To Change the Way of the World: A Better Valcia Begins Today (Inactive)

Game Master Darksmokepuncher

You are members of the Army of the Freeland of Amerys, a newly reformed country and the first to bring Democracy to Valcia. Your missions will involve the safety and protection of Amerys, the expansion of your lands through the conquest of or alliance with new territories, and the abolishment of slavery.


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Shadow Lodge

Welcome!

I would like you all to post your acceptance under your character's alias. Then I will go through your character and suggest any changes to make you fit better in the world and/or act better mechanically. These are purely suggestions. Use what you want.

After that, I will open the floor for questions about the world and my GM style.

I expect this process to take us through tomorrow and the game will begin this weekend.

Good luck!


Hello everyone I look forward to getting to bane with everyone


Male Elf Wizard 20

Dotting. Excited to get started!

I really like that DM Merit page, I'm going to start using it

Shadow Lodge

Thanks Mortimer!

For you, I would suggest Mage Armor as an addition to your spells. This game can get pretty dangerous, and I don't want to see you pasted in on round. :(

That said, your character is awesome and I love the backstory. Maybe your master has more to play in your future :)
____________

Ingvar, your build is solid. Good job. When Harkwyn checks in, we'll talk about your backstory. I have a few tweak suggestions :)


Male Elf Wizard 20
GM DSP wrote:

Thanks Mortimer!

For you, I would suggest Mage Armor as an addition to your spells. This game can get pretty dangerous, and I don't want to see you pasted in on round. :(

That said, your character is awesome and I love the backstory. Maybe your master has more to play in your future :)
____________

Ingvar, your build is solid. Good job. When Harkwyn checks in, we'll talk about your backstory. I have a few tweak suggestions :)

I'll pick up a wand of it. If the heat gets turned up on me, I'm going to dimension door away most of the time anyways lol

Ya that'll be fun, he's a diviner so it's VERY hard to keep things from him

Shadow Lodge

Oh I know :)

I've already stated him out...


Male Dwarf Fighter 4/ Ranger 3

Ready to put some more notches in me belts


Awesome to be here, guys. I'm gonna whip up an alias for Erasmus right now.


Male Human Rogue (swashbuckler) 7, HP 47/63, Fort/Ref/Will 6/11/3, AC 22 (+1 per sneak attack die)

Alias is ready.

Shadow Lodge

@ The Stonecasts: It would fit beautifully if you were from a village at the foot of the mountains, near the coast, east of Norfall. As children, your village was raided as you say and you and your father were taken captive by Thelkonese raiders who sold you the salt and metal mines of Isteroth. You escaped and were allowed passage on an Amerysi trading vessle which is how you came to be home. Now you're in the army. Sound ok?

__________

At this point, I think you're all ready to play except that you need some more premise and the chance to ask some questions.

__________

You will be sailing from Port Maverick on the People's Ship Freedom's Eagle. Your captain is the legendary Vice Admiral Jonathon Trinton himself, with orders to seek and engage any and all slavers. Such an assignment could be the stepping stone to a most promising career in both the military and politics.

__________

Alright then lads, fire away with any question you've got. Ask about your country, assignment, leaders, the world, my GM-ness. Anything. Just ask.

Once the game begins, knowledge only comes through experience and unbidden knowledge checks.


Male Elf Wizard 20

Well as far as your GM'ing you have plenty under your profile.

I know our general mission, but what are we doing in particular right now?

If something is different in the world, just tell me when it comes up and I'm happy.

List of leaders and specifics about them would be nice. Name, race, age, how they act, if they approve of slavery, etc.

Our country is a newly formed democracy trying to spread. Anything else? Our leader?

So do we all know each other? Or are we just meeting now?


Male Elf Wizard 20

Also, what do you mean by knowledge only comes through experience and unbidden knowledge checks? Because I have 6 knowledge skills invested in lol


Male Dwarf Fighter 4/ Ranger 3

Now would probably be a good time to note that Harkwyn is notoriously easy to get seasick...


Hey Eras you know we can only spend 25% gold on one item sorry bro thought you should know with that +3 eqivalent Armor


Male Human Rogue (swashbuckler) 7, HP 47/63, Fort/Ref/Will 6/11/3, AC 22 (+1 per sneak attack die)

Actually, Defiant is only a +1 equivalent, making it +2 total. Mithral is plus 1000 for light armor, so a chain shirt makes it total 5100 gold, which is less than .25 * 23500 = 5875.

Oh, and how many other groups of PCs are there?


Might want to update that profile then man cause you got it down as +3 ;)that's why I got confused


Who do we directly report to for missions and such


Male Dwarf Fighter 4/ Ranger 3
Ingvar Stonecast wrote:
Who do we directly report to for missions and such

Translation in Dwarf:

"Who pays us?"


Male Human Rogue (swashbuckler) 7, HP 47/63, Fort/Ref/Will 6/11/3, AC 22 (+1 per sneak attack die)

That's +3 vs humans. Defiant is kind of like the armor version of Bane, with extra bonuses against particular enemy types, namely enhancement bonus to AC is two higher than normal and DR 2/- . if GM DSP decides that in this universe that's too broken, I'm ok with that.


Male Elf Wizard 20

Oh also, can you describe in more detail on how your world treats casters? I remember you said they normally had a lot of responsibility and were feared/respected. Now what I'm imaging is a kind of Eragon setting, and I don't want my view of it to get distorted before we start. Maybe some examples on how casters are treated?

Sczarni

Male Human

Remember folks, the ONLY race is human. There is no dwarf, no elf, no halfling. There are only nationalities.

Now, to your questions!
__________________________________________

I know our general mission, but what are we doing in particular right now?

You are to seek and engage slaver vessels on the Eleryn Sea. This is a pure attempt to hamstring the slave trade.

If something is different in the world, just tell me when it comes up and I'm happy.

I think your last question's answer may address this.

List of leaders and specifics about them would be nice. Name, race, age, how they act, if they approve of slavery, etc.

The Will of the People - This is not a person, but a collection of people. This group consists of the local, elected, officials of each settlement of Amerys. When a vote is called, every citizen casts their lot in the commons of their respective towns and the elected officials, using magical means, deliver the consensus of the people to the delegates of Alisar.

The People's Commander Rudolph Hadrian - This man is the brain and heart behind the will. They say the People's Commander could turn slaver to democrat in less than 10 words. A brilliant tactician and a masterful courtier of morale.

Vice Admiral Jonathan Trinton - Trinton is the right foot in the ocean, the pride of the Amerysi Navy. An unrivaled seaman and fierce fighter on land or quarter deck, the Vice Admiral began his career in the military of Amerys during the downfall of the last king of Perdute (the former name of the country). Trinton distinguished himself as a ship's captain, but made his career when he discovered that the King's household was selling debtors, prisoners, and enemies of the state to the Thelkonlanders. Outraged, Trinton led the coup staged by Rudolph Hadrian and forged the Democracy of Amerys.

Major General Penelope Trimak - By the time her first service was over, Penelope Trimak had risen through the ranks for her intuition of enemies preferred tactics and her bold, decisive victories. She is the left foot on land.

Our country is a newly formed democracy trying to spread. Anything else? Our leader?

See above? Can you be more specific?

So do we all know each other? Or are we just meeting now?

Well, the two Stonecasts know each other surely, and are just beginning their second tour with the Amerysi army and are seasoned veterans. Erasmus is a the youngest and is at the tail end of his first required service. Mortimer is between service requirements meaning he is either serving in the ranks by choice or is a hired advisor to the expedition. Either way, your role is the same and none of you have met the Vice-Admiral, but all of you have most certainly heard of his most famous exploits. Hell, his sword, Slaver's Ruin, is arguably more famous than him.

Also, what do you mean by knowledge only comes through experience and unbidden knowledge checks?

Anything you don’t learn by asking now is either knowledge yet unknown, or can only be recalled by passing a requisite knowledge check. I.E. I will not accept, “well my character this, so I should already know blah.” Does that make sense?

How many other groups of PCs are there?

I’ll never tell! :)

Who do we directly report to for missions and such?

For now,

GM DSP wrote:
Your captain is the legendary Vice Admiral Jonathon Trinton himself.


Male Elf Wizard 20
Erasmus Randall wrote:
That's +3 vs humans. Defiant is kind of like the armor version of Bane, with extra bonuses against particular enemy types, namely enhancement bonus to AC is two higher than normal and DR 2/- . if GM DSP decides that in this universe that's too broken, I'm ok with that.

If you had a defient armor to humans, and you're a human...isn't that like an ice elemental wearing flaming armor? Just wondering, might be more similar to a paladin wearing unholy armor, IMHO


Male Elf Wizard 20
Darksmokepuncher wrote:

Remember folks, the ONLY race is human. There is no dwarf, no elf, no halfling. There are only nationalities.

Now, to your questions!
__________________________________________

I know our general mission, but what are we doing in particular right now?

You are to seek and engage slaver vessels on the Eleryn Sea. This is a pure attempt to hamstring the slave trade.

If something is different in the world, just tell me when it comes up and I'm happy.

I think your last question's answer may address this.

List of leaders and specifics about them would be nice. Name, race, age, how they act, if they approve of slavery, etc.

The Will of the People - This is not a person, but a collection of people. This group consists of the local, elected, officials of each settlement of Amerys. When a vote is called, every citizen casts their lot in the commons of their respective towns and the elected officials, using magical means, deliver the consensus of the people to the delegates of Alisar.

The People's Commander Rudolph Hadrian - This man is the brain and heart behind the will. They say the People's Commander could turn slaver to democrat in less than 10 words. A brilliant tactician and a masterful courtier of morale.

Vice Admiral Jonathan Trinton - Trinton is the right foot in the ocean, the pride of the Amerysi Navy. An unrivaled seaman and fierce fighter on land or quarter deck, the Vice Admiral began his career in the military of Amerys during the downfall of the last king of Perdute (the former name of the country). Trinton distinguished himself as a ship's captain, but made his career when he discovered that the King's household was selling debtors, prisoners, and enemies of the state to the Thelkonlanders. Outraged, Trinton led the coup staged by Rudolph Hadrian and forged the Democracy of Amerys.

Major General Penelope Trimak - By the time her first service was over, Penelope Trimak had risen through the ranks for her intuition of...

Understood, thank you for the clarification. Also, I ninja'd this post with another question :P

Edit: Oh ya the only humans rule. Now I'm confused about our dwarven brothers

Shadow Lodge

I do have to veto the defiant enchant. Great idea, and one I should have forseen. Sorry brother.

Oh also, can you describe in more detail on how your world treats casters? I remember you said they normally had a lot of responsibility and were feared/respected. Now what I'm imaging is a kind of Eragon setting, and I don't want my view of it to get distorted before we start. Maybe some examples on how casters are treated?

Casting in public is a bad idea in most cases, as people are highly superstitious. However, those who work with casters on a regular basis can generally get passed their squeamish feelings. Those with greater mental fortitude can see a caster's immense value and potential. In truth, being a caster is to live in a constant state of wariness and/or servitude to higher powers. Magic users who denounce society's rules and go their own way are often hunted out of fear that they will use their art to perform unspeakable evil.

Shadow Lodge

The dwarven brothers are merely men who can see in the dark and have an affinity for masonry at best. At worst they suffer from the all too real dwarfism that we see today.


Male Human Rogue (swashbuckler) 7, HP 47/63, Fort/Ref/Will 6/11/3, AC 22 (+1 per sneak attack die)

Doesn't strike me as any weirder than a human ranger with favored enemy: human. I think that'd make more sense if there was less variety in what humanoids are, like how outsiders have less variety to them. Saying that something is an angel tells you a lot more about their metaphysical makeup than saying another one is a human, if that makes sense.

EDIT: Yeah, no worries. It's probably a little broken given the setting. I'll change it to Deathless, I guess. Cost's the same.


Yeah sorry still being used to non race thing :)

Shadow Lodge

Sure, but armor defends against weapons, not people. That enchant would be so good in this world that every fighter would have it. That effectively makes it obsolete.

Shadow Lodge

I will need the dwarves to decide on one of the two option above.

Also, Mortimer, are you still army bound or a civilian consultant?


Male Elf Wizard 20
GM DSP wrote:

I will need the dwarves to decide on one of the two option above.

Also, Mortimer, are you still army bound or a civilian consultant?

I try not to become an army wizard, but I do work for the country if they want me. Essentially I allow anybody with money (and a not evil goal) to hire me, but I have records with the military/country and do a lot of work with them.

Imagine being a civilian contractor with the U.S army. While you spend a great deal of time working for them and living with them, you are not actually 'in' the army. And when your job is done, you go and do any other work you can pick up.

However Mortimer likes the government work for its' consistency and he agrees with their goals.

Am I making sense?

.

Totally understand on the caster question, thanks

Shadow Lodge

I kinda hoped you'd take that stance Mortimer :)


Male Human Rogue (swashbuckler) 7, HP 47/63, Fort/Ref/Will 6/11/3, AC 22 (+1 per sneak attack die)

Wait, Ingvar and Harkwyn? Do we have a pair of Swedish dwarves?


GM DSP wrote:

I will need the dwarves to decide on one of the two option above.

Also, Mortimer, are you still army bound or a civilian consultant?

which option are you referring to gm? Harkwyn wrote up the background with limited knowledge that setting merely adds more depth to it no problem!


Male Dwarf Fighter 4/ Ranger 3
Erasmus Randall wrote:
Wait, Ingvar and Harkwyn? Do we have a pair of Swedish dwarves?

Not technically Swedish. Ingvar is a German Euro-Slavic name, and Harkwyn is more of a Nordic Anglo-Saxon name.


We can see where the writing skills in the family lie


Male Human Rogue (swashbuckler) 7, HP 47/63, Fort/Ref/Will 6/11/3, AC 22 (+1 per sneak attack die)

There was a King Ingvar of Sweden in myth.


Male Human Rogue (swashbuckler) 7, HP 47/63, Fort/Ref/Will 6/11/3, AC 22 (+1 per sneak attack die)

But, important questions, what is the status of supernatural monsters in this world? Are there still dragons and lycanthropes and hags and whathaveyou? And what about outsiders?

Sczarni

Male Human
Ingvar Stonecast wrote:
which option are you referring to gm? Harkwyn wrote up the background with limited knowledge that setting merely adds more depth to it no problem!
GM DSP wrote:


The dwarven brothers are merely men who can see in the dark and have an affinity for masonry at best. At worst they suffer from the all too real dwarfism that we see today.

This option :)

What is the status of supernatural monsters in this world? Are there still dragons and lycanthropes and hags and whathaveyou? And what about outsiders?

Extremely rare if any. Think Game of Thrones. Gritty, mostly human world.


Except you know the undead ;)


Honestly gm I would settle for whatever you think best and fits inside your world I was thinking that these would be the kind of characters that in "later generations" give spark to the fairy tales of "dwarves"

Does that make sense? Lol

Shadow Lodge

It really comes down to how you want to be perceived. Are you short men that overcome adversity and become great warrior despite your disadvantage, or are you men and your stats are merely a different "type" of man.


Probably shorter men like the first one which they are like only short men like 4 5 ish

Shadow Lodge

Are we all at work, or have we run out of questions?

I will start the game when everyone's questions have been asked.


Male Elf Wizard 20

I am ready to go


What are the main political enemies of our country or slave countries


Male Human Rogue (swashbuckler) 7, HP 47/63, Fort/Ref/Will 6/11/3, AC 22 (+1 per sneak attack die)

But is magic done by humans is more common than game of thrones, then? Or is the fact that we have a wizard in our party, like, a really big deal because he's the only one for miles?

Sczarni

Male Human

What are the main political enemies of our country or slave countries?

What do you mean by political enemies?

But is magic done by humans is more common than game of thrones, then? Or is the fact that we have a wizard in our party, like, a really big deal because he's the only one for miles?

There is only slightly more raw magic than Game of Thrones. Having a Wizard in your party is a HUGE deal. Very likely, none of you have ever met one.

Shadow Lodge

I should also say that divine magic is more common, but is viewed as an act of faith more than actual magic.


Male Elf Wizard 20
GM DSP wrote:
I should also say that divine magic is more common, but is viewed as an act of faith more than actual magic.

Bring on the witch hunts.

Haha I can't wait for this


Male Human Rogue (swashbuckler) 7, HP 47/63, Fort/Ref/Will 6/11/3, AC 22 (+1 per sneak attack die)

Is enchanting kind of common, then? Because we all have magical equipment.

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