To face a God of iron.

Game Master DBH

When the alien fire that gives it it's name goes out and the disappearance of a local leader, the town of Torch calls for heroes to save the town and end their peril.

Iron gods folder

Loot

Found devices

New tech

Choking tower tech

Palace

Palace 2nd floor

League basement full

League basement 1

League basement 2

Subbasement

Combat:


901 to 950 of 5,912 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>

Are you sure you want to do that?

Figgy, please move yourself on the map. You couldn't see any of them where you were. Also use the color coding people, it makes it easier on me.

Figgy's bomb splashes besides Red. Reflex: 1d2 + 2 ⇒ (1) + 2 = 3 Badly burning the small green creature.

Olimpia takes a quick step into the room and casually slices and dices Blue. They only have 5hp, overkill much?

Roga followed her in, his heavy blow just missing Yellow.

Awaiting Raktar and JJ. Red is badly wounded, others untouched.

AC16 and 5hp for these pests.


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None
Dilana Hemlock wrote:
"I know what these are, Vegepygmies. I think they are created by a rather nasty mold and are basically plants."
Figgy Greasefitter wrote:
"Those are vegepygmies, little plants. Use fire!"

JJ cursed when he heard the word fire. "Figures that the one piece of loot that would come in handy for these guys is also one of the items we sold for money! He yelled as he rushed for a position to open fire on the little enemies. What he lacked in fire, he (hopefully) made up for in firepower as he picked his target. "Roga! Olimp! Firing through!

Move action: Move 10ft south.
Standard Action: Fire on Yellow

Ranged Attack vs Touch + PBS: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d8 + 1 ⇒ (6) + 1 = 7


Are you sure you want to do that?

Jeremiah runs in, lines up a Vegepygmy and splatters what pass for their brains over the floor with one shot.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Raktar has no idea what these vegetable creatures are, but the mention of them being created by a mould seems weird and wrong, so he charges forward before the mould can create any more.

He waits until JJ has fired before slipping past his friends into the mouldy room, moving round a fungus covered object in the middle of the chamber, and tries to crush one of the little creatures.

Move Action to move into the room next to purple (can I be moved please?), Standard Action to attack purple.

Hammer attack, bless, Power Attack: 1d20 + 6 + 1 - 1 ⇒ (3) + 6 + 1 - 1 = 9

The musty smell and the strange anatomy of the creatures is too off putting and Raktar's hammer slams into the floor, raising a cloud of mould and spores.


Are you sure you want to do that?

The Vegepygmy's actions.

Red opens the western door and hurries into the next room, an unpleasant stench, enters through the opened door, apparent even over the compost aroma that fills the room your in.

Purple stabs back at Raktar
Longspear: 1d20 + 1 ⇒ (13) + 1 = 14 Missing.

Green scuttles forward and stabs at Roga.
Longspear: 1d20 + 1 ⇒ (17) + 1 = 18 Hitting.
Damage: 1d6 ⇒ 3 Looks like Roga is the damage magnet for this party. :)

Those outside the room here another door hiss open and a Slightly larger Vegepygmy steps out of the west room, a glowing light hammer in one hand as it turns to face the party.

The party can now act again.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Dilana ducks and dodges around to get a line of sight on one of the plant folks. Her eyes flash as she tries to lower the creatures armor.

Evil Eye DC14 -2AC vs Purple


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

Splattering one of those things gave JJ a sense of satisfaction. When he saw the bigger one coming towards him is when he started to panic a bit, especially since this one seemed to be better armed. "You picked the wrong opponent to try and flank!" He yelled at the walking plant as he reloaded and fired at it.

Move Action: Reload
Standard action: Shoot the one with the hammer
5-foot step around corner.

Ranged vs. Touch: 1d20 + 9 ⇒ (20) + 9 = 29 Voot!
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Critical Confirmation: 1d20 + 9 ⇒ (11) + 9 = 20 Voot voot! Nice and high. X)
Critical Damage: 3d8 + 3 ⇒ (6, 6, 1) + 3 = 16


Are you sure you want to do that?

Will: 1d20 ⇒ 4 Purple has his pants down then.

Jeremiah spins around, yelling "You picked the wrong opponent to try and flank!" at the new arrival. Showing he was telling the truth when he blew a large part of the creatures head off.

Sadly despite the gaping hole where it's brains should be the creature keeps moving towards the party.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy will pull out some alchemist fire Move action, I need to get a bandolier, if any of the creatures are left he will toss that at any he can see.

Alchemist Fire: 1d20 + 6 ⇒ (7) + 6 = 131d6 ⇒ 3 Red if it is still alive


Male human barbarian 3/ranger 2 | CMB: 8, CMD: 20 | F: +9, R: +7, W: +4 | Init: +2 | Perc: +9 | Speed 30ft i medium armor|

Roga quickly turned and slashed at the creature that just stabbed him. The barbarian sheared the thing's head clean from its body.

-----------
attack green

MW battleaxe, 2H: 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22
damage: 1d8 + 3 + 3 ⇒ (3) + 3 + 3 = 9

stats:

HP 25/33
AC 16, touch 13, flat-footed 13
Conditions: n/a
Melee (MW battleaxe or warhammer): +6 = +1 MW +3 (base) +2 (STR)
Melee Damage (MW battleaxe or warhammer): 1d8+3, x3
-1 to hit, +2 damage for power attack
if 2H then 1d8+3 damage and -1 to hit, +3 damage for power attack
Ranged (MW pistol): +7 = +1 MW +3 (base) +3 (DEX)
Ranged damage (MW pistol): 1d8, x4, 20' (touch AC in 1st range)
-1 to hit, +2 damage for deadly aim
-2 to hit if full round both warhammer and pistol
Rage adds +4 STR and +4 DEX
6/8 rage


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Raktar recovers quickly from his missed swing, dodging the vegetable creature's thrust and bringing his own weapon around for another strike.

Standard Action to attack purple

Hammer attack, bless, Power Attack: 1d20 + 6 + 1 - 1 ⇒ (14) + 6 + 1 - 1 = 20
Damage: 2d6 + 7 ⇒ (2, 3) + 7 = 12

His hammer turns the vegepygmy into a thick fluid and Raktar repositions himself to take on the remaining creatures.

Move action to move 3 squares west and one square north - could I be moved please?


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Olympia 5' steps into a flank and tries to finish green before moving to look into the door that she saw the enemy go through.

mwk cold iron wakizashi: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 111d6 + 4 + 2d6 ⇒ (1) + 4 + (6, 2) = 13

mwk wakizashi: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 301d6 + 4 + 2d6 ⇒ (2) + 4 + (6, 2) = 14

confirm, if critable: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 231d6 + 4 ⇒ (3) + 4 = 7


Are you sure you want to do that?

Seeing Roga has killed Green Olimpia steps back into the corridor and casually ends the existence of the large Vegepygmy. Still confused as to what had just gone through his mind he doesn't even see the Android who calmly takes what is left of his head off.

Red has 1 hp left, catches a splash of Alchemists fire thrown by Figgy and dies alone and in despair. :)

This is the last for this level so I decided to wrap it up quickly.

Loot for the fight and rooms C6, C7 and C8.

Light hammer + 1 from the Vegepygmy chief.

In Room C6 you find the remains of the Brigh worshippers, their bodies marked by Russet mold infection and clearly the source of the Vegepygmies.

Silver holy symbol of Brigh 3 (25gp each).
Light hammer MW 3.
Chainmail MW.
Ring of protecton + 1.
Potion of Cure moderate wounds 3

Random coinage:
Rolling for it: 9d6 + 18 ⇒ (2, 5, 6, 4, 1, 3, 3, 6, 2) + 18 = 50

50gp.

Nothing of any value in the other rooms.

So it's time for the magic elevator ride. Which floor are you selecting first?


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy will walk over to his fellow Gnome's, "Sad loss for Brigh this day, all that knowledge is now lost."

Figgy will pick up the holy symbols cleaning them off and putting them into his bag. "I will return these to the temple once we go back up."

is the gear gnome sized?


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Nice pile of stuff.

Dilana takes one of the holy symbols and puts it around her neck to wear.


Male human barbarian 3/ranger 2 | CMB: 8, CMD: 20 | F: +9, R: +7, W: +4 | Init: +2 | Perc: +9 | Speed 30ft i medium armor|

Roga, happy to see the plant-people finished, goes over and inspects the loot they found.

He weighs the magical hammer with his own warhammer but is not keen on keeping it, "If only it were a little bigger. I can hardly get my two hands on that thing."

He excuses himself and pockets one of the potions, "I think I need these more than you all do. But I'm happy to share if you ever need it."

--------------
ELEVATOR

Roga looks to the smart people to make a choice, "Is this the only floor we have been to?"

-----
I'd like the ring but I'm sure lots of people of do as well. :(
Can I use two hands on a light hammer?


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Olympia would like a potion healing too. She would love the ring but has magic armor already and has a better AC than Roga, so she is ok with Roga taking it. She gets the next one. :)


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy wants that tech armor that Tybalt has


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Needless to say Dilana wants nothing.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Kneeling by the bodies, Raktar says short prayers to both Brigh and Pharasma, asking that the priests' knowledge be returned to the minds of others before their souls are sent to the Boneyard. He stands, dusts off his trousers, and moves on with the rest of the group. "Where are we going next then? Are you sure this lift is safe?" he asks Figgy.

I'd like to throw my hat into the ring for that ring. I don't mind where we go next.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

"Well lets go up the to the top floor, then we can go down?" Before waiting for an answer Springy will hit the button to go to the top floor. Figgy will give him a stern look.


Are you sure you want to do that?

Moving back to the elevator you find that touching the destination deck on the panel will move you to your chosen destination.

Deck 4: Engineering
Deck 3: Science
Deck 2: Crew
Deck 1: Docking

Touching the Deck 1 or Deck 2 lines results in an error message in Androffan: "The deck you have selected is off-line-please make another selection." Tapping Deck 4 causes the elevator to lurch, and then rise up to the upper level-the doors to area D1 open automatically after 2 rounds of travel.

GM's screen:

Stealth: 1d20 + 7 ⇒ (2) + 7 = 9
Stealth: 1d20 + 7 ⇒ (12) + 7 = 19

After a quick but eerie journey upwards the elevator stops, as the doors open you become aware of two things; the constant loud sound of machinery working away, and an overwhelming stench.

Perception checks please people. It's dim lighting in this area.

D1
A cloying, animalistic stink fills the air of this hemispherical room. To the north and south, curved ramps lead up to hallways leading out of the room, while several doors sit in the east wall. Flickering lights flash and strobe on the ceiling, and the gray metal walls are scorched, dented, and partially broken in places exposing colorful wires or metallic struts within. Four mounds of rubble, cloth, and bones lie scattered about the room.

You see 4 Thylacines who have been pacing and waiting for the elevator doors to open so they can attack.

New map up top. Engineering deck. Please inform me who has taken which item from the last encounter please.


Male human barbarian 3/ranger 2 | CMB: 8, CMD: 20 | F: +9, R: +7, W: +4 | Init: +2 | Perc: +9 | Speed 30ft i medium armor|

perception: 1d20 + 7 ⇒ (4) + 7 = 11

The barbarian wrinkled his nose at the smell; it smelled like rank, wet dog.

He kept repeating JJ's instruction in hopes of finally landing a hit with his pistol.

--------------------
I took one CMW potion. I'll take the light hammer +1 if it's human sized and can be wielded in two hands. I'd like the ring but will give i up if someone else wants it.

stats:

HP 25/33
AC 16, touch 13, flat-footed 13
Conditions: n/a
Melee (MW battleaxe or warhammer): +6 = +1 MW +3 (base) +2 (STR)
Melee Damage (MW battleaxe or warhammer): 1d8+3, x3
-1 to hit, +2 damage for power attack
if 2H then 1d8+3 damage and -1 to hit, +3 damage for power attack
Ranged (MW pistol): +7 = +1 MW +3 (base) +3 (DEX)
Ranged damage (MW pistol): 1d8, x4, 20' (touch AC in 1st range)
-1 to hit, +2 damage for deadly aim
-2 to hit if full round both warhammer and pistol
Rage adds +4 STR and +4 DEX
6/8 rage


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy and Springy being stuck at the back of the elevator wait their turn to get off and see what is attacking them.

"All you taller people tell me what is going on out there? what is attacking?"


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Perception: 1d20 + 2 ⇒ (1) + 2 = 3

"Figgy, it does not seem height is helping me."

Dilana casts light one Roga's weapon for better visiability.

Actually if no one wants it I would take one of the MW Light Hammers.

Map seems to be locked.

Prepared Spells:
Lvl 0 Dazed, D Magic, Guidance, Light | Lvl 1 2/2 Burning Hands (DC 14), Ray of Enfeeblement (DC14) LVL3: Stone Discus, Mystery


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

"Not as bad as the sand room, but still kinda dark..." JJ commented as he looked around as Dilana lights things up with Roga's weapon. "That'll help things a bit." He added as he readied his pistol for danger.

I need nor want nothing from the last encounter. While a potion would be nice, I'm not a front line fighter, so I'm not as likely to be damaged unless it's from ranged attacks.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Was traveling this weekend and am now back.

Perception: 1d20 + 9 ⇒ (11) + 9 = 20

Olimpia's eyes scan the room her strange eyes miss little despite the lack of light.

I too took one CMW potion. While I'd love the ring my AC is better than both Roga and Raktar so I'll defer for now. I think that starting with normal wealth put me a little ahead of everyone else wealth wise anyway.


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None
GM_DBH wrote:
Sorry if it's not clear. You are in combat, it's dim light and you can make out the dog things a bit, and hear them snarling. They heard the elevator coming so were waiting for you.

Oh... well in that case I will shoot Yellow with my boom stick and reload.

Ranged vs. Touch: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d8 + 1 ⇒ (6) + 1 = 7


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

I don't need a potion, got spells. I'm happy to let Roga have the ring as I can cast shield of faith if needed.

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Raktar struggles to see much of anything in the dim light of the upper floor but the noises and stench of the animals are pretty clear. Again he uses his magic to guide the blows of his friends, channelling his power into the metal of their weapons with a quiet word and a flash of silver.

Standard Action to cast bless on everyone.


Are you sure you want to do that?

Ok, combat is starting.

Jeremiah & Olimpia you pick out the Fanatic (red) lurking in the shadows.

Olimpia you also pick out the Fanatic (yellow) lurking in the shadows on the other side.

Actions please.

Raktar, you didn't see Yellow or Red due to your position in the elevator, when you move forward you'll see both.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy will wait for the larger folks to move out of the elevator, "I still cannot see, I cannot be of any help this far away." Figgy will play around with one of the batteries he has acquired.

Holding till there is room


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Assuming a sight line opens up

Dilana fixes one of the animals {yellow} with a withering stare as her eyes flash red and she emits a small laugh.

Evil Eye vs AC DC14 makes only one round. Cackle to extend 1 round


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Calling out to her allies Olympia announces the presence and locations of both Red and Yellow fanatics. Do we know anything about these fanatics already? Like maybe they have always been violent in the past? Then moving into action she takes advantage of her enemy being flat footed, moves around and slices red fanatic with a blade saying I do not like it when people try to hide in the shadows!

mwk cold iron wakizashi. Flat footed enemy: 1d20 + 8 ⇒ (8) + 8 = 161d6 + 4 + 2d6 ⇒ (2) + 4 + (6, 3) = 15


Male human barbarian 3/ranger 2 | CMB: 8, CMD: 20 | F: +9, R: +7, W: +4 | Init: +2 | Perc: +9 | Speed 30ft i medium armor|

Roga followed the android-girl into the fray leading with a gunshot at the dog-creature next to her.

The barbarian was happy to see his bullet elicit a whelp and quickly moved in to finish it off with his hammer.

------------
shoot red dog and move

pistol to hit, bless: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
damage: 1d8 ⇒ 7

stats:

HP 25/33
AC 16, touch 13, flat-footed 13
Conditions: n/a
Melee (MW battleaxe or warhammer): +6 = +1 MW +3 (base) +2 (STR)
Melee Damage (MW battleaxe or warhammer): 1d8+3, x3
-1 to hit, +2 damage for power attack
if 2H then 1d8+3 damage and -1 to hit, +3 damage for power attack
Ranged (MW pistol): +7 = +1 MW +3 (base) +3 (DEX)
Ranged damage (MW pistol): 1d8, x4, 20' (touch AC in 1st range)
-1 to hit, +2 damage for deadly aim
-2 to hit if full round both warhammer and pistol
Rage adds +4 STR and +4 DEX
6/8 rage


Are you sure you want to do that?

Raktar casts Bless on everyone. Olimpia's target barely has time to look surprised before she cuts him down. The Red Thylacine is blasted by Roga and slumps to the ground dead.

Jeremiah & Figgy your actions please.

@Olimpia. No, this is the first time they've encountered these Fanatics. They did have information that an Android woman had lead a band of Half-orcs and Ratmen into the ruins a few days before anyone was aware of the their existence, and before the Torch went out.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Are they different fanatics to the ones we met downstairs?


Are you sure you want to do that?

They look like they are part of the same crew, using scraps of metal as weapons, and the open talon symbol branded into the chest of their armor.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Finally having a way out, figgy sees that 2 of the Fanatics are grouped up Yellow/Green Figgy throws a bombs at them.

Bombing: 1d20 + 6 ⇒ (3) + 6 = 92d6 + 3 ⇒ (1, 1) + 3 = 5 DC 14 to take half damage, the one beside it takes half unless it makes its save

"They are ugly are they not Springy?"


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

Reacting to the presence of fanatics and their mutts, JJ takes a shot at one of the beasts.

Shooting Yellow Thylacine and reloading

Ranged vs Touch: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d8 + 1 ⇒ (2) + 1 = 3


Are you sure you want to do that?

Since Figgy wiped out Yellow & Green Jeremiah kills Blue.

The last Fanatic, undeterred by the death of his companion and the beasts attacks Roga with furious rage, almost frothing at the mouth in his fervor.
Attack: 1d2 + 4 ⇒ (2) + 4 = 6 Oh well...

Roga looks at the suddenly appearing Fanatic with mild curiosity and smashes his head in with a casual blow. Silence falls, marred by the constant hum and mutter of the machinery.

loot:
MW studded leather 2.
MW Buckler 2.
Access card - Brown 2.
Silverdisks 4
20 gp.
The Thylacines had nothing.

You have 4 doors in front of you, the 2 passages head back to areas you have already explored, though one has collapsed. There seems to be no response to the noise of battle from deeper in the complex.

Which door are you taking?


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Dilana looks at the doors. "Left to right, like reading?"


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

That works for me. If everyone is ready I'll check out door left.

Perception: 1d20 + 9 ⇒ (11) + 9 = 20


Male human barbarian 3/ranger 2 | CMB: 8, CMD: 20 | F: +9, R: +7, W: +4 | Init: +2 | Perc: +9 | Speed 30ft i medium armor|

Roga reloaded his pistol while talking to JJ, "Did you see my last shot? I think I'm getting the hang of this thing."

tag?

With pistol in one hand and hammer in the other, he waited for the door to be opened."


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy will take one of the cards and head towards the Northern door, "We can always through their gear on the elevator to keep safe."

Figgy examines the door with Olimpia, mimicking her movements as she inspects the door closely.

Safety Inspection: 1d20 + 8 ⇒ (10) + 8 = 18

"Do you see anything Springy?" Figgy whispers to his little friend


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None
Roga, savage technologist wrote:
Roga reloaded his pistol while talking to JJ, "Did you see my last shot? I think I'm getting the hang of this thing."

JJ chuckled as he lined up with Roga. "Not bad, but don't get too cocky. That hot streak can only last so long if you are not careful. Still, don't let that fact take away from what you did now. Keep it up and you can start pulling off trick shots."


Are you sure you want to do that?

GM screen:

Stealth: 1d20 + 7 ⇒ (15) + 7 = 22
Stealth: 1d20 + 7 ⇒ (9) + 7 = 16
Stealth: 1d20 + 11 ⇒ (20) + 11 = 31
Stealth: 1d20 + 11 ⇒ (6) + 11 = 17
Stealth: 1d20 + 11 ⇒ (15) + 11 = 26
Perception Dilana: 1d20 + 2 ⇒ (8) + 2 = 10
Perception Raktar: 1d20 + 7 ⇒ (8) + 7 = 15
Perception Figgy: 1d20 + 8 ⇒ (19) + 8 = 27
Perception Roga: 1d20 + 7 ⇒ (18) + 7 = 25
Perception Jeremiah: 1d20 + 8 ⇒ (17) + 8 = 25
Perception Olimpia: 1d20 + 9 ⇒ (10) + 9 = 19

The door isn't trapped and opens to a swipe of a brown access card.

D4
The walls of this chamber are battered and dented, and flickering lights on the ceiling give the room a phantasmagoric cast.
A mound of rubble sits heaped to the north, while numerous strange containers lie in haphazard piles throughout the chamber. A pair of desks with chairs are placed to the south.

As you view the room most of you immediately see the 2 Fanatics, and 2 Ratmen lurking in the shadows awaiting the chance to ambush you on your entrance.

The party isn't surprised and may act now.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Before the door is opened the rogue notes While a good shot Roga, those guns sure make a lot of noise. They are likely to alert the entire level. Don't you have a crossbow or something?

With the door open Olimpia steps in and attacks the green fanatic twice, full attacking.

mwk cold iron wakizashi,flat footed enemy: 1d20 + 6 ⇒ (2) + 6 = 81d6 + 4 + 2d6 ⇒ (3) + 4 + (1, 2) = 10

mwk Wakizashi, flat footed enemy: 1d20 + 6 ⇒ (16) + 6 = 221d6 + 4 + 2d6 ⇒ (3) + 4 + (4, 3) = 14


Are you sure you want to do that?

Olimpia moves with surprising speed, taking one step and cutting down the Fanatic, who dies with a look of shock on his ugly face.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

"These fanatics seem almost at home here," Raktar muses as the group moves on. "How long do you think they've been down here, under the town without us knowing?" he says to no one in particular. His wonderings are cut short as the next door opens to reveal more of the madmen, and two strange looking rats as large as a man.

Raktar strides forward confidently through the door, his hammer describing an arc through the air towards the fanatic's chest.

If we've been less than 3 minutes between this fight and the last then bless is still active. Move Action to move up to purple (could I be moved please?), Standard Action to attack him.

Hammer attack, bless, Power Attack: 1d20 + 6 + 1 - 1 ⇒ (8) + 6 + 1 - 1 = 14
Damage: 2d6 + 4 + 3 ⇒ (3, 1) + 4 + 3 = 11


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

"Just a guess at this point... but maybe as long as the Torch has been unlit." JJ says back to the oracle as he moves and opens fire on a target. "Also, black powder trumps crossbows any day of the week, even if the guns are a bit noisy."

Five Foot Step up and aiming for Purple

Ranged vs. Touch + PBS: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

901 to 950 of 5,912 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / To face a God of iron. All Messageboards

Want to post a reply? Sign in.