To face a God of iron.

Game Master DBH

When the alien fire that gives it it's name goes out and the disappearance of a local leader, the town of Torch calls for heroes to save the town and end their peril.

Iron gods folder

Loot

Found devices

New tech

Iadenveigh

Jevik's farm


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Female Android Rogue 6, Magus (Spire Defender) 1| HP 64/64 | AC 25 | T 18 | F 18 | F +8/ R +13/ W+7, +4 vs mind affecting, paralysis, poison stun| Per +24/27 traps | Init +8 | CMB +5 | CMD | 23| +13 Wakizashi(1d6+7)

No problem. Get well.


Status: | Witch 7 | HP 46/46 | AC 13 | T 13 | F 10 | Per +2 | Init +9 | Fort +6 Ref +8 Will +9 | CMB +3 | CMD 16 | +6 Lt Crossbow 1d8 19-20x2 | Sickle +4 1d6 x2
hex:
Evil Eye (-2 DC18), Cackle (move), Misfortune (1 rnd, DC 18), Flight (levitate once per day/ flight 7 5 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 34/34 (CL1) | Ray of exhaustion 18/18 (CL5)

It happens to us all form time to time.


Are you sure you want to do that?

Loot:

On Birdfood.
Studded leather +1.
Composite Longbow + 1.
Humanbane arrows + 1 - 3.
12 silverdisks.
109gp.

In area D6.
234sp.
188gp.
11pp.
4 silverdisks.
1 battery (5 charges).
A wand of grease (11 charges).
A scroll of sound burst.
a masterwork hand crossbow with seven +1 bolts.
A white access card.
A timeworn fire extinguisher.


Status: | Witch 7 | HP 46/46 | AC 13 | T 13 | F 10 | Per +2 | Init +9 | Fort +6 Ref +8 Will +9 | CMB +3 | CMD 16 | +6 Lt Crossbow 1d8 19-20x2 | Sickle +4 1d6 x2
hex:
Evil Eye (-2 DC18), Cackle (move), Misfortune (1 rnd, DC 18), Flight (levitate once per day/ flight 7 5 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 34/34 (CL1) | Ray of exhaustion 18/18 (CL5)

Would not mind that wand. The rest is a better for others I think.


Female Android Rogue 6, Magus (Spire Defender) 1| HP 64/64 | AC 25 | T 18 | F 18 | F +8/ R +13/ W+7, +4 vs mind affecting, paralysis, poison stun| Per +24/27 traps | Init +8 | CMB +5 | CMD | 23| +13 Wakizashi(1d6+7)

Grease is not on a witch's spell list. Sorry to bear bad news.

Olimpia could use th masterwork hand crossbow and bolts for when stealth is better than shooting a musket.


Status: | Witch 7 | HP 46/46 | AC 13 | T 13 | F 10 | Per +2 | Init +9 | Fort +6 Ref +8 Will +9 | CMB +3 | CMD 16 | +6 Lt Crossbow 1d8 19-20x2 | Sickle +4 1d6 x2
hex:
Evil Eye (-2 DC18), Cackle (move), Misfortune (1 rnd, DC 18), Flight (levitate once per day/ flight 7 5 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 34/34 (CL1) | Ray of exhaustion 18/18 (CL5)

I always forget what is missing from the list. Oh well.


Male NG Human (Kellid) Oracle 7 | HP: 65/65, DR 2/- | AC: 17/21 (Tch 10, Fl 17/21) | CMB: +8, CMD: 18 | F: +7 (+4 vs disease), R: +4, W: +7 | Init: +4 | Perc: +11, SM: +0 | Speed 40/30ft | Spells: 1st 7/7, 2nd 7/7, 3rd 4/5 | Armour charges: 55/60, Chainsaw charges 9/10 | Default stats only - see stats spoiler for current status

No desire for any of that loot.


Female Android Rogue 6, Magus (Spire Defender) 1| HP 64/64 | AC 25 | T 18 | F 18 | F +8/ R +13/ W+7, +4 vs mind affecting, paralysis, poison stun| Per +24/27 traps | Init +8 | CMB +5 | CMD | 23| +13 Wakizashi(1d6+7)

Olimpai will take the battery too if no one else needs it. She has to power her helm.

Grease is on her spell list so she could claim the wand of grease even though its not normally a thing she would open with. Only sells for 82 gold. Should she keep it?


HP 56 l AC 18 (T 15, FF14) l F +7 R +7 W +2 l ini +2 Prec +12

I will have to check tonight if FIggy could use anything


Female Android Rogue 6, Magus (Spire Defender) 1| HP 64/64 | AC 25 | T 18 | F 18 | F +8/ R +13/ W+7, +4 vs mind affecting, paralysis, poison stun| Per +24/27 traps | Init +8 | CMB +5 | CMD | 23| +13 Wakizashi(1d6+7)

That is a good question. I have never been clear if alchemist can use wands. If so, you should claim that wand of grease. I "think" you can. I have had GMs rule differently on this.


Female Android Rogue 6, Magus (Spire Defender) 1| HP 64/64 | AC 25 | T 18 | F 18 | F +8/ R +13/ W+7, +4 vs mind affecting, paralysis, poison stun| Per +24/27 traps | Init +8 | CMB +5 | CMD | 23| +13 Wakizashi(1d6+7)

That was a big datadump. What are our choices as far as possible actions right now?


Are you sure you want to do that?

Boiling it down to basics, Dinvaya suggests exploring Scrapwall, build up your reputation (Scrapworth), and take out as many of the Lords of Rust's low rankers as you can.

If you go straight at the Lords in their arena (Scrapmaster arena Area Q) you'll be dealing with some tough opponents, and be swarmed by the low rankers at the same time. If your scrapworth is high enough the low rankers will choose caution and stay out of the fighting.

She also tells you that Area G is Smilers territory, with Area H their base. And that the Redtooth raiders in area J are at war with the Smilers, and would pay well for aid against them, as the Raiders are not doing well.

There is a large, mutated Manticore lairing in Area K, dealing with it would be worth a lot of scrapworth.

Area l is the Lords of Rust's territory.

Area M was controlled by a large number of Chokers who worshipped Hellion, however several weeks ago he went into a rage and had most of them slaughtered. You estimate from the timing that this would have been when you shut down the transmitter in Torch.

Area N is a large receiver array, pointed to the west.

Area O is a canyon that is rumored to be haunted, it's choked by chilling mists and no one has made it to the end and returned, so no one knows what lays there?

This book is a bit of a sandbox, so your tactics and where you go are up to you.


Status: | Witch 7 | HP 46/46 | AC 13 | T 13 | F 10 | Per +2 | Init +9 | Fort +6 Ref +8 Will +9 | CMB +3 | CMD 16 | +6 Lt Crossbow 1d8 19-20x2 | Sickle +4 1d6 x2
hex:
Evil Eye (-2 DC18), Cackle (move), Misfortune (1 rnd, DC 18), Flight (levitate once per day/ flight 7 5 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 34/34 (CL1) | Ray of exhaustion 18/18 (CL5)

Well personally the Smilers are still on my s@!~ list for the whole cannibalism thing.


Male NG Human (Kellid) Oracle 7 | HP: 65/65, DR 2/- | AC: 17/21 (Tch 10, Fl 17/21) | CMB: +8, CMD: 18 | F: +7 (+4 vs disease), R: +4, W: +7 | Init: +4 | Perc: +11, SM: +0 | Speed 40/30ft | Spells: 1st 7/7, 2nd 7/7, 3rd 4/5 | Armour charges: 55/60, Chainsaw charges 9/10 | Default stats only - see stats spoiler for current status

I agree with Dilana, I'd like to take down the Smilers.


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

Sorry for my absence. Because of the busy season, my job has me working 58 hours a week at most and is proving to be an exhausting and life-draining experience.

Anyway, I agree to killing Smilers.


Female Android Rogue 6, Magus (Spire Defender) 1| HP 64/64 | AC 25 | T 18 | F 18 | F +8/ R +13/ W+7, +4 vs mind affecting, paralysis, poison stun| Per +24/27 traps | Init +8 | CMB +5 | CMD | 23| +13 Wakizashi(1d6+7)

Well, lets at least get paid to do it. Lets talk to the Redtooth raiders first and try to get paid gig. We can explore scrapwall as we do that too.

After all that I say Choaker and then that pesky manticore.


HP 56 l AC 18 (T 15, FF14) l F +7 R +7 W +2 l ini +2 Prec +12

what about this valley?


Status: | Witch 7 | HP 46/46 | AC 13 | T 13 | F 10 | Per +2 | Init +9 | Fort +6 Ref +8 Will +9 | CMB +3 | CMD 16 | +6 Lt Crossbow 1d8 19-20x2 | Sickle +4 1d6 x2
hex:
Evil Eye (-2 DC18), Cackle (move), Misfortune (1 rnd, DC 18), Flight (levitate once per day/ flight 7 5 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 34/34 (CL1) | Ray of exhaustion 18/18 (CL5)

E is listed as Hellion territory but there seem to be a lot of them, probably just wandering patrols or showing that they control the overall area.
G and H Due north are the Smilers.
Getting rid of them would clear up the entire west side of the map I think.

So how about this?
[u] Plan Of Action [/u]


  • Head over to Redtooth Raiders I and J and see if they want to make a deal
  • take care of the Manticore K while there
  • come back and spend a night in the chapel F
  • head to the Smilers G and H

That would give us the Sothern and Western areas as zone of relative saftey.


Female Android Rogue 6, Magus (Spire Defender) 1| HP 64/64 | AC 25 | T 18 | F 18 | F +8/ R +13/ W+7, +4 vs mind affecting, paralysis, poison stun| Per +24/27 traps | Init +8 | CMB +5 | CMD | 23| +13 Wakizashi(1d6+7)

I like it!


Male human barbarian 3/ranger 2 | CMB: 8, CMD: 20 | F: +9, R: +7, W: +4 | Init: +2 | Perc: +9 | Speed 30ft i medium armor|

Sounds like a good plan!


HP 56 l AC 18 (T 15, FF14) l F +7 R +7 W +2 l ini +2 Prec +12

works for Springy and Figgy


Male NG Human (Kellid) Oracle 7 | HP: 65/65, DR 2/- | AC: 17/21 (Tch 10, Fl 17/21) | CMB: +8, CMD: 18 | F: +7 (+4 vs disease), R: +4, W: +7 | Init: +4 | Perc: +11, SM: +0 | Speed 40/30ft | Spells: 1st 7/7, 2nd 7/7, 3rd 4/5 | Armour charges: 55/60, Chainsaw charges 9/10 | Default stats only - see stats spoiler for current status

Sounds like a good plan to me.


Status: | Witch 7 | HP 46/46 | AC 13 | T 13 | F 10 | Per +2 | Init +9 | Fort +6 Ref +8 Will +9 | CMB +3 | CMD 16 | +6 Lt Crossbow 1d8 19-20x2 | Sickle +4 1d6 x2
hex:
Evil Eye (-2 DC18), Cackle (move), Misfortune (1 rnd, DC 18), Flight (levitate once per day/ flight 7 5 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 34/34 (CL1) | Ray of exhaustion 18/18 (CL5)

GM: Clearly now is not the moment but are there any sort of vendors in town? As we don't have a true wizard or a bard I am going to looking for alternate ways of casting Fox's Cunning, probably a scroll.

At some point I am going to want to craft a headband of vast intellect and that is the spell needed.


Male NG Human (Kellid) Oracle 7 | HP: 65/65, DR 2/- | AC: 17/21 (Tch 10, Fl 17/21) | CMB: +8, CMD: 18 | F: +7 (+4 vs disease), R: +4, W: +7 | Init: +4 | Perc: +11, SM: +0 | Speed 40/30ft | Spells: 1st 7/7, 2nd 7/7, 3rd 4/5 | Armour charges: 55/60, Chainsaw charges 9/10 | Default stats only - see stats spoiler for current status

Dilana, you don't need to know the spell unless you're crafting a potion, a spell trigger or a spell completion item. You can just increase the crafting DC by 5 for each crafting requirement you can't meet, including the spells required.


Status: | Witch 7 | HP 46/46 | AC 13 | T 13 | F 10 | Per +2 | Init +9 | Fort +6 Ref +8 Will +9 | CMB +3 | CMD 16 | +6 Lt Crossbow 1d8 19-20x2 | Sickle +4 1d6 x2
hex:
Evil Eye (-2 DC18), Cackle (move), Misfortune (1 rnd, DC 18), Flight (levitate once per day/ flight 7 5 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 34/34 (CL1) | Ray of exhaustion 18/18 (CL5)

Yep. I knew that but forgot when I was looking through things last night.


Are you sure you want to do that?

Sorry, too busy today to update. Yay Christmas is coming. :(


Female Android Rogue 6, Magus (Spire Defender) 1| HP 64/64 | AC 25 | T 18 | F 18 | F +8/ R +13/ W+7, +4 vs mind affecting, paralysis, poison stun| Per +24/27 traps | Init +8 | CMB +5 | CMD | 23| +13 Wakizashi(1d6+7)

I feel ya.


Are you sure you want to do that?

I've received an email from Roga's player. Due to a family tragedy he will be unlikely to post in the game for the next few weeks. He still wishes to play, so I will bot him as needed. So no need to wait for him regarding party decisions.


Status: | Witch 7 | HP 46/46 | AC 13 | T 13 | F 10 | Per +2 | Init +9 | Fort +6 Ref +8 Will +9 | CMB +3 | CMD 16 | +6 Lt Crossbow 1d8 19-20x2 | Sickle +4 1d6 x2
hex:
Evil Eye (-2 DC18), Cackle (move), Misfortune (1 rnd, DC 18), Flight (levitate once per day/ flight 7 5 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 34/34 (CL1) | Ray of exhaustion 18/18 (CL5)

Sorry to hear that.

I know I have not posted for a couple of days. Following along and Dilana is a little passive beyond wanting to kill Mantacors and Smilers.

End of year for my company and I am a little over busy with financials and staff reviews.


Are you sure you want to do that?

Too busy to update tonight sorry. The holidays and the run up to New years get very hectic down here.


HP 56 l AC 18 (T 15, FF14) l F +7 R +7 W +2 l ini +2 Prec +12
Raktar Garnok wrote:
It’s not ours yet, it’s part of the reward for completing our mission. I’ve got my eye on it though, it’s pretty awesome.

I was looking at it because Figgy's AC seems a bit low but since he is small I will have to probably buy some. He does have the cash though.


Are you sure you want to do that?

Only half an hour to go down here. So I'll wish every a happy New year, and the hope we can enjoy some more good gaming. Thanks for being such great, dedicated and involved players.


Female Android Rogue 6, Magus (Spire Defender) 1| HP 64/64 | AC 25 | T 18 | F 18 | F +8/ R +13/ W+7, +4 vs mind affecting, paralysis, poison stun| Per +24/27 traps | Init +8 | CMB +5 | CMD | 23| +13 Wakizashi(1d6+7)

Happy new year to you then. 13+ hours to go here.


HP 56 l AC 18 (T 15, FF14) l F +7 R +7 W +2 l ini +2 Prec +12

12 here, in 4 minutes.

EST Ontario, Canada


Status: | Witch 7 | HP 46/46 | AC 13 | T 13 | F 10 | Per +2 | Init +9 | Fort +6 Ref +8 Will +9 | CMB +3 | CMD 16 | +6 Lt Crossbow 1d8 19-20x2 | Sickle +4 1d6 x2
hex:
Evil Eye (-2 DC18), Cackle (move), Misfortune (1 rnd, DC 18), Flight (levitate once per day/ flight 7 5 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 34/34 (CL1) | Ray of exhaustion 18/18 (CL5)

Think were in the same timezone Figgy and Olimpia.

Annoying part is I work evey new years eve. I run a convention center where a First Night celebration takes place.


HP 56 l AC 18 (T 15, FF14) l F +7 R +7 W +2 l ini +2 Prec +12

I am a nurse and I am working right now and tomorrow morning, so I cannot stay out to late.


Female Android Rogue 6, Magus (Spire Defender) 1| HP 64/64 | AC 25 | T 18 | F 18 | F +8/ R +13/ W+7, +4 vs mind affecting, paralysis, poison stun| Per +24/27 traps | Init +8 | CMB +5 | CMD | 23| +13 Wakizashi(1d6+7)

Central time zone here. Chicago, Nashville, my house. :)


Are you sure you want to do that?

The loot:

Wiseguys (7).

MW Breastplate - 7
MW Greatclub - 7
MW Brass knuckles - 7
+1 Cloak of resistance - 7

Sneaks (2)

MW leather - 2
MW Dagger - 2
MW Hand crossbow - (2) with 20 bolts total.
Slippers of scampering*
MW Thieves’ tools - 2
Silk rope (50 ft.) - 2
Grappling hook - 2
Potion of Cats grace - 2
Potion of Gaseous form - 1

Slippers of scampering:

SLIPPERS OF SCAMPERING PRICE
1,200 GP
SLOT feet CL 4th WEIGHT 1/2 lb.
AURA faint transmutation
Slippers of scampering function in almost every way like slippers of spider climbing, except the slippers can be used for 10 rounds per day, split up as the wearer chooses (minimum 1 round per use).
CONSTRUCTION REQUIREMENTS COST 600 GP
Craft Wondrous Item, spider climb

Boss guy.
MW chain shirt,
MW double-barreled pistol with 13 alchemical cartridges (paper)
Rapier.


Male NG Human (Kellid) Oracle 7 | HP: 65/65, DR 2/- | AC: 17/21 (Tch 10, Fl 17/21) | CMB: +8, CMD: 18 | F: +7 (+4 vs disease), R: +4, W: +7 | Init: +4 | Perc: +11, SM: +0 | Speed 40/30ft | Spells: 1st 7/7, 2nd 7/7, 3rd 4/5 | Armour charges: 55/60, Chainsaw charges 9/10 | Default stats only - see stats spoiler for current status

I'd like one of the lengths of rope and a grappling hook to go with it, but otherwise that looks like a big pile of selling.


Status: | Witch 7 | HP 46/46 | AC 13 | T 13 | F 10 | Per +2 | Init +9 | Fort +6 Ref +8 Will +9 | CMB +3 | CMD 16 | +6 Lt Crossbow 1d8 19-20x2 | Sickle +4 1d6 x2
hex:
Evil Eye (-2 DC18), Cackle (move), Misfortune (1 rnd, DC 18), Flight (levitate once per day/ flight 7 5 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 34/34 (CL1) | Ray of exhaustion 18/18 (CL5)

Yep, looks like stuff to sell though someone might want the slippers.


Are you sure you want to do that?

It's been over a month now since JJ has posted. I've sent off another PM to check on him. If there is no response in the next couple of days I'll look for a replacement.

Coming in at 5th level they are going to have some advantages, do any of you have any thoughts on what sort of character you would prefer to join the party?


Male NG Human (Kellid) Oracle 7 | HP: 65/65, DR 2/- | AC: 17/21 (Tch 10, Fl 17/21) | CMB: +8, CMD: 18 | F: +7 (+4 vs disease), R: +4, W: +7 | Init: +4 | Perc: +11, SM: +0 | Speed 40/30ft | Spells: 1st 7/7, 2nd 7/7, 3rd 4/5 | Armour charges: 55/60, Chainsaw charges 9/10 | Default stats only - see stats spoiler for current status

That'd be sad, I like JJ's character and he roleplays very well.

In the unfortunate event he doesn't come back, we'd be missing a ranged character


Status: | Witch 7 | HP 46/46 | AC 13 | T 13 | F 10 | Per +2 | Init +9 | Fort +6 Ref +8 Will +9 | CMB +3 | CMD 16 | +6 Lt Crossbow 1d8 19-20x2 | Sickle +4 1d6 x2
hex:
Evil Eye (-2 DC18), Cackle (move), Misfortune (1 rnd, DC 18), Flight (levitate once per day/ flight 7 5 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 34/34 (CL1) | Ray of exhaustion 18/18 (CL5)

I like JJ's character a lot so that is a shame. I agree with range making the most sense. There is no rush really, the AP's are made for 4 and we will still have five.

As a player he is also in a Jade Regent game that I am GMing and I have not heard form him in some time. It is a four player game so I may just reboot or something.


HP 56 l AC 18 (T 15, FF14) l F +7 R +7 W +2 l ini +2 Prec +12

Ranged is good, Figgy can once he can make some items but until then he is not proficient with them.


Female Android Rogue 6, Magus (Spire Defender) 1| HP 64/64 | AC 25 | T 18 | F 18 | F +8/ R +13/ W+7, +4 vs mind affecting, paralysis, poison stun| Per +24/27 traps | Init +8 | CMB +5 | CMD | 23| +13 Wakizashi(1d6+7)

Sorry to loose JJ. I was just getting to know him as a player and was enjoying getting to play with a gunslinger. Full BAB range character sounds good to me.

Any word from Roga?

Loot: Seems like a lot of stuff for rogues here...

Olimpia needs a cloak of resistance still. Anyone who does not have one should claim one of these 7.

It might no come up often but Olimpia would like one of the MW Brass knuckles in case she needs to dish out bludgeoning damage.

Olimpia would love to wear those Slippers of scampering. I guess there was only one pair of them?

And as a dex based character She'd like to claim the potions of Cat's Grace.

She will happily take this stuff as part of her total share, taking less gold.


HP 56 l AC 18 (T 15, FF14) l F +7 R +7 W +2 l ini +2 Prec +12

It is funny to play a smaller race and look at the loot list and be like, I cannot use any of that haha.

Figgy would take money to build and buy his own gear I guess.


Male NG Human (Kellid) Oracle 7 | HP: 65/65, DR 2/- | AC: 17/21 (Tch 10, Fl 17/21) | CMB: +8, CMD: 18 | F: +7 (+4 vs disease), R: +4, W: +7 | Init: +4 | Perc: +11, SM: +0 | Speed 40/30ft | Spells: 1st 7/7, 2nd 7/7, 3rd 4/5 | Armour charges: 55/60, Chainsaw charges 9/10 | Default stats only - see stats spoiler for current status
Dilana Hemlock wrote:

I like JJ's character a lot so that is a shame. I agree with range making the most sense. There is no rush really, the AP's are made for 4 and we will still have five.

As a player he is also in a Jade Regent game that I am GMing and I have not heard form him in some time. It is a four player game so I may just reboot or something.

That's a good point - we could always continue as a 5 and see if JJ comes back.

If you're looking for a replacement for Jade Regent, I'd like to volunteer my services.


Are you sure you want to do that?

Sorry, two sets of the Slippers.


Female Android Rogue 6, Magus (Spire Defender) 1| HP 64/64 | AC 25 | T 18 | F 18 | F +8/ R +13/ W+7, +4 vs mind affecting, paralysis, poison stun| Per +24/27 traps | Init +8 | CMB +5 | CMD | 23| +13 Wakizashi(1d6+7)

Thinking it through Olimpia will pass on the MW Brass knuckles. She would not get dex to her damage so it would only be 1d3. Better in most casts to take the 1d6+7 even if the creature has DR 5/B like a skeleton.


HP 56 l AC 18 (T 15, FF14) l F +7 R +7 W +2 l ini +2 Prec +12

The potion of Gaseous Form Figgy can use his Forumla Alemic to boil the potion so that he can learn the spell without using it.

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