To The Nine Worlds (Inactive)

Game Master Signore di Fortuna

Chosen by Woden, our adventurers search for the lost gods. Combat Map


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The passage levels out, bringing you to a small intersecting room. You see three passages leading away. One slopes down, but the other two slope upward.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica looks around for any clues that will tell them where to go.

Perception: 1d20 + 8 ⇒ (5) + 8 = 13


Jerrica doesn't seem to find anything.


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Thorgr tries his hand at searching.

Perception: 1d20 + 4 ⇒ (19) + 4 = 23


Thorgr finds some footprints heading up one passage, but they don't look like they are humanoid in shape.


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Thorgr points at the passage the footprints lead to. "This way."


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She nods and follows the others.


The passage is wide enough for you to walk side by side. Proceeding further, you feel cool air rushing in, telling you that you are near the top of the mines. However, the passage is blocked by several large spiders.

Initiative:

Frostine: 1d20 + 2 ⇒ (3) + 2 = 5
Sig: 1d20 + 2 ⇒ (9) + 2 = 11
Dagmarr: 1d20 ⇒ 7
Thorgr: 1d20 + 1 ⇒ (13) + 1 = 14
Jerrica: 1d20 + 4 ⇒ (11) + 4 = 15
Spiders: 1d20 + 3 ⇒ (14) + 3 = 17

The spiders immediately move towards the group, attacking Jerrica and Thorgr.

Vs Jerrica: 1d20 + 2 ⇒ (18) + 2 = 20; Damage: 1d6 ⇒ 5; DC 14 Fort Save.

Vs Thorgr: 1d20 + 2 ⇒ (3) + 2 = 5

Round 1: Spiders, Jerrica, Thorgr, Sig, Dagmarr, Frostine


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Fort: 1d20 + 2 ⇒ (14) + 2 = 16

Jerrica shrieks as she's bitten and lashes out at the spider.

Attack: 1d20 + 9 ⇒ (4) + 9 = 13

But she misses by a hair, distracted by the pain.


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Thorgr swings his blade against the creeping creatures.

Attack S5: 1d20 + 10 ⇒ (12) + 10 = 22; Damage: 2d6 + 9 ⇒ (5, 1) + 9 = 15

Cleave S6: 1d20 + 10 ⇒ (9) + 10 = 19; Damage: 2d6 + 9 ⇒ (3, 2) + 9 = 14


Heavily wounded by Thorgr, the spiders still remain.

Round 1: Spiders, Jerrica, Thorgr, Sig, Dagmarr, Frostine

GM Notes:
S5 hp: 1
S6 hp: 2


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Foreseeing a tough battle ahead of them, Sig begins her battlesong filling her companions with the rush of battle fury.

to those who accept: +2 Str/Con, +2 Will, Guarded stance +1 to AC vs Melee (2 rounds)


♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7

Holding her shield aloft Dagmarr intones a prayer to her goddess, granting them her blessing in battle. "Jerrica, switch with me when you need to!"

Bless


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Knowing that they were heading into a dangerous situation and having her crossbow ready she aims it at the spider in front of Jerrica and fires her bolt at it.

Attack: 1d20 + 7 ⇒ (18) + 7 = 25

Damage: 1d8 ⇒ 1


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

*sigh* Really?! Well...I guess that's better than nothing.


The injured spiders fight on.

Vs Jerrica: 1d20 + 2 ⇒ (10) + 2 = 12

Vs Thorgr: 1d20 + 2 ⇒ (16) + 2 = 18; Damage because of -2 AC from Cleave: 1d6 ⇒ 2; DC 14 Fort.

Round 2: Spiders, Jerrica, Thorgr, Sig, Dagmarr, Frostine

GM Notes:
S5 hp: 1
S6 hp: 1


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Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica stabs at the one that bit her.

Attack: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15; Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Yay, I finally hit something!


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Fort: 1d20 + 7 ⇒ (8) + 7 = 15

Thorgr grunts as he's bitten and steps over the spider's corpse to attack the one he wounded.

Attack: 1d20 + 10 + 1 + 1 ⇒ (13) + 10 + 1 + 1 = 25; Damage: 2d6 + 9 ⇒ (2, 1) + 9 = 12
Cleave S4: 1d20 + 10 + 1 + 1 ⇒ (6) + 10 + 1 + 1 = 18; Damage: 2d6 + 9 + 1 ⇒ (4, 1) + 9 + 1 = 15


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine reloads her crossbow while casting a spell on it to make it a little more deadly.

Reload crossbow as swift action, standard action-Cast Gravity bow on it.


*pokes Sig and Dagmarr*


♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7

Dagmarr steps into the spot vacated by Throgr, and swings at one of the spiders, underestimating it's speed.

1d20 + 6 + 1 + 1 ⇒ (3) + 6 + 1 + 1 = 11
1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Sig continues her singing, hurling a throwing axe at one of the further spiders, with no better result.

-Throw at S1: 1d20 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12
1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4


The spiders try to bite Dagmarr and Thorgr.

Vs Dagmarr: 1d20 + 2 ⇒ (7) + 2 = 9

Vs Thorgr: 1d20 + 2 ⇒ (4) + 2 = 6

Round 3: Spiders, Jerrica, Thorgr, Sig, Dagmarr, Frostine

GM Notes:
S4 hp: 1


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica fires her hand crossbow at the spider near death.

Attack: 1d20 + 7 - 4 ⇒ (11) + 7 - 4 = 14; Damage: 1d4 ⇒ 4


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Thorgr steps up and slashes away at another spider.

Attack: 1d20 + 10 + 1 + 1 ⇒ (14) + 10 + 1 + 1 = 26; Damage: 2d6 + 9 + 4 + 1 ⇒ (2, 2) + 9 + 4 + 1 = 18

He then follows through with a cleave.

Cleave: 1d20 + 10 + 1 + 1 - 2 ⇒ (10) + 10 + 1 + 1 - 2 = 20; Damage: 2d6 + 9 + 4 + 1 ⇒ (1, 3) + 9 + 4 + 1 = 18


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine fires at the remaining spider with her crossbow.

Attack: 1d20 + 7 ⇒ (9) + 7 = 16

Damage: 1d10 ⇒ 3


♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7

Dagmarr moves up, bringing her blade up in a wicked slash at the spider.

1d20 + 6 + 1 + 1 ⇒ (12) + 6 + 1 + 1 = 20
1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9


The last spider is on the verge of death after Dagmarr and Frostine's attacks.

Round 3: Spiders, Jerrica, Thorgr, Sig, Dagmarr, Frostine

GM Notes:
S1 hp: 2


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Unable to get a clear shot, Sig moves up as she continues singing.


The remaining spider attacks Thorgr.

Attack: 1d20 + 2 ⇒ (11) + 2 = 13

Round 4: Spiders, Jerrica, Thorgr, Sig, Dagmarr, Frostine


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica waits for Thorgr to finish off the last spider.


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Thorgr swings his sword one last time.

Attack: 1d20 + 10 + 1 + 1 ⇒ (1) + 10 + 1 + 1 = 13

And fails to connect due to his overconfidence.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica quickly reloads her hand crossbow, not expecting Thorgr to miss. She fires off a bolt at it.

Attack: 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11

Unfortunately, the spider's luck holds out.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine sighs before firing her crossbow at the spider.

Attack: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22

Please die already: 1d10 ⇒ 1

Stupid spider


♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7

Dagmarr strikes again, hoping to put an end to the arachnid

1d20 + 6 + 1 + 1 ⇒ (9) + 6 + 1 + 1 = 17
1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4


Frostine and Dagmarr are more successful in their efforts and put an end to the spider.

Combat Over.


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

"Sorry, I thought I could handle it," Thorgr says to everyone.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Putting a hand on his arm she stretches up to give his cheek a kiss, "Don't worry about it love, it happens to all of us sometimes. Let's just keep moving okay? Is everyone okay more or less?" She asks, wanting to know how everyone is before moving on.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"I'll live," Jerrica says.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Looking at them she nods, "Okay, so we ready to continue then?"


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

"Let's go," Thorgr says, gesturing for Jerrica to take the lead.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica heads to the front of the line and keeps an eye out for any more surprises.

Perception: 1d20 + 8 ⇒ (17) + 8 = 25


Jerrica sees fresh prints on the ground as the group reaches another chamber. Cobwebs line the walls and ceilings. You see several large shapes in the webs and a half-spider, half-dark elf staring right at you. Without a word, it prepares to attack.

Initiative:

Frostine: 1d20 + 2 ⇒ (10) + 2 = 12
Sig: 1d20 + 2 ⇒ (19) + 2 = 21
Dagmarr: 1d20 ⇒ 2
Thorgr: 1d20 + 1 ⇒ (4) + 1 = 5
Jerrica: 1d20 + 4 ⇒ (19) + 4 = 23
Drider: 1d20 + 2 ⇒ (6) + 2 = 8

Round 1: Jerrica, Sig, Frostine, Drider, Thorgr, Dagmarr


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica fires her hand crossbow at the monstrosity.

Attack: 1d20 + 7 ⇒ (9) + 7 = 16

Back to missing when it counts...


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Sig begins to sing, empowering her companions for the coming battle, while drawing her axe.

inspired rage +2 (+2 Str/Con, +2 Will) Rage power: Guarded stance +1 to AC vs Melee (2 rounds)


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine loads a bolt in her crossbow and fires at the ugly bugger in front of them.

Please hit it!: 1d20 + 7 ⇒ (7) + 7 = 14

A swing and a miss for the ice princess. *sigh*


The room becomes filled with darkness and you hear the drider move closer.

Round 1: Jerrica, Sig, Frostine, Drider, Thorgr, Dagmarr


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

"Damn it," Thorgr utters. "I can't see."

He swings his blade in front of him.

Attack: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

I'm gonna have to take dispel magic at some point I guess.


♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7

Might not be a bad idea.

Unable to counteract the magical darkness, Dagmarr prepares to engage, intoning a prayer that sends a burst of divine energy flowing through her.

Cast Angelic Aspect, lesser (gain low-light vision, resistance to acid 5, resistance to cold 5, and the benefits of protection from evil-
+2 deflection bonus to AC and a +2 resistance bonus on saves)

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