To face a God of iron.

Game Master DBH

When the alien fire that gives it it's name goes out and the disappearance of a local leader, the town of Torch calls for heroes to save the town and end their peril.

Iron gods folder

Loot

Found devices

New tech

Choking tower tech

Palace

Palace 2nd floor

League basement full

League basement 1

League basement 2

Subbasement

Combat:


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Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Why not? Curious about gunslingers. What action is it to use Deeds?


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None
Olimpia Beta II wrote:
Why not? Curious about gunslingers. What action is it to use Deeds?

Depends on the Deed. Gunslinger's Dodge is a an immediate action, Gunslinger Initiative is passive so long as I have 1 Grit point, Utility Shot takes an attack roll, meaning I can use multiple during full rounds, Reliable is a free action if a tech weapon glitches, and Covet Charge is unclear.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

So why could you not use your Deadeye deed?


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None
Olimpia Beta II wrote:
So why could you not use your Deadeye deed?

My Techslinger archetype. It replaces Deadeye with Covet Charge.


Are you sure you want to do that?

Sorry for the lateness. Every time I tried to get on the board and update yesterday it was down. So I didn't have the time for anything. Update coming shortly.


Male HP: 22/22 | AC: 16 (Tch 13, Flat 13) | CMB: +1, CMD: 14 | F: +1 (+3 v Poi) , R: +6, W: +4 (+6 vs. Ench) | Init: +3 | Perc: +9 (+10 v traps), SM: +7, DD +9 | Speed 30ft | Extracts: 1st: 4/4 | (CLW, Shield, Heightened Awareness) Rapier +5 | Light Crossbow +5 (5 bolts) | Inspiration: 4/4 | Buffs:

Wow. You guys have been pretty busy since I dropped off the face of the Earth. Glad to see my little disappearance didn't derail anything.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Just a quick heads up that I'm off to a beer festival for the weekend tomorrow, then on holiday with my family next week.

I'll try and keep up with all of my games but posting may be a little erratic so please bot me if required to keep things moving.


Are you sure you want to do that?

A Beer festival? I'd say your posting will be erratic if you do post.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

I must admit, I like the sound of a beer festival. Details?


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Is her light spell of equal level and I thought only Daylight countered darkness.


Are you sure you want to do that?

Due to the fact that the area was well lit by artificial lighting the Deeper darkness reduced the light to dim light.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

oK, Just wanted to make sure.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

I would love the cure the curse but do not know the spell and doubt I can grab a scroll that quickly. Its on the oracle list as level three, not sure if oracle works like cleric where you can just prepare in the morning.

This might not be something we can do at the moment.


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

Nah. If Clerics are Divine Wizards, Oracles are Divine Sorcerers. They can relearn a spell every 4 levels, but otherwise, it be fixed.


Are you sure you want to do that?

And Dinvaya can cast it easily, it's just a matter of asking and getting her consent.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

JJ brings up a good point about the chainsaw. Assuming I could learn to use it, requiring EWP (chainsaw) as my 7th level feat, it would be pretty awesome. It's another thing that requires charges, but it's not the end of the world.

I had a quick look to see how it's damage would scale while using lead blades and all I could find was this post from James Jacobs. He's said before that he doesn't like being quoted for rules interpretations, but it seems sensible to me.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

This is just to organize for on Figgy's Page

Consumables/Spells:

Alchemist (Tinkerer) Extracts Prepared (CL 6th; concentration +10)
2nd—barkskin
1st—cure light wounds, shield, true strike

Bomb 6/10 3d6+4 (DC 17)
Anointing Uses 8/9

Arc Grenade
Acid x 3
Boro Bead (1st) 1/1
Battery x 2
Impact foam
Medlance (empty)
Nanite Hypo Gun 5/10
Nanite Canister x 3
Trauma Pack Plus 4/5
Potion of Eagles Splendor
Potion of Fox's Cunning
Potion of Owls wisdom
Preserving flask (empty)


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Loot found so far:

12 unused goo tubes
Two vials of cureall.
Inferno grenade,
Zero grenade;
Breastplate +1;
Chainsaw +1;
Composite longbow with 20 arrows,
Green access card,
10 silverdisks, 49gp
244 silverdisks,
a pouch containing 17 cracked and flawed gemstones worth 50 gp each,
a green e-pic,
A timeworn hard light shield (11 charges) that she abandoned when she adopted a two -handed weapon,
A power cable,
+1 Icy burst Dagger
Potion of cure moderate wounds (2),
Potion of cure serious wounds;
Leather armor,
MW Medium spiked chains (2)
390 silverdisks,
11 batteries,
Brown Veemod Goggles


Are you sure you want to do that?

I'm sick from some bug at the moment.

Sorry, update tomorrow after I've had a good nights sleep.


Male HP: 22/22 | AC: 16 (Tch 13, Flat 13) | CMB: +1, CMD: 14 | F: +1 (+3 v Poi) , R: +6, W: +4 (+6 vs. Ench) | Init: +3 | Perc: +9 (+10 v traps), SM: +7, DD +9 | Speed 30ft | Extracts: 1st: 4/4 | (CLW, Shield, Heightened Awareness) Rapier +5 | Light Crossbow +5 (5 bolts) | Inspiration: 4/4 | Buffs:

Good luck fighting Hellion, guys. I think you're gonna need it.


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None
GM_DBH wrote:
8 rounds. :)

Don't mean to complain, but that's not right. I'm getting my Phoenix Wright on and playing rules lawyer on this. According to Archive of Nethys, Chaos Hammer affects says specifically that I'd be slowed for 1d6 rounds. I'd like to know where you got the straight 8 from.

Also, while we're on the subject of questionable calls, Constucts, unless specified, are not immune to certain magical effects. For example, Evil Eye would not work because it's mind-affecting, something all constructs are immune to. Misfortune however is untyped, meaning there is no reason I can see that it wouldn't affect Hellion.


Are you sure you want to do that?

You're right about the Chaos hammer, I don't know what spell I was thinking of when I answered that. The problem with doing a lot of battle scenes at once. :)

Chaos Hammer: 1d6 ⇒ 4

So 3 rounds to go.

I looked through construct traits, and couldn't find an answer yes or no? So I went with no, but since you scrabbling so hard for any edge you can get I'll make him roll for it. :)


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Having played multiple witches I agree that Misfortune works on constructs. Its one of the few hexes that does.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Question - that laser that shoots three times as touch attacks and does not provoke is gonna kill someone, and soon. Does it appear it could be disabled or easily sundered? Olimpai does have the Technologist feat...


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Traveling tomorrow. Might not be able to post until evening.


Are you sure you want to do that?

Olimpia. The plasma beam is built into the tail of Hellion, being waved about like a scorpions.

It can be targeted by spells which affect weapons, and by Sundering attempts.


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

Level 7 Baby! Whoo!

HP: 1d10 ⇒ 1

...Average HP.

+1 BAB
+7 Skill Ranks (5 Regular, 2 Background)
+7 HP
New Feat: Craft Technological Arms and Armor (I can make ALL THE TECH GUNS NOW)
NEW DEEDS!
Deadshot (Situational, but helpful), Startling Shot (Olimpia will love when I use this one), and Targeting (I CAN DISARM, TRIP, CONFUSE, OR CRIT BETTER FOR A SINGLE GRIT! FEAR ME!)


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

JJ do you want to take something else? Figgy is going to take that and if I craft the weapons Figgy can then use them as well


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

I can pick something else. Just need to do it when I get home.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

HP: 1d6 ⇒ 3

Average HP

Feat: Accursed Hex - With hexes that can only target a creature once per day I can now target twice but it has to be in the next turn.

Picked up Know: Planes

New Spells:
Dimension Door
Summon Monster IV


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

The spell I took was protection from energy


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

I think I'll take Iron Will instead. I need to boost that save. Low reflex hurts, Low fortitude kills, Low will kills the entire party. XP


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Funny you should mention that...


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

I do not think we are particularly flush with cash but remember have craft wonderous so I can make items for better saves.


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

Just as a question for the GM, during the encounter, there were a few occasions I spotted where it seemed like he'd need to cast defensibly during his turn (namely the Confusion on Dilana and the Moonstruck on Olimpia) yet didn't. Not gonna say retract anything since that's kinda late now, but just wondering if you forget the concentration checks or did he have some kind of special ability that allowed him to cast without provoking an AoO?

Also, sorry for almost killing you Raktar.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

That's OK, I'll let it slide this time.

HP: 1d8 ⇒ 5

Oh look, average HP again. That's every level now since 3rd.

Oracle 7
HP - 5 + 2 (Con) + 1 (FC)
Skill points - Heal, Knowledge (planes), Knowledge (religion), Perception
Background skill points - Craft (armour), Craft (weapons)
Favoured class bonus - HP
Feat - Exotic Weapon Proficiency (chainsaw)
BAB - +5
Saves - Fort +2, Ref +2, Will +5
Spells known - +1 1st level (sun metal), +1 2nd level (lesser restoration), +1 3rd level (dispel magic)
Spells per day - +1 2nd level, +3 3rd level
Revelation - Vision in Iron
Revelation development - Dance of the Blades (At 7th level, you gain a +1 bonus on attack rolls with a metal weapon in any round in which you move at least 10 feet)


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Leveling up, Olimpia takes a 6th level of Unchained Rogue.

HP: 1d8 ⇒ 4

She gains +1 BAB and +1 to all saves. Yea!

She gains a Rogue Talent and takes Resiliency.

Her Danger Sense increases to +2.

She gains and spends 9 skill points keeping her most important skills maxed out and increasing a handful of others.

She gains a feat and takes Spring Attack.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

So, do we have a current loot list? Lets hand out loot, sell stuff, and split gold. Then lets see how much time we have to craft.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

It seems the loot list has not been updated since the Manticore lair.

Also between books Olimpia is interested in getting that skillslot installed. Seems thematic for an android.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy cannot do it yet so we will have to wait and ask the priestess.


Are you sure you want to do that?

Loot sheet has been updated to current. Please check off anything you've taken for yourself.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Thanks for updating the loot sheet GM.

I don't think I want anything other than the chainsaw.


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

JJ will be taking that EMP pistol. It may not be magic, but after the trouble Hellion gave us, it'll be good to have an effective weapon for robots in a golf-bag of weapons.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status
Jeremiah Johnston wrote:
JJ will be taking that EMP pistol. It may not be magic, but after the trouble Hellion gave us, it'll be good to have an effective weapon for robots in a golf-bag of weapons.

I did not enjoy fighting a mythic robot godling.

Might be worth JJ picking up the +1 spiked gauntlet too, just in case someone gets all up in his business while he's gunslinging.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Dilana is taking one of the grenades as I am sure she can use it to so chaos.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy will keep the laser torch, other than that there isn't much he can use Maybe the CureAll as well


Are you sure you want to do that?

Definitely Keep the Cureall for the party, it's usable as Lesser Restoration after all.

I've totaled up the loot to sell and it works out to 14569gp & 2sp each.

Remember that your travel back to Torch passes through Hajoth Hakados, a small city, so shopping there would be better than in Torch.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

WOW, that is an unexpected windfall. I need to look into some crafting!


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

It's 'spend ages making loads of stuff' time! Magic weapons and armour for all!


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Just now looking at the loot. That ring of the ram looks fun but its worth so much might as well sell it. lol

I have claimed that Skill Slot. So we need to take that off the list before the split. But that just take off like 200 each.

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