To Rappan Athuk (Inactive)

Game Master brvheart


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AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

"Lads are thorough" - Aggrammar ponders - "Dat's a good thing" - and moves closer as they investigate the room.


Male Human Rogue6/Clr1 Current Map

A spider jumps out of its hiding place and attempts to bite Mojo
bite: 1d20 + 2 ⇒ (18) + 2 = 20 damage: 1d6 ⇒ 1
Make a Fort Save Mojo DC 14


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Fort save: 1d20 + 4 ⇒ (2) + 4 = 6

O Me Miseram!

The rogue is stunned by the speed of the spider's attack, the venom explodes in his wrist like a mace hit. He stares down at the creature in horror.

Owww!

Initiative: 1d20 + 7 ⇒ (4) + 7 = 11


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

init: 1d20 + 3 ⇒ (3) + 3 = 6


Male Human Rogue6/Clr1 Current Map

STR damage: 1d2 ⇒ 2

init: 1d20 + 3 ⇒ (9) + 3 = 12


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Init: 1d20 + 2 ⇒ (3) + 2 = 5

"Get that spider! If no one else has the magic to do it, I've got a vial of antitoxin."


Init : 1d20 + 2 ⇒ (7) + 2 = 9

"watch out Mojo "too late

-Posted with Wayfinder


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Initiative: 1d20 + 13 ⇒ (4) + 13 = 17

Lomyldyr moves to a position where he as line of sight of the spider and then fires on it with his longbow.

Attack: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5
Damage: 1d8 ⇒ 6


Male Human Rogue6/Clr1 Current Map

init Aggrammar: 1d20 + 5 ⇒ (19) + 5 = 24

Initiative Order Round One
Aggrammar
Lom
Spider
Mojo
Sorek
Lars
Myrick


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

Aggrammar moves in behind the lads - "Get it!" - he urges them on.

Starting Sermonic Performance (+2 to your hit and damage rolls people, and saves vs. fear).


Male Human Rogue6/Clr1 Current Map

bite: 1d20 + 2 ⇒ (18) + 2 = 20 damage: 1d6 ⇒ 5


Male Human Rogue6/Clr1 Current Map
brvheart wrote:

[dice=bite]d20+2 [dice=damage]1d6

Make another Fort Save Mojo and for two more rounds until you save.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Dismayed at seeing the Spider(not your friendly neighborhood kind) attacking little Mojo, Sorek springs into action trying to knock this thing off Mojo

move: into melee range

Standard action Flurry Strike:

Flurry Strike

Discipline: Broken Blade (Strike); Level: 1
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instant

DESCRIPTION

The disciple of the Broken Blade learns to maximize openings in his opponent's defenses and makes lightning fast attacks whenever possible. As a standard action, the initiator may make two attacks at his full base attack bonus.

attack#1: 1d20 + 8 ⇒ (3) + 8 = 11
damage#1: 2d6 + 6 ⇒ (5, 5) + 6 = 16

attack#2: 1d20 + 8 ⇒ (5) + 8 = 13
damage#2: 2d6 + 6 ⇒ (2, 3) + 6 = 11

not his finest bit of work


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Myrick tries to put the arachnid down as quickly as possible.

attack: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Damage: 1d10 + 4 + 2 ⇒ (4) + 4 + 2 = 10


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars will also move in and take a stab at the spider.

power attack
to hit: 1d20 + 7 ⇒ (6) + 7 = 13 damage: 1d6 + 6 ⇒ (2) + 6 = 8

We are surely rolling up a storm.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Fort Save: 1d20 + 4 ⇒ (4) + 4 = 8


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

The goblin withdraws carefully watching the nasty creature and holding his arm as at it begins to swell. Now there is a second set of punctures higher up.

Put it any expletives you like here! Mojo just withdraws.


Male Human Rogue6/Clr1 Current Map

And the three of you miss as its AC is 14. Mojo take another.
STR: 1d2 ⇒ 2


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

SORRY! I keep forgetting Aggrammars Sermonic Performance even with his reminders

with Sermonic Performance +2, Soreks 2nd attack would hit ac 15 and do 13 damage

attack#2: 1d20 + 8 ⇒ (5) + 8 = 13
damage#2: 2d6 + 6 ⇒ (2, 3) + 6 = 11

edit: and it looks like Lars would hit ac15 for 10 dam


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Yep, forgot it as well. Getting sloppy.


Male Human Rogue6/Clr1 Current Map

The spider is dead then, 75 XP.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

"Aggrammar... the Spider got Mojo!"


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

If ye lads keep forgetting it, I'll stop usin' it!

"Dang boy, that one got ye right" - Aggrammar approaches Mojo - "Ye look... Greener, of sorts" - he adds, examining the goblin.

"Here, drink this!" - he presses on, veritably pouring some foul tasting liquid substance down Mojo's throat - "There's a limit for how green anyone can get" - the dwarf chuckles.

Antitoxin: If you drink a vial of antitoxin, you get a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
Aggrammar Deepdelver wrote:

If ye lads keep forgetting it, I'll stop usin' it!

----------------------
NOOOO dont stop. it made all the difference


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Seeing that Mojo is in good hands Sorek begins to search the room thinking that the spider may have made a nest here and filled it with it's victims possessions

perception inside the room: 1d20 + 12 ⇒ (3) + 12 = 15
perception inside the room: 1d20 + 12 ⇒ (5) + 12 = 17


Male Human Rogue6/Clr1 Current Map

The various contents of the storeroom, if searched, include the following more unusual items: 12,104 cp in a non-trapped box, a silver plate (50 gp), a bag of 245 sp, and a box of spices (200 gp).


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

I believe Mojos taken 4 Str damage. He may want to rest for a bit before continuing with exploration.

"Mojo...you don't look too good. Do you want us to rest here for a bit til you feel better?"


Male Human Rogue6/Clr1 Current Map

And still has two more saves to make.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

The goblin slurps down the dwarven potion, staring at his visibly bigger arm. He grimaces at the horrible taste and looks into Aggrammar's eyes to see if this is a dwarf joke.

Round three Fort save: 1d20 + 4 + 5 ⇒ (2) + 4 + 5 = 11, Round Four Fort Save: 1d20 + 4 + 5 ⇒ (20) + 4 + 5 = 29

Eventually he senses the intense pain reducing.


Male Human Rogue6/Clr1 Current Map

STR: 1d2 ⇒ 1


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

"So we gonna hole up here while Mojo recovers? think he's down 5str. poor little green guy's not looking to good"


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

Could I have also helped with Heal on top of the Antitoxin?

Heal: 1d20 + 12 ⇒ (12) + 12 = 24

Also, is this temporary ability damage? Meaning, can it be healed with Lesser Restoration or...? (I have a level 2 open slot)


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr nods at Sorek, "I'm fine with resting, if necessary."


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

"Sorek, have we cleared all the rooms on this level? If so we can stay here, but should we go back to town and purchase more supplies with the riches we have found? It would help us survive further in."


Male Human Rogue6/Clr1 Current Map

It is temporary damage that can be healed with lessor restoration.


"we still have down this hallway and back through that stream where the exploding zombies jumped out at us. If this level is similar in size to the others, we've probably explored about half of it. All of us are in good shape except for Mojo. . If Aggrammar can get him patched up... We can probably explore the rest of this level before we get too tired. How's that sound.? . Clear this level and then back to the Ferry for some Good Hot food, not trail rations. "

and purchasing more supplies with our vast riches is the plan :) another 1500 xp til 5th (which we should get to on this level of the dungeon) then back to the Ferry to resupply, some time for Lomyldyr to craft some items and then off to the real RA

-Posted with Wayfinder


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

"Fair enough. I don't seem to be effected by these zombies, I will lead the vanguard. Please direct the assault Brother Sorek, there are souls to put to rest."


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

Before casting any spell though - how long would it take Mojo to recover his stat without lesser restoration?


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

5 days at one point per day. I think that we can use your Heal check to offset the last failed Fort Save in which case I am only down 4 points. DM?

The small greenskin starts to bob and weave until he grabs the nearest wall and dumps his backpack and shrugs off his bow. "Dat speeda gots me good, me bad mistaken in dare. You be leafin' me now, masters?"


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

5 days (or 4 if my Heal check can be used) is toooooo long :P

"Let's bunk down for a few minutes lads - if Lord Thyr is inclined ta listenin', I'll try ta alleviate the damage done to ya" - the dwarf points out, pulling out his holy symbol, and falling into meditation - "Leavin' ya? Don't be daft - I told ye I would be watchin' ye - I ain't done watchin' yet" - he winks at his greenish companion.

If we can bunk down for a couple of minutes (I believe 10), I'll pray for a Lesser Restoration spell.

"Ye're in luck Mojo - Thyr seems ta think ye're worthy of his attention" - he smiles at the goblin, placing a hand on his companion's head, and praying for the relief of his condition.

3 rounds casting time.

Lesser Restoration (STR): 1d4 ⇒ 3

Maybe we should add Lesser Restoration to the list of eventual wands to buy ;)


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

"Tanks. God god you be 'avin'. Tank you."


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

seeing the goblin regain his green color...he was lookin a little gray

You look better Mojo. Ready to explore some more? Nothing Aggrammars healin touch can't cure"

assuming yes :)

We exit the room and go east down the hall at the intersection Sorek peers down the hall both ways trying to determine where to go.

1=north
2=east
direction of travel: 1d2 ⇒ 2

East it is

perception for first door we come across: 1d20 + 12 ⇒ (15) + 12 = 27
perception for first door we come across: 1d20 + 12 ⇒ (17) + 12 = 29

if no traps or magic(DETECT MAGIC) are found on the first door we come across we'll open the door and go inside after DETECTING EVIL. If no evil detected Mojo and Sorek lead through the door. If evil detected Myrick and Sorek are first in

If traps are detected on the door we'll wait for Mojo to disable it before going in.

perception inside the room: 1d20 + 12 ⇒ (13) + 12 = 25
perception inside the room: 1d20 + 12 ⇒ (5) + 12 = 17

disclaimer: please consider this post to be null and void if it separates the group or if Mojo and/or Myrick are not available to complete the actions described in the post

and lesser restoration wands are DEFINITELY on the shopping list


Male Human Rogue6/Clr1 Current Map

Room 17

This room is painted with murals depicting five men in white robes standing next to each other (these are the first and subsequent high priests of the healing order). The last figure in line has had its left hand blacked out with paint, but the others are not defaced in this way. There is a large bloodstain (very old) in the center of the room.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

checking the East door

perception for first door we come across: 1d20 + 12 ⇒ (1) + 12 = 13
perception for first door we come across: 1d20 + 12 ⇒ (5) + 12 = 17

if no traps or magic(DETECT MAGIC) are found on the first door we come across we'll open the door and go inside after DETECTING EVIL. If no evil detected Mojo and Sorek lead through the door. If evil detected Myrick and Sorek are first in

If traps are detected on the door we'll wait for Mojo to disable it before going in.

perception inside the room: 1d20 + 12 ⇒ (11) + 12 = 23
perception inside the room: 1d20 + 12 ⇒ (18) + 12 = 30

disclaimer: please consider this post to be null and void if it separates the group or if Mojo and/or Myrick are not available to complete the actions described in the post


Male Human Rogue6/Clr1 Current Map

This room contains no identifying decorations or furniture. There are a
few small holes drilled into the stone walls to hold torch sconces, but the holes have nothing interesting about them.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

The goblin winces as he flexes his poisoned arm and puts up a half grin for the others, "I can do what you tell me to do."

He winces again as he shrugs on his backpack and a small trickle of greenish blood escapes from the puncture wounds. He hides the arm and wipes it away.

Then he resumes his roguish duties and helps check for traps.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

We're in room 18 and examining the East door

perception for first door we come across: 1d20 + 12 ⇒ (4) + 12 = 16
perception for first door we come across: 1d20 + 12 ⇒ (6) + 12 = 18

if no traps or magic(DETECT MAGIC) are found on the first door we come across we'll open the door and go inside after DETECTING EVIL. If no evil detected Mojo and Sorek lead through the door. If evil detected Myrick and Sorek are first in

If traps are detected on the door we'll wait for Mojo to disable it before going in.

perception inside the room: 1d20 + 12 ⇒ (20) + 12 = 32
perception inside the room: 1d20 + 12 ⇒ (16) + 12 = 28

disclaimer: please consider this post to be null and void if it separates the group or if Mojo and/or Myrick are not available to complete the actions described in the post


Male Human Rogue6/Clr1 Current Map

Room 20

This room contains a rotted bedframe, a nightstand, and a wooden chest under the bedframe. The chest has already been broken open, and is empty. There are three pictures on the nightstand, each of which is a charcoal sketch of a different woman’s face. There is nothing of value in the room itself.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

The goblin checks the base of the chest, measuring it carefully to be sure that the inside doesn't have a false bottom.


Checking the east wall for secret doors thinking that maybe this string of rooms heading East might continue?

Perception : 1d20 + 12 ⇒ (16) + 12 = 28
Perception : 1d20 + 12 ⇒ (20) + 12 = 32

-Posted with Wayfinder

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