s training was rigorous, and it helped steady the troubled teenager, but it wasn’t until a complete stranger appeared at their doorstep that Darren was finally able to get some answers about the night he lost his mother.

The stranger was Professor Lorrimor, and they talked for hours on many nights about the incident. Darren explained how they had entered so silently, how they moved flawlessly and easily, how they seemed to understand each other so clearly without communication. And, eventually, he remembered something that had been so horrible he’d blocked it from his memory: a biting ritual, performed on his mother. After hearing his story, Lorrimor told him ”You seem to be describing the spawn of a vampire, Darren. A very powerful vampire and very evil vampire, at that. Those creatures are of the worst, craftiest undead that roam this world... and the things that murdered your mother are only their minions.”

Upon learning this, Darren threw himself into his martial studies. He kept in contact with Lorrimor, but their conversations diminished throughout the years. His skills quickly began to excel beyond the expectations of his father, stubborn determination now a driving force in his life. He was just beginning to feel something calling him -- perhaps some outside force beckoning him down a certain path, or maybe something inside himself searching for something more -- when he heard the news of Professor Lorrimor’s death.

Init: +5, Senses: Perception +2
Languages (1): Common


AC 19, Touch 11, Flat-footed 18, CMD 16 (17 vs Disarm/Sunder with Longsword)
HP 19 (2d10+2+2 favored class)
Fort: +5, Ref: +3, Will: +1
Spell Resistance: NA


Speed: 20ft (4 Squares)
+4 Longsword (1d8+3 19-20/x2)/+3 Light Spiked Steel Shield (1d4+3, x2)
+6 Longsword (1d8+3, 19-20/x2)
+5 Shield Bash (Light Spiked Steel Shield) (1d4+3, x2)
Space: 5 ft. Reach: 5 ft.
Base Atk: +2, CMB: +5


Abilities: Str 16 (+3), Dex 16 (+3), Con 12 (+1), Int 10 (+0), Wis 10 (+0), Cha 13 (+1)
Feats (4): Weapon Focus (Longsword), Improved Two Weapon Fighting, Improved Shield Bash, Double Slice
Skills (6): +5 Handle Animal (1 rank), +2 Perception (2 ranks), +4 Survival (1 rank), +5 Intimidate (1 rank), +4 Knowledge (Dungeoneering) (1 rank).
Class Skills (6 Ranks per Level): The fighter’s class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (Dungeoneering) (Int), Knowledge (Engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str).

=================SPECIAL ABILITIES=================

Trait: Subject of Study Professor Lorrimor approached you as part of his studies, as he had heard that you had survived a recent encounter with a strange monster or had another fateful encounter. Interested in the conditions of the run-in and the means by which you avoided death or injury, he met with you and maintained frequent correspondence until several months ago. The scars of your experience and his continual reminders of the encounter prompted you to hone your skills lest you someday face the same type of creature again. The professor assisted you in this endeavor, providing you with insight into the anatomy and defenses of the creature that attacked you. Years of study have improved your combat effectiveness against your chosen foe. Choose a non-humanoid creature type (and subtype if outsider). You gain a +1 bonus on damage rolls against creatures of this type (Undead).
Trait: ReationaryYou were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.
Trait: Indomitable Faith You were born in a region where your faith was not popular, yet you never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive. You gain a +1 trait bonus on Will saves.
Weapon Guard: At 2nd level, a weapon master gains a +1 bonus to CMD against disarm andsunder attempts while wielding his chosen weapon. This bonus also applies on saves against any effect that targets his chosen weapon (for example, grease, heat metal, shatter, warp wood). The bonus increases by +1 for every four levels beyond 2nd. This ability replaces Bravery.

Equipment and Possessions:
Light Load: 76 lbs. or less
Medium Load: 77-153 lbs.
Heavy Load: 154-230lbs.

Traveler’s Outfit, free, 5 lbs.
Longsword, 15 gp, 4 lbs.
Light Spiked Steel Shield, 19 gp, 11 lbs.
Banded Mail, 250 gp, 35 lbs.

Backpack, 2 gp, 2 lbs.
Bedroll, 1 sp, 5 lbs.
Trail Rations x4, 2 gp, 4 lbs.
Flint & Steel, 1 gp, -- lbs.
Torch x2, 2 cp, 2 lbs.

Money Pouch, 1 gp, 1/2 lb.
12 gold, 8 sp, 8 cp

Total Weight: 68.5 lbs

Shadow Lodge

Hey how about a Dual cursed battle oracle with divine magic.

All, thanks for the submissions so far, looking really good. Not much time now, but wanted to make a quick post to answer some questions.

@Belle Mythix
I'm open to them. Not sure they fit the character roles we're looking for, but I'm willing to be open-minded.

Same as above, I'm open to the concept. Not sure it really fits what the group needs though. But give it a whirl if you want to, I've been wrong before. :)

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

Byden - Paladin
Gilthanis - Aasimar Cleric of Sarenrae
Irnk - Changeling Paladin
rpgramen - Fighter
Belle Mythix - Gunslinger
Rascaliron The Beggar King - Dual Cursed Oracle

Joy - Lysa Arianna - Human Female Cleric of Pharasma
Rogar Valertis - Thurak - Dwarven Male Barbarian
CampinCarl9127 - Drow Male Paladin of Iomedae
Vanulf Wulfson - Changeling Oracle of Life (Pharasma)
EntropyRules - Tiefling Male Lore Warden Fighter
James Martin - Human Male Barbarian
Smashthedean - Ivan Sarkov - Human Male Monk
garabbott - Darren Cayle - Human Fighter(Weapon Master)/Paladin
Byden - Rellen Marn - Human Male Undead Scourge Paladin
DarkLightHitomi - Scara - Tiefling Cleric (Scroll Scholar, Crimson Scales)
Nameless - Korthul - Half-Orc Male Fighter/Rogue

DM Haldhin wrote:

All, thanks for the submissions so far, looking really good. Not much time now, but wanted to make a quick post to answer some questions.

@Belle Mythix
I'm open to them. Not sure they fit the character roles we're looking for, but I'm willing to be open-minded.

In that case, I retire that sumission, don't want to give you, your players and myself headaches.

I have completed my background for Aritian, hope you enjoy and looking forward to getting in on my first pbp :)

Having a slow morning at work and figured I'd give a little example gameplay a go to help me get a feel for the character, help you get a feel for my style, and have some fun.

Calistril 4710
On the road through Canterwall province, Ustalav

It is near the end of winter, but the spring thaw has not yet come to Ustalav. A thick fog hangs in the air as evening approaches and a lone figure trudges through the recently fallen snow on the pathway northward. The man is wrapped tightly in a well-traveled grey cloak with his hood up, obscuring his features. His name is Ivan Sarkov.

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

The air is still, but the fog is thick. It isn't until Ivan is nearly on top of the gathering in the middle of the road that he realizes he isn't alone out here. From what he judges to be approximately 60 feet away, Ivan can make out the outline of four figures standing ahead of him. A rough voice makes its way through the fog, Listen old man, either you give us the pack now or we'll pry it from your corpse. Seems like a easy choice to me.

Bandits weren't uncommon on these roads, especially during the winter months when food was scarce. They usually left Ivan alone due to his size, but the more desparate or foolish of the lot had judged him young enough to be inexperienced in a fight and had been dealt with in turn. Ivan was young, but he had spent most of his life studying the martial arts and was deadly with his blade. He didn't relish killing, but he knew how to defend himself and didn't hesitate to finish a battle with lethal force if it was called for.

In a way, he did feel a certain satisfaction at ridding the land of lawless killers and theives that the government of Ustalav was unable to control. In his mind, those who made their way in life through preying on the weak were among the lowest of the low and deserved what they got. As such, Ivan does not hesitate to step forward and speak up, I think you had better leave that old man alone.

Stepping out of the fog, Ivan turns down his hood, clenches his fists and takes in the scene: There are three bandits surrounding the old man, who is clutching a leather satchel close to his chest. At the sight of the newcomer, the three turn towards Ivan and draw their swords. And who do you think you are, boy? one of them calls out.

Reaching his hand into his cloak and drawing forth a crescent shaped blade, Ivan replies, My name is Ivan Sarkov and this is my last warning. Leave. Now.

Bandits Init: 1d20 + 2 ⇒ (5) + 2 = 7
Ivan Init: 1d20 + 3 ⇒ (20) + 3 = 23

Ivan (hp 22/22)
Ivan delays, waiting for an answer.

Move: Move up.
Standard: Attack

In answer, the bandits rush up to Ivan with their shortswords drawn and attack!

Bandit 1 Attack: 1d20 + 3 ⇒ (7) + 3 = 10
Bandit 2 Attack: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Bandit 2 Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Bandit 3 Attack: 1d20 + 3 ⇒ (1) + 3 = 4

Ivan easily ducks under the first swing, but the second bandit circles around behind and cuts a gash accross his right shoulder. Gritting his teeth against the pain, he still manages to easily steps aside to avoid a clumsy strike from the third.

Ivan (hp 18/22)
Full: Flurry of Blows

Ivan Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Ivan Attack: 1d20 + 5 ⇒ (1) + 5 = 6

The pain in his shoulder setting him momentarily off balance, Ivan wildly swings his sword at the bandits and they dodge away.

Standard: Attack

Bandit 1 Attack: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Bandit 2 Attack: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Bandit 2 Confirm: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Bandit 2 Critical Damage: 2d6 + 2 ⇒ (5, 3) + 2 = 10
Bandit 3 Attack: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14

The bandits circle around Ivan, striking quickly with their blades. He is able to dodge most of them, but he misses a step and one of the strikes stabs deep into his ribcage, causing him to stagger back a step and cough up a bit of blood onto the snow underfoot.

Ivan (hp 8/22)
Swift: Crane Style (-2 Attack, +3 AC)
Full: Flurry of Blows

Ivan Attack: 1d20 + 5 - 2 ⇒ (17) + 5 - 2 = 20
Ivan Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Ivan Attack: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17
Ivan Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Turning to the bandit who stabbed him, Ivan bares his bloody teeth in a grimace. Raising one leg in the air and bringing his arms up to his sides, he leaps forward, cutting the man once accross the chest and a second time accross the throat, causing the surprised bandit to drop to the ground amidst a fountain of blood.

Standard: Attack

Bandit 1 Attack: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Bandit 3 Attack: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17

If the bandits are galled by the loss of their comrade, they don't show it. They press the attack, but Ivan is ready for them and, still maintaining the stance of the crane, casually dodges out of the way.

Ivan (hp 8/22)
Swift: Stop Crane Style
Full: Flurry of Blows

Ivan Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Ivan Confirm: 1d20 + 5 ⇒ (4) + 5 = 9
Ivan Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Ivan Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Ivan Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Letting his foot fall to the ground, Ivan assumes an offensive stance and spins about, slashing another of the bandits across the face and finishing him with a deep stab into the chest. Kicking the body off his blade, he turns to face the remaining bandit.

Full: Withdraw

Glancing from one of his fallen friends to the other, the remaining bandit takes a step back and then turns and breaks into a full run away from the road. Watching him disappear into the fog, Ivan takes a step forward to follow, but is brought up short as the pain in his torso shoots through him all at once. He coughs up another gout of blood and drops to one knee, his vision momentarily blurred.

When his eyes come back into focus, he sees the old man kneeling before him rummaging through his pack. Holding out a blue-tinted vial, the old man speaks in a gentle tone, Here, drink this. It will heal you. Ivan reaches out and unstoppers the vial, tilting his head back and swallowing the contents.

Cure Moderate Wounds: 2d8 + 3 ⇒ (1, 7) + 3 = 11

As the potion enters his bloodstream, he can feel his wounds knitting themselves back together. Thank you, old man.

A wry smile plays accross the old man's face and he replies, I think it is I who owe you the thanks, young fellow. Those brigands caught me quite unprepared. But come now, let us be introduced, my name is Professor Petros Lorrimor. It is with the deepest gratitude that I make your acquaintance.

Just an update: letting you know I'm still interested and working on a character, but I've been reading through the thread and trying to catch up with what has already transpired. I should have something for you here shortly, as the groundwork is mostly done. It's just the background that needs doing.

Dotting for a Staff Magus concept....

Putting forth Janos Ardeal with the understanding that your game might not need another Ranger. He's a Spirit Ranger with favored class Witch, so he's got possibilities as a secondary healer too. He was in a previous CC game which has ground to a halt. Background is in the profile. I can easily up his level or make minor modifications to separate him from your current Ranger.

Also, here's a backstory scene for him as he received the letter for the funeral:


Janos lifts his head from the note, trying to understand the words within. The Professor…was dead? He turns to Alisia as she begins making a pot of tea. “Naucielka, Professor Lorrimor. He’s dead.” Without a word, she approaches and snatches the letter from his hands. Her aged eyes dart over the message again and again. Finally she places the note on the table and looks at her young charge. “Then you must go. Your presence has been requested. You owe him that much, do you not?”

“I…I do, but…,” he pauses, finally understanding her meaning. “You’re not coming? But he was your friend too. We should go pay our respects.” She cocks her head slightly at him. Then she shakes her head with a slight smile. “He was my friend. But if this is true, then he’s Pharasma’s now. I honor him by keeping my commitments as I always have. I have two villages with outbreaks of child fever. That is where I must be. He would understand.” She pauses seeing the uncertainty in Janos’ eyes. She simply states, “You have been requested by name, not I.”

“Did you forsee this, Naucielka? Did you forsee his death?” Janos passionately questions. He knew his teacher could see glimpses of the future. If she had forseen the Professor’s death and not said or done something…

Alisia stares down her young charge. Then she simply says, “No.” Slowly, Janos nods. “I will go.” Alisia nods in agreement and turns back to the tea. Janos continues, “I will represent both of us, Alisia.” At this, the witch abruptly stops, standing still for several seconds. Then, as quickly as she stopped, she calmly returns to tending the tea kettle, the discussion over.

Sovereign Court

I finally finished up Korthul the Lesser's statblock. If I get selected, I'll have an avatar ready to go as of Wednesday. If there's anything else, let me know!

Korthul the Lesser
Half orc fighter (two-weapon warrior) 1/rogue 1
CN Medium humanoid (orc)
Init +5; Senses darkvision 60 ft.; Perception +5
AC 17, touch 14, flat-footed 13 (+3 armor, +3 Dex, +1 dodge)
hp 18 (1d10+1d8+6)
Fort +4, Ref +5, Will +0; +2 vs. fear
Speed 30 ft.
Melee mwk battleaxe +3 (1d8+3/x3) and mwk dagger +3 (1d4+1/19-20) or mwk battleaxe +5 (1d8+4/x3)
Ranged composite longbow +4 (1d8/x3)
Str 16, Dex 16, Con 14, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 17
Feats Dodge, Two-Weapon Fighting
Skills Acrobatics +8, Climb +8, Disable Device +6, Intimidate +1, Knowledge (dungeoneering) +6, Perception +5, Stealth +8, Survival +4
Traits Chance Savior (+2 to init), Courageous (+2 on saves vs. fear), Dirty Fighter (+1 flanking damage)
Languages Common, Orc, Giant
SQ orc ferocity, trapfinding
Equipment mwk battleaxe, mwk dagger, daggers (4), composite longbow, mwk studded leather armor, potion of cure light wounds, thieves’ tools, backpack, hemp rope (100 ft.), grappling hook, 20gp.

Grand Lodge

Okay! Think I'm all done here. Still trying to figure out all the stuff you can do on the boards, but you can find a digital copy of Andrezi's sheet in the URL portion if any kind of clarification is needed on mechanical information until I get it all organized and such on this alias page.

Thanks again for all of the submissions. I'm reviewing everything that's been posted so far and I'll post any questions I have tomorrow.

Sovereign Court

IF there is Still Time id like to Introduce the Halfling,

Keno Hamill
Cleric of Milani

Keno Hamhill was born as a slave in the Galtan country side , the Horun Plains , outside of the town of Litran. He worked on a wheat farm with many other halflings slaves. Halfling slaves were common in the area, as many slave owners preferred halflings as they needed less food to survive and took up less space, and after the unruly citizens of Litran killed many of the local farm workers in their "revolt" many years ago, slaves were needed for free labor to keep the farms afloat, and the crops aplenty. Keno saw the unjust of his people from a very small age, and felt that something must be done. In his early teens he started to plan a way to escape and liberate his people. When Keno was 16 , the time was right and he helped 3 farms worth of slaves to freedom, only to be caught by the Grey Garnders days later miles away on the Stormflood River . The slaves were returned to their respective farms and Keno was sent to Litran and sentenced to the "final blades" (Guillotine) for treason and obstruction to Galtan infrastructure.

While waiting execution, Keno's cell mate, a man known as Professor Lorrimor, sentenced to the guillotine purely on Galtan paranoia, (He was traveling through the land for research and was found to "know too much" by the Galtan authorities) wanted a way out. He studied the guards schedules and planned a breakout. Lorrimor successfully freed Keno and from the Galtan prison and led him to Andoran, the land of the free. On their journey, Lorrimor saw Keno had a great passion for freedom and an hatred for oppression, and once in Andoran, introduced Keno to a temple of Milani (The minor Goddess of all those who fight against oppression and unjust rule). Keno fell in love and knew he found his calling. Keno couldn't thank the professor enough, and the Professor and Keno agreed that Keno owned Lorrimor a favor , which the professor could call upon him on any time (Making Good on Promises Trait). He never saw the Professor again.

After years of training and worshiping Milani, Keno felt he had to make it right with his halfling brothers and sisters in Galt. Keno got the temple to fund an expedition, joining up with the Bellflower Network, (halfling faction dedicated to freeing halfling slaves) to go to Galt and free the slaves of Horun Plains. Keno's expedition was very successful, only a few casualties and a couple hundred free slaves. On his return to Androan, he received a shocking letter. His old freind and hero Professor Lorrimor was dead and he named Keno Hamhill specifically in his will. The funeral was in a couple weeks in the Ustalav city of Ravengro, so Keno packed his bags and made the journey up north.

A million questions raced through his head. What does the professor want from me? Is this something to do with the favor I owe him? How did Lorrimor die? Anxiety filled Keno's little head the whole journey to Ravengro.

Hey DM, I have a cleric to toss into the mix. Recruitment closes at midnight,correct?

Good luck, everyone

Likewise! There are so many great applications, I've no doubt it'll be a tough decision on Haldhin's part. If I don't make it in, I'd like to congratulate you guys on whipping up some very interesting characters, and hope that you guys and gals'll have as fantastic a time playing them as I did reading through them :D

Yes, recruitment is open until midnight.

And yes, the decisions are going to be very difficult!

Name: Brother Thomas Carnegie
Class:Cleric (Merciful Healer)



Brother Thomas is no novice when it comes to seeing what the wages of war can do to a man. Taldor's constant upheaval never leaves a healer without work and as a follower of Milani he is often at the center of this upheaval. Liberty is an important concept for the followers of this free spirited goddess,where oppression thrives so does her will. Having taken note of the country known as Ustalav and its undead tyrants, Thomas' church dispatched at the request of the abbot's old friend from the region named Lorrimor.

Being the best equipped for the job, Thomas gathered his gear made way for this dark and forboding land. Dedicated to healing and placing himself in the line of danger to save others, Thomas does not shrink when a comrade falls. Treatment under fire is one of the many skills possessed by this unusual priest. Known for his peculiar skill with the shield, Thomas has made quiet a name for himself. Finding that keeping a hand free weaving his divine gifts and still being able to use his shield as a weapon, he began focusing on its use to the exclusion of most any other means of protection. His time and practice in turn paid off. Whether using to defend a comrade or bash an attacker the shield never failed him.

Upon his arrival in Ustalav, it was by a chance encounter the priest stumbled across Lorrimor in route to the last known village any correspondence had been sent. Driving a group of attacking skeletons off, Thomas was surpised beyond words when one of the survivors introduced himself as the ery man he sought. From that day forth, the cleric accompanied the professor on all manner of travels before settling in a small village where he began to preach the word of Milani and heal the sick. All seemed to be going well, till one day a group of adventures came through with severe wounds in need of healing. It was at this point he knew it was time again to take up his shield and canon. Steeling himself for the fight, Thomas grinned at the thought of battles to come.

Character Sheet:

Thomas Carnegie
Human (Taldan) Cleric (Merciful Healer) 2
NG Medium Humanoid (human)
Init +2; Senses Perception +4
AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)
hp 16 (2d8+4)
Fort +5, Ref +1, Will +7
Speed 20 ft.
Melee Heavy Shield Bash +3 (1d6+2/x2) and
. . Dagger +3 (1d4+2/19-20/x2) and
. . Morningstar +3 (1d8+2/x2)
Cleric (Merciful Healer) Spells Prepared (CL 2, 3 melee touch, 1 ranged touch):
1 (3/day) Cure Light Wounds (DC 15), Magic Weapon (DC 15), Sanctuary (DC 15), Sanctuary (DC 15)
0 (at will) Create Water, Light, Detect Magic, Stabilize
Str 14, Dex 10, Con 14, Int 10, Wis 18, Cha 10
Base Atk +1; CMB +3; CMD 13
Feats Martial Weapon Proficiency (Shield, Heavy), Saving Shield
Traits Chance Savior, Deft Dodger, Sacred Conduit
Skills Acrobatics -6, Climb -4, Diplomacy +4, Escape Artist -6, Fly -6, Heal +8, Knowledge (history) +4, Knowledge (planes) +4, Knowledge (religion) +4, Ride -6, Sense Motive +8, Spellcraft +4, Stealth -6, Swim -4
Languages Common
SQ +1 vs. Spell Resistance of Outsiders, Aura, Cleric (Merciful Healer) Domain: Restoration, Cleric Channel Positive Energy 1d6 (3/day) (DC 12), Combat Medic, Restorative Touch (7/day), Spontaneous Casting
Combat Gear Dagger, Morningstar, Scale mail, Shield Spikes Heavy steel shield; Other Gear Backpack, masterwork (empty), Bell, Healer's kit (10 uses), Surgeon's tools
Special Abilities
+1 vs. Spell Resistance of Outsiders Add a +1 bonus on caster level checks made to overcome the spell resistance of outsiders.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Chance Savior Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar's life and did so. His gratitude was effusive, and he promised that he would never forget y
Cleric (Merciful Healer) Domain: Restoration Associated Domain: Healing
Cleric Channel Positive Energy 1d6 (3/day) (DC 12) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Combat Medic (Ex) A merciful healer does not provoke attacks of opportunity when using the Heal skill to stabilize another creature or casting healing spells.
Restorative Touch (7/day) (Su) Remove the dazed, fatigued, shaken, sickened, or staggered conditions by touch.
Saving Shield As an immediate action, add a +2 shield bonus to an adjacent ally's AC.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.

Here's my submission, Soval Eieros.

Soval "Val" Eieros
Male Human (Azlanti) Magus (Staff Magus) 2
NG Medium Humanoid (human)
Init +2; Senses Perception +3
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 13 (2d8)
Fort +3, Ref +2, Will +4
Speed 30 ft.
Melee Dagger +2 (1d4+1/19-20/x2) and
. . Quarterstaff +2 (1d6+1/x2)
Special Attacks Spellstrike
Magus (Staff Magus) Spells Prepared (CL 2, 2 melee touch, 3 ranged touch):
1 (3/day) Shield, Shocking Grasp (x2)
0 (at will) Open/Close (DC 14), Prestidigitation (DC 14), Disrupt Undead, Spark (DC 14)
Str 12, Dex 14, Con 10, Int 18, Wis 13, Cha 10
Base Atk +1; CMB +2; CMD 14
Feats Ectoplasmic Spell, Quarterstaff Master, Scholar (Knowledge [arcana], Knowledge [dungeoneering])
Traits Inspired by Greatness (Shocking Grasp), Iron Liver, Magical Lineage (Shocking Grasp)
Skills Acrobatics +0, Climb +3, Craft (alchemy) +8, Escape Artist +0, Fly +0, Knowledge (arcana) +11, Knowledge (dungeoneering) +11, Knowledge (geography) +5, Knowledge (history) +5, Linguistics +6, Perception +3, Profession (scribe) +5, Ride +0, Spellcraft +9, Stealth +0, Swim +3
Languages Azlanti, Common, Draconic, Jistka, Osiriani, Osiriani, Ancient, Thassilonian, Varisian
SQ Arcane Pool (+1) (5/day), Spell Combat
Combat Gear Dagger, Lamellar (leather) armor, Quarterstaff; Other Gear Backpack, masterwork (12 @ 15 lbs), Bedroll, Belt pouch (6 @ 2.04 lbs), Fine Powder, Fishhook (2), Flint and steel, Ink, black (2), Inkpen (2), Journal, Measuring Cord (20'), Mug/tankard, Scroll case (empty), Sewing needle, Shaving kit, Signal whistle, String or twine, Thread (50'), Trail rations (5), Waterproof bag (6 @ 6 lbs), Waterskin, Whetstone
Special Abilities
Arcane Pool (+1) (5/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Ectoplasmic Spell You can cast a spell that has full effect against incorporeal or ethereal creatures.
Inspired by Greatness (Shocking Grasp) Whether you knew Professor Lorrimor well or only in passing, as a colleague or competitor, his career and lifetime of discovery inspired you to be better at what you do. As you honed your craft, you and the professor corresponded, and he was delighte
Magical Lineage (Shocking Grasp) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Quarterstaff Master Use a quarterstaff one-handed
Scholar (Knowledge [arcana], Knowledge [dungeoneering]) +2 bonus on two Knowledge skills
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Age: 19 (appears to be in mid-twenties)
Height: 6’
Weight: 195 lbs.
Hair Color: Red
Hair Length/Style: No hair on head at all (keeps it shaved)
Eyes Color: Turquoise
Skin Color: light brown (only barely into brown from pale)
On his left side, a tattoo of an eagle climbing in flight toward a sun; On the right upper arm and shoulder, a stylized symbol combining the runes for knowledge and eternity (symbolizing the eternal quest for knowledge); On the left side of his cheek and wrapping around his eye across his forehead, a stylized symbol of the elements, connecting to a symbol for the mind (becoming one solid symbol)

Normal Clothing worn:
Daily/In-Town wear – A simple silk robe (light green in color with purple trim) tied with a dark green sash and light green slippers with dark green trim. (If the weather is colder, the robe will be woolen and the slippers will be more of a boot style.) Under the robe is worn a silk shirt and trousers (tan in color).

Traveling garb – dark brown cloak (wool) with green trim closed with a silver brooch containing a single emerald, brown shirt (silk) with black trousers, and sturdy boots.

Formal Attire when worn: A similar style of silk robe is worn as would be for a normal day, but in addition a yellow sash about the shoulders and a yellow lined cloak is worn (both having the edges trimmed in purple)

Social Rank: Upper Middle Class

Personality: Usually quiet, calm and relaxed; on occasion becomes excited, reckless and headstrong

Home: Muirach Village


Jarok Eieros, Human, former adventuring mage, deceased, killed by his stepson because he wouldn’t share a new spell formula

(Step) Mother:
Salia Gragnum-Eieros, Human, bit greedy, power-hungry; wants her son to sit on the council of the village as a step to greater power; secretly poisoned Jarok’s wife so she could take care of her and him both (allowed the poison to kill the wife, and married him in his grief).

Velst Gragnum, Half-elven stepbrother, power hungry, ambitious, wants his own kingdom; killed his stepfather because a spell formula he had been given was incomplete and his stepfather wouldn’t give the secret.

Brief History to Date:
Being raised in a community of scholars and mystics, Soval, like many others growing up in the community developed a tendency towards quiet inward reflection. Working as a scribe in the library reinforced that even more so for Soval. However, his duties in the library allowed him to read of other places and times. As he read, he pondered more about them, and he began moving toward more of an outgoing personality, sometimes even a reckless one.

From birth, Soval seemed destined for nothing more than living in the small village of Muirach and transcribing old manuscripts. When his mother (a former warrior and adventurer herself) died and his father remarried to a woman whose son had elven blood, Soval dove even deeper into his studies. At that point, he felt his mind awakening, reaching out to manipulate the very air, touch the Astral, and call forth the energy of the elements themselves.

It was during his studies that Professor Lorrimor visited the library doing research. Soval found himself fascinated with the professor's studies and they began corresponding. During the correspondence, the topic of the spell Shocking Grasp came up and a discussion began about various ways it could or could not be improved upon. Arguments about the elemental nature of the spell and how planar craetures, especially undead would be immune. This went on for a long while, up until the death of the professor.

With the death of his father at nearly the same time by his stepbrother’s hand, Soval allowed the wanderlust that had taken hold from reading all those manuscripts to come to fruition and left the village. He did make himself a silent promise though, that he would return and see justice done on behalf of his father. But first, he had the funeral of his friend the Professor to attend. A funeral of the man who made him reach beyond and prove that he was capable of doing what the provessor had thought impossible.That inspiration would continue for years to come, and Soval would find out more ways than ever thought possible..

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Good luck folks :)

Grand Lodge

Made some minor amendments to Andrezi's equipment; dropping the greatsword in favor of a scimitar and picking up a few other tidbits: a journal, some ink, an inkpen, and a trio of sunrods. Otherwise, the sheet is unchanged. Sorry if that caused any inconvenience :)

Just a note to update everyone...

Submissions closed last evening, and thank you again to everyone who posted something. I still plan to have selections made today, but a hectic schedule this morning means I may not be finished by 6pm EST. I will, however, commit to having everything done before 9pm EST. Apologies if this causes any problems for anyone.

No inconvenience, Andrezi. :)

Hello all,
The characters I have selected are:

Cassandra Blackmoore; Changeling Oracle of Life
Darren Cayle; Human Fighter

Please post in the Discussion thread found here.

I am very sorry that I have to turn away so many excellent submissions. I only expected to get a handful of responses to this recruitment, and I ended up getting almost twenty creative and detailed characters. I am very impressed with the overall quality presented here, and I am disappointed I can't make more of you happy by accepting more characters this time around.

Hopefully everyone who didn't make it this time gets into another game very soon.

Thanks again,

Congrats guys :) Best of luck in the game.

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