When the alien fire that gives it it's name goes out and the disappearance of a local leader, the town of Torch calls for heroes to save the town and end their peril.
Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29
Why not? Curious about gunslingers. What action is it to use Deeds?
Why not? Curious about gunslingers. What action is it to use Deeds?
Depends on the Deed. Gunslinger's Dodge is a an immediate action, Gunslinger Initiative is passive so long as I have 1 Grit point, Utility Shot takes an attack roll, meaning I can use multiple during full rounds, Reliable is a free action if a tech weapon glitches, and Covet Charge is unclear.
Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29
Sorry for the lateness. Every time I tried to get on the board and update yesterday it was down. So I didn't have the time for anything. Update coming shortly.
Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29
I must admit, I like the sound of a beer festival. Details?
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)
I would love the cure the curse but do not know the spell and doubt I can grab a scroll that quickly. Its on the oracle list as level three, not sure if oracle works like cleric where you can just prepare in the morning.
This might not be something we can do at the moment.
Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status
JJ brings up a good point about the chainsaw. Assuming I could learn to use it, requiring EWP (chainsaw) as my 7th level feat, it would be pretty awesome. It's another thing that requires charges, but it's not the end of the world.
I had a quick look to see how it's damage would scale while using lead blades and all I could find was this post from James Jacobs. He's said before that he doesn't like being quoted for rules interpretations, but it seems sensible to me.
HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells
Loot found so far:
12 unused goo tubes
Two vials of cureall.
Inferno grenade,
Zero grenade;
Breastplate +1;
Chainsaw +1;
Composite longbow with 20 arrows,
Green access card,
10 silverdisks, 49gp
244 silverdisks,
a pouch containing 17 cracked and flawed gemstones worth 50 gp each,
a green e-pic,
A timeworn hard light shield (11 charges) that she abandoned when she adopted a two -handed weapon,
A power cable,
+1 Icy burst Dagger
Potion of cure moderate wounds (2),
Potion of cure serious wounds;
Leather armor,
MW Medium spiked chains (2)
390 silverdisks,
11 batteries,
Brown Veemod Goggles
Also, while we're on the subject of questionable calls, Constucts, unless specified, are not immune to certain magical effects. For example, Evil Eye would not work because it's mind-affecting, something all constructs are immune to. Misfortune however is untyped, meaning there is no reason I can see that it wouldn't affect Hellion.
You're right about the Chaos hammer, I don't know what spell I was thinking of when I answered that. The problem with doing a lot of battle scenes at once. :)
Chaos Hammer:1d6 ⇒ 4
So 3 rounds to go.
I looked through construct traits, and couldn't find an answer yes or no? So I went with no, but since you scrabbling so hard for any edge you can get I'll make him roll for it. :)
Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29
Having played multiple witches I agree that Misfortune works on constructs. Its one of the few hexes that does.
Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29
Question - that laser that shoots three times as touch attacks and does not provoke is gonna kill someone, and soon. Does it appear it could be disabled or easily sundered? Olimpai does have the Technologist feat...
Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29
Traveling tomorrow. Might not be able to post until evening.
+1 BAB
+7 Skill Ranks (5 Regular, 2 Background)
+7 HP
New Feat: Craft Technological Arms and Armor (I can make ALL THE TECH GUNS NOW)
NEW DEEDS!
Deadshot (Situational, but helpful), Startling Shot (Olimpia will love when I use this one), and Targeting (I CAN DISARM, TRIP, CONFUSE, OR CRIT BETTER FOR A SINGLE GRIT! FEAR ME!)
Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29
Just as a question for the GM, during the encounter, there were a few occasions I spotted where it seemed like he'd need to cast defensibly during his turn (namely the Confusion on Dilana and the Moonstruck on Olimpia) yet didn't. Not gonna say retract anything since that's kinda late now, but just wondering if you forget the concentration checks or did he have some kind of special ability that allowed him to cast without provoking an AoO?
Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status
That's OK, I'll let it slide this time.
HP:1d8 ⇒ 5
Oh look, average HP again. That's every level now since 3rd.
Oracle 7
HP - 5 + 2 (Con) + 1 (FC)
Skill points - Heal, Knowledge (planes), Knowledge (religion), Perception
Background skill points - Craft (armour), Craft (weapons)
Favoured class bonus - HP
Feat - Exotic Weapon Proficiency (chainsaw)
BAB - +5
Saves - Fort +2, Ref +2, Will +5
Spells known - +1 1st level (sun metal), +1 2nd level (lesser restoration), +1 3rd level (dispel magic)
Spells per day - +1 2nd level, +3 3rd level
Revelation - Vision in Iron
Revelation development - Dance of the Blades (At 7th level, you gain a +1 bonus on attack rolls with a metal weapon in any round in which you move at least 10 feet)
Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29
Leveling up, Olimpia takes a 6th level of Unchained Rogue.
HP:1d8 ⇒ 4
She gains +1 BAB and +1 to all saves. Yea!
She gains a Rogue Talent and takes Resiliency.
Her Danger Sense increases to +2.
She gains and spends 9 skill points keeping her most important skills maxed out and increasing a handful of others.
Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29
So, do we have a current loot list? Lets hand out loot, sell stuff, and split gold. Then lets see how much time we have to craft.
Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29
It seems the loot list has not been updated since the Manticore lair.
Also between books Olimpia is interested in getting that skillslot installed. Seems thematic for an android.
JJ will be taking that EMP pistol. It may not be magic, but after the trouble Hellion gave us, it'll be good to have an effective weapon for robots in a golf-bag of weapons.
Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status
Jeremiah Johnston wrote:
JJ will be taking that EMP pistol. It may not be magic, but after the trouble Hellion gave us, it'll be good to have an effective weapon for robots in a golf-bag of weapons.
I did not enjoy fighting a mythic robot godling.
Might be worth JJ picking up the +1 spiked gauntlet too, just in case someone gets all up in his business while he's gunslinging.
Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29
Just now looking at the loot. That ring of the ram looks fun but its worth so much might as well sell it. lol
I have claimed that Skill Slot. So we need to take that off the list before the split. But that just take off like 200 each.