Tides of Destruction (Inactive)

Game Master Bane88

A group of skilled operators take the fight to the Orcs in the Hold of Belkzen.



Hello Folks!


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Greetings everyone! Very pleased to have made the Strike Force! Looking forward to playing with you all.

DM Malleus, do you want me to track treasure, or are you doing that? Happy to break out the spreadsheet for the Force... though I'm not yet clear on how the two teams interact. :)

I also had a build question you didn't answer (or if you did I missed it). Not critical for a bit, but here it is again for reference.

Planned Build Question:
I’m planning to be a Brawler (Shield Champion). As I understand the rules at fifth level, with a throwing shield (+50gp), I can loose it from my shoulder (free action), throw it (standard action), but by RAW, I cannot re-shoulder it as the ricochet happens at the end of the round.

I humbly submit that this breaks the build intent and I ask you to rule instead that I can re-shoulder the shield at the end of the round as a free action so I can use it to protect myself (Shield to AC) on the opponents turn. That certainly seems intended - the whole trick of the Shield Champion is to throw and retrieve while being all cool looking. ;) Further, the archetype is by no means overpowered, and requires a number of feats to do well and additional cash, which detracts from other options I may have as a brawler.

How do you want to rule? I’m fine with any ruling, and do not plan to change the build, I’ll just make do if you disagree. :)
- - -


Male Catfolk-Aasimar Inquisitor 3

Salutations!


Faolan, good question. Feel free to track treasure for your group. I like giving out treasure but I don't track it. If a player doesn't write on a character sheet or track it OOC I tend to rule that y'all left it on the ground.

Your build question ruling. The build is obviously supposed to be Captain America(whose themed shirt I am wearing right now) The Shield returns immediately and furthermore at a higher level, you'll be able to make iterative attacks with it as per normal full attack BAB progression.


Also I know one can do it but I've forgotten how. Is anyone able to refresh me on how to add the second gameplay table to the campaign?


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Sounds great. I'll draw up a sheet for our group.

Thanks for the ruling too. We'll see how much I throw it, not really sure just now how big a part that'll be.

EDIT: I've DMed a lot, but never saw two gameplay threads. I think you might need to do two campaigns.


Male Catfolk-Aasimar Inquisitor 3

Yeah, you just have to make another campaign and link it in recruitment.


Male Human Emmisary Cavalier 2/ Arcane Duelist Spherecaster Bard 1

*Gives crisp salute*

Reporting for duty, sir.

----------------------------

Before we kick things off, I asked if it would be possible to get a template on my Cavalier mount. I don't think you got around to answering that, sorry if I missed it earlier.


NG Human Cleric 3 | Status: Ok
Stats:
AC 15 (T 11, FF 14) | CMB +4, CMD 15 | Init +5 | Speed 30ft | F +5, R +2, W +6 | Perc +5, SM +7
HP 27/27 | Performance 7/10 | Channel 5/5 | ToG 6/6

Hi! Thanks for the picking, GM, and greetings to everyone.

Regarding the two campaign thing, what I saw is people using the Discussion thread for the second campaign, while using Recruitment for Discussion. I'm not too keen on that, but it's a possibility if you don't want to have two threads. I would rather have two threads with a link between both on top.


What template were you thinking about Korbinian.


Male Human Emmisary Cavalier 2/ Arcane Duelist Spherecaster Bard 1
DM Malleus wrote:
What template were you thinking about Korbinian.

My preferred pick would be the areal creature template (refuluffed as being celestial), CR 0-CR 1. I'd really like to get elemental damage on my horse's natural attacks, given how much I'm going to want to trample people when I have the opportunity.

Scarab Sages

Male Human (Iowan) Commoner 2/Expert 1

Checking in! I'm looking forward to this very much!

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Because of all of the bonus feats, I decided to make this unique. Changed Drazh from being a standard two handed face mashed into someone who fights with a pair of Dwarven warshields. Also dropped the bow for daggers...had to due to expenses.

Is it as good? No. It’s almost certainly going to mean losing DPS. But now I get to actually use all of these bonus feats. And really, when else can a build like this be used?


Female Human Oracle of the Bones 3 | HP: 33/33 | AC: 16, 14, 12 | CMB: +5, CMD: 15 | F: +4, R: +4, W: +4 | Init: +6 | Perc: +3 |Sense Motive +4|Sheet.

Greetings friends :)

Question, is another discussion thread going to be opened for the Strike team campaign?


Female Gathlain 3rd level Hex Channler/Winter Witch

not sure if I'm to be checking here as well but checking in


Thanks for the work your put into this GM!

Say, I could have sworn it was asked about somewhere in recruitment but I cannot find it. Can I have crafted my compatriots equipment?


Male Catfolk-Aasimar Inquisitor 3

I think that kinda depends on where the campaign starts. It seems that we just very recently got to the front lines as volunteers. Michael's equipment is kind of tied into his backstory, so it probably wouldn't work for me. Others maybe.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Elsmon later in the campaign can you make the bashing enchantment for my shields?


I can do that at 5th level if we have the dough, that's when I get Craft magic arms and armor as a bonus feat.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Sounds perfect. Each shield costs 4K without feat/Class discounts, but will really make my build turn on (1d6->2d6). Around lvl5 is when such costs will become manageable for me.


Male Human Emmisary Cavalier 2/ Arcane Duelist Spherecaster Bard 1

Looking over our characters... are we all focused on melee? That can certainly work, but it does change our tactics.


Strike force discussion

Everyone can use this one as well, it may keep party discussion more organized.


Male Human Cleric

Hey I just wanted to clarify something. I have 18 str and 18 cha (casting stat) so from the list my options are:

Str Feats
Power attack 16
Cleave 18
Farshot 16
Distance Thrower 18

Combat Casting cha 18

Do I get all of them or pick one?


You get them all.


Male Human Cleric

Sweet, thanks!


Male Catfolk-Aasimar Inquisitor 3

Quick question:

In this setting, are Orcs genetically and irredeemably Evil with a capital E? It seems like that kind of game. Most of us seem a bit bloodthirsty for being "good" aligned, so that may be important for our collective conscience.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

As a dwarf, orcs are EVIL. Regardless of whether they are or not...


^^^Yes^^^


Male Human Emmisary Cavalier 2/ Arcane Duelist Spherecaster Bard 1

Korbinain's seen like maybe 10 orcs in his life (not counting half orcs, which I imagine have a relatively large presence in Molthune's military). He's got no reason to hate them personally, and this is all for the Glory of Molthune and what not.

With that said, I believe several paizo devs have said that while orcs can be good, they really weren't going for moral nuance when dipicting them. I'd imagine the party would be considerably less bloodthirsty about other creatures.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Swapped out shield focus for Dwarven Hatred Style, and favored enemy orcs for Favored enemy giants.

Drazh now has +2 Hit and +2 Damage against goblinoids, orcs and giants. Pretty happy with that as he is now a dwarf trained to hunt down all enemies of his people.

I was tempted to go Favored enemy orcs, but +4 Hit and damage seemed excessive, and I liked the idea of being good at fighting all ancestral enemies better.


Male Drow Cavalier (Hussar; Order of the Tome) 1

On Aglaron's alias page I've added all of the text for his sphere/talent abilities for easy reference.


Male Human Emmisary Cavalier 2/ Arcane Duelist Spherecaster Bard 1

One of my spheres of power abilities allows me to create a 30ft aura around me. In that aura, any positional modifiers to attack (basically flanking and height advantage, quite nice for a mounted character) are increased by +1. I took a feat that lets me set up a squaderon, and increase the benifits of this ability by another +1. I can give this bonus to three other people in the party.

So:

1. Who's going to be riding on horseback extensively in combat?
2. Who will be doing a lot of flanking?
3. Who will typically be within 30ft of Korbinian during fights.

To clarify: anyone within 30ft would get the +1 bonus. I can just increase it to +2 for 3 people in the party.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

1. Nope, not ever
2. As much as 20ft movement allows
3. Depends on how closeness you stay to the dwarves


Male Drow Cavalier (Hussar; Order of the Tome) 1

1. I will definitely not be mounted in combat--though in a few levels I might get the beastmastery sphere with the ride package and change my tune.
2. I do want to flank as much as possible for that lovely bonus to attack rolls. Also in the future I might get the fencing sphere for some precision damage that would add then.
3. We'll both be in melee so we'll probably be within 30ft.

My base speed of 30ft is increased by 10ft while I have martial focus (which is almost all the time; some abilities require expenditure of martial focus, and then I can get it back by taking the total defense action, the withdraw action, or resting for 1 minute). That bonus speed will increase with levels: +15ft at level 5, +20 at level 10, +25 at 15 and +30 at 20.


Male Catfolk-Aasimar Inquisitor 3

I don't have any ride skills, but I do have teamwork feats, so flanking and being close to another melee character is definitely good for me. I'm more utility than melee in most senses.


NG Human Cleric 3 | Status: Ok
Stats:
AC 15 (T 11, FF 14) | CMB +4, CMD 15 | Init +5 | Speed 30ft | F +5, R +2, W +6 | Perc +5, SM +7
HP 27/27 | Performance 7/10 | Channel 5/5 | ToG 6/6

I will probably be in the middle of combat, trying to attract as many enemies as possible. My positioning will be focused on profiting from Cleave more than flanking, I guess.


Male Human Cleric

1. I won't be mounted in combat. I have a reach weapon and was planning on using AoO's to trip and then hit them when they stood back up, which leaves my turn for spellcasting. Of course the tripping is still a few feats off so it'll take awhile lol.

2. With my polearm and cestus I threaten anyone within 10 ft so I'm up for flanking whenever possible.

3. I'll definitely be within 30 ft of the melee, but the extra bonus might be best used on a full-BAB class who will get more use out of it.

Another option: Total rebuild into a more casting-oriented cleric (assuming the GM allows it). Since we're so melee heavy already it's worth thinking about.


Male Human Emmisary Cavalier 2/ Arcane Duelist Spherecaster Bard 1

At least for now, I'm going to have my "squadron" members include Odoacer, Michael, and Aglaron. I can change members every day, so we can change this as needed.

Also, Malleus, I assume I'm not allowed to have a template on my horse. That's fine, just want to know for sure for the sake of mechanics.


Male Drow Cavalier (Hussar; Order of the Tome) 1

If we're not in a rush, Aglaron can "get along in the wild" with a survival check result of 20 when he takes 10. It requires moving at half overland speed, but we don't have to use any food or water supplies. The result of 20 means he can supply enough food/water for himself and 5 additional creatures.


Male Drow Cavalier (Hussar; Order of the Tome) 1

Just realized we have two shield bashers--that's awesome. I also didn't notice until now how much thematic overlap Drazh and Aglaron have. That's cool.


NG Human Cleric 3 | Status: Ok
Stats:
AC 15 (T 11, FF 14) | CMB +4, CMD 15 | Init +5 | Speed 30ft | F +5, R +2, W +6 | Perc +5, SM +7
HP 27/27 | Performance 7/10 | Channel 5/5 | ToG 6/6

Yeah, the Strike Force got all the squishier, sneakier guys, while we got all the tanks xD

Though we're two shield bashers, I bet we use different strategies.


Male Catfolk-Aasimar Inquisitor 3

Now I'm picturing you too playing tennis with an orc, just knocking him back and forth.

On the thing about tanks, I'm more of an interogator, to be honest. Kind of the utility that we may itherwise be missing with melee focused characters being the majority of the group.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Shield bashing is the best way to use a shield. :)

Another fun one is a large heavy shield with bashing enchantment. -2 Hit, 2d6 damage, +2 AC. Run around hitting people with a door. Works great with barbarian type characters.


Male HP:13/13 AC:16 T:12 FF:14 F:+4 R:+2 W:+3 Perc:+2 Init:+2 Great axe +5, 1d12+5 CMB:+4 CMD:14 Human Fighter 1

Has anyone heard from the DM? No word from him in some time over in the other group...


Male Human Cleric

No sign of him in about a week.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Sad.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Can I please be taken off of this to clear up my campaign list?


Male Drow Cavalier (Hussar; Order of the Tome) 1

I was wondering if there's a way to do that, myself.


Male Catfolk-Aasimar Inquisitor 3

If we stop posting it'll happen on its own. The game will be marked inactive and moved automatically.

But since this may be seen now, I hope to play a game that actually happens with y'all some time. See ya around.

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