Tianshuniverse II

Game Master wakedown

Sandflow Source - Map



And so it begins.


Please check in when you can with the usual:

Character: Example Character
PFS #: 123456-1
Day Job: Profession (Spice-Trader): 1d20 + 10 ⇒ (20) + 10 = 30
Initiative: +0
Perception: +10

Dark Archive

Character: Hayato Nakayama
PFS #: 87590-18
Day Job:Pending
Initiative:+2
Perception:+6

Need to check and see if I bought my caravan yet or not. Don't have access to my HL file at the moment.

Grand Lodge

HP 23/23 (0NL) | AC 11 (T12, FF10) | Fort(+4) Ref(+3) Will(+3) | Init +1 | Perc -1

Character: Lana Gabriev
PFS #: 89723-3
Day Job: Craft (gemcutting): 1d20 + 19 ⇒ (3) + 19 = 22
Initiative: +1
Perception: -1

Did I do it right?

Grand Lodge

AC 17 T 12 FF 15 | HP 27/27 | F +4 R +6 W +8 | Init +2| Perc +8
Spells Remaining:
Tricks 4/4 1st 3/3
Spells Active:

Character: Lo Tai Po aka Lo Ma
PFS #: 82809-14
Day Job: -
Initiative: +2
Perception: +8

Grand Lodge

HP 30/30 (0NL), Burn 0 | AC 17 (T13, FF14) | Fort(+7) Ref(+2) Will(+3) | Init +5 | Perc +8

Character: Totoma Ryuset
PFS #: 85450-8
Day Job: Profession (Warrior): 1d20 + 8 ⇒ (7) + 8 = 15
Initiative: +5
Perception: +2

Grand Lodge

HP 30/30 (0NL), Burn 0 | AC 17 (T13, FF14) | Fort(+7) Ref(+2) Will(+3) | Init +5 | Perc +8
Totoma Ryuset wrote:

Character: Totoma Ryuset

PFS #: 85450-8
Day Job: [dice=Profession (Warrior)]1d20 + 8
Initiative: +5
Perception: +2

Perception should be +8, I chose to delay the ranks in Fly until 6th level.

Grand Lodge

AC 18 T 14 FF 14 | HP 33/33 | F +2 R +11 W +2 | Init +8| Perc +7*
Spells Active:
None.
Resources:
inspiration (1/1), ki pool (3/3), luck pool (1/4)

Character: "Little Sister" Reiko
PFS #: 87709-20
Day Job: Slight of Hand: 1d20 + 9 ⇒ (18) + 9 = 27
Initiative: +7
Perception: +6 (+1 Trapfinding)

Slight of Hand check includes +2 bonus from Thieves' Guild membership.

Grand Lodge

AC 17 T 12 FF 15 | HP 36/36 | F +5 R +5 W +3 | Init +2 | Perc +6
Active Spells:
Feather Step
Remaining Spells:
1st: 2/3
Bardic Performance:
Rounds: 8/8 - Inactive [Inspire Courage] +1 Competence bonus to hit/dmg ~ +1 Morale bonus to saves vs fear/charm
Ashton Schmitt wrote:

Character: Hayato Nakayama

PFS #: 87590-18
Day Job:Pending
Initiative:+2
Perception:+6

Need to check and see if I bought my caravan yet or not. Don't have access to my HL file at the moment.

Looks like I did acquire my caravan already.

Day Job:Intimidate: 1d20 + 10 ⇒ (18) + 10 = 28


Quick roll for Totoma: 1d100 ⇒ 97

Grand Lodge

HP 30/30 (0NL), Burn 0 | AC 17 (T13, FF14) | Fort(+7) Ref(+2) Will(+3) | Init +5 | Perc +8
DM Panic wrote:
Quick roll for Totoma: 1d100 ⇒ 97

Boooo!

Grand Lodge

HP 30/30 (0NL), Burn 0 | AC 17 (T13, FF14) | Fort(+7) Ref(+2) Will(+3) | Init +5 | Perc +8

If I get to take an action, I'm going to retreat into the potion room. I'm done trying to be "respectful".


Feel free to use the discussion thread to assign potions to people.

Usually it just works if one player takes initiative and does an assignment and we can have any objections revise it.


The list...

Oil of barkskin. CL6.
Oil of bull's strength. CL3.
Potions of cure light wounds X3.
Oil of enlarge person. CL5.
Oil of jump. CL5.
Oil of resist energy (fire). CL3.

Grand Lodge

HP 30/30 (0NL), Burn 0 | AC 17 (T13, FF14) | Fort(+7) Ref(+2) Will(+3) | Init +5 | Perc +8

I'm fine guys...

Grand Lodge

HP 30/30 (0NL), Burn 0 | AC 17 (T13, FF14) | Fort(+7) Ref(+2) Will(+3) | Init +5 | Perc +8
DM Panic wrote:

The list...

Oil of barkskin. CL6.
Oil of bull's strength. CL3.
Potions of cure light wounds X3.
Oil of enlarge person. CL5.
Oil of jump. CL5.
Oil of resist energy (fire). CL3.

I don't think we knew what the barkskin was, but Totoma is taking all of them. He will then hand one potion of cure light to Lo Ma, and one of the potions of cure light to Reiko.


Feel free to make a note of any purchases between Ward Asunder and Tyranny of Winds here. If you leveled up or anything changed your Perception or Initiative, I'll need those for my copy/paste macros.

This is mostly in case I have any notes in my scratchpad (saves, AC, etc) - I can update them accordingly.

We can roll day jobs when the scenario is over. Additionally, you can re-roll your day jobs now for Ward Asunder if you wish and didn't use your re-roll in the scenario.

Grand Lodge

AC 17 T 12 FF 15 | HP 27/27 | F +4 R +6 W +8 | Init +2| Perc +8
Spells Remaining:
Tricks 4/4 1st 3/3
Spells Active:

"Everything so heavy!!! Ayyy yaaahhh!!"

Handy Haversack, purchased.

Grand Lodge

AC 17 T 12 FF 15 | HP 27/27 | F +4 R +6 W +8 | Init +2| Perc +8
Spells Remaining:
Tricks 4/4 1st 3/3
Spells Active:

Masterwork survival kit, spelunking kit, pathfinder chronicle (history), pathfinder chronicle vol. 1, wand, endure elements (2PP)

Grand Lodge

HP 30/30 (0NL), Burn 0 | AC 17 (T13, FF14) | Fort(+7) Ref(+2) Will(+3) | Init +5 | Perc +8

Character: Totoma Ryuset
PFS #: 85450-8
Day Job: Profession (Warrior): 1d20 + 8 ⇒ (8) + 8 = 16
Initiative: +5
Perception: +8

Tossing everything up here to help myself establish good habits.

Purchases

  • Charcoal stick x2
  • Daredevil Boots
  • Journal

Grand Lodge

AC 17 T 12 FF 15 | HP 27/27 | F +4 R +6 W +8 | Init +2| Perc +8
Spells Remaining:
Tricks 4/4 1st 3/3
Spells Active:

I guess I will also spend this scenario's 2PP purchase on scrolls of resist energy x5.

Grand Lodge

HP 23/23 (0NL) | AC 11 (T12, FF10) | Fort(+4) Ref(+3) Will(+3) | Init +1 | Perc -1

Character: Lana Gabriev
PFS #: 89723-3
Day Job: Craft (gemcutting): 1d20 + 19 ⇒ (7) + 19 = 26
Initiative: +1
Perception: -1

Lana purchased a scroll of comprehend languages, a scroll of identify, a cold iron dagger, and a cloak of resistance +1.

Lana will be using her 2PP purchase on a wand of resist energy.

Grand Lodge

AC 17 T 12 FF 15 | HP 36/36 | F +5 R +5 W +3 | Init +2 | Perc +6
Active Spells:
Feather Step
Remaining Spells:
1st: 2/3
Bardic Performance:
Rounds: 8/8 - Inactive [Inspire Courage] +1 Competence bonus to hit/dmg ~ +1 Morale bonus to saves vs fear/charm

Character: Hayato Nakayama
PFS #: 87590-18
Day Job:Intimidate: 1d20 + 10 ⇒ (20) + 10 = 30
Initiative:+2
Perception:+6

Don't think I have any major purchases before this one. That may change based off of the info we gather in the market, but it's likely to only be odds and ends things.

Grand Lodge

HP 23/23 (0NL) | AC 11 (T12, FF10) | Fort(+4) Ref(+3) Will(+3) | Init +1 | Perc -1
Lana Gabriev wrote:
...Lana will be using her 2PP purchase on a wand of resist energy...

By which I of course mean a scroll of resist energy x5.

Lana will be buying a camel, a Goblet of Quenching, two weeks of space rations, and four waterskins.


Would she like a saddle, hackamore/bit & bridle for her camel?

Is Totoma allowed to ride it with her?

Grand Lodge

HP 23/23 (0NL) | AC 11 (T12, FF10) | Fort(+4) Ref(+3) Will(+3) | Init +1 | Perc -1
Lana Gabriev wrote:
"...two weeks of space rations, and four waterskins..."

Lana is cutting supply purchases to 1-week

DM Panic wrote:

Would she like a saddle, hackamore/bit & bridle for her camel?

Is Totoma allowed to ride it with her?

Yes, Lana is going to pick up a bit and bridle, military saddle, saddlebags, and additional feed as well (1 week).

No, Totoma can not ride with her :-P

Grand Lodge

AC 17 T 12 FF 15 | HP 27/27 | F +4 R +6 W +8 | Init +2| Perc +8
Spells Remaining:
Tricks 4/4 1st 3/3
Spells Active:

Are we all buying mounts, if so, Lo Ma will as well... Also if you noticed, she bought her own endure elements wand so we can split charges b/t the two..

Grand Lodge

HP 30/30 (0NL), Burn 0 | AC 17 (T13, FF14) | Fort(+7) Ref(+2) Will(+3) | Init +5 | Perc +8

Totoma's purchases will be mostly the same:

  • Camel
  • Bit and bridle
  • Week's worth of feed
  • Military saddle
  • Saddlebags

With only 1 week's worth of supplies, Totoma's camel can is only lightly encumbered and maintains speed 50.

Grand Lodge

AC 17 T 12 FF 15 | HP 36/36 | F +5 R +5 W +3 | Init +2 | Perc +6
Active Spells:
Feather Step
Remaining Spells:
1st: 2/3
Bardic Performance:
Rounds: 8/8 - Inactive [Inspire Courage] +1 Competence bonus to hit/dmg ~ +1 Morale bonus to saves vs fear/charm
Big Brother Hayato wrote:
Don't think I have any major purchases before this one. That may change based off of the info we gather in the market, but it's likely to only be odds and ends things.

I had Jinfu and all of the necessary things for riding already, so just adding the following:

- Goblet of Quenching
- Scroll of Resist Energy x5 (2PP)
- 10 days of trail rations
- 10 days of feed

Grand Lodge

AC 18 T 14 FF 14 | HP 33/33 | F +2 R +11 W +2 | Init +8| Perc +7*
Spells Active:
None.
Resources:
inspiration (1/1), ki pool (3/3), luck pool (1/4)

Here are Reiko's purchases (both in-between and for the adventure).

-Handy Haversack
-3x Flash Powder
-3x Smog Pellet
-Camel
-Riding Kit (bit/bridle, saddle, saddle blanket, saddlebags, 2 days feed) + 8 more days feed
-7 days of rations
-Bedroll (since she apparently didn't have one and I have a leftover silver piece, lol)
-Waterskin


FYI, a good practice when using wands in PbP is to always summarize at the bottom of your post if you're not using status spoilers the remaining charges.

Wand Tracked In OOC Tags In Post: Example

Wand Tracked in Spoiler: Example

Grand Lodge

AC 17 T 12 FF 15 | HP 27/27 | F +4 R +6 W +8 | Init +2| Perc +8
Spells Remaining:
Tricks 4/4 1st 3/3
Spells Active:

Ahh, It's being tracked on my character profile, but I can OOC it as well


I've found that doing it on posts, you can view that character's profile and see the slow spending of charges like an audit trail, vs when it's on my sheet I never can remember if that was the number of charges before or after I spent them.

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