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Starfinder Society

To face a God of iron.

Game Master DBH

When the alien fire that gives it it's name goes out and the disappearance of a local leader, the town of Torch calls for heroes to save the town and end their peril.

Iron gods folder

Loot

Found devices

Scrapwall

New tech

Smilers snare


451 to 477 of 477 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Female Android Rogue 4, Magus (Spire Defender) 1| HP 48/48 | AC 23 | T 18 | F 16 | Per +11 | Init +8 | CMB +3 | CMD | 21 | +11 Wakizashi(1d6+7)

No problem. Get well.


Human Witch 5 | HP 30/34 | AC 13 (17 Mage Armor) | T 13 | F 10 | Per +2 | Init +9 | CMB +2 | CMD 15 | +5 Lt Crossbow 1d8 19-20x2 | Sickle +2 1d6 x2
Color Code:
AC=Red|Ability=Black|Attack Roll=Green|Saves=Blue|Skill Check=Yellow
hex:
Evil Eye (-2 DC15), Cackle (move), Misfortune (1 rnd, DC 15), Flight (levitate once per day/ flight 7 5 minutes)
CLW Wand 43/50 | 2/2 CLW Potion 2020gp as of 10/3

It happens to us all form time to time.


Are you sure you want to do that?

Loot:

On Birdfood.
Studded leather +1.
Composite Longbow + 1.
Humanbane arrows + 1 - 3.
12 silverdisks.
109gp.

In area D6.
234sp.
188gp.
11pp.
4 silverdisks.
1 battery (5 charges).
A wand of grease (11 charges).
A scroll of sound burst.
a masterwork hand crossbow with seven +1 bolts.
A white access card.
A timeworn fire extinguisher.


Human Witch 5 | HP 30/34 | AC 13 (17 Mage Armor) | T 13 | F 10 | Per +2 | Init +9 | CMB +2 | CMD 15 | +5 Lt Crossbow 1d8 19-20x2 | Sickle +2 1d6 x2
Color Code:
AC=Red|Ability=Black|Attack Roll=Green|Saves=Blue|Skill Check=Yellow
hex:
Evil Eye (-2 DC15), Cackle (move), Misfortune (1 rnd, DC 15), Flight (levitate once per day/ flight 7 5 minutes)
CLW Wand 43/50 | 2/2 CLW Potion 2020gp as of 10/3

Would not mind that wand. The rest is a better for others I think.


Female Android Rogue 4, Magus (Spire Defender) 1| HP 48/48 | AC 23 | T 18 | F 16 | Per +11 | Init +8 | CMB +3 | CMD | 21 | +11 Wakizashi(1d6+7)

Grease is not on a witch's spell list. Sorry to bear bad news.

Olimpia could use th masterwork hand crossbow and bolts for when stealth is better than shooting a musket.


Human Witch 5 | HP 30/34 | AC 13 (17 Mage Armor) | T 13 | F 10 | Per +2 | Init +9 | CMB +2 | CMD 15 | +5 Lt Crossbow 1d8 19-20x2 | Sickle +2 1d6 x2
Color Code:
AC=Red|Ability=Black|Attack Roll=Green|Saves=Blue|Skill Check=Yellow
hex:
Evil Eye (-2 DC15), Cackle (move), Misfortune (1 rnd, DC 15), Flight (levitate once per day/ flight 7 5 minutes)
CLW Wand 43/50 | 2/2 CLW Potion 2020gp as of 10/3

I always forget what is missing from the list. Oh well.


Male NG Human (Kellid) Oracle 5 | HP: 42/49 | AC: 19 (Tch 11, Fl 19) | CMB: +6, CMD: 16 | F: +5 (+4 vs disease), R: +2, W: +5 | Init: +4 | Perc: +9, SM: +0 | Speed 30ft | Spells: 1st 2/7, 2nd 3/5 | Active Conditions: bless, bull's strength

No desire for any of that loot.


Female Android Rogue 4, Magus (Spire Defender) 1| HP 48/48 | AC 23 | T 18 | F 16 | Per +11 | Init +8 | CMB +3 | CMD | 21 | +11 Wakizashi(1d6+7)

Olimpai will take the battery too if no one else needs it. She has to power her helm.

Grease is on her spell list so she could claim the wand of grease even though its not normally a thing she would open with. Only sells for 82 gold. Should she keep it?


HP 32 l AC 16 (T 13, FF14) l F +6 R +6 W 1 l ini +2 Prec +9

I will have to check tonight if FIggy could use anything


Female Android Rogue 4, Magus (Spire Defender) 1| HP 48/48 | AC 23 | T 18 | F 16 | Per +11 | Init +8 | CMB +3 | CMD | 21 | +11 Wakizashi(1d6+7)

That is a good question. I have never been clear if alchemist can use wands. If so, you should claim that wand of grease. I "think" you can. I have had GMs rule differently on this.


Female Android Rogue 4, Magus (Spire Defender) 1| HP 48/48 | AC 23 | T 18 | F 16 | Per +11 | Init +8 | CMB +3 | CMD | 21 | +11 Wakizashi(1d6+7)

That was a big datadump. What are our choices as far as possible actions right now?


Are you sure you want to do that?

Boiling it down to basics, Dinvaya suggests exploring Scrapwall, build up your reputation (Scrapworth), and take out as many of the Lords of Rust's low rankers as you can.

If you go straight at the Lords in their arena (Scrapmaster arena Area Q) you'll be dealing with some tough opponents, and be swarmed by the low rankers at the same time. If your scrapworth is high enough the low rankers will choose caution and stay out of the fighting.

She also tells you that Area G is Smilers territory, with Area H their base. And that the Redtooth raiders in area J are at war with the Smilers, and would pay well for aid against them, as the Raiders are not doing well.

There is a large, mutated Manticore lairing in Area K, dealing with it would be worth a lot of scrapworth.

Area l is the Lords of Rust's territory.

Area M was controlled by a large number of Chokers who worshipped Hellion, however several weeks ago he went into a rage and had most of them slaughtered. You estimate from the timing that this would have been when you shut down the transmitter in Torch.

Area N is a large receiver array, pointed to the west.

Area O is a canyon that is rumored to be haunted, it's choked by chilling mists and no one has made it to the end and returned, so no one knows what lays there?

This book is a bit of a sandbox, so your tactics and where you go are up to you.


Human Witch 5 | HP 30/34 | AC 13 (17 Mage Armor) | T 13 | F 10 | Per +2 | Init +9 | CMB +2 | CMD 15 | +5 Lt Crossbow 1d8 19-20x2 | Sickle +2 1d6 x2
Color Code:
AC=Red|Ability=Black|Attack Roll=Green|Saves=Blue|Skill Check=Yellow
hex:
Evil Eye (-2 DC15), Cackle (move), Misfortune (1 rnd, DC 15), Flight (levitate once per day/ flight 7 5 minutes)
CLW Wand 43/50 | 2/2 CLW Potion 2020gp as of 10/3

Well personally the Smilers are still on my s$~# list for the whole cannibalism thing.


Male NG Human (Kellid) Oracle 5 | HP: 42/49 | AC: 19 (Tch 11, Fl 19) | CMB: +6, CMD: 16 | F: +5 (+4 vs disease), R: +2, W: +5 | Init: +4 | Perc: +9, SM: +0 | Speed 30ft | Spells: 1st 2/7, 2nd 3/5 | Active Conditions: bless, bull's strength

I agree with Dilana, I'd like to take down the Smilers.


| HP: 33/47 | AC: 23(Tch 16, Fl 17) | CMB: +5, CMD: 21 | F: +6 , R: +10, W: +4| Init: +5(+7) | Perc: +10 | Speed 30ft | Grit: 3/3 | Ammuniton: 34, 20 Adamantine| +1 Double Barreled Pistol +11 (1d8/x4), +1 Inferno Pistol +11 (1d6+6) (6 Charges)| Active Conditions: Bless (+1 Attack Roll, +1 Save vs Fear +1)

Sorry for my absence. Because of the busy season, my job has me working 58 hours a week at most and is proving to be an exhausting and life-draining experience.

Anyway, I agree to killing Smilers.


Female Android Rogue 4, Magus (Spire Defender) 1| HP 48/48 | AC 23 | T 18 | F 16 | Per +11 | Init +8 | CMB +3 | CMD | 21 | +11 Wakizashi(1d6+7)

Well, lets at least get paid to do it. Lets talk to the Redtooth raiders first and try to get paid gig. We can explore scrapwall as we do that too.

After all that I say Choaker and then that pesky manticore.


HP 32 l AC 16 (T 13, FF14) l F +6 R +6 W 1 l ini +2 Prec +9

what about this valley?


Human Witch 5 | HP 30/34 | AC 13 (17 Mage Armor) | T 13 | F 10 | Per +2 | Init +9 | CMB +2 | CMD 15 | +5 Lt Crossbow 1d8 19-20x2 | Sickle +2 1d6 x2
Color Code:
AC=Red|Ability=Black|Attack Roll=Green|Saves=Blue|Skill Check=Yellow
hex:
Evil Eye (-2 DC15), Cackle (move), Misfortune (1 rnd, DC 15), Flight (levitate once per day/ flight 7 5 minutes)
CLW Wand 43/50 | 2/2 CLW Potion 2020gp as of 10/3

E is listed as Hellion territory but there seem to be a lot of them, probably just wandering patrols or showing that they control the overall area.
G and H Due north are the Smilers.
Getting rid of them would clear up the entire west side of the map I think.

So how about this?
[u] Plan Of Action [/u]


  • Head over to Redtooth Raiders I and J and see if they want to make a deal
  • take care of the Manticore K while there
  • come back and spend a night in the chapel F
  • head to the Smilers G and H

That would give us the Sothern and Western areas as zone of relative saftey.


Female Android Rogue 4, Magus (Spire Defender) 1| HP 48/48 | AC 23 | T 18 | F 16 | Per +11 | Init +8 | CMB +3 | CMD | 21 | +11 Wakizashi(1d6+7)

I like it!


Male human barbarian 3/ranger 2 | CMB: 8, CMD: 20 | F: +8, R: +6, W: +3 | Init: +2 | Perc: +9 | Speed 30ft i medium armor|

Sounds like a good plan!


HP 32 l AC 16 (T 13, FF14) l F +6 R +6 W 1 l ini +2 Prec +9

works for Springy and Figgy


Male NG Human (Kellid) Oracle 5 | HP: 42/49 | AC: 19 (Tch 11, Fl 19) | CMB: +6, CMD: 16 | F: +5 (+4 vs disease), R: +2, W: +5 | Init: +4 | Perc: +9, SM: +0 | Speed 30ft | Spells: 1st 2/7, 2nd 3/5 | Active Conditions: bless, bull's strength

Sounds like a good plan to me.


Human Witch 5 | HP 30/34 | AC 13 (17 Mage Armor) | T 13 | F 10 | Per +2 | Init +9 | CMB +2 | CMD 15 | +5 Lt Crossbow 1d8 19-20x2 | Sickle +2 1d6 x2
Color Code:
AC=Red|Ability=Black|Attack Roll=Green|Saves=Blue|Skill Check=Yellow
hex:
Evil Eye (-2 DC15), Cackle (move), Misfortune (1 rnd, DC 15), Flight (levitate once per day/ flight 7 5 minutes)
CLW Wand 43/50 | 2/2 CLW Potion 2020gp as of 10/3

GM: Clearly now is not the moment but are there any sort of vendors in town? As we don't have a true wizard or a bard I am going to looking for alternate ways of casting Fox's Cunning, probably a scroll.

At some point I am going to want to craft a headband of vast intellect and that is the spell needed.


Male NG Human (Kellid) Oracle 5 | HP: 42/49 | AC: 19 (Tch 11, Fl 19) | CMB: +6, CMD: 16 | F: +5 (+4 vs disease), R: +2, W: +5 | Init: +4 | Perc: +9, SM: +0 | Speed 30ft | Spells: 1st 2/7, 2nd 3/5 | Active Conditions: bless, bull's strength

Dilana, you don't need to know the spell unless you're crafting a potion, a spell trigger or a spell completion item. You can just increase the crafting DC by 5 for each crafting requirement you can't meet, including the spells required.


Human Witch 5 | HP 30/34 | AC 13 (17 Mage Armor) | T 13 | F 10 | Per +2 | Init +9 | CMB +2 | CMD 15 | +5 Lt Crossbow 1d8 19-20x2 | Sickle +2 1d6 x2
Color Code:
AC=Red|Ability=Black|Attack Roll=Green|Saves=Blue|Skill Check=Yellow
hex:
Evil Eye (-2 DC15), Cackle (move), Misfortune (1 rnd, DC 15), Flight (levitate once per day/ flight 7 5 minutes)
CLW Wand 43/50 | 2/2 CLW Potion 2020gp as of 10/3

Yep. I knew that but forgot when I was looking through things last night.


Are you sure you want to do that?

Sorry, too busy today to update. Yay Christmas is coming. :(


Female Android Rogue 4, Magus (Spire Defender) 1| HP 48/48 | AC 23 | T 18 | F 16 | Per +11 | Init +8 | CMB +3 | CMD | 21 | +11 Wakizashi(1d6+7)

I feel ya.

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