Tide of Twilight T2 (Inactive)

Game Master Baerlie

Map

Bestial Template


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The Exchange

Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |

And you call yourself a thief? You can't even break this lock! "Sh-shut up. It's these claws, they interfere."

"Thank you, Zarzukey. I enjoy the challenge of opening locks so much I sometimes for get to look for the key!"

After noting the contents of the chest, she notes the western exit. "Remember this. It may be useful for a quick escape."

If I'm reading this right, we haven't looked through the sleeping quarters. What's in the Southeast corner? Or is this a dead end?

Scarab Sages

HP: 14/14 | AC: 14/13/11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception: +9, Low-Light | Arcane Reserve: 4/5
Spells Prepaired:
Cantrips: Acid Splash, Detect Magic, Dancing Lights, Read Magic. 1st (3/3): Shield, Enlarge Person, Color Spray

No worries. I almost forgot about it myself. Truthfully I did forget or missed where we got that key from.

As the Maiden looks around the rest of the room, Zar takes a moment to study the two items.

Spellcraft @ Leaf: 1d20 + 7 ⇒ (14) + 7 = 21
Spellcraft @ Wand: 1d20 + 7 ⇒ (1) + 7 = 8

Hmm, I don't suppose anyone has some druid or ranger training? The wand... it's something, I know it's magic but I can't tell what it is.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Sorry, forgot to mention, the key was in the small chest, but nothing else but old clothes

Just updated the map, in the southeast corner are two more paths

The Exchange

Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |

"Shall we go this way? Hopefully we are close..." She points to the northern of the two paths in the southeast corner.

The Exchange

AC 18 (T 13, FF 18). HP 59, Fort +5, Ref +8, Will +3(+2 vs compulsion&charm/+1 fear). Init +2, CMB 10/CMD 23, Speed 30ft
attacks:
+1 Merciful Cruel Silversheen Earthbreaker +10 (2d6+8) 20x3, Claws +9 (1d4+5) 20/x2, Mwk bow +8 (1d8+5) 20x3, mwk Ci Katana (1d8+5) 18-20x2, Sap, bola's
skills:
Acrobatics +12, Bluff +16, Diplomacy +10, Disable Device +16, Intimidate +12, Perception +17 [Find Traps +19], Stealth +16, UMD +14

Garoxs shrugs and moves forward ahead of the maiden with his large hammer in hand, his tail moving from left to right agitatedly.

stealth: 1d20 + 9 ⇒ (17) + 9 = 26
perception: 1d20 + 7 ⇒ (13) + 7 = 20

Silver Crusade

Bestial Template:
Claw *2 +3 1d3+3 | Bite +3 1d4+3 |Con 12 | HP 10 |Fort +3 | AC 18/20 FF 16/18 T 12 |Int 8 Cha 6 |
Inquisitor (Sanctified Slayer) HP: 9/9| AC:17/19| T:12| FF:15/17| CMB:+3| CMD:15| F:+2| R:+2| W:+5| Init:+2| Per:+9|Stealth+6|Acro+7|Intim+8|

Sterron follows Garox as much as he can about 10 feet behind so as not to affect garoxs stealth

Stealth: 1d20 + 4 ⇒ (8) + 4 = 12

Perception: 1d20 + 9 ⇒ (1) + 9 = 10

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You follow the path further into the maze and finally reach another place. This open space is roughly oblong, with three gaps in the thorny walls to the south, west, and north. To the east is a rough wooden table with a leather satchel lying atop it. The table is surrounded by six cut logs planed flat and turned endwise to serve as stools. Two stiff linen banners hang on stands placed along northwest and southwest walls, carefully placed a few inches away from the thorns to prevent tearing.

This is the druids’ main meeting area. Another fey resides in this area.

Perception fey: 1d20 + 8 ⇒ (20) + 8 = 28

Garox and Sterron desperately try to be silent, but walking on dry leaves and stepping across roots and small branches does not make it easy. Sterron steps on a branch which cracks and the fey approaches to check what's going on. She attacks as soon as she sees the party.

GM:

Ini Garox: 1d20 + 2 ⇒ (16) + 2 = 18
Ini The Maiden: 1d20 + 2 ⇒ (2) + 2 = 4
Ini Sterron: 1d20 + 2 ⇒ (3) + 2 = 5
Ini Zarzuket: 1d20 + 2 ⇒ (4) + 2 = 6
Ini Fey: 1d20 + 3 ⇒ (12) + 3 = 15

Round 1
Garox
Fey
Zarzuket
Sterron
The Maiden

The Exchange

Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |

Did Zar make the spellcraft check to identify the leaf?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

yes

The Exchange

AC 18 (T 13, FF 18). HP 59, Fort +5, Ref +8, Will +3(+2 vs compulsion&charm/+1 fear). Init +2, CMB 10/CMD 23, Speed 30ft
attacks:
+1 Merciful Cruel Silversheen Earthbreaker +10 (2d6+8) 20x3, Claws +9 (1d4+5) 20/x2, Mwk bow +8 (1d8+5) 20x3, mwk Ci Katana (1d8+5) 18-20x2, Sap, bola's
skills:
Acrobatics +12, Bluff +16, Diplomacy +10, Disable Device +16, Intimidate +12, Perception +17 [Find Traps +19], Stealth +16, UMD +14

I said Garox moves past maiden so if he is ahead of her he can reach the fey, otherwise he can't and has to do something else. Let me know if you are ok with this :).

Garoxs pulls out his katana, carries his hammer with his tail and runs to the fey creature and cuts at it with his cold iron katana, still taking the creature slightly surprised.
katana vs flatfooted: 1d20 + 6 ⇒ (9) + 6 = 151d8 + 6 + 1d6 ⇒ (3) + 6 + (4) = 13

Scarab Sages

HP: 14/14 | AC: 14/13/11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception: +9, Low-Light | Arcane Reserve: 4/5
Spells Prepaired:
Cantrips: Acid Splash, Detect Magic, Dancing Lights, Read Magic. 1st (3/3): Shield, Enlarge Person, Color Spray

Yeah made the check on the leaf but not the wand. And he would have explained the scroll and offered it to anyone that can use it.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Garox tries to hit the fey flat footed and luckily hits her while she's looking at the birds. The fey pushes her spear at Garox.
Spear: 1d20 + 2 ⇒ (17) + 2 = 19 Damage: 1d4 - 1 ⇒ (4) - 1 = 3
no AoO, spear has 5 ft. reach

Round 1
Garox
Fey -13HP
Zarzuket
Sterron
The Maiden

Silver Crusade

Bestial Template:
Claw *2 +3 1d3+3 | Bite +3 1d4+3 |Con 12 | HP 10 |Fort +3 | AC 18/20 FF 16/18 T 12 |Int 8 Cha 6 |
Inquisitor (Sanctified Slayer) HP: 9/9| AC:17/19| T:12| FF:15/17| CMB:+3| CMD:15| F:+2| R:+2| W:+5| Init:+2| Per:+9|Stealth+6|Acro+7|Intim+8|

Sterron moves 20 and then again to get where he is on the map, now in range but unable to act.

The Exchange

Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |

The Maiden moves over, then tries to leap over the table.

Acrobatics: 1d20 + 5 ⇒ (11) + 5 = 16 So that's about 8 feet, since she has to turn abruptly so she can't use a running start

Scarab Sages

HP: 14/14 | AC: 14/13/11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception: +9, Low-Light | Arcane Reserve: 4/5
Spells Prepaired:
Cantrips: Acid Splash, Detect Magic, Dancing Lights, Read Magic. 1st (3/3): Shield, Enlarge Person, Color Spray

Zar makes his way into the clearing. Seeing that his allies have the fey surrounded he looks around the clearing, watching for any other enemies.

Double move.
Perception: 1d20 + 8 ⇒ (12) + 8 = 20

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Sterron moves into range to hit the fey. The Maiden leaps over the table while Zar also moves into the open area.

Round 2
Garox
Fey -13HP
Zarzuket
Sterron
The Maiden

The Exchange

Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |

The Maiden steps to the other edge of the table and tries to punt the fey.

Unarmed Strike: 1d20 ⇒ 3 Add +2 if flanking
Damage: 1d3 ⇒ 3
Add 1d6 ⇒ 5 extra from Sneak Attack if flanking

Even if she is flanking, The Maiden is striking from a very awkward position and seems to flail more than strike.

The Exchange

AC 18 (T 13, FF 18). HP 59, Fort +5, Ref +8, Will +3(+2 vs compulsion&charm/+1 fear). Init +2, CMB 10/CMD 23, Speed 30ft
attacks:
+1 Merciful Cruel Silversheen Earthbreaker +10 (2d6+8) 20x3, Claws +9 (1d4+5) 20/x2, Mwk bow +8 (1d8+5) 20x3, mwk Ci Katana (1d8+5) 18-20x2, Sap, bola's
skills:
Acrobatics +12, Bluff +16, Diplomacy +10, Disable Device +16, Intimidate +12, Perception +17 [Find Traps +19], Stealth +16, UMD +14

Garox moves to the side to flank with his teammate and cuts the fey again with his cold iron katana.

attack: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 211d8 + 6 + 1d6 ⇒ (3) + 6 + (4) = 13

Silver Crusade

Bestial Template:
Claw *2 +3 1d3+3 | Bite +3 1d4+3 |Con 12 | HP 10 |Fort +3 | AC 18/20 FF 16/18 T 12 |Int 8 Cha 6 |
Inquisitor (Sanctified Slayer) HP: 9/9| AC:17/19| T:12| FF:15/17| CMB:+3| CMD:15| F:+2| R:+2| W:+5| Init:+2| Per:+9|Stealth+6|Acro+7|Intim+8|

Sterron uses studied target on the fey and then attacks at his allocated time

Fauchard: 1d20 + 4 ⇒ (13) + 4 = 171d10 + 5 ⇒ (8) + 5 = 13

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Garox swings his katana and hits the fey. The tiny thing drops to the floor and stops moving. To be sure that it's dead The Maiden and Sterron hit it and kill it.

combat over

Silver Crusade

Bestial Template:
Claw *2 +3 1d3+3 | Bite +3 1d4+3 |Con 12 | HP 10 |Fort +3 | AC 18/20 FF 16/18 T 12 |Int 8 Cha 6 |
Inquisitor (Sanctified Slayer) HP: 9/9| AC:17/19| T:12| FF:15/17| CMB:+3| CMD:15| F:+2| R:+2| W:+5| Init:+2| Per:+9|Stealth+6|Acro+7|Intim+8|

Sterron moves to the other side of the clearing to the path silently

Perception: 1d20 + 9 ⇒ (13) + 9 = 22

Stealth: 1d20 + 4 ⇒ (9) + 4 = 13

The Exchange

AC 18 (T 13, FF 18). HP 59, Fort +5, Ref +8, Will +3(+2 vs compulsion&charm/+1 fear). Init +2, CMB 10/CMD 23, Speed 30ft
attacks:
+1 Merciful Cruel Silversheen Earthbreaker +10 (2d6+8) 20x3, Claws +9 (1d4+5) 20/x2, Mwk bow +8 (1d8+5) 20x3, mwk Ci Katana (1d8+5) 18-20x2, Sap, bola's
skills:
Acrobatics +12, Bluff +16, Diplomacy +10, Disable Device +16, Intimidate +12, Perception +17 [Find Traps +19], Stealth +16, UMD +14

Garox gives the area a quick ones over, searches the fey for any useful items then suggests continuing onwards.

Scarab Sages

HP: 14/14 | AC: 14/13/11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception: +9, Low-Light | Arcane Reserve: 4/5
Spells Prepaired:
Cantrips: Acid Splash, Detect Magic, Dancing Lights, Read Magic. 1st (3/3): Shield, Enlarge Person, Color Spray

Zar says a few arcane words and begins to scan the area before catching up with the others.

Detect Magic and scanning the area for any auras. If there aren't any, hell follow along behind the rest.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Zarzuket searches the area and finds some interesting things.

A leather satchel containing a wax tablet with a crude map of this area of the Verduran Forest. The map is marked with overlapping circles radiating outward from Briar Henge in no discernible pattern. The logging camp and Wispil are both clearly indicated on the map. Various unintelligible symbols also dot the map, but there is no key on the tablet to indicate what the symbols mean.

Two tapestries, coarse linen saturated with beeswax and then dried to render the linen waterproof. The banner between the north exit and the west exit contains a skillfully painted image. The left side of the picture depicts several dejected humans crowded by buildings (mills, inns, houses, and similar structures). On the right side, as though stepping out from the claustrophobic alleys on the left, are several bestial humanoids, standing tall and proud in an open meadow surrounded by blooming vegetation. This painting has been “improved” by a twig jack, who has scrawled a trio of cavorting stick-figure twig jacks in the background of the meadow.

The banner between the west exit and the south exit depicts a complicated lunar calendar. The calendar is covered with symbols that depict phases throughout the lunar year.

No magic in this area

DC 13 Linguistics or Druidic/Sylvan:
You correctly match the banner’s symbols to the symbols on the wax tablet map. Together, the two pieces present a specific timeline for the ritual’s effect. In the first few weeks, the ritual expands slowly out from Briar Henge. In the last few weeks, it expands to encompass nearby logging communities (including the lumber camp you passed through on your way to Briar Henge). In the final day, the ritual is powerful enough to affect the residents of Wispil.

Sterron moves further along the path. Around the corner he enters another area. This long, wide area is partially roofed by a sheet of woven bark. Under the bark sheet rest several casks, boxes, and simple pieces of furniture. Gourds dangle from the thorny walls as though hung on hooks. Three breaks in the bramble walls lead west, south, and east.

The Briar Henge druids use this room for storage, relying on the woven bark to keep rain off their goods. The stores include dried food, spare bedding, a washbasin, and so forth. The gourds contain fresh drinking water. Sterron also uncovers a large leaf folded around a dozen berries. These berries are shaped like blueberries but are shiny green in color.

The Exchange

Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |

"This must be their living quarters." Charis whispers. "To be honest, the rumors I heard seemed so interesting - the power to change between beast and man. But now, I can't stand it." Oh, you enjoy looking at your own reflection now. Don't deny this!

Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Stealth: 1d20 + 5 ⇒ (10) + 5 = 15

Charis sneaks around to the Southern edge of the room and takes a peek.

Silver Crusade

Bestial Template:
Claw *2 +3 1d3+3 | Bite +3 1d4+3 |Con 12 | HP 10 |Fort +3 | AC 18/20 FF 16/18 T 12 |Int 8 Cha 6 |
Inquisitor (Sanctified Slayer) HP: 9/9| AC:17/19| T:12| FF:15/17| CMB:+3| CMD:15| F:+2| R:+2| W:+5| Init:+2| Per:+9|Stealth+6|Acro+7|Intim+8|

"Anyone know anything about these berries? They seem special."

Then he follows the maiden

Perception: 1d20 + 9 ⇒ (10) + 9 = 19

Stealth: 1d20 + 4 ⇒ (3) + 4 = 7

Scarab Sages

HP: 14/14 | AC: 14/13/11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception: +9, Low-Light | Arcane Reserve: 4/5
Spells Prepaired:
Cantrips: Acid Splash, Detect Magic, Dancing Lights, Read Magic. 1st (3/3): Shield, Enlarge Person, Color Spray

Zar can read Sylvan

Zar puts together meaning of the tapestry and tablet. He carefully wraps the tablet in the tapestry and puts it into his bag before catching up with the others and relaying what he's found.

Seems like they had this pretty well planned out. They have a timeline all setup for the ritual and if we don't stop it it will overrun Wispil.

At Sterron's mention of the berries, Zar will cast detect on them.

Spellcraft (if needed): 1d20 + 7 ⇒ (3) + 7 = 10

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Zarzuket has a look at the berries and knows that these are goodberries.

The maiden peers around the corner and sees another tunnel between hedges leading southwest. The rest of the party follows. The tunnel ends in another area.

This wide area has a roughly circular shape. Four tall, thin spires of ancient stone thrust up from the ground at irregular intervals like malformed teeth. To the west, two thicker stones are capped with a third horizontal stone, forming a crude gateway. A thick piece of charred bark is suspended in this gateway by a web of crackling energy. The crackling energy pulses outward from the bark into the dolmen stones, and from there into the ground.

These megaliths predate the construction of the thorn walls and hold a special connection to Gozreh. Four standing stones (menhirs) stand near the three stones forming the gateway (dolmen stones). The megaliths resonate with Gozreh’s blessing, which improves lightning effects in this area. Any creature adjacent to a megalith deals an additional 1 point of damage with any spell or effect causing electricity damage.

The menhirs are 12 feet tall and about 3 feet in diameter. The dolmen stones are 10 feet wide and 10 feet tall. Normally, characters can pass under the arch of the dolmen stones, but the gateway is currently blocked by the waves of energy radiating outward from the Atavistic Splinter.

The dolmen stones fill their squares almost completely, and creatures can not squeeze into squares occupied by dolmen stones as they can into squares containing menhirs.

Four Briar Henge druids chant and circle the stones as a part of their enigmatic ritual.

The Exchange

Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |

"Interesting" Charis whispers to Zar. "They really think they have it all planned out...let us hurry."

Meredith nods to her companions as they see the four druids and the Atavistic Splinter. "There they are. Let us ambush them, quickly. I suggest Garox and I attack the closest two." On the right hand side "Sterron, you and Zar can use ranged attacks on the other two."

If they are in agreement, The Maiden sneaks towards the up right one...

Stealth: 1d20 + 5 ⇒ (7) + 5 = 12

But isn't this what you want? To embrace your origins? Become who you were?
Not now, Beth. The Maiden mumbles, mid stride.

Silver Crusade

Bestial Template:
Claw *2 +3 1d3+3 | Bite +3 1d4+3 |Con 12 | HP 10 |Fort +3 | AC 18/20 FF 16/18 T 12 |Int 8 Cha 6 |
Inquisitor (Sanctified Slayer) HP: 9/9| AC:17/19| T:12| FF:15/17| CMB:+3| CMD:15| F:+2| R:+2| W:+5| Init:+2| Per:+9|Stealth+6|Acro+7|Intim+8|

Sterron casts divine favour and uses studied target on one of the druids furthest away... say bottom left

Scarab Sages

HP: 14/14 | AC: 14/13/11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception: +9, Low-Light | Arcane Reserve: 4/5
Spells Prepaired:
Cantrips: Acid Splash, Detect Magic, Dancing Lights, Read Magic. 1st (3/3): Shield, Enlarge Person, Color Spray

Hmmm goodberries. These will heal us a bit. I wouldn't mind holding onto a couple but you that get into the thick of things should take them.

Once they arrive at the final area, Zar nods to the Maiden and draws out his wand before getting ready to summon up a creature to aid in their attack.

The Exchange

AC 18 (T 13, FF 18). HP 59, Fort +5, Ref +8, Will +3(+2 vs compulsion&charm/+1 fear). Init +2, CMB 10/CMD 23, Speed 30ft
attacks:
+1 Merciful Cruel Silversheen Earthbreaker +10 (2d6+8) 20x3, Claws +9 (1d4+5) 20/x2, Mwk bow +8 (1d8+5) 20x3, mwk Ci Katana (1d8+5) 18-20x2, Sap, bola's
skills:
Acrobatics +12, Bluff +16, Diplomacy +10, Disable Device +16, Intimidate +12, Perception +17 [Find Traps +19], Stealth +16, UMD +14

Garoxs nods at the womans suggestion and moves forward with her, quiet as a predator stalking it's prey.

stealth: 1d20 + 9 ⇒ (18) + 9 = 27

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

GM:
Perception red: 1d20 + 7 ⇒ (4) + 7 = 11
Perception green: 1d20 + 7 ⇒ (16) + 7 = 23
Perception blue: 1d20 + 7 ⇒ (8) + 7 = 15
Perception yellow: 1d20 + 7 ⇒ (11) + 7 = 18

The Maiden moves into the ritual area, but not stealthy enough and is detected by three of the druids. Garox follows The Maiden, uses his skills much better and is invisible to the druids.

Sterron and Zarzuket prepare for combat while they watch Garox and The Maiden from behind.

"Who are you? Oh, you began to change already, hehehe." one of the druids asks The Maiden. "Leave our territory or you will regret your offense!" and they prepare for a fight.

You hear some mumbling and the weapons of the druids change their shape slightly.

GM:

Ini red: 1d20 + 5 ⇒ (3) + 5 = 8
Ini green: 1d20 + 5 ⇒ (15) + 5 = 20
Ini blue: 1d20 + 5 ⇒ (16) + 5 = 21
Ini yellow: 1d20 + 5 ⇒ (19) + 5 = 24
Ini Garox: 1d20 + 2 ⇒ (10) + 2 = 12
Ini The Maiden: 1d20 + 2 ⇒ (4) + 2 = 6
Ini Sterron: 1d20 + 2 ⇒ (13) + 2 = 15
Ini Zarzuket: 1d20 + 2 ⇒ (6) + 2 = 8

Round 1
Druid yellow
Druid blue
Druid green
Sterron
Garox
Druid red
Zarzuket
The Maiden

The Exchange

Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |

"This isn't what I wanted. Close, but not enough." The Maiden hisses as she moves in. Realizing she's detected, she decides to dive into the fray (and set up flanking for Garox.) She strikes at Druid Yellow.

Unarmed Strike: 1d20 + 0 ⇒ (10) + 0 = 10 Add +2 to attack for flanking if applicable
Damage: 1d3 ⇒ 1 Add 1d6 ⇒ 2 damage for sneak attack if applicable

And by "strikes" I mean she hopefully distracts.

The Exchange

AC 18 (T 13, FF 18). HP 59, Fort +5, Ref +8, Will +3(+2 vs compulsion&charm/+1 fear). Init +2, CMB 10/CMD 23, Speed 30ft
attacks:
+1 Merciful Cruel Silversheen Earthbreaker +10 (2d6+8) 20x3, Claws +9 (1d4+5) 20/x2, Mwk bow +8 (1d8+5) 20x3, mwk Ci Katana (1d8+5) 18-20x2, Sap, bola's
skills:
Acrobatics +12, Bluff +16, Diplomacy +10, Disable Device +16, Intimidate +12, Perception +17 [Find Traps +19], Stealth +16, UMD +14

Garox sneaks up and strikes the on he flanks with the Maiden.
slam nl: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
dmg: 2d6 + 6 + 1d6 ⇒ (4, 5) + 6 + (2) = 17

-Posted with Wayfinder

Silver Crusade

Bestial Template:
Claw *2 +3 1d3+3 | Bite +3 1d4+3 |Con 12 | HP 10 |Fort +3 | AC 18/20 FF 16/18 T 12 |Int 8 Cha 6 |
Inquisitor (Sanctified Slayer) HP: 9/9| AC:17/19| T:12| FF:15/17| CMB:+3| CMD:15| F:+2| R:+2| W:+5| Init:+2| Per:+9|Stealth+6|Acro+7|Intim+8|

5 ft step forward draw and throw a javelin at blue the target of studied target

Cold Iron Javelin throw: 1d20 + 4 - 2 ⇒ (4) + 4 - 2 = 61d6 + 5 ⇒ (5) + 5 = 10

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Sterron steps closer to the druids while throwing a javelin at the studied target. The javelin hits the druid's robe only and makes a hole in the fabric. Garox sneaks up to the closest druid and tries to hit him with his fists. The druid tries to escape The Maiden's swing and dodges so Garox strikes through the air the same way The Maiden does.

The third druid also mumbles a few words while touching his quarterstuff.

Round 1
Druid yellow
Druid blue
Druid green
Sterron
Garox
Druid red
Zarzuket
The Maiden

Scarab Sages

HP: 14/14 | AC: 14/13/11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception: +9, Low-Light | Arcane Reserve: 4/5
Spells Prepaired:
Cantrips: Acid Splash, Detect Magic, Dancing Lights, Read Magic. 1st (3/3): Shield, Enlarge Person, Color Spray

Moving forward, Zar reaches down into his reserve of power. Calling out to the power, he summons forth a dog, it's coat a golden hue, that lashes out at one of the druids.

Dog bite @ Green, Flanking: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Just curious with the Smite Evil ability of the Celestial Template. It says it adds Cha bonus to attack rolls and HD to damage, but the dog has a Cha of 6. So does it take a penalty or is it just a +0 to hit and +1 to damage?

Silver Crusade

Bestial Template:
Claw *2 +3 1d3+3 | Bite +3 1d4+3 |Con 12 | HP 10 |Fort +3 | AC 18/20 FF 16/18 T 12 |Int 8 Cha 6 |
Inquisitor (Sanctified Slayer) HP: 9/9| AC:17/19| T:12| FF:15/17| CMB:+3| CMD:15| F:+2| R:+2| W:+5| Init:+2| Per:+9|Stealth+6|Acro+7|Intim+8|

Afaik and we've always played it that it's +0 and +1 dmg

The Exchange

AC 18 (T 13, FF 18). HP 59, Fort +5, Ref +8, Will +3(+2 vs compulsion&charm/+1 fear). Init +2, CMB 10/CMD 23, Speed 30ft
attacks:
+1 Merciful Cruel Silversheen Earthbreaker +10 (2d6+8) 20x3, Claws +9 (1d4+5) 20/x2, Mwk bow +8 (1d8+5) 20x3, mwk Ci Katana (1d8+5) 18-20x2, Sap, bola's
skills:
Acrobatics +12, Bluff +16, Diplomacy +10, Disable Device +16, Intimidate +12, Perception +17 [Find Traps +19], Stealth +16, UMD +14

I think he should be flat footed from the attack due to me being stealthed at the start, hope it could still hit ;).

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Garox is right, I mixed something up. I checked the AC of the druids for level 4-5 which is 15 for FF, for level 1-2 it hits. Sorry for that!

Garox knocks one of the druids unconscious. Zarzuket summons a celestial dog which bites another druid. Two of the druids hit Garox and The Maiden with their quarterstaffs.
Blue vs. Garox: 1d20 + 3 ⇒ (13) + 3 = 16 Damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16
Green vs. The Maiden: 1d20 + 3 ⇒ (10) + 3 = 13

Round 2
Druid blue
Druid green -5HP
Sterron
Garox
Druid red
Zarzuket
The Maiden

Silver Crusade

Bestial Template:
Claw *2 +3 1d3+3 | Bite +3 1d4+3 |Con 12 | HP 10 |Fort +3 | AC 18/20 FF 16/18 T 12 |Int 8 Cha 6 |
Inquisitor (Sanctified Slayer) HP: 9/9| AC:17/19| T:12| FF:15/17| CMB:+3| CMD:15| F:+2| R:+2| W:+5| Init:+2| Per:+9|Stealth+6|Acro+7|Intim+8|

Sterron moves and attacks Green druid with his fauchard

Fauchard + divine favour: 1d20 + 4 ⇒ (16) + 4 = 201d10 + 5 ⇒ (2) + 5 = 7

The Exchange

Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |

I was getting worried that AC 14 didn't hit while Flat Footed!

Charis winces behind her mask as the Druid cudgels Garox. "I was fortunate..."

Flanking with the Dog, she strikes at Druid Green.

Improved Unarmed Strike, flanking: 1d20 + 0 + 2 ⇒ (14) + 0 + 2 = 16
Damage+Sneak Attack: 1d3 + 1d6 ⇒ (1) + (4) = 5

Note to self: Retrain this character and take Weapon Finesse.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

botting Garox

Sterron attacks the druid in front of him with his fauchard and is able to defeat the man. Garox continues to slam the druid in front of him. You can hear some bones breaking before the man drops to the ground.
Slam nl: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 2d6 + 6 ⇒ (5, 5) + 6 = 16

@ The Maiden: Sterron defeated green, do you want to attack red instead?

Round 2
Druid blue defeated
Druid green defeated
Sterron
Garox
Druid red
Zarzuket
The Maiden

The Exchange

Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |

Hoping to finish the last druid quickly, The Maiden rolls to the spot north of the last Druid.

Acrobatics to avoid AoO: 1d20 + 5 ⇒ (8) + 5 = 13 Oof

Quickly, she strikes!

Unarmed Strike: 1d20 ⇒ 15
Damage: 1d3 ⇒ 2

The Exchange

AC 18 (T 13, FF 18). HP 59, Fort +5, Ref +8, Will +3(+2 vs compulsion&charm/+1 fear). Init +2, CMB 10/CMD 23, Speed 30ft
attacks:
+1 Merciful Cruel Silversheen Earthbreaker +10 (2d6+8) 20x3, Claws +9 (1d4+5) 20/x2, Mwk bow +8 (1d8+5) 20x3, mwk Ci Katana (1d8+5) 18-20x2, Sap, bola's
skills:
Acrobatics +12, Bluff +16, Diplomacy +10, Disable Device +16, Intimidate +12, Perception +17 [Find Traps +19], Stealth +16, UMD +14

Sorry about that, busy day at the lab

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

No worries, at least I rolled high ;)

Scarab Sages

HP: 14/14 | AC: 14/13/11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception: +9, Low-Light | Arcane Reserve: 4/5
Spells Prepaired:
Cantrips: Acid Splash, Detect Magic, Dancing Lights, Read Magic. 1st (3/3): Shield, Enlarge Person, Color Spray

Get him.

Zar calls out to his dog before it bounds toward the druid. As the dog is on it's way, Zar levels his wand and fires a bolt of energy at the druid.

Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2

Dog bite @ Red: 1d20 + 2 ⇒ (7) + 2 = 9

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The Maiden swiftly moves to the other side of the remaining druid and strike quickly. Her fists hit the man on the head, you can see a bruise growing. Zarzuket and his dog trie to hurt the druid more, but both are not able to hit the man.

Round 3
Sterron
Garox
Druid red -2NL
Zarzuket
The Maiden

The Exchange

AC 18 (T 13, FF 18). HP 59, Fort +5, Ref +8, Will +3(+2 vs compulsion&charm/+1 fear). Init +2, CMB 10/CMD 23, Speed 30ft
attacks:
+1 Merciful Cruel Silversheen Earthbreaker +10 (2d6+8) 20x3, Claws +9 (1d4+5) 20/x2, Mwk bow +8 (1d8+5) 20x3, mwk Ci Katana (1d8+5) 18-20x2, Sap, bola's
skills:
Acrobatics +12, Bluff +16, Diplomacy +10, Disable Device +16, Intimidate +12, Perception +17 [Find Traps +19], Stealth +16, UMD +14

Still gravely injured, Garox attempts to take out the remaining man whilst flanking with his companions.

attack: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 152d6 + 6 + 1d6 ⇒ (3, 3) + 6 + (2) = 14

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