To face a God of iron.

Game Master DBH

When the alien fire that gives it it's name goes out and the disappearance of a local leader, the town of Torch calls for heroes to save the town and end their peril.

Iron gods folder

Loot

Found devices

New tech

Choking tower tech

Palace

Palace 2nd floor

League basement full

League basement 1

League basement 2

Subbasement

Combat:


601 to 650 of 2,187 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>

Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)
Olimpia Beta II wrote:


Dilana, that wand of Ray of Exhaustion is listed on the loot sheet with your name on it. You had said it was a UMD roll for you so Olimpia was gonna take it. But I checked and Ray of Exhaustion is on the witch list, so unless its somehow not on your list, you should certainly take it. Did you have it recorded?

Hmm today is the day I learned all online databases are not created equal. Guess I picked the wrong link when I looked at that one.

I recorded the enfeeblement. I can take the exhaustion as well, gives me more debuff tools.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Its a great spell, especially against barbarians. >:)


Female Human (Kellid) Gunslinger (Pistolero) 5
Spoiler:
[HP: 42/42]; [Armor Class: 20; Touch: 15; Flat Footed: 15]; [BAB: +5; CMB: +6; CMD: 21]; [Saves: Fortitude: +7; Reflex: +9; Will: +4]; [Initiative: +10]; [Perception: +15]
Grit: 2/3 Battery: 8/10

Okay, if everyone is good with the split we can sell the rest. Everyone gets 2,905 gold pieces and 1 copper piece.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

awesome, Figgy needs a headband of intellect


Female Human (Kellid) Gunslinger (Pistolero) 5
Spoiler:
[HP: 42/42]; [Armor Class: 20; Touch: 15; Flat Footed: 15]; [BAB: +5; CMB: +6; CMD: 21]; [Saves: Fortitude: +7; Reflex: +9; Will: +4]; [Initiative: +10]; [Perception: +15]
Grit: 2/3 Battery: 8/10

Valeria would like a Dex enhancing item as well.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Hip hip hooray for Valeria.

Figgy are you just trying to buy or saving money and getting mats?


Are you sure you want to do that?

Thank you very much Valeria, I appreciate your hard work.

I've been bumping up the encounters, and as I've told you adding more to increase your loot, a party of six needs more than one of four after all.

How do people feel about their level of wealth and gear? Good enough, or a few more randoms with some equipment you can gain?

And on that note, if you can afford it Wulfgar has it, so buy what you want.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy cannot make it, he could buy one or I guess that Dilana could make one.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Thanks for your hard work Valeria, really appreciated.

I think I'm doing OK gear-wise, based on the automatic bonus progression baseline. The smart armour was a big boon for me, as it means I probably won't need any further armour upgrades (other than making it more magic).

Now that we've got some cash and some time, do people want some weapons and armour crafting?


Male human barbarian 3/ranger 2 | CMB: 8, CMD: 20 | F: +9, R: +7, W: +4 | Init: +2 | Perc: +9 | Speed 30ft i medium armor|

One more thanks to Valeria.

BTW, I think I'll save up money for now.

If crafting is available, sure. A barbarian can always use better weapons and armor.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Weapons I can do now - though the actual manufacture of things like that takes an age so it'd be quicker if people had the masterwork versions already so that I can enhance them quickly.

Armour will probably have to wait until next level when I can put some ranks in Craft (armour), but again if people want to get masterwork armour and the magic components now then I can get things done quickly next level.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

When I purchased crafting materials I now see a typo in my post. It should have been 2000gp which is what I had deducted in Herolap. Just want to be transparent.

Also purchasing 2 Spring Loaded Wrist Sheaths for the wands, 5pmg each assuming they are available.

I would love to take the time to craft the headband but lets see if we can deal with the Chimera first. SHould build our rep.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

GM - what's your feeling on straight swaps of equally priced items?

I'd like to trade in my ring of protection +1, which is already somewhat obsolete as I can cast shield of faith and will only become more so when my spell bonus goes up to +3 next level, for an amulet of natural armour +1? They're the same price, so I'm hoping Wulfgar will go for an equal trade.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy is well over WBL because of the consumable that he is now carrying.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Valeria, does that total include the 297 you mentioned earlier? I am betting it does.

As promised Olimpia pays Roga back the 1800gp loan.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29
Raktar Garnok wrote:

Weapons I can do now - though the actual manufacture of things like that takes an age so it'd be quicker if people had the masterwork versions already so that I can enhance them quickly.

Unsure what your priorities are but Olimpia would like her masterwork cold iron blade enchanted to +1 so that both her swords are enchanted. She should be able to just afford that after paying Roga back.


Female Human (Kellid) Gunslinger (Pistolero) 5
Spoiler:
[HP: 42/42]; [Armor Class: 20; Touch: 15; Flat Footed: 15]; [BAB: +5; CMB: +6; CMD: 21]; [Saves: Fortitude: +7; Reflex: +9; Will: +4]; [Initiative: +10]; [Perception: +15]
Grit: 2/3 Battery: 8/10
Olimpia Beta II wrote:

Valeria, does that total include the 297 you mentioned earlier? I am betting it does.

As promised Olimpia pays Roga back the 1800gp loan.

No, it doesn't.


Female Human (Kellid) Gunslinger (Pistolero) 5
Spoiler:
[HP: 42/42]; [Armor Class: 20; Touch: 15; Flat Footed: 15]; [BAB: +5; CMB: +6; CMD: 21]; [Saves: Fortitude: +7; Reflex: +9; Will: +4]; [Initiative: +10]; [Perception: +15]
Grit: 2/3 Battery: 8/10
Raktar Garnok wrote:

Weapons I can do now - though the actual manufacture of things like that takes an age so it'd be quicker if people had the masterwork versions already so that I can enhance them quickly.

Armour will probably have to wait until next level when I can put some ranks in Craft (armour), but again if people want to get masterwork armour and the magic components now then I can get things done quickly next level.

There's the spell Masterwork Transformation which would help in crafting items.


Are you sure you want to do that?

I'll need you to tell me if you're going to rest up and do some crafting, or head after the Manticore now?

Remember Dinvaya's temple has a work area you can use.

And you are all still 5th level. :)


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status
Olimpia Beta II wrote:
Raktar Garnok wrote:

Weapons I can do now - though the actual manufacture of things like that takes an age so it'd be quicker if people had the masterwork versions already so that I can enhance them quickly.

Unsure what your priorities are but Olimpia would like her masterwork cold iron blade enchanted to +1 so that both her swords are enchanted. She should be able to just afford that after paying Roga back.

I can do that in one day with 1000gp worth of crafting materials.

Valeria Starr wrote:
There's the spell Masterwork Transformation which would help in crafting items.

That's true, but I don't know it and the material component cost makes it prohibitively expensive to use on a wand or scroll. The only effective way we could use it would be to club together to buy Dilana a scroll so that her familiar can learn it.

GM_DBH wrote:

I'll need you to tell me if you're going to rest up and do some crafting, or head after the Manticore now?

Remember Dinvaya's temple has a work area you can use.

I'd favour taking a day or two to make stuff. I don't think we're on a clock, and it would give time for news of our destruction of the Smilers to filter round town.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

I am fine either way. Manticore or two crafting days to make my headband.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

I am good with whatever, if we take 2 days Figgy won't mix vials till the day they go. I could make some more batteries for people.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

I vote for Manticore now and crafting after.

Olimpia will give Ratkar 1000 gp for him to procure the need materials to enchant her masterwork blade.


Female Human (Kellid) Gunslinger (Pistolero) 5
Spoiler:
[HP: 42/42]; [Armor Class: 20; Touch: 15; Flat Footed: 15]; [BAB: +5; CMB: +6; CMD: 21]; [Saves: Fortitude: +7; Reflex: +9; Will: +4]; [Initiative: +10]; [Perception: +15]
Grit: 2/3 Battery: 8/10

Actually it would take four days to create the headband. Per the Magic Item Creation Rules "Creating an item requires 8 hours of work per 1,000 gp in the item's base price (or fraction thereof), with a minimum of at least 8 hours". The Headband's base price is 4,000 gp, the material costs are 2,000. From Craft Wondrous items feat "To create a wondrous item, you must use up raw materials costing half of its base price".


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

I was operating that there might be an assist roll available to help with the time which might not happen. Kind of going off the idea outlined earlier.


Are you sure you want to do that?

You can easily have 4 or 5 days for crafting, as I've said, you have an area that is protected and has a workshop. Dinvaya is actually glad to have some civilized company and conversation.

@Raktar, Wulfgar agrees to your request for a trade. You get the amulet in place of the ring.

@Dilana, you get the spring loaded wrist sheathes, lots of people like them in Numeria.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Thanks GM - was a silly oversight a few levels OK, thanks for letting me correct it.


Are you sure you want to do that?

Sorry I'm a bit slow at the moment. I wrenched my back on the weekend, nothing too serious, but it makes sitting down uncomfortable. And I'm now on painkillers, which leave me a little vague as well.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

OH a GM on painkillers.

You do still remember saying that something went very right on the headband I made at it came out +6 Int instead of +2 right? Sure you do.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Traveling and lost my laptop in airport security. They found it and are mailing it back to me. But I will be without it til Tuesday. Please not me if needed. I can read posts and so simple responses on my phone but complex combat is beyond me.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

It will be 100% Dilana's own fault that she is dead I realize and I doubt a wand in the mouth of a dead woman will help. The trauma kit was a good thought but she really catastrophic.

As a player I should have been more defensive, I did not really register the scope of the damage that was coming in. I have not really played a full caster enough to see how fragile they are. At least I have an idea for a backup if it comes to it.


Male human barbarian 3/ranger 2 | CMB: 8, CMD: 20 | F: +9, R: +7, W: +4 | Init: +2 | Perc: +9 | Speed 30ft i medium armor|
Dilana Hemlock wrote:

It will be 100% Dilana's own fault that she is dead I realize and I doubt a wand in the mouth of a dead woman will help. The trauma kit was a good thought but she really catastrophic.

As a player I should have been more defensive, I did not really register the scope of the damage that was coming in. I have not really played a full caster enough to see how fragile they are. At least I have an idea for a backup if it comes to it.

Not a wand down the throat but a CMW potion.

I know Roga's barbarian but he's not that stupid. :)


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

LOL I read it quite a bit before I posted it and then was listening to a real play podcast since then. I am clearly confusing things thinking of your referring to being useless with a wand. My mind put it together as healing her insides lol.

Sorry Roga. Perhaps she will live, I have no idea if the healing would be cumulative when that far below zero. I have never had a character this far below zero not just be ripped in half dead.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

So Olimpia wants to help. I could have sworn I posted an action for when the enemy was 100 feet away. Please have Olimpia hide as that action and take a show with her musket as her first round action. Sneak attack if possible of course.


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

Welp, I may have been absent for a bit longer than I would have liked, but my life is stable now and my return is now. I've been in contact with the GM and he told me that moment was the right time for JJ to come back.

I apologize for the inconvenience of my sudden departure back then as well as the inconvenience of my sudden reappearance, but if it's all the same, I am happy to be back.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Welcome back! :)


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

I'll be at a small con Friday-Sunday and will have little time to post. Please bot me if needed.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

lucky


Are you sure you want to do that?

Sorry, got home late and am off to bed. Update tomorrow.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Just a heads up that I'm off on holiday at the beginning of next week. I'll normally be posting from GMT, but the wife and I are flying to Mexico on Monday so it may set some of my posting back a little. We're only there for just over a week so things will return to normal after that.


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

Sorry you had to bot me. Would've posted this morning my internet not been out. Only just got it back and I'm too exhausted to post now. Will try to get a post in before work tomorrow.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

I am leaving for a 10 day trip tomorrow. My posting will be limited to shorter posts from an iPad and likely only in the evenings. Please bot me if I get behind. I travel home on the 17th and should be back to normal on the 18th.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

The grenade launcher is awesome but being an exotic weapon and a firearm is to much for figgy to take to get to use it. If I can make it I can use it.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Level UP!!!!!

HP 5+1+1 (1/2+1; Con; FCB)= 8
Extracts: 2nd lvl
Saves: +1 to all
Discovery: PFS Legal Mercurial Oil (Arcane Anthology pg. 23): This gleaming silver fluid sinks into a magical metal weapon or suit of armor and temporarily liquefies the interior. An affected weapon gains momentum as its center of gravity moves outward during a swing, dealing damage as if it were one size category larger than it actually is. Affected armor resists impact and provides the wearer DR 2/—.

Skills: Alchemy, Mechanical, Engineering, spellcraft, perception, disable device, heal, nature, local, survival

Springy also becomes a Clockwork Familiar.
I can put a wand in him and he can spit out a gob of acid that deals 1d4 damage or he can drain a charge from the wand and do 2d4. This is a ranged touch attack. He can also drain a charge to heal himself 1d6


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

+4+1+1 HP

+1 BAB
New Hex: Fortune
New Spells: Sands of Time and Inflict Pain


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Will do my levelling once I get back to work on Thursday, it's tedious to do on my iPad.


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

1d10 ⇒ 5

...Think I'll take the average this time around.

+1 BAB
+1 All Saves
Nimble gets a +1 added to if for a total of +2 Dodge Bonus.
Moar Skills

...Not too much, but every little bit helps.


Are you sure you want to do that?

Has everybody leveled up?

What are you doing now, straight at the Lords of rust, or back for some rest and restocking?


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

HP: 1d8 ⇒ 4

I'll take the average then. Again.

Oracle 6
HP - 5 + 2 (Con) + 1 (FC)
Skill points - Heal, Knowledge (planes), Knowledge (religion), Perception
Background skill points - Craft (armour), Craft (weapons)
Favoured class bonus - HP
BAB - +4
Saves - Fort +2, Ref +2, Will +5
Spells known - +1 0th level (create water), +1 3rd level (prayer), + cure serious wounds
Spells per day - +1 2nd level, +3 3rd level
Mystery spell - keen edge

Back to Dinvaya's temple to make a plan, I would think.


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None
GM_DBH wrote:

Has everybody leveled up?

What are you doing now, straight at the Lords of rust, or back for some rest and restocking?

Looks like we be heading to the temple. On that note though, I do believe Roga has yet to level.

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