To Live in Infamy - a Skull and Shackles AP
Game Master
Nayr Trebrot
Plunder, Infamy, and Disrepute
Plunder - 2; Infamy - 3; Disrepute - 1
Tracking page
Ship combat
The Shackles
Ricketys Squibs
Combat Map
Captain Pegsworthy
eesh MrApollinax
So Jack needs to make a climb roll. Once he does, Tap will get his revenge on Jack by casting grease on his rope! ah ha ha HA!
Oh...crap lol. Yeah, I'm good with Jack climbing this round. He technically used 2 std actions to cast 2 ropes...but you guys may be here forever without him.
And...Kerruk, ya know there are sharks down there, right?
Sorry for the confusion Tap, but yes...in essence you could. But in so doing, you'd be near the middle of the ship and may have to fight your way through friendly bodies then enemy bodies to get near the Sterncastle
Apparently I'm in a hurry to make their acquaintance.
This is why I like GMing...you can't die, although someone does occasionally set fire to your favourite toys.
Male Human Swashbuckler Lvl 5
Well, actually, since Jack is "leading the boarding party", he used his action to get Belliot going. I basically assumed that Jack used up his turn to do it. Jack hasn't cast his own rope yet... though I suppose he could. Any possibility he could just climb up after Belliot?
Yeah, why not just climb ub Big belliott's?
M Human Barbarian/4
technically Belliott's is Jacks, since belliott's grappling roll didn't turn out, but yeah is that a possibility?
Male Human Swashbuckler Lvl 5
I might be wrong, but when thinking about the process by which one would grapple and swing from one ship to the other, it seems to me that the end of the rope would end up dangling with the sharks.
"There were two chief techniques of boarding in the Age of Sail. One was to bring the two ships close enough to actually step from or leap from one's own gunwale to the enemy's deck. Grappling hooks and lines assisted in keeping the vessels side by side. The second option was to place a boarding party onto a dory, gig, or another type of small boat, row it alongside the target, and then climb aboard by using grappling hooks or the steps built into some ship's sides. The cinematic method of throwing a grappling line into the enemy's rigging or yards and then swinging aboard does not appear to have any historical support, as this could hardly have been practical, and brought a soldier within range of a large group of hostile combatants extremely quickly. In addition, it would be hard for large numbers sufficient to overwhelm the other ship's defenses to be brought onto the deck in this fashion." https://en.wikipedia.org/wiki/Naval_boarding
FleetFooted Halfling 39/39 hp |Loot|The Shackles Map
Close your eyes, and grapple
If Kerruk falls into the sea, Tap will throw down his grapple as a rope, and assist his expeditious return.
Sorry for the delay, yesterday was 4 yr old's birthday.
Yes, you could all use the same rope, but you'd be going at the rate of one per round, leaving whomever gets over there presumably vastly outnumbered.
You're catching the grapple on the other side, then tying off your side, to effectively make a rope bridge. So, not swinging.
And yes...Kerruk is undoubtedly falling into the sea
Jack, you can attack if you like, you'd have to go up the stairs to the sterncastel
I'm figuring that the fog is still enough to provide concealment, just no longer total concealment between the ships. That means that now the miss chance is just 20% across the ships and including anyone crossing the ropes.
Male Human Swashbuckler Lvl 5
Can Jack attack the opponent immediately "above" Belliot by take a 5' step to Belliot's left? Or does Jack have to move to the right of Belliot?
Male Human Swashbuckler Lvl 5
Sorry, also, can Tap shoot at people we are standing in front of, or do they need a "clear" shot?
Sorry for the wait Jack!
You could step to the left or right. If left, you give up high ground to those on the aft deck, but its not enough to affect your roll, as it was a fine hit.
You need line of sight for most ranged attacks, but I figure that even if he can see a tiny bit of the target and takes the adjustment for firing into melee, he can still take a shot.
Did Belliott's attack hit last turn, and is he up?
You're waiting on a summary from me
Ouch...Jack, I'm figuring that you have your buckler on, right?
This is going to be a tough fight...
i am sure that Jack said he was planning on doing a parry
also doesn't he have leather armor on?
I guess you can't parry a crossbow bolt.
Speaking for Jack here: but his AC should be 17 with his dex, leather armor back from the armory, and his buckler.
Jack you should update your character sheet :)
Belliott, sure you're at a +5 with rage? Wouldnt your str be 19?
Male Human Swashbuckler Lvl 5
doesn't rage give +4 bonus to strength?
Math needs coffee apparently. Thanks Jack
Spell DC is 14 correct?
10 + spell level + relevant ability modifier
Well maybe I got one or two or three of them,depending on their hitdice
I missed anyway, but now I see that I shouldn't have applied my point blank shot bonus as the pirate was probably just beyon 30'
14 is right, all but 1 failed.
And right, PB wouldn't apply
Sweet move Belliott, your roll is good enough to hurl the guy 15'
M Human Barbarian/4
I think Tap Tap should write a song about Belliott ;)
Belliott Belliott
Bragged too much and made a bet
Lost it all and went belly up.
Just a head's up - I'm headed on a family trip this evening through Sunday, and posting may suffer a bit
BTW. I thought we were dead, for sure. But with lots of healing of Tap's crossbow wounds, and Jack's high AC that helped the crossbow sbolts miss him, a lucky sleep spell break-dance, some good cuts by Jack and Belliott, the last Belliot Bullrush and the lack of sharks in immediate vicinity..we did pretty all right.
Definitely; I thought you guys were goners as well...may be some good XP after this battle!
M Human Barbarian/4
Belliott happy. Make good kill.
there there belliot, we are in OOC
Jack, Tap's song is still in effect. You can fire the Xbow, then drop it as a free action and draw your cutlass as a move action. Then, attack as normal in the next non-surprise round.
Belliott, figuring you do the same - fire, drop, draw, kill
FleetFooted Halfling 39/39 hp |Loot|The Shackles Map
OK. I wasn't sure about the song was still going. Good. I will continue it. Didn't make a difference for me, but you guys can add +1/+1
I think Belliott prefers his axe...at least he keeps saying so. Would have been able to run at them in the surprise round?
I'm cool with that. I did say move or standard action, but I see Belliott's sheer ferocity at times trumping the rules.
Yeah, you can keep it going with a simple free action...I'd just assume that you've been humming the whole time.
Against these, maybe..against magic, maybe less so.
Kerruk: GM asked us to post out rolls for after the surprise round too (ie. round 1).
Ok, missed that...or maybe was just waiting to get flattened in the surprise round!
Male Human Swashbuckler Lvl 5
M Human Barbarian/4
Sorry I missed this bit. The two attacks do seem a bit excessive. I wouldn't be hurt if I was just able to charge with one action and then attack with another.
Not actually sure how to convince someone to surrender.
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