To Rappan Athuk (Inactive)

Game Master brvheart


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Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Ref: 1d20 + 5 ⇒ (18) + 5 = 23

Lom pinwheels his arms and manages to avoid falling into the pit. "Very clever - the dish distracted from the pit trap. We are truly up against evil geniuses."

He allows Mojo to check both ends of the passage before moving forward.


Male Human Rogue6/Clr1 Current Map

Lom avoids the 5'wide by 20' deep pit trap. It was set to spring with 75lbs so Mojo was just light enough to cross it. I drew it out for my party last night and even though they had seen it twice already they all checked the plate instead of the short 5' hall. However, with it being only 5' wide it is easy to cross with a jump check or boards. Mojo checks the hall around the plate.

perception: 1d20 + 19 ⇒ (3) + 19 = 22

He says it is clear. Then again he missed the pit trap.


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

"Yeah, this place is going to be fun alright. Contact poison, green slime stuff, smart skeletons, and dishes that drop you into pits type fun."


Male Human Rogue6/Clr1 Current Map

XP for the last 3 traps 433 each. And yes, the mausoleum was designed to be an instakill. That is another 800 XP I forgot to award!


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek takes a running jump over the pit

acrobatics: 1d20 + 10 ⇒ (14) + 10 = 24

once on the other side he throws a length of rope to those still needing to cross. "Tie this to your waist. It's not that far of a jump...But if you don't quite make it we'll haul you up by the rope so you don't have to worry about falling to the bottom"

is this plan good enough brvheart? or do you want everyone else to roll acrobatics even though we'll have them tethered?...If this plan is sufficient w/o acro rolls we'll continue exploring south down hallway 7


Male Human Rogue6/Clr1 Current Map

Then they will still need to roll their acrobatic checks.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Acrobatics: 1d20 + 15 ⇒ (5) + 15 = 20

rejuvenated by Aggy, the goblin takes a moment to eat some food. He scoffs it quickly but even then Lom neatly takes over the role of trapfinder.

"You is good, I doesn't see dat! But stupid gobbo not smarty-pants elf. Ta Lom."

I'm back and brain slowly sharpening.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"I'm pretty sure I'm gonna need that rope. " and he will fasten it on securely, then takes a drink to steel his nerves (sure, that's why, no he's not an alcoholic).

With a clanking run, he tries to leap over the pit.
acrobatics: 1d20 - 4 ⇒ (11) - 4 = 7 and fails miserably as expected.


Male Human Rogue6/Clr1 Current Map

It is a DC5 Lars. You made it!

Welcome back French Wolf!


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Damn, shoulda failed on purpose.


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Acrobatics: 1d20 + 3 ⇒ (14) + 3 = 17

Lomyldyr easily jumps the pit. "I'll never have your keen eye for traps, Mojo. Please, lead on."


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

looks like Aggy and our 5th lvl paladin still need to jump over the pit

"Come on guys...it's a real small leap. Nothin to worry about"


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

"Ye lads are joking fer sure!" - Aggrammar roars - "Dwarves aren't made fer jumpin'!! Just take a look at me!"

Grumbling all the way, he does try to jump across nonetheless.

Acrobatics: 1d20 - 5 ⇒ (9) - 5 = 4

He does not propel himself far enough though, his arms flailing as he tries to grab hold on the other side.

Reflex DC20: 1d20 + 6 ⇒ (14) + 6 = 20

Somehow the stocky dwarf is able to grab hold, and begins pulling himself up, cursing all the way through.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

upon seeing Aggrammars halting attempt at a leap Sorek begins to laugh but the laugh dies quickly in his mouth as he realizes shit...he's not gonna make it and the laughter quickly resumes mixed in with relief as he watches the dwarf barely catch the side and manage to scramble up

Stifling his laughter Sorek leans over and helps Aggy to his feet "Isn't there a saying about when dwarves fly....something, something, something?"

looks like we're just waiting on our 5th lvl Paladin who despite being immune to fear may indeed have a phobia of deep pits


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

"I be closer to em Master Lom. Run quick an' jess throw inna big leep over like, Master Myrick."


Male Human Rogue6/Clr1 Current Map

Ok, why don't you just presume the paladin makes it so we can move on?


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

after the fearless 5th level paladin jumps over the pit we all proceed south down hallway 7


Male Human Rogue6/Clr1 Current Map

You see a long hallway that eventually opens to being rough hewn.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

ok continuing into the rough hewn area


Male Human Rogue6/Clr1 Current Map

Aggrammar notices a secret door on the western wall of the straight passage.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
brvheart wrote:

Aggrammar notices a secret door on the western wall of the straight passage.

and THAT'S why you always need a dwarf on a dungeon crawl :)


Male Human Rogue6/Clr1 Current Map

Agreed. Always need a dwarf!


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

Dwarves are ALWAYS needed in ALL situations! (except jumpin') :D

"Lads. This wall over yonder isn' lookin' natural - it's a secret door methinks. Can ye take a look Mojo?"


Male Human Rogue6/Clr1 Current Map

And about anything to do with water unless it is making ale!


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr detects magic on the secret door and looks for any signs of danger.

Perception: 1d20 + 9 ⇒ (9) + 9 = 18


Male Human Rogue6/Clr1 Current Map

The door is not magical. Beyond that Lom does not perceive any other dangers.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek takes a look at the hidden door and inspects it for traps.

Perception : 1d20 + 14 ⇒ (2) + 14 = 16
Perception : 1d20 + 14 ⇒ (19) + 14 = 33

If no traps are found, Sorek will open the door, take a step inside the next room or hallway etc and examine it for dangers

Perception : 1d20 + 14 ⇒ (19) + 14 = 33
Perception : 1d20 + 14 ⇒ (17) + 14 = 31

-Posted with Wayfinder


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Perception: 1d20 + 2 ⇒ (12) + 2 = 14

"Huh, didn't see that one."


Male Human Rogue6/Clr1 Current Map

Rough hewn passage that leads to a room. You can hear shuffling from within.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Whispering "be ready "
And then he steps quietly into the room....
Perception : 1d20 + 14 ⇒ (11) + 14 = 25
Perception : 1d20 + 14 ⇒ (14) + 14 = 28

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map

"Oh, very nice. Congratulations, you found me! I am overjoyed!"

Sorek, it stinks to high heaven in here. Roll a Fort save and then initiative.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

I hope this is a just a damsel in distress in desperate need of a bath.... But somehow I don't think so

Fort: 1d20 + 7 ⇒ (8) + 7 = 15
Init : 1d20 + 8 ⇒ (4) + 8 = 12

-Posted with Wayfinder


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

init: 1d20 + 2 ⇒ (18) + 2 = 20


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Init: 1d20 + 13 ⇒ (19) + 13 = 32


Male Human Rogue6/Clr1 Current Map

init ghast: 1d20 + 4 ⇒ (6) + 4 = 10


Male Human Rogue6/Clr1 Current Map

Initiative Order Surprise Round
Lom
Lars
Sprek
Ghast
Anyone coming within 15' of the ghast needs to make a DC 15 fort save


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars will close and engage the critter.

fort save: 1d20 + 7 ⇒ (12) + 7 = 19

to hit: 1d20 + 5 ⇒ (5) + 5 = 10 meh


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

posting from phone and can't move icon

Barely able to resist the urge to retch... Sorek recovers quickly as he sees Lars charge by and charges right after... Aiming a flying kick at the foul smelling thing

standard action charge +2 to hit - 2ac this round

Charge : 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17
Damage : 2d6 + 7 ⇒ (1, 3) + 7 = 11

-Posted with Wayfinder


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lom moves up and fires on the undead before the others engage it in melee.

Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 ⇒ 3


Male Human Rogue6/Clr1 Current Map

"Those were very good attacks!

The ghast responds in kind attacking Sorek

bite: 1d20 + 7 ⇒ (1) + 7 = 8 damage: 1d6 + 5 ⇒ (1) + 5 = 6 plus 2 fort saves

Everyone else roll init please.


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Init: 1d20 + 2 ⇒ (19) + 2 = 21

"What drives you? Do you seek release or salvation? Or do you merely exist, content to hide in shadows and feed? No, you seem too chatty for that."


Male Human Rogue6/Clr1 Current Map

"Seek? Good wine, pleasant company and a successful deal."


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Initiative: 1d20 + 8 ⇒ (7) + 8 = 15


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

"Deal?"


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

knowledge religion to identify: 1d20 + 8 ⇒ (20) + 8 = 28 Since nobody has done that yet.


Male Human Rogue6/Clr1 Current Map

It is a ghast Lars.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"We're supposed to make a deal with the walking dead? Do you think us daft?"


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
Lars the Crusader wrote:
"We're supposed to make a deal with the walking dead? Do you think us daft?"

Sorek is aghast at the thought of making a deal with a ghast


Male Human Rogue6/Clr1 Current Map

init Kaz: 1d20 + 5 ⇒ (1) + 5 = 6


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Lom
Myrick
Lars
Mojo
Sorek
Ghast
Kaz
Anyone coming within 15' of the ghast needs to make a DC 15 fort save

"You buy 100 pigs, I give you special price."

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