Thron's Rise of the Runelords Campaign

Game Master Thron

RotR Roll20 Campaign Link


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HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

No big deal man, take it easy. We'll be here when you're back.


Totally. This campaign is strong. Have a great low-electronics vacation.

(Oh! And ewwwww, giant spiders + spider swarms. Makes Zoli wish she didn't suck at ranged combat.)


Balboa the Large Earth Elemental

N Large outsider (earth, elemental, extraplanar)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +11

DEFENSE
AC 18, touch 8, flat-footed 18 (–1 Dex, +10 natural, –1 size)
hp 84 (8d10+40)
Fort +11, Ref +1, Will +6
DR 5/—; Immune elemental traits

OFFENSE
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +16 (2d6+9)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery

STATISTICS
Str 28, Dex 8, Con 21, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +18; CMD 27
Feats Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power Attack
Skills Appraise +6, Climb +17, Knowledge (dungeoneering) +3, Knowledge (planes) +6, Perception +11, Stealth +5
Languages Terran

SPECIAL ABILITIES

Earth Glide (Ex)

A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Earth Mastery (Ex)

An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

I just realized that I've been accidentally cheating.

Flurry of Blows (Ex) wrote:

Starting at 1st level, a zen archer can make a flurry of blows as a full-attack action, but only when using a bow (even though it is a ranged weapon). He may not make a flurry of blows with his unarmed attacks or any other weapons. A zen archer does not apply his Strength bonus on damage rolls made with flurry of blows unless he is using a composite bow with a Strength rating.

A zen archer’s flurry of blows otherwise functions as normal for a monk of his level.

A zen archer cannot use Rapid Shot or Manyshot when making a flurry of blows with his bow.

I've been using manyshot for some time now without realizing that. What do you want me to do Thron? For now I'll stop including it in damage.


Go by RAW.


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

Well, yeah, obviously. I guess I meant am I stuck having a feat I can't use? Can I change it out? If so, right now, or do I need to wait?


We can swap it out after this fight.


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

Sounds perfectly fair, thanks!


Female Aasimar Reincarnated Druid | HP 123/123 | AC: 23 (15 Tch, 20 Ff) | CMB: +13, CMD: 28 | F: +13, R: +7, W: +16| Init: +6 | Perc: +29 Aasimar (Idyllkin) Huge air: AC: 24 (15 t, 17 ff)

Sorry for the absence lately, but I'm traveling this weekend and don't have a lot of time to post.

If you want to bot me, I'll use my two move actions from blessing of fervor to reach Zoli and hit her with neutralize poison. (Or have Olympus bring her to me.)

The air elemental will continue to suck up the spider swarms and fly back and forth between the cave and the river, dumping the spiders into the water. With a bonus move action and his insane fly speed, he should have most of the tiny spiders floating downstream.


Lurkin' some.


Will post an update once I get home from work and such in the morning.


Lurking while I throw up an update.


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

Doh! meant to post this last night. Got tired/distracted and forgot to click Post.

---

Before I act:

I just confirmed with Thron, partial concealment does NOT prevent AoOs (total does, as does cover). That means, if played as written, Rilee would have just opened herself up to 3 AoOs. All with 20% miss chance but still might want to play this differently. Maybe we want to roll this back? Or at least Rilee wants to not move like that after he casts?

I think it's reasonable that Rilee would know it would be dangerous to move past foes in the fog.

Zoli and Eugeni both have good Acro so can deal with this (and maybe get into a more defensible position, like you suggested) if Rilee has a way to safely get out.


Female Aasimar Reincarnated Druid | HP 123/123 | AC: 23 (15 Tch, 20 Ff) | CMB: +13, CMD: 28 | F: +13, R: +7, W: +16| Init: +6 | Perc: +29 Aasimar (Idyllkin) Huge air: AC: 24 (15 t, 17 ff)

Gaah. Stupid esoteric rules.

All right, I'm going to have to move in another direction than what I said I would. Although, I'm noticing something else -- where's the light source? These redcaps are fey, so they're probably only seeing with low-light vision. Since I probably wasted my produce flame spell by casting over it, that's gone. If I head away from the light source I can evade them in the darkness. So Thron, are they carrying light sources, or are they relying on what we've brought? And if so, does my cloud block the light source, plunging us into darkness?


I will add dynamic lighting tonight. They were hiding in darkness and using your light source that Zoli is likely carrying.


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

We've gotta start casting darkvision on those of us without it! Would be perfect here.


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

What do you think about this:
- Zoli tumbles away from the Redcaps and then kills the light (either just by getting it around the corner, or by tossing it further away).
- Then it's dark, and yall three have darkvision. That should enable Rilee to avoid AoOs...though it keeps me from attacking this round and next (as I throw away and then recast Light). Still, prolly the best option.

Setsu, for future, how easy is it for you to get and cast Darkvision? If not easy, I should really invest in either a Wand of Darkvision (4500 GP) or Goggles of the Night ( 12000 GP ). As is, I'm the only one of us who doesn't have it.


I say kill the light. My dinosaur gets Darkvision from the Celestial template. These fools will have no idea what's about to pulp them.

Darkvision the spell isn't on my spell list; while I can cast it via Dreamed Secrets, that is rather unreliable. Neither Rilee or I can cast it naturally. I'd get the Goggles or have a wizard cast it on you Permanently


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

I'm nervous about paying for Permanency since a single Dispel Magic can make the whole thing go away. I think the wand's not a bad way to go. 50 3-hr-long uses might carry us to the end of the AP, and if it doesn't, it'll carry us to the point where another wand (the set of goggles for that matter) is negligible.

Of course now I realize that none of us can UMD. I don't know if I can invest a ton in it...but with a single skill point I can have +8, which is enough to activate a wand 45% of the time...and it's not like I'll often need to activate it at the last minute.

At any rate, posted.


Good point.

I'll put the points in UMD. It isn't a class skill for me, but I'm going to be maximizing my charisma, and my usual play style involves me invisibly running around and buffing people.


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

I think we still need actions from Eugeni. Then yall get to kill some blinded Redcaps...which Zoli swings around blindly in the dark.


Okay, lighting is up to date, with Zoli still holding her "pebble with light on it" as per her usual method. Zoli, if you intend to toss the pebble away, I need you to declare a square you are trying to throw it towards, and give me a "Ranged Attack" roll.


I was going to say that she could just dismiss Light as a standard action, but according to the PRD, it can't be dismissed! Unlike say Summon Monster #, there's no "(D)" after the duration!


Female Aasimar Reincarnated Druid | HP 123/123 | AC: 23 (15 Tch, 20 Ff) | CMB: +13, CMD: 28 | F: +13, R: +7, W: +16| Init: +6 | Perc: +29 Aasimar (Idyllkin) Huge air: AC: 24 (15 t, 17 ff)

Can't she just stick it in a pocket or pouch and block the light? The handy haversack would be ideal.


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

Ahhh, good point. If pocket is sufficient to stop it, that's perfect.


I've coem down with some kind of sore throat/cold thing and am still pretty busy the next couple days. I'll try to post soon, sorry for the delay.


Between work and continued house projects, I've been swamped. I added a couple things to the map, but need to have time to access my computer to post (so I can see what each individual redcap can see).


I think we're still waiting on Eugeni to fire some arrows into one of the Redcap's ugly mugs.


Lurkin'. Workin' on a post.


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

Hey Thron, I hate to ask this...but can Zoli see her attackers at all? If she can't she loses her +6 DEX to AC, her +2 dodge bonus, and gets the additional -2 AC from being effectively blind (bringing her AC from 27 > 17). Oh, at least her familiar Grettela has low-light vision and scent, so perhaps her Bodyguard attempts still work. If so, then her AC will be at 19 vs the first three swings. Give all of that, I wonder if she *did* just get hit.

(Of course, if she can see enough to see a little back-lit outline that's not there on roll20, that might be enough for her to keep those bonuses to AC, in which case she's fine.)

If she *can* see well enough to retain her DEX and dodge bonuses, I'll likely just go full defense, try to keep from getting hit, and let my see-in-the dark allies rack up the kills this time.

If she *can't* see, she's a sitting duck and we should decide if someone can bring in light now or not.

(Note, with the cool lighting effects going, I can't see the map at all, which is fun and flavorful. Just know that I (player) am as clueless as to what's going on as Zoli is.)

If it's safe to light a light, lighting one might well save Zoli from massive damage.

If it's not, I think the best thing I can do is try to tumble blindly toward my glowing pebble, though I might well take an AoO or three...or for that matter run into a dinosaur, since I have no idea where it is.

Other thoughts?


Female Aasimar Reincarnated Druid | HP 123/123 | AC: 23 (15 Tch, 20 Ff) | CMB: +13, CMD: 28 | F: +13, R: +7, W: +16| Init: +6 | Perc: +29 Aasimar (Idyllkin) Huge air: AC: 24 (15 t, 17 ff)

Well, considering my obscuring mist will give you full concealment against anything more than 10' away from you, I don't know how the redcaps could target you for a charge to begin with. So that's something else to consider. I'm still not sure how the lighting would interact with the mists; would 10' or more of distance suffice to block the light? DM's call, I suppose.


Forgot about the damn mists. Ill fix it after work in the morning.


I'll wait for specifics for Thron for a full rewrite for Setsu's part, but I also forgot about the mist. Instead, pretend that Setsuna spawned her wings, ping-ponged flew her way to the northern cavern, and then cast BoF on herself, the dinosaur, and Zoli. Getting Big D Fervored is her main goal for the turn; after all, these celestial ankylosauruses were capable of rather easily dazing giants and large bears.


Mist? I can't shoot in mist.


Rilee, would you mind dismissing the mist at the start of this turn? With my dino on the field and Eugeni free to fire volleys, it seems to be doing more harm than good. If my dino manages to drop a Redcap, then Zoli can fall back.


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

We need to wait for Thron to let us know if Zoli can see well enough to keep her DEX to AC...but if she can't, I think it's very important that someone produce light somehow this round (cast light, light a torch, or whatever). Or find a way to completely block out the light I threw around the corner (since that would stop the Redcaps from being able to attack me).

As things stand, I'm blind, surrounded, and my AC is 10 lower than usual...and even for me to try to get away might be complicated, since I don't know where to go or what I might tumble into (and I imagine there's some penalty for tumbling blindly).

If it turns out I can see well enough to keep my DEX to AC I'm totally fine (and will just take Total Defense).


Ya, sorry for the delay due to my mistake. Will update when I can, but have work and company the next 2 days.


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

Life comes first. Thanks for letting us know it might be a few more days.


@Thron: Given recent revisions, who would you say got the Blessing of Fervor? By the looks of things, I could have only targeted myself, the dinosaur, and Zoli, but Eugeni also took the extra pop shot provided by the BoF.


At this point, given the screw ups I've made, I'll go ahead and allow it.


Female Aasimar Reincarnated Druid | HP 123/123 | AC: 23 (15 Tch, 20 Ff) | CMB: +13, CMD: 28 | F: +13, R: +7, W: +16| Init: +6 | Perc: +29 Aasimar (Idyllkin) Huge air: AC: 24 (15 t, 17 ff)

lurking on and off this evening.


@Thron: Mind if we hit the fast forward button? This fight has lasted over two weeks, and I don't see this final guy living much longer against Zoli and the Ankylosaurus.


Guys: starting Thursday, November 29th, I go into one of the worst work stretches of my entire life. Between that date and October 20th, I only have 5 whole days off, and they are not even close to being remotely together. So, for now, I'm going to put this on a pause.

If, on one of those nights off, I have the time and energy to do so, I will try and get the next map put together and move us along, albeit at a snails pace (basically the pace I've been stuck with the past few weeks thanks to work and home projects).

On that note, here are some updates:

1) My pool is now moved from dangerous location A to safe location B, and has a new liner and such installed.

2) Construction work on the deck is underway, albeit slow thanks to the workers only showing up a few days so far and only for a handful of hours each day.

3) Today, they managed to shoot a nail through the boards around the framework of the deck and into the side of my pool, puncturing both the outer wall AND the new liner...the pool guy claims he can fix it though. Wife is, as of yet, uninformed of this development...

4) As I left the house to go get a few more materials for some gutter work, I am like 65% sure I bumped one of the workers cars...though none of them have approached me about it and I am not even sure if I did or not.

Needless to say, I'm one anxious and exhausted soul.


I think you mean Thursday, September 29th? Otherwise, considering that you work weekends, working November 29th, 2016 to October 20th, 2017 with only five days off sounds absolutely insane.


Yes...see...I'm already cracking under the pressure.


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

Uggh, take it easy. I'm of course excited to move forward when it makes sense, but life comes first...and this is a solid and resilient campaign that can withstand a break when you need one.

Good luck both with the renovations and the marathon work stretch! Remember that Chaldira Zuzaristan is looking over you (even if she sometimes gets a little distracted). ;-)


Female Aasimar Reincarnated Druid | HP 123/123 | AC: 23 (15 Tch, 20 Ff) | CMB: +13, CMD: 28 | F: +13, R: +7, W: +16| Init: +6 | Perc: +29 Aasimar (Idyllkin) Huge air: AC: 24 (15 t, 17 ff)

Well, best of luck to you as you head into this stretch. I've been pretty busy myself lately which accounts for my slowing down in my usual posting rate. But I'm not going anywhere, so don't let this add to your worries.


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

Apparently busyness is a virus. My parenting duties are ever increasing, I'm in a tough class in school currently (in that it has a lot of assignments), and taking on more work as well lately.

That and I've been doing a lot with my youtube channel, which you guys should subscribe to.

Manchurian's Playplace


Update: was actually working on the next map, and had just finished it, when my internet went down with what is apparently a nation wide outage of Comcast internet. Soon as I get another chance, I'll get the next update posted.

Of note: I used 3 charges of the infernal healing wand to put Eugeni to full health. I also need a marching order, as despite the combat map I drew, 95% of these tunnels are too narrow to travel in anyway other than single file.


Female Aasimar Reincarnated Druid | HP 123/123 | AC: 23 (15 Tch, 20 Ff) | CMB: +13, CMD: 28 | F: +13, R: +7, W: +16| Init: +6 | Perc: +29 Aasimar (Idyllkin) Huge air: AC: 24 (15 t, 17 ff)

I suggest we douse the light, Setsuna scouts invisibly a little ahead, then Eugeni goes next, and I'll carry/guide Zoli through the darkness.

How does that sound?

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