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Tianshuniverse II

Game Master wakedown

Sandflow Source - Map


301 to 310 of 310 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Grand Lodge

HP 30/30 (0NL), Burn 0 | AC 17 (T13, FF14) | Fort(+7) Ref(+2) Will(+3) | Init +5 | Perc +8

With healing complete, Totoma is ready to go.

"Men made of sand? Hmmm, this should be easy."

Totoma the begins to mutter to himself as he draws a stick figure of himself fighting stick figure sand people. He whispers so incredibly basic nonsense regarding "using air to blow them away," then uses his aerokinesis to destroy his picture. Seeming satisfied with his strategy, he grins to himself and prepares for departure.

Grand Lodge

AC 17 T 12 FF 15 | HP 27/27 | F +4 R +6 W +8 | Init +2| Perc +8
Spells Remaining:
Tricks 4/4 1st 3/3
Spells Active:

The old woman stares at Lana for a few moments. She then blinks a few times before sadly shaking her head.


Elsharon lingers in the hall the leads to the next area, observing the five Pathfinders as they proceed ahead.

Reiko can assume she also has a club along with Hayato.

The stone floor gives way to a track of soft sand that runs from ast to west and curves northward in both directions. Thin green vines and bright violet flowers protrude from the sand in various spots.

The flowers give off a strong fragrance that leaves the air thick with their pleasant perfume. A skeletal human form, partially obscured by sand, lies to the west, while the roar of violently swirling winds echoes just past a sheer drop to the north.

Map updated.

Grand Lodge

AC 17 T 12 FF 15 | HP 36/36 | F +5 R +5 W +3 | Init +2 | Perc +6
Active Spells:
Feather Step
Remaining Spells:
1st: 2/3
Bardic Performance:
Rounds: 8/8 - Inactive [Inspire Courage] +1 Competence bonus to hit/dmg ~ +1 Morale bonus to saves vs fear/charm

Little sister! Check this area for traps.

Not willing to rely solely on Reiko, Hayato takes a look around, including examining the skeleton.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Grand Lodge

AC 18 T 14 FF 14 | HP 33/33 | F +2 R +11 W +2 | Init +8| Perc +7*
Spells Active:
None.
Resources:
inspiration (1/1), ki pool (3/3), luck pool (1/4)

I do not understand why he bothers to ask when he simply does so himself.

Exerting a short sigh of resignation, Reiko takes a glance around, taking a step back from Hayato to more clearly inspect the skeleton. She actively averts meeting Lana's gaze.

Perception: 1d20 + 7 ⇒ (16) + 7 = 23


It would be difficult to detect a particular g-nome through the heavy yet pleasant fragrance that hangs in the air here, created by the attractive violet flowers.

Reiko and Hayato both observe the skeleton still appears to be wearing a laden pack and carrying a 50ft coil of rope. Both also take note of the finely crafted chain shirt and what would appear to be a magical wand tucked into the deceased explorer's belt.


GM Rolls:

Perception vs DC22
Hayato: 1d20 + 6 ⇒ (19) + 6 = 25 good
Lana: 1d20 - 1 ⇒ (8) - 1 = 7
Lo Ma: 1d20 + 8 ⇒ (8) + 8 = 16
Reiko: 1d20 + 6 ⇒ (19) + 6 = 25 good
Totoma: 1d20 + 8 ⇒ (2) + 8 = 10

Hayato: 1d20 + 6 ⇒ (4) + 6 = 10
Lana: 1d20 + 1 ⇒ (10) + 1 = 11
Lo Ma: 1d20 + 2 ⇒ (11) + 2 = 13
Reiko: 1d20 + 7 ⇒ (11) + 7 = 18
Totoma: 1d20 + 5 ⇒ (14) + 5 = 19
Sandmen: 1d20 + 5 ⇒ (8) + 5 = 13

Totoma, noting the skeletal form's possibly useful belongings, steps forward somewhat cautiously, remembering what happened when he leapt ahead at the Tien monastery all too recently.

The skeleton doesn't spring to life to resist his liberation of the magical wand. However, suddenly among the group the sands shift at their feet and suddenly explode as three vaguely humanoid shaped beings made from the sand itself swing massive limbs at the Pathfinders.

Surprise Round
18 Reiko :
13 Sandmen :
10 Hayato :

Round 1
19 Totoma :
18 Reiko :
13 Sandmen :
12 Lo Ma :
11 Lana :
10 Hayato :

Now Up: Reiko (surprise round action)

Grand Lodge

HP 30/30 (0NL), Burn 0 | AC 17 (T13, FF14) | Fort(+7) Ref(+2) Will(+3) | Init +5 | Perc +8

Round 1, Initiative 19

Status:
HP: 30/30 (0 NL) | AC:17 (F14/T13) | CMD:16
Fort(+7) Ref(+6) Will(+3) | Init +5 | Perc +8
Conditions: none
Weapon: none
Light Source: Ioun Torch
Abilities
Burn - 1 (1/round, 7/day)
Enveloping Winds - 20%
Consumables
Antiplague, Antitoxin
Wands
39/50 - Cure Light Wounds (Carried by Hayato)

Totoma pulls himself together as he realizes he may need a new strategy. Totoma yells in frustration as he wraps his arm with a small tornado.

Move action to gather power, standard action to attack Sandman #3 with a Kinetic Blade Air Blast (B)

1d20 + 4 ⇒ (5) + 4 = 9 for 2d6 + 6 ⇒ (3, 2) + 6 = 11

"Ha! New technique... but I guess I could use a little practice"

Grand Lodge

AC 18 T 14 FF 14 | HP 33/33 | F +2 R +11 W +2 | Init +8| Perc +7*
Spells Active:
None.
Resources:
inspiration (1/1), ki pool (3/3), luck pool (1/4)

Reacting with the reflexes of a viper, Reiko swings the previously provided club at the sandman threatening Lana, perhaps as a way to redeem her earlier blunder.

Club: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d6 + 1d6 ⇒ (2) + (1) = 3

Curse you, non-finesse-able weapons!


GM Rolls:

1d4 ⇒ 4 .. nearest
1d4 ⇒ 4 .. nearest 1d2 ⇒ 2
1d4 ⇒ 2 .. babble

#1 vs H FF: 1d20 + 6 ⇒ (13) + 6 = 19 for 1d6 + 3 ⇒ (1) + 3 = 4
#1 vs R: 1d20 + 6 ⇒ (14) + 6 = 20 for 1d6 + 3 ⇒ (6) + 3 = 9

Reiko wisely select a club but finds the sandman too quick for even her feeble swing. Perhaps if her brother had yelled at her first the Gods would have ensured it connected.

The sand-being is all too happy to swing a massive sandy limb back and as it connects with the ninja, she can feel dislodged debris finding its way into her sinuses and has an irresistible urge to yawn.

Seeming to recognize Hayato as the "big bad" of the Pathfinder group, another of the sandmen finds equal success at smashing his body into Hayato, who suddenly finds sand in his hair, his armor... which would normally anger him, but he somehow finds it soothing among the fragrant flowers.

The third sandman seems absolutely confused at events. He babbles incoherently as flower petals explode from his "mouth" and seems just as likely to smash his own head in that attack Totoma.

Surprise Round
18 Reiko : Swings and whiffs
13 Sandman #1 : Slams Hayato for 4 (DC14 Will or fall asleep)
13 Sandman #2 : Slams Reiko for 9 (DC14 Will or fall asleep)
13 Sandman #3 : Babbles
10 Hayato : (DC14 Will x2)

Round 1
19 Totoma : (DC14 Will x1)
18 Reiko : (DC14 Will x2)
13 Sandmen :
12 Lo Ma :
11 Lana :
10 Hayato :

@Everyone: These sandman radiate a 20-foot-radius spread that puts creatures to sleep. Make DC 14 Will save or fall asleep.

Now Up: Hayato (surprise), Totoma, Reiko

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