To face a God of iron.

Game Master DBH

When the alien fire that gives it it's name goes out and the disappearance of a local leader, the town of Torch calls for heroes to save the town and end their peril.

Iron gods folder

Loot

Found devices

New tech

Choking tower tech

Palace

Palace 2nd floor

League basement full

League basement 1

League basement 2

Subbasement

Combat:


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Are you sure you want to do that?

Stick a fork in him, he's done.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Dilana's eyes go wide when she sees Olimpia scoop up the bomb and throw it the other direction.

"Olimpia, you are very impressive."

She looks around but not finding a target flips her wrist to the Wand of Ray of Exaustion rests in her hand, ready if needed.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Raktar is about to dive for cover when Olimpia neatly flicks the armed grenade out of the open door. He just about has time to recover from his surprise when he hears a huge orc barrelling towards him.

Reacting instinctively he activates his armour with a thought, causing magically-reinforced plates of adamantine to rapidly extend across his arms, torso and legs. The orc's blow clangs off his armour and JJ's shot finishes him.

Raktar looks round and sees another huge orc standing in the doorway. Looping his hammer into a backswing he steps towards the orc and uses his momentum to crush his hammer at the attacker.

Activating my smart armour as an immediate action when the orc attacks me increases my AC to 23, causing him to miss.
Free Action to 5ft step, Standard Action to attack green.

Hammer attack: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 3d6 + 14 ⇒ (5, 4, 3) + 14 = 26

Stats:

HP 54/57
AC 23, touch 13, flat-footed 23 (+9 armour, +3 deflection, +1 natural armour)
Speed: 30 ft
Fort: +6 (+4 vs disease), Ref: +3, Will: +6 (+1 to all on effects vs technological objects and creatures with the robot subtype)
Conditions: bull's strength, lead blades, shield of faith, protection from technology, expanded armour
Melee attack (+1 earthbreaker): +8 (+4 BAB, +3 Str, +1 enhancement, +2 bull's strength, -2 Power Attack)
Melee Damage (+1 earthbreaker): 3d6+14 (+4 Str, +1 enhancement, +3 bull's strength, +6 Power Attack)


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29
Jeremiah Johnston wrote:


Five foot step away from Blue
Free/Swift(?) Action: Spend 1 grit point to use Covet Charge
Full round Attack on Blue

[dice=Inferno Pistol+PBS-Deadly Aim]1d20+13
[dice=Damage]1d20+13
[dice=Inferno Pistol+PBS-Deadly Aim]1d20+13
[dice=Damage]1d6+13

Hmm. You seem to have rolled a d20 for damage on that Inferno Pistol JJ. Only got a 3 with the roll, but I assume that was a error. If not I want one of those pistols. :P. And are you really +13 for Damage? Wow. A little jelly here.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Olimpia tries to tumble through Green's space, drawing her second blade as she does.

Acrobatics: 1d20 + 15 ⇒ (12) + 15 = 27

If she makes it into the room she sees the tall frail humanoid and wonders about it.

Knowledge (local): 1d20 + 6 ⇒ (2) + 6 = 8

Whether or not she makes the tumble check she attacks Green. she might not be flanking and so might not get the sneak attack damage.

+1 cold iron wakizashi: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 241d8 + 7 + 3d6 ⇒ (1) + 7 + (4, 6, 6) = 24

Buffs, note: current AC is 27:

Shield (+4 Shield Bonus)
DR 2/- for 10 minutes
Keen Edge on +1 Cold Iron Wakizashi
Gravity Clip on +1 Cold Iron Wakizashi
Proximity Helmet +5 Perception


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

K. Local: 1d20 + 5 ⇒ (11) + 5 = 16

Figgy moves into the next room standing safely between Raktar and JJ


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None
Olimpia Beta II wrote:
Hmm. You seem to have rolled a d20 for damage on that Inferno Pistol JJ. Only got a 3 with the roll, but I assume that was a error. If not I want one of those pistols. :P. And are you really +13 for Damage? Wow. A little jelly here.

Whoops... I tend to copy paste to save time, and I f*cked up again when I was posting before bed. I see it now and feel like an idiot. Sorry GM. DX Adjust the results as you see fit.

Still, that is my base damage before a dice with everything added in. +1 from the +1 Inferno pistol, +5 (+7 thanks to Figgy's potion) from my Dex because Technic Training, Deadly Aim adds +4, and Point Blank Shot adds +1. That's one reason gunslingers are feared and not always allowed in games. When they hit, they go for Touch AC and hit hard. XD


Are you sure you want to do that?

Raktar & Olimpia turn Green into giblets.

Pink comes running down the walkway and swings at Jeremiah.
attack: 1d20 + 11 ⇒ (9) + 11 = 20
His attack slamming into the door frame with a loud screech.

Yellow turns and moves to attack Olimpia.
attack: 1d20 + 11 ⇒ (1) + 11 = 12
Missing pathetically.

Purple makes a gesture and the area is suddenly flooded with impenetrable darkness.

The area of the Black circle is now in Darkness.

Spellcraft DC18:

Deeper Darkness.

Those with Darkvision can see normally, all others are blind. Non magic lights do not work in this darkness.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Raktar is poised to step over the orc's corpse and follow Olimpia into the room beyond when suddenly everything is dark. "What's happened?" he shouts, unable to see anything at all.

He inches carefully forwards into the doorway, hoping to be able to protect the people behind him, when a huge and savage orc appears in the gloom. He sees the creature thrusting it's rusted blade at Olimpia and rushes in, his hammer swinging towards the orc's abdomen.

Free Action to 5ft step, Standard Action to attack yellow, accepting the 50% miss chance.
GM - the circle of darkness seems to be overly my marker so I can't move it. I tried sending the circle back a few layers but it didn't make any difference, and I didn't fiddle any further so as not to damage the map.

Hammer attack: 1d20 + 8 ⇒ (6) + 8 = 14
Miss chance - hit on <=50: 1d100 ⇒ 86
Damage: 3d6 + 14 ⇒ (4, 3, 5) + 14 = 26

Stats:

HP 54/57
AC 23, touch 13, flat-footed 23 (+9 armour, +3 deflection, +1 natural armour)
Speed: 30 ft
Fort: +6 (+4 vs disease), Ref: +3, Will: +6 (+1 to all on effects vs technological objects and creatures with the robot subtype)
Conditions: bull's strength, lead blades, shield of faith, protection from technology, expanded armour
Melee attack (+1 earthbreaker): +8 (+4 BAB, +3 Str, +1 enhancement, +2 bull's strength, -2 Power Attack)
Melee Damage (+1 earthbreaker): 3d6+14 (+4 Str, +1 enhancement, +3 bull's strength, +6 Power Attack)


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

I fixed the map so tokens can be moved.

"What fresh hell... can't see a thing."

Spellcraft: 1d20 + 13 ⇒ (11) + 13 = 24

"Deeper Darknes, tricky orc, tricky."

In response Dilana mumbles a little and casts light on the wand she has ready so she can see a little bit.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

And I moved you Raktar. :)

Olimipa's eyes immediately adjust to the dark causing her no discomfort. but she knows that she cannot flank with the human in such conditions so she full attacks yellow, trying to take him down the old fashion way.

+1 cold iron wakizashi: 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 241d8 + 7 ⇒ (8) + 7 = 15

+1 wakizashi: 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 211d6 + 7 ⇒ (6) + 7 = 13


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Thanks team!


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

"Well this could pose a problem." Figgy says while thinking on what to do. "Just listen hard I guess?"

Perception to hear them: 1d20 + 11 ⇒ (9) + 11 = 20

"Springy you can see, help us out here."


HP 24 l AC 23 (T 16, FF 19 DR 5/Ada) l 6/10/3 Ini +6 l Perc +11 CR 10/FR 10 Stealth +22

Springy moves to slam himself into the Orc by JJ

Slam with electricity: 1d20 + 8 ⇒ (16) + 8 = 241d3 + 1d6 ⇒ (3) + (4) = 7


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

After offing one orc, JJ reacted to a noise behind him and beheld another. Before he could line the thing up in his sights, everything in front of him suddenly went dark. "Not again!" He shouted in frustration, remembering his encounter with the blindheim. Still, he did his best to remember where it was. He tried to back off a bit, but was stopped by bumping into Figgy. "Dammit, how can I fight if I can't see or move?... F*ck it!" He shouted before opening fire on the last position the orc was at.

Full round action: Shoot towards Purple/the door, accepting aoo

Inferno Pistol+PBS-DA: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 1d6 + 13 ⇒ (4) + 13 = 17
Miss Chance: 1d100 ⇒ 54

Inferno Pistol+PBS-DA: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d6 + 13 ⇒ (5) + 13 = 18
Miss Chance: 1d100 ⇒ 66


Are you sure you want to do that?

Raktar going almost on memory steps out and flattens Yellow.

Purple takes his chance when Jeremiah tries to blast him
AOO: 1d20 + 11 ⇒ (10) + 11 = 21 Hits your Flat footed AC.
Damage: 1d12 + 10 ⇒ (6) + 10 = 16

Hitting hard, but Jeremiah grits his teeth and pumps two shots into the Orcs guts, blowing him off the walkway.

Olimpia, Raktar killed yellow, so you can change your action if you wish? You do see both Purple & Blue sneaking around on Raktar. They obviously know that Androids have Darkvision.

The party may now act. If Olimpia does change her action give me the action for the last round, and then for this.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Is the chainsaw one dead?

"Where are we going? Springy help us out." Springy take Figgy and moves in to the door then helps JJ and Dilana


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Dilana simply moves to the opening of the door with her light source so the others have a chance at seeing. With little visible there is not much else she thinks she can do.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Ok. Olimpia will instead warn Raktar and move to attack Purple, keeping her first attack roll from above. That might change what Purple does of course.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Assuming Purple is still up, Olimpia full attacks.

+1 cold iron wakizashi: 1d20 + 11 - 2 ⇒ (2) + 11 - 2 = 111d8 + 7 ⇒ (1) + 7 = 8

+1 wakizashi: 1d20 + 11 - 2 ⇒ (3) + 11 - 2 = 121d6 + 7 ⇒ (4) + 7 = 11

Well, that is not good.


Are you sure you want to do that?

Botting Raktar.

With the darkness slightly lessened by Dilana's Light spell Raktar moves and swings at Blue
Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 3d6 + 14 ⇒ (4, 6, 2) + 14 = 26

Both Purple and Blue are still up. Still waiting on Jeremiah.

Perception:

Perception JJ: 1d20 + 11 ⇒ (7) + 11 = 18
Perception Figgy: 1d20 + 10 ⇒ (8) + 10 = 18
Perception Dilana: 1d20 + 2 ⇒ (2) + 2 = 4

Ears straining in the stifling darkness both Jeremiah & Dilana hear something clatter on the walkway outside, and feel the structure rock slightly?


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

DAMMIT, PAIZO! Quit eating my posts

While intentionally taking a hit was annoying, it was also necessary since it allowed him to precisely target the orc and turn his insides into plasma. From there, he uses Dilana's light to navigate to the next room whilst feeling a sudden rocking of the structure and hearing a clattering walkway.

"We need to turn the lights back on before whatever the hell just made this place shake gets here!" He shouted to warn the others before opening fire at the figure Olimpia seemed to be fighting.

Move Action: Move 15 feet into the next room
Standard Action: Fire on Purple.

Inferno Pistol+PBS-DA vs Touch: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 1d6 + 13 ⇒ (4) + 13 = 17


Are you sure you want to do that?

Purple is dispatched, exploding in a ball of flame as he dies.
Fireball: 3d6 ⇒ (3, 4, 2) = 9

9 Damage to Olimpia, Raktar, Jeremiah & Dilana. DC15 ref save for half. Dilana you have +4 for being only partially in the room.

Teal slips away in the dim light.
Stealth: 1d20 + 8 ⇒ (9) + 8 = 17

DC17 perception to spot him again.

The structure rocks violently as something large clambers up onto the walkway.

What are you doing now?


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Perception: 1d20 + 2 ⇒ (18) + 2 = 20

Dilana moves into the room and though pure luck manages to spot the hidden attacker. Fortunately Dilanas look is as much a weapon as anything else and she fixes it with an intense stare.

Evil Eye -2 Saves 7 Rounds - DV17 reduces to one round.

"He is over there."

She points in the general direction.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy looks around to see what is making the room shake,
Perception: 1d20 + 10 ⇒ (10) + 10 = 20

Figgy makes a bomb quickly hoping to end whatever is coming quickly, "Springy go high and see what is coming."


HP 24 l AC 23 (T 16, FF 19 DR 5/Ada) l 6/10/3 Ini +6 l Perc +11 CR 10/FR 10 Stealth +22

Springy flies up high avoiding going by the Cat walk to see what is flying around.

Perception: 1d20 + 9 ⇒ (2) + 9 = 11


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Reflex Save: 1d20 + 11 ⇒ (17) + 11 = 28

Perception: 1d20 + 17 ⇒ (11) + 17 = 28

Olimpia side steps the wave of fire from the exploding creature taking no damage. She easily sees teal and moves to attacks him.

+1 cold iron wakizashi: 1d20 + 11 ⇒ (11) + 11 = 221d8 + 7 ⇒ (3) + 7 = 10

Buffs, note: current AC is 27:

Shield (+4 Shield Bonus)
DR 2/- for 10 minutes
Keen Edge on +1 Cold Iron Wakizashi
Gravity Clip on +1 Cold Iron Wakizashi
Proximity Helmet +5 Perception

Unsure if the doors to the east are open or closed. If open I assume Olimpia can see something there?


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

Reflex: 1d20 + 12 ⇒ (15) + 12 = 27
Perception: 1d20 + 11 ⇒ (16) + 11 = 27

As the creature suddenly erupts into a ball of flames, JJ instinctively turns away and covers his face with an arm, only taking some minor burns. He still managed to see the other of those creatures try to run. Not allowing that, JJ closes the distance, smacks his pistol, and opens fire.

Five-Foot step up one
Free Action: Spend 1 Grit to use Covet Charge. Gotta love that I get grit back from killing blows. XD
Standard Action: Shoot Teal

Inferno Pistol+PBS-DA vs Touch: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 1d6 + 13 ⇒ (5) + 13 = 18


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Reflex save: 1d20 + 3 ⇒ (19) + 3 = 22

The explosion scorches Raktar's skin and he flinches slightly from the pain. Barely able to see in the virtual darkness he feels the whole area rock and shake. Wary of something coming at them in the dark, he moves cautiously to guard one of the doors.

Move Action to move 15ft to the lower of the pair of doors (could someone move me please?), Standard Action to ready to attack anything that might come through.
Is the door open GM?

Stats:

HP 50/57
AC 23, touch 13, flat-footed 23 (+9 armour, +3 deflection, +1 natural armour)
Speed: 30 ft
Fort: +6 (+4 vs disease), Ref: +3, Will: +6 (+1 to all on effects vs technological objects and creatures with the robot subtype)
Conditions: bull's strength, lead blades, shield of faith, protection from technology, expanded armour
Melee attack (+1 earthbreaker): +8 (+4 BAB, +3 Str, +1 enhancement, +2 bull's strength, -2 Power Attack)
Melee Damage (+1 earthbreaker): 3d6+14 (+4 Str, +1 enhancement, +3 bull's strength, +6 Power Attack)


Are you sure you want to do that?

Raktar. That door is closed.

Figgy, you need to put a marker for Springy on the map before I can tell you what he sees.

Olimpia. Through the open doorway you see an Ettin has clumsily made her way onto the walkway, she seems to be pulling someone else up?

Teal takes a 5' step and attacks Raktar, who can't see him coming.
Attack vs FF: 1d20 + 6 ⇒ (4) + 6 = 10
Attack vs FF: 1d20 + 6 ⇒ (4) + 6 = 10 That's just not fair!

The party may now act.

Raktar. It is Dim lighting so you can now make out a shape next to you and trying to kill you. 20% miss chance in dim light.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Olimpai warns Ratkar and the others about the Ettin and the creature it seems to be puling along before moving and attacking Teal again, this time from the flank.

+1 cold iron wakizashi: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 271d8 + 7 + 3d6 ⇒ (6) + 7 + (4, 4, 5) = 26

Note, Olimpia is intentionally moving to take the hit from the ogre since she can see him. I do not want it full attacking Ratkar from surprise. Also can she see the creature being pulled better now?

Buffs, note: current AC is 27:

Shield (+4 Shield Bonus)
DR 2/- for 10 minutes
Keen Edge on +1 Cold Iron Wakizashi
Gravity Clip on +1 Cold Iron Wakizashi
Proximity Helmet +5 Perception


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Dilana moves up behind Olimpia, wand still glowing with light. Squinting she tries to see the shapes in the darkness ahead of here.

If she can see the larger target a ray of black energy leaps from the wand in the direction of the creature.

Ray of Exaustion: 1d20 + 6 ⇒ (1) + 6 = 7 vs touch Fort DC14 creature is only fatigued. 5 minute duration.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Springy is on there just north of Olimpia

Figgy keeps Close to Dilana keeping his bomb at the ready, "What are we fighting in here?"


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

I am not sure but it has two heads!


Are you sure you want to do that?

Olimpia kills Teal who again explodes in a blast of flame.
Fireball: 3d6 ⇒ (6, 6, 2) = 14 DC15 ref save for half. Olimpia. Raktar & Springy.

Dilana's ray flickers past the large creature, missing by a hair.

Knowledge Local for the Giant, Knowledge Planes for the creature being hauled up.

Once she has pulled the other creature up the Two headed giant shakes out two spiked chains and readies to attack you.

Waiting on JJ's action. Figgy, Springy can see a Two headed Giant.


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

Knowledge Local: 1d20 + 8 ⇒ (2) + 8 = 10

Seeing the second fireball signified the creature's death in his eyes. Hearing the group's description of the creature he quickly tried to think of what it could be as he rushed forward to confirm it with his own eyes. Once he got it within his sights, he did what anyone would do in his situation and shoot it.

Move Action: Move 30ft
Standard Action: Shoot the giant

nferno Pistol+PBS-DA vs Touch: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 1d6 + 13 ⇒ (4) + 13 = 17
Miss Chance?: 1d100 ⇒ 54 I'm in a square that has the line going through it, so I don't know if that would count. Your call, GM.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Reflex: 1d20 + 11 ⇒ (2) + 11 = 13

Olimpai is caught off guard and burned by the flames of the exploding creature.She wonders about the two creatures before deciding what to do.

Knowledge (local): 1d20 + 6 ⇒ (3) + 6 = 9

Knowledge (Planes): 1d20 + 5 ⇒ (12) + 5 = 17


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

K. Local: 1d20 + 5 ⇒ (3) + 5 = 8

Springy flies back down to Figgy who tells the party what is going on.

"A giant is dragging something here."

Figgy moves so he can try to bomb up onto the catwalk.

Bomb: 1d20 + 8 ⇒ (10) + 8 = 183d6 + 4 ⇒ (4, 4, 5) + 4 = 17


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

A vague shape lumbers at Raktar out of the gloom and he feels two blows turned aside by his armour before another gout of flame washes over him.

Reflex save: 1d20 + 3 ⇒ (6) + 3 = 9

This time he is too slow and the fire flickers and dances across his scarred skin, a burning pain momentarily overcoming him. He refocuses when he ears the shouts about giants and opens the door beside him. The two headed giant beyond is barely visible through the darkness so Raktar steps forward to engage the creature in the light. His hammer trails silver sparks as he brings it round towards the giant's knees.

Move Action to open the door, Free Action to 5ft step through the door (could someone move my marker please?), Standard Action to attack the ettin.

Hammer attack: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 3d6 + 14 ⇒ (2, 6, 3) + 14 = 25

Stats:

HP 36/57
AC 23, touch 13, flat-footed 23 (+9 armour, +3 deflection, +1 natural armour)
Speed: 30 ft
Fort: +6 (+4 vs disease), Ref: +3, Will: +6 (+1 to all on effects vs technological objects and creatures with the robot subtype)
Conditions: bull's strength, lead blades, shield of faith, protection from technology, expanded armour
Melee attack (+1 earthbreaker): +8 (+4 BAB, +3 Str, +1 enhancement, +2 bull's strength, -2 Power Attack)
Melee Damage (+1 earthbreaker): 3d6+14 (+4 Str, +1 enhancement, +3 bull's strength, +6 Power Attack)


HP 24 l AC 23 (T 16, FF 19 DR 5/Ada) l 6/10/3 Ini +6 l Perc +11 CR 10/FR 10 Stealth +22

Reflex save: 1d20 + 9 ⇒ (15) + 9 = 24

has improved evasion


Are you sure you want to do that?

The red skinned humanoid is a bizarre mix of reptile and insect, with four arms and twitching mandibles.

Olimpia, your roll wasn't high enough to identify it.

Jeremiah steps out and shoots the two headed creature, wounding it nastily.

Raktar moves out and catches her with a heavy swing, getting a groan of pin from her.

Figgy's bomb hits her and erupts in searing flames.

The red skinned humanoid then does something shocking, she drives her two longswords into the back of the Giant.

attack: 1d20 + 12 ⇒ (14) + 12 = 26
attack: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d8 + 3 ⇒ (3) + 3 = 6
damage: 1d8 + 3 ⇒ (6) + 3 = 9

The giant looks briefly surprised as blood comes from her mouths and then slumps to the walkway dead.

The red skinned thing steps back and raises a hand. "Let us talk." She hisses in Common.

What are you doing now?


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

Just as quick as JJ had seen the giant creature and this red lizard-bug thing get into his sights, he saw the thing strike down the big lug. This caught the slinger's attention and surprise. He couldn't say he was expecting one of their own to turn so quickly, but neither would he trust someone like that blindly. Turncoats like that have agendas all their own and aren't afraid of hurting others to do it.

"Ok then... Let's talk." JJ said, trying to sound friendly, but not lowering his guard or his weapon as he closed the distance a bit. "First, Who are you? Second, what are you? Third, what do you want with us?"


Are you sure you want to do that?

The creature watches you warily. "I am named Zagmaander. I am of the Xill. What I wish of you is to have the curse that binds me to this plane removed." She waves a Laser torch in one hand. "If you can do this for me I will leave you this tool and these bracers." She indicates two mithril bracers that she wears, not magic or very useful, but expensive.

Any questions?


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Sense Motive: 1d20 + 1 ⇒ (18) + 1 = 19

"Curse? Sounds like something that would interest me. How are you cursed, what would we need to do?"

Dilana walks closer so she can get a better look at the creature.

"Four arms, that must be handy."


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

"Were you summoned here and bound to something? If we destroy what could bind you here it may release you." Figgy motions for Springy to retreat back to him so they can be safe together.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Sense Motive: 1d20 + 4 ⇒ (15) + 4 = 19

I do not like the idea of someone forcing someone else to serve. Olimpia says sheathing her weapons and moving foward. If what you say is true then join us and fight beside us to help free yourself.


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

Sense Motive: 1d20 + 2 ⇒ (20) + 2 = 22 MOTHERFU-

"Tempting offer admittedly, but forgive me if I'm a bit skeptical. After all, you just cut down one of your own allies. Means you're willing to work with us sure, but it also means you'd betray again."


Are you sure you want to do that?

Zagmaander shifts as questions come from all sides, but she keeps her eyes on Jeremiah as he was the first to speak to her.

"My race is not of this plane. We can travel the planes by our own abilities. The curse was placed on me by an enemy, it binds me here to suffer. Just being on this plane is painful to me!"

She gives the body of the giant a scornful look. "This brute was never my ally. I was promised the removal of my curse by Hellion as long as I served him loyally. However when Meyanda had come into enough ability to remove the curse he sent her away! Clearly he sees no need to keep his word to me."

Zagmaander needs a Remove Curse or Break Enchantment cast on her. It is a DC20 Caster level check to break it.

She is not trying to bluff or lie to you. Zagmaander is being completely honest. She is happy to offer you any knowledge she has on the Lords of Rust and this complex if you can remove the curse. As far as she is concerned they broke the agreement with her and she owes them nothing!


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Dilana's little scorpion skitters up to her shoulder and pulls at here ear. The two converse quietly.

"We can cast a spell that might work but we have not learned it yet. Unless we find a scroll I don't think I can help until I have gained a small amount of power. Maybe Raktar or the cleric in scrapwall could remove it if they have time to prey or something."


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy looks around the room for anyone who may still want to fight or be setting up an ambush.

perception: 1d20 + 10 ⇒ (1) + 10 = 11

"I do not possess such a power either, Where are you from?" Figgy asks.

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