To Gaze into the Abyss (Inactive)

Game Master Dreaming Warforged

Dreaming Warforged's Wrath of the Righteous


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Male
Skills:
Climb +7, Craft(Weapons) +8, Know(Arcana) +7, Know(History) +6, Know(Local) +6, Know(Nature) +7, Know(Planes) +8, Know(Religion) +6, Perception +4, Sense Motive +8, Survival +5
Kellid (Human) (AC 17/12Tch/15FF, HP 28/28, Fort +4, Ref +3, Will +4, Init +2, Per +4) Lore Warden (Fighter) 3

Grinning as Kord's cleansing magical healing washes over him, Zoresk nods his thanks, "Much obliged. Let me recover my weapons and we can be off." Finding his fauchard, Zoresk does a quick check against any new nicks and then follows Kord, satisfied that his prized weapon wasn't the worse for its rough handling.

As the room's are explored, Zoresk is content to allow his companion to lead the way, having only uninformed opinions on which way to explore first. I've never cared for swimming, so any means to avoid it is fine by me. Glancing about the room, Zoresk takes interest in the table in particular, looking for any papers or hints about two cultists.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Looking down at the gorging amoeba-creature, Zoresk makes no attempt to hide his disgust. Whispering to his compansions, Zoresk asks, "Any idea what that thing is?"

Know(Dungeoneering): 1d20 + 6 ⇒ (18) + 6 = 24


Zoresk:
You scan the room but find nothing of interest, except perhaps that you spot the amoeba and stay well clear of it.

A giant amorba is a form of ooze; a mutated version of a microscopic predator. It moves slowly while things stick to its surface and are then absorbed.


While Zoresk is looking over the table, Eamch will start checking the walls and floors for concealed doors or compartments.

Perception 1d20 + 11 ⇒ (5) + 11 = 16


A few minutes later, Eamch is now certain there is nothing else of note.


Male Human Cleric of Iomedae 1; HP 12/12, AC 21, Fort +5, Ref +1, Will +5, Init+1, Perception +7, Greatsword +4 (2d6+6/19-20x2)
Track Resources:
2/4 1st Level Spells; 3/3 Channels

"The ladder appears to be our only choice."

Kord will peer down the hole for any sign of life.

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

Assuming he sees nothing he will test the ladder by placing his weight on the first rung. If the ladder holds, Kord will descend.


It's very dark down there. Unless you throw a light, it's hard to see anything...


"I'm a decent swimmer, though certainly no champion. I could scout ahead in the darkness. Perhaps if we all gather on the sand bar I saw, we could tie a rope to me in case I run into trouble?"


Eamch, we're now in another room altogether. To be clear, there was the rope going down to a very small flooded area. Now, in another room there is a ladder going down in darkness.

Eamch and Darkvision:
You can make that there is a room below you, with what looks like another barricade similar to the first one, with a set of low walls to control access.


Male Human Cleric of Iomedae 1; HP 12/12, AC 21, Fort +5, Ref +1, Will +5, Init+1, Perception +7, Greatsword +4 (2d6+6/19-20x2)
Track Resources:
2/4 1st Level Spells; 3/3 Channels

Kord will cast light on his sword before descending.


Secret Rolls:

1d20 + 3 ⇒ (9) + 3 = 121d4 + 2 ⇒ (2) + 2 = 4
1d20 + 3 ⇒ (20) + 3 = 231d4 + 2 ⇒ (4) + 2 = 6
1d20 + 3 ⇒ (16) + 3 = 191d4 + 2 ⇒ (4) + 2 = 6

Kord makes him down the ladder, clumsily holding his sword while he climbs down for light. There is a room below, with what looks like another barricade similar to the first one, with a set of low walls to control access.

Before you have time to react though, two bullets fly at you. One catches you in the shoulder, and the other one catches you square in the forehead!

-16 hp to Kord. It's your turn. You can climb up or down.

Shouts come from behind the wall.

"Nice shot Gumvald!"

"Why thank you!"


Male Human Cleric of Iomedae 1; HP 12/12, AC 21, Fort +5, Ref +1, Will +5, Init+1, Perception +7, Greatsword +4 (2d6+6/19-20x2)
Track Resources:
2/4 1st Level Spells; 3/3 Channels

Kord will climb down as quickly as possible. He yells a warning to the others as he does so.


Kord makes it to the floor of the room.

Eamch, Zoresk, Dalmien and Barek can act now, then it's them, then Kord.
Climbing down will take all your actions, or you can fall 10 feet, which will leave you a standard action.


Sorry about the rooom mix-up. Eamch will take his turn to climb down. Did I miss a map of the room? How far away is the blocking wall?


Others?


Male
Skills:
Climb +7, Craft(Weapons) +8, Know(Arcana) +7, Know(History) +6, Know(Local) +6, Know(Nature) +7, Know(Planes) +8, Know(Religion) +6, Perception +4, Sense Motive +8, Survival +5
Kellid (Human) (AC 17/12Tch/15FF, HP 28/28, Fort +4, Ref +3, Will +4, Init +2, Per +4) Lore Warden (Fighter) 3

Cursing at the resounding report in the room, Zoresk hurries to the ladder and climbs down.

Taking a full action to climb down to the room.


16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources:
Spells per day: - | 1/5 Wasting Ray: 5/7
Human (Taldan) Sorcerer 2

"Time to head down!"

Dalmien heads down as well

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