HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
Brvheart....How goes the battle against the blue screen of death? Does it possess troll-like regenerative abilities?
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
doesn't seem particularly relevant for this campaign right now, but just fair warning:
I'm on vacation til Aug 5th. My posting will definitely be reduced. Please don't hesitate to bot me.
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
brvheart hasn't posted in any other of his campaigns for a while. As he has been kind enough to give a heads up when needing to put the campaign on pause when needing a break or going on vacation I'm a bit worried about his absence. Hopefully, it is just the computer issue, however as time goes on that seems less likely.
I'm content to wait for his return. But if we don't hear anything by the end of August.....
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
The gangs all here except for Mojo. Do you want to pick it back up in the middle of combat with the rats?
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
how about sending a pm to Mojo and see if life is a little less hectic for him right now. It has been some time since he left. Maybe things are better and he didn't pop in because the campaign looked inactive.
give him a couple of days to respond. In the meantime we could start the game back up while continuing to bot him.
If Mojo doesn't respond we can recruit a replacement while the game is moving along. Sound ok?
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
No word from Mojo.
We could:
A) recruit
or
B) I could replace one of Soreks feats for trapspotting. And replace his +2CL trait with Wis to Disable Device.
Sometimes fewer characters speeds up the game. But I'm not sure how many characters are in your other RA game. If you have 6 players in your other game it may be best (easier) if we have the same number in this campaign.
I am completely fine with either option. Whatever you and the rest of the players would prefer.
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
Aggrammar Deepdelver wrote:
I'd vote for the second because you are a solid player, and regular poster. But only if it does not diminish your current capabilities ;)
Sorek would lose 1dam from his attacks and lose 2 CL's which is annoying but not debilitating.
He will never be as good at Disabling traps as a Rogue because he will not get the +1/2 level to DD, but he will still be pretty good at it as Wisdom is his primary stat with that Wis to DD trait.
Aggrammar Deepdelver wrote:
Last but not least... I would not mind playing a Rogue or Arcane Trickster. But we would need to recruit a healer :)
I enjoy Aggramar. But if you would prefer to a rogue or Arcane trickster please let us know. If that's the case we should recruit a sixth player to fill the divine spot.
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
@brvheart I think most APs are balanced with the idea of a 4 character party. But I think RA is different and you have mentioned GMing large groups through RA. It might be that RA is designed for larger parties than most APs
So....would you prefer for us to stay a 6 character group to stay equal to your other RA campaign or is 5 characters doable without altering encounters much?
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
Brvheart...i guess we can interpret you asking other players if they might be interested to mean that you think we should have a sixth character for this game?
If so,despite the fact that we ALL like Aggy ;) I think it only fair if we give Aggrammar first choice of filling the roguish spot if he would prefer that over the divine role
I say the first thing we need to do is keep on moving and we decide as we go - however dungeon crawling without a rogue/scout is going to hurt.
I'm keeping Aggrammar (and will look for a chance to play an Arcane Trickster, or a version thereof, somewhere else :D) - it is settled.
EDIT: One thing though... We need an active player. I find dungeon delving pace is mostly dictated by the scout, its proactiveness, etc. We need that in this game.
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
If Sorek is going to be filling the trap-bot role I'll need to change him in the following ways
Replace:
feat: Psionic FIst (+1 dam) with Rogue Talent TrapSpotter
trait: +2CL trait with Wisdom in the Flesh (wis to DD)
skill: 4 ranks in knowledge skill to 4 ranks DD
that will result in him having TrapSPotter and a +18 DD. Not as good as a dedicated rogue but should be good enough for now at least.
I've not made any changes to my sheet. Waiting for brvhearts approval before making any changes.
HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
Bringing this over to discussion to avoid cluttering up gameplay.
Aggrammar Deepdelver wrote:
But with Darkvision, is Darkness still an issue? Unless it is Deeper Darkness or something like that? And in that case the torch will be useless, will it not?
An ioun torch is just a dead ioun stone with a continual flame cast on it...
continual flame:
School evocation [light]; Level cleric/oracle 3, inquisitor 3, sorcerer/wizard 2; Subdomain day 2; Elemental School void 2
CASTING
Casting Time 1 standard action
Components V, S, M (ruby dust worth 50 gp)
EFFECT
Range touch
Target object touched
Effect magical, heatless flame
Duration permanent
Saving Throw none; Spell Resistance no
DESCRIPTION
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered and hidden but not smothered or quenched.
Light spells counter and dispel darkness spells of an equal or lower level.
Since the continual flame cast upon the ioun stones is heightened it will counter any darkness 4th level or below
The way I see it though, it is still a second level spell and a torch at its basis so it will only have the light of a torch meaning he will have a dot of light over his head. Yes, that is countered, but it is lowered by 2 steps. So the rest of the party can see the light and know where Sorek is. This will also provoke as it is retrieving an item. Besides that, you are trying to create a variant item to an Ioun stone. No, it is worse you are trying to buy a variant item. While if you were a caster with the spell and the heighten spell feat you could cast it on a torch for example and under RAI, the intent of the rule is you need a base spell of third level to counter the deeper darkness. Just the way I see it.
HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15
It's a very custom item, and as such you can simply say it is not available for purchase. Since he can't make it himself, he can't very well have it then.