To Change the Way of the World: A Better Valcia Begins Today (Inactive)

Game Master Darksmokepuncher

You are members of the Army of the Freeland of Amerys, a newly reformed country and the first to bring Democracy to Valcia. Your missions will involve the safety and protection of Amerys, the expansion of your lands through the conquest of or alliance with new territories, and the abolishment of slavery.


1,451 to 1,500 of 1,596 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>

Hp 81/81 AC 24 (21) (+12 Perc; +4 Init; Fort +9, Ref +10, Will +7)

So no attacks while they cross the forest? very well then they will follow the hoves prints

Shadow Lodge

Mortimer:

Two days later, you come upon a small spring where you stop to fill your waterskin. As you sit crouched on the bank, you hear heavy, weary, footfalls approaching from the opposite side of the spring.

What do you do?

Trio:

Two days later, you hear the sound of a fresh spring off in the distance and decide to fill your waterskins there. Cyrus realizes that a source of fresh water would be precious in this enviornment and is likely watched if not defended.

What do you do?


Male Elf Wizard 20

GM:

Mortimer stays calm, confident in his ability to escape if necessary. He double checks that his spellbook is hidden away, then finishes filling his waterskin and watches where the footsteps are coming from.


Hp 81/81 AC 24 (21) (+12 Perc; +4 Init; Fort +9, Ref +10, Will +7)

DM / Trio:
We don't need fresh water, Esther can create at will gallons of it. Ether will have a look to see if anyone is currently watching the source of fresh water. If needed she will send Cyrus to have a look around


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

DM/trio:

You two can make water but Mortimer can't.

Cyrus will approach as quietly as possible, keeping an eye out for traps and signs of recent traffic.

Perception: 1d20 + 14 ⇒ (6) + 14 = 20
Stealth: 1d20 + 16 ⇒ (14) + 16 = 30


Hp 81/81 AC 24 (21) (+12 Perc; +4 Init; Fort +9, Ref +10, Will +7)

Perception: 1d20 + 12 ⇒ (11) + 12 = 23

indeed i keep reminding them in order o lower them a peg or two from their pedestal... :)


Trio:

Erianna follows Cyrus from a distance to investigate the area.

Stealth: 1d20 + 17 ⇒ (10) + 17 = 27
Perception: 1d20 + 10 ⇒ (9) + 10 = 19

Shadow Lodge

Mortimer's Perception 1d20 + 13 ⇒ (2) + 13 = 15

Cyrus and Erianna crep forward to find Mortimer, alet and attentive beside the pool. Clearly he heard you coming, but he is searching in the wrong direction.

What do you do? :)


We are supposed to meet, correct? Who came up with this crazy plan?! :D


Hp 81/81 AC 24 (21) (+12 Perc; +4 Init; Fort +9, Ref +10, Will +7)

Pa Longbow: 1d20 + 16 + 1 - 2 ⇒ (14) + 16 + 1 - 2 = 291d8 + 15 ⇒ (2) + 15 = 17

Pa Longbow: 1d20 + 16 + 1 - 2 ⇒ (19) + 16 + 1 - 2 = 341d8 + 15 ⇒ (3) + 15 = 18

Pa Longbow: 1d20 + 11 + 1 - 2 ⇒ (2) + 11 + 1 - 2 = 121d8 + 15 ⇒ (7) + 15 = 22

Esther just imagine pumping the surprised wizard full of arrow.

Amazing trio:
Erianna can you go cast a message spell and stealthy touch that wizard so that we can remain hidden and communicate?

Shadow Lodge

Did you just shoot Mortimer? :/


Hp 81/81 AC 24 (21) (+12 Perc; +4 Init; Fort +9, Ref +10, Will +7)

With blunt arrows that do imaginary damage :) he would have been so dead right now


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

Cyrus points his finger at Mortimer then the sisters activating his message spell-like ability.

"It's us." he whispers from afar.


Male Elf Wizard 20

Mortimer frowns. "I hope you have a good reason for finding me."


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

"I was just following these two..."


Hp 81/81 AC 24 (21) (+12 Perc; +4 Init; Fort +9, Ref +10, Will +7)

yes, just outside of the city we encountered a men with his two sons, we know that he has talked to you, did you enchant up his chest? And in the forest close by a squad of solider were brutally killed by three people who didn't leave a single tracks as they left the killing field. she whispers back to him


Male Elf Wizard 20

"Biel, scout the area." Mortimer waits to hear back before proceeding.

Shadow Lodge

Moments after flying away, Biel flies frantically back. "Mans! Lots of mans heading this way! Hide! Run! Fly!"


Male Elf Wizard 20

Mortimer casts invisibility on himself. "When you need to contact me come here and put a pile of rocks beside the water."


Not sure if she hears Biel's frantic alert, but if so:

Erianna moves into hiding, urging her sister and Cyrus to do the same - "Hide!"

Stealth: 1d20 + 17 ⇒ (11) + 17 = 28

Shadow Lodge

You all hear Biel.


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

Stealth: 1d20 + 20 ⇒ (6) + 20 = 26

Cyrus activates his other spell causing him to blend into his surroundings then he quickly climbs the nearest tree.

Shadow Lodge

Roll to climb the tree please :) Hehehe


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

Take 10 = 25


Hp 81/81 AC 24 (21) (+12 Perc; +4 Init; Fort +9, Ref +10, Will +7)

Esther will cast a barskin on herself and her sister

DM if the pool of water looks like its deep enough she will cast Air buble on herself and her sister and hide under water.

stealth: 1d20 + 15 ⇒ (20) + 15 = 35

Shadow Lodge

It does look deep enough, but it is quite clear, so...


Hp 81/81 AC 24 (21) (+12 Perc; +4 Init; Fort +9, Ref +10, Will +7)

well you can consider that option for our Hide skill :)

Shadow Lodge

A handfull of minutes later, 5 men bearing skins and buckets enter the clearing and begin filling their containers.

The men work efficiently, clearly having done this before.

They are a wirey sort: clearly stron, yet accostomed to a life of hard labor and want. Each carries a number of weapons, most of which seem to have known use as tools as well.

No peeking:

1d20 + 12 ⇒ (17) + 12 = 29
1d20 + 12 ⇒ (6) + 12 = 18
1d20 + 12 ⇒ (8) + 12 = 20
1d20 + 12 ⇒ (3) + 12 = 15
1d20 + 12 ⇒ (1) + 12 = 13
1d20 + 9 ⇒ (4) + 9 = 13

One of the men, one of the older looking ones, obviously spots Cyrus and Erianna, but tries to play it off like he didn't.

What do you do?


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

No reason to start anything if they don't. Did you account for distance mod on your perception checks.?


Erianna stays put, attentive to any flanking moves, or something along those lines.

Shadow Lodge

I did Cyrus, thanks for the reminder though; it is so easy to forget the little things :)

The men continue their work in silence and when the last container is full the make ready to leave. However, the man that spotted two of our heroes makes a curious gesture with his hands: a thumb drawn across the throat followed by two hands pulling down (like a pull-up or donning a shirt).

Instantly, all five reach into the satchels at their hips and slip on fine chain shirts of blood red links. The shirts are finely made and clearly designed to don and doff quickly.

Now armored, the men gather the water and troop off in the way they had come.

KN: LOCAL DC 19:

Those chain shirts are the signature marker of the Red Shirt Mercenaries from the impenetrable Ledranos Mountain to the north. They are fantastic warriors and even the very worst of them is said to have the skill of 2 or three Amerysi soldiers.

Anyone retaining even one such fighter is considered very well protected indeed. To see five at once should cause concern at the very least...


Hp 81/81 AC 24 (21) (+12 Perc; +4 Init; Fort +9, Ref +10, Will +7)

KN Local: 1d20 + 2 ⇒ (13) + 2 = 15

What was all that about i wonder


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

K. Local: Take 10 = 20

Once far out of eat shot Cyrus speaks up. "Red Shirt Mercenaries, they're kind of badass so I wouldn't recommend scraping with them. Ever."


Once the men have left, Erianna turns to Esther and Cyrus again - "Good to know that, but what are they doing here? And what now friends? Should we wait for Mortimer's infiltration to pay off, and his contact?"


Hp 81/81 AC 24 (21) (+12 Perc; +4 Init; Fort +9, Ref +10, Will +7)

No sure. First we still haven had any answers to non of our previous 2 encounters, and now i wounder who those men are fighting for.


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

"It's the kind of plan you don't half-ass can't exactly turn back now with half the country looking for him. Might as well follow through and hope for the best at this point."


Hp 81/81 AC 24 (21) (+12 Perc; +4 Init; Fort +9, Ref +10, Will +7)

and so we just move on after him then. I really wounder what those merc were hired for

Shadow Lodge

Heading off in what direction in relation to the mercs?

Shadow Lodge

Bump


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

Still not overly sure what the 3 of us are supposed to do now while mort is off on his own.

Shadow Lodge

You may do whatever you wish. You are supposed to be "tracking the rogue wizard" down, you could follow the mercs, you could head back to the road, you could try tracking the bandits yourselves, you can simply travel on to the capital to report and/or start back the other way.


Hp 81/81 AC 24 (21) (+12 Perc; +4 Init; Fort +9, Ref +10, Will +7)

if that rogue wizard is traveling in that direction so must we she says trying to find his tracks


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

Cyrus shrugs and tries his best to locate the wizards trail.

Survival: 1d20 + 1 ⇒ (10) + 1 = 11

"I don't think he'll be as easy to find a second time." he comments.


Hp 81/81 AC 24 (21) (+12 Perc; +4 Init; Fort +9, Ref +10, Will +7)

We have to try now don't we ? she says ready to travel

Shadow Lodge

Erianna stands and adjusts the weapons on her belt. "As long as it looks like we're tracking that 'scoundrel', we're fine. Anything else is gravy."

The three wander about, following the "tracks" Cyrus finds. By the end of the day, the three are good and lost, knowing only that the road lies to the west.

Mortimer:

What are you up to sir?


Male Elf Wizard 20

DM:
Mortimer continues to move deeper into the woods, hoping he runs into the bandits eventually.

Shadow Lodge

Mortimer:

I made a KN: LOCAL and and INT check for you since you don't have local.

What little you've heard of these red shirt mercenaries makes you wonder if they are in league with the bandits. Also, they are carrying far more water than the 5 of them would need...


Hp 81/81 AC 24 (21) (+12 Perc; +4 Init; Fort +9, Ref +10, Will +7)

I am having enough of this. We need to find some solution to our tracking problem this can't go on for ever. I am going to have to learn this stuff she says venting her frustration as she beds down


Male Elf Wizard 20

[spoiler=DM]Mortimer stares after the red shirts for a bit, then follows them, staying invisible.[/ooc]

Shadow Lodge

Mortimer:

After an hour or two, Mortimer's pursuit of the Red Shirts leads him down an embankment and into the root system of a massive oak tree. Once through, the ground opens up into a wide hollow with massive roots closing in two sides and a rock face closing in the last.

This place would only be visible from the sky, and with only one entrance, easily defended...

What is odd, is that there a wooden posts littering the landscap in here, and men walk along wooden boardwalks between the posts.

1,451 to 1,500 of 1,596 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / To Change the Way of the World: A Better Valcia Begins Today - Gameplay All Messageboards

Want to post a reply? Sign in.