To Rappan Athuk (Inactive)

Game Master brvheart


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Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Mojo dashes and ducks under the gargoyle as he moves into position to help Lars. The goblin stabs the creature up its jacksie as hard as he can.

Gargoyle gets one AoO vs. AC25

Flank attack: 1d20 + 2 + 1 + 10 ⇒ (6) + 2 + 1 + 10 = 19, Damage: 1d3 + 2 + 3d6 ⇒ (3) + 2 + (1, 6, 4) = 16


Male Human Rogue6/Clr1 Current Map

Sorek and Mojo finish off the last two gargoyles. All that remain of them are 8 pair of black gems that were their eyes. XP=1600 each


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"Nasty critters. Anyone need a drink?"

and he takes out his aleskin and wets his whistle.


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lom with gratefully accept the drink from Lars. "I was a fool to venture forward by myself. Let that be a lesson to us all - we need to stick together."

He returns his sights to the mausoleum. "Now, are we ready to go inside or should we rest and ensure we have all are resources before going in?"


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"If we stop and rest constantly, I don't think we will get very far before we die of old age. I think we should proceed at least inside. We've not even gone below ground yet. "


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek detects for magic on the eye gems. Any magic? Worth?

"that was not the warmest of welcomes. Regardless...Let's continue. I wouldn't want to rest and recover in this graveyard anyway. Mojo lets take a look at this mausoleum and see if we can find our way in and see what this flock of gargoyles was guarding."

Sorek begins examining the mausoleum looking for traps, magic and a way in.
perception: 1d20 + 14 ⇒ (15) + 14 = 29
perception: 1d20 + 14 ⇒ (2) + 14 = 16


Male Human Rogue6/Clr1 Current Map

They radiate magic. How about an appraise check please? The doors to the mausoleum are locked.


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

"Now THAT was a fight" - Aggrammar chuckles - "And thanks fer that lad" - he nods at Sorek.

No appraise skill here :P

"Do we know if the other mausoleums are not packed with more gargoyles, and tha living dead? Maybe we should be takin' a look?" - the dwarf adds.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek claps Aggrammar on the shoulder "Yes it was a FIGHT. For a moment there I thought the Gargoyles were going to fly off with Lom "

"Lomyldyr... Any idea what these gems are worth? BTW they're radiating magic. And Any idea what they do? .. Probably nothing good seeing as they were the damn beasties eyes "
do they radiate Evil

"how bout we look inside this mausoleum and then examine the others. . If there's a passage leading below we won't take it til we've searched the others... Sound like a plan? "

-Posted with Wayfinder


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"Yes, I suppose we should make sure sure our back is clear, but it does seem anticlimactic to come to a famous dungeon and not even go underground. "


Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)

"Huh, I wonder if we are supposed to put their eyes in the little drawer and it will open up the crypt?"

"I agree about getting out of the open, but I think we are going to need to pace ourselves and rest while we can. I for one intend to sell myself dearly. We must stand against and destroy evil at our maximum capacity."

That seems very first edition-like.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

"How much is Aggy?" asks the naive goblin. Before he heads off to search for trouble at the locked door, wiping blood from his nose as he goes.

"Dat door be locked, Master Sorek? If'n I be lookin', you be watchin' fer dem bad bads flyin' dun?"

Perception (+4 for hidden doors/+6 trapfinding): 1d20 + 13 ⇒ (15) + 13 = 28


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr will study the gems in an attempt to discern their magical function.

Knowledge, Arcana: 1d20 + 13 ⇒ (3) + 13 = 16

I don't have any ranks of appraise.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek stands guard over Mojo as the goblin inspects the door to the mausoleum.

I'll watch your back Mojo. No flying beasties gonna sneak up on us"

Mojo has ranks in appraise. With a name like Sniffagem he better lol


Male Human Rogue6/Clr1 Current Map

Yes, they detect evil. When Myrick looks in the drawer he finds and iron key.


Male Human Rogue6/Clr1 Current Map

The stairs descend to a set of huge steel doors. No rust is present on the metal, as if time itself stands still here. Built into the doors is an intricate lock, which looks worthy of the most legendary dwarven smith.
The ornate iron doors are locked with a complex lock of superior quality.


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)
Lars the Crusader wrote:

"Nasty critters. Anyone need a drink?"

and he takes out his aleskin and wets his whistle.

"I'll take ye up on that fer sure" - the dwarf agrees.

Mojo Sniffagem wrote:
"How much is Aggy?" asks the naive goblin.

"Say what now laddie?"

It seems ppls are quite close to their max HP, except for Lom and me?

After the drink offered by Lars, Aggrammar goes for his wand, and turns to Lomyldir - "They did a number on us boy - lemme take care of it"

CLW Lom: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Lom: 1d8 + 1 ⇒ (4) + 1 = 5

Then turns to heal himself.

CLW Aggrammar: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Aggrammar: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Aggrammar: 1d8 + 1 ⇒ (2) + 1 = 3


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Observing Myrick out of the corner of his eye while guarding Mojo "anything interesting Myrick? "

Asking Aggrammar Lom and Lars "I don't like the idea of keeping these gems tainted with evil. Might be dangerous. Could they be cursed? "

@aggy Sorek is topped off hp-wise

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map

Sorry I will be slow for a few days. Bad tooth issue. Having it pulled today.


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Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Appraise: 1d20 + 9 ⇒ (9) + 9 = 18

Mojo sighs and goes back to look at one of the gems with Lomyldyr. "You scratchin' your nog? It be 'bout color, if'n light goes through or bubbles, 'ow heavy it be an' las' but not so small it be bout der gems bin cut good. See!"

The goblin shrugs at the gems and hands his back. Then taps the elf on the arm, "jess 'member color, clarity, carrot an' cut." He picks at his teeth as he walks over to Aggy with his bloody nose.

"I gotten smacked two times by dem statues. Cun you be 'eelin' meself, Master Aggy. Please."


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
brvheart wrote:
Sorry I will be slow for a few days. Bad tooth issue. Having it pulled today.

where's the CLW wand when you need it?

-Posted with Wayfinder


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lom smiles and nods at Aggy. "Thank you for the healing my friend."

Lom shrugs his shoulders as Mojo examines the gems. "I haven't any idea what they do - no good I'm sure. This is Rappan Athuk - everything is going to be evil ... and maybe cursed."

He then takes a deep breath and examines the stairwell and door. "Shall we proceed. Likely the key opens the lock. But, it seems a bit too obvious. Let's check carefully for traps."

Lom detects magic on the stair and door. He will scan the area for traps or secret doors. He will then use a charge on his wand of detect secret doors.

Perception: 1d20 + 9 ⇒ (18) + 9 = 27


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars just keeps sipping away at his ale.


Male Human Rogue6/Clr1 Current Map

You find no secret doors Lom and there seems to be a trap that will go off if you attempt to open the door without using the key, but you are not sure what it is.


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

"Sooo, do we just turn the key and see what happens?"


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Are there other Mausoleums to clear out up here? Thought that was the plan.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

"Me be turnin' key. You be back much to be safer, masters?" adds the servile goblin solemnly.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars will back well away from the door.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

When they have retreated, he turns the key tense and ready to leap out the way.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

@lars... Plan was to clear out all the crypts/mausoleums starting with this one before descending below the surface.. If that's cool with everyone

Sorek gets ready to attack anything that jumps out at Mojo as the goblin opens the door

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map

The door opens. The key disappears.

The mausoleum itself is filled with damp, musty air. Dust covers most of this barren room of solid stone. Several broken and rusted weapons lie
on the floor along with the butt-ends of several used torches. The room’s sole feature is a large stone sarcophagus, on top of which stand two brass candelabras, each holding a black candle.

new map is up in Roll20


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr will detect magic on the room before Mojo steps in. Lom will then follow the others in and will help search. He will again use his wand of secret door detection.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek concentrates on detecting evil, focusing on the sarcophagus at first as the most likely source of danger

perception: 1d20 + 14 ⇒ (8) + 14 = 22
perception: 1d20 + 14 ⇒ (15) + 14 = 29


Male Human Rogue6/Clr1 Current Map

The candles radiate magic and evil. Lom finds a secret door in the floor behind the sarcophagus.

Who else is entering?


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

Assuming the information from Lom and Sorek is shared:

"Mojo, take a look at that secret passage when ya can lad" - the dwarf grumbles - "All o'ye, be careful what ye mess with!"


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars will head on in with Sorek after putting away his ale.


Male Human Rogue6/Clr1 Current Map

South of the sarcophagus, between it and the south wall, is a secret door. This is a 10 ft. slab of stone, which may be removed by pulling upwards (DC 22 Strength check).


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Myrick looks in, takes a few deep breaths of the outside air before stepping in.

"This is obviously a magical portal. I see the weapons and torches in the room and I cannot help, but think that they are from adventurers that once they stepped in here, never again stepped out."


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
brvheart wrote:

The candles radiate magic and evil. Lom finds a secret door in the floor behind the sarcophagus.

Who else is entering?

looks like everyone is inside the room...and.......


Male Human Rogue6/Clr1 Current Map

What are you doing? You have a stone slab and a sarcophagus.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Once everyone is ready to confront whatever pops out of the sarcophagus (if anything) Sorek will open the sarcophagus (he already checked for traps).

Sorek looks back at the group to make sure everyone is ready "3,2,1" and then opens the sarcophagus and stepping back away from it.


Male Human Rogue6/Clr1 Current Map

Please place yourselves were you wish to be but someone else needs to be on the other end of the sarcophagus lid helping Sorek lift it off.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars will help him open it.


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lom casts mage armor on himself. "I have a bad feeling about this."


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

"This whole place is bad . . . "


Male Human Rogue6/Clr1 Current Map

Roll init then.

init skeleton: 1d20 + 8 ⇒ (8) + 8 = 16

Out of the sarcophagus pops a black skeleton. You might as well make your will saves while you are at it!


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

init: 1d20 + 2 ⇒ (16) + 2 = 18

will save: 1d20 + 7 ⇒ (6) + 7 = 13


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Init : 1d20 + 8 ⇒ (6) + 8 = 14

Will : 1d20 + 11 ⇒ (16) + 11 = 27

-Posted with Wayfinder


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Initiative: 1d20 + 8 ⇒ (15) + 8 = 23

Will Save: 1d20 + 3 ⇒ (7) + 3 = 10

I've an exam on Friday so please bot the goblin as needed.


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Init: 1d20 + 13 ⇒ (13) + 13 = 26
Will: 1d20 + 5 ⇒ (10) + 5 = 15

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