Thron's Kingmaker Group 1 (Inactive)

Game Master Thron

Roll 20

Kobold:
AC 15, touch 12, flat-footed 14
hp 10
Fort +2, Ref +1, Will -1


151 to 200 of 239 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Male Hobgoblin Fell Rider 2
Combat:
Long Sword +5 (1d8+3) | Short Bow +5 (1d6) | Whisper's Bite Attack +6 (1d6+6)
skills:
Disable Device +8, Handle Animal +7, Intimidate +10 (+11), Knowledge (nature) +1, Perception +5, Ride +11, Survival +3
Vitals:
HP 21/21 | AC:20, T:13, F:17 | CMD:18, CMB:+5 | Save (F+4, R+3, W-1) | Init:+3 | Perc: +5 |

As I mentioned above, methodical. I say we start in the hex immediately to the east of Oleg's and make our way west. How large is each hex and how long does it take us to accurately map and explore each hex?

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Sounds great.


You say "methodical." You mean in rows, which is what your last post sounds like...?


Male Hobgoblin Fell Rider 2
Combat:
Long Sword +5 (1d8+3) | Short Bow +5 (1d6) | Whisper's Bite Attack +6 (1d6+6)
skills:
Disable Device +8, Handle Animal +7, Intimidate +10 (+11), Knowledge (nature) +1, Perception +5, Ride +11, Survival +3
Vitals:
HP 21/21 | AC:20, T:13, F:17 | CMD:18, CMB:+5 | Save (F+4, R+3, W-1) | Init:+3 | Perc: +5 |

Yes, journey out to the hexes closest to Oleg's in an east to west pattern, moving out from there. So the first hexes we would explore would all be adjacent to Oleg's. And then move out to the next row and so on. This ensures an ever growing "security" zone surrounding Oleg's and gives us a safer passage than if we just went to random hexes.


Halfling Barbarian 2 (Titan Mauler) | HP: 21/21 | AC: 18 (FF 15, T 14) [includes +2 dodge vs Medium+] | Fort:+34 Ref: +1, Will: +0, +2 vs Fear | Init: +1 | Per: +5

like it

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

good stuff


So not rows but rings around Oleg's. Got it. Just got out of hospital so will update when I feel up to it.


Grautak wrote:
As I mentioned above, methodical. I say we start in the hex immediately to the east of Oleg's and make our way west. How large is each hex and how long does it take us to accurately map and explore each hex?

Traveling (Time to cross 1 hex)

Party Speed: 50'
Plains: 3 hours
All Other Terrains: 5 hours

Exploring (Time to fully explore 1 hex)

Party Speed: 50'
Plains: 1 day
Forest or Hill: 1 day
Mountain or Swamp: 1 day

If you lose your mounts, the times will adjust to the speed of the slowest member of the party.


I can't remember if I mentioned it here or not, but it's on my mind so I want to go ahead and possibly say it again, or for the first time if I haven't already:

I am expecting you guys (or someone appointed by you guys) to track your food rations while you are out and about. You also have the option of traveling slower and attempting to hunt/forage for food as you go, should you wish to do so. However, that will change the exploration time accordingly.

Rockne has the highest Survival of the group, and on a Take 10 could acquire enough to feed himself and two other people. However, that would change how long you guys spent exploring to 2 days per hex.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

i've changed out an orison for create water and I utilise that as often as needed to keep water supplies up.

Horse feed? Can they graze? etc I know nothing about what horse feed would be and if they can eat in the wild?


Male Hobgoblin Fell Rider 2
Combat:
Long Sword +5 (1d8+3) | Short Bow +5 (1d6) | Whisper's Bite Attack +6 (1d6+6)
skills:
Disable Device +8, Handle Animal +7, Intimidate +10 (+11), Knowledge (nature) +1, Perception +5, Ride +11, Survival +3
Vitals:
HP 21/21 | AC:20, T:13, F:17 | CMD:18, CMB:+5 | Save (F+4, R+3, W-1) | Init:+3 | Perc: +5 |

Horses should be able to graze. Gird, since you are tracking party treasure, do you mind also tracking rations? I will keep track of mapping and associated quests. I am considering picking up a level or two of ranger at some point after exploring. I think it fits thematically and that will help with the survival aspects of the campaign.

I am also considering hiring a cartographer at some point to accurately map what we explore. Whether this individual comes with us or not will depend on the hireling. I am thinking a henchman of some sort but that won't be for a few levels. I do plan on taking the Leadership feat at 6th level so it may be one of those henchman.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

i'll have to check each persons rations in equipment and collate with stuff we got from bandits and then we should have an idea of what we have.


I also am a full supporter of the Teams in the Ultimate Campaign book.


Female Aasimar Evangelist Cleric 2 | HP 12/12 {effects: none} | AC 14 Tch 11 FF 13 | F +3, R +1, W +5 | Init +1 | darkvision, perc +4, sen mtv +7
Dailies:
daylight-1/1, sermonic performance-12/12

Note that I'll be away on vacation from Wednesday the 18th to Tuesday the 31st inclusive. It's unlikely I'll have much opportunity to go online and post. Feel free to bot me.


Thanks for the notice.


Male Hobgoblin Fell Rider 2
Combat:
Long Sword +5 (1d8+3) | Short Bow +5 (1d6) | Whisper's Bite Attack +6 (1d6+6)
skills:
Disable Device +8, Handle Animal +7, Intimidate +10 (+11), Knowledge (nature) +1, Perception +5, Ride +11, Survival +3
Vitals:
HP 21/21 | AC:20, T:13, F:17 | CMD:18, CMB:+5 | Save (F+4, R+3, W-1) | Init:+3 | Perc: +5 |
Vianella Orlovsky wrote:
...Feel free to bot me...

I didn't think Vianella was that kind of lady! ;)


Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield

The road changes a person.


Lurking

Edit:

Been adding some information to the Campaign Info tab. Namely, NPC's encountered thus far, as well as a key to the locations on the map.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Anyone got a nuke for this bug hole?


Lurking on roll20 again this morning.


Heads up to my players: starting a 6 night run at work, so I won't be on as much, though I will be trying to update the games when I can.


Revealed some more of the map that is already considered "explored." Namely because it belongs to Brevoy. Also added a line indicating hexes that are already claimed, for when it comes time to that part of the game. You will encounter more of these as the game proceeds, and they are not set in stone, though some areas may be more difficult to claim than others. The color coding has been added to the Campaign Info tab to show which borders indicate who owns them.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Scary how big the map is....


Hehehehe. Keep in mind, somewhere out there is the other party roaming around too. As well as other NPC factions.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Heya all i'm away on holiday from the 2nd to the 7th of April (probably 1st to the 6th for those of you in USA), i'll have limited posting ability. As in i may have nowhere to charge my phone. I can be botted if needs be.


Male Hobgoblin Fell Rider 2
Combat:
Long Sword +5 (1d8+3) | Short Bow +5 (1d6) | Whisper's Bite Attack +6 (1d6+6)
skills:
Disable Device +8, Handle Animal +7, Intimidate +10 (+11), Knowledge (nature) +1, Perception +5, Ride +11, Survival +3
Vitals:
HP 21/21 | AC:20, T:13, F:17 | CMD:18, CMB:+5 | Save (F+4, R+3, W-1) | Init:+3 | Perc: +5 |

Sorry my posting has lagged a bit all. We had three employees walk out last month, so in addition to interviewing and hiring new employees, I have had to pick up all of the receptionist's job duties. Many many long days at work this past month. Things are starting to slow down a bit so I should be back to normal within a week or two.

Also I have military duty from May 1st through the 15th. I will have my ipad and my phone with me but I have no idea what service will be available. If I have service, then I should be able to post regularly at night, unless we are in the field. I will post if I can, but during that time feel free to bot me if need be.


For the record: the parts on the battle map covered in the berry looking patches are Difficult Terrain.


Lurking the night away.


Ok, I've decided to go ahead and give you guys a chance to recruit a replacement for Yandasana flaking out. What I need to know from you guys, is what type of character you want to fill that slot. That way I can be very specific when I post the notice.

Also, I've noticed that some of you are being very...terse...in your posts. Particularly in combat scenes. I can understand it that, on occasion, things are busy and you may not have time to post a descriptive scene for your round's actions, but I would like to see things posted a little less in game terms and more cinematically as the norm, and if things are too hectic for you to make a descriptive post, just say so in OOC flags and I will make something up for you in the round recap.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Okerly dokerly


No thoughts on a replacement?

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Full arcane, warrior, skilled warrior are my choices.


Halfling Barbarian 2 (Titan Mauler) | HP: 21/21 | AC: 18 (FF 15, T 14) [includes +2 dodge vs Medium+] | Fort:+34 Ref: +1, Will: +0, +2 vs Fear | Init: +1 | Per: +5

We're exploring the woods .... Ranger or Druid?


Male Hobgoblin Fell Rider 2
Combat:
Long Sword +5 (1d8+3) | Short Bow +5 (1d6) | Whisper's Bite Attack +6 (1d6+6)
skills:
Disable Device +8, Handle Animal +7, Intimidate +10 (+11), Knowledge (nature) +1, Perception +5, Ride +11, Survival +3
Vitals:
HP 21/21 | AC:20, T:13, F:17 | CMD:18, CMB:+5 | Save (F+4, R+3, W-1) | Init:+3 | Perc: +5 |

Hmm I think Full Arcane OR Warpriest OR Full Cleric. I am still contemplating a level or two of Ranger for Grautak. I do have a friend that might be interested in playing. If you want I can have him apply.


Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield

I totally forgot to respond to this after reading it twice.

I think a druid would be a good choice or pure arcane. My upgrades will be in monk (zen archer) allowing me to shoot my alchemist weapons further and with more deadly force.

Another hobgoblin would be great :)


Then have them make a post here and see what they'd like to make. Your friend that is.


Male Hobgoblin Fell Rider 2
Combat:
Long Sword +5 (1d8+3) | Short Bow +5 (1d6) | Whisper's Bite Attack +6 (1d6+6)
skills:
Disable Device +8, Handle Animal +7, Intimidate +10 (+11), Knowledge (nature) +1, Perception +5, Ride +11, Survival +3
Vitals:
HP 21/21 | AC:20, T:13, F:17 | CMD:18, CMB:+5 | Save (F+4, R+3, W-1) | Init:+3 | Perc: +5 |

Will do!


Already rolled out your next couple of hexes, and you have a safe ride back to Oleg's over the next couple of days. Fell free to drop in some character development RP. I am trying to buy some time to see if Grautak's friend is applying and let them get a character made, as now is a perfect chance for me to add them to the party as you guys are going to be back at Oleg's for the last time in who knows how long, depending on how things develop in game.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Should be back to good posting on Tuesday


Male Hobgoblin Fell Rider 2
Combat:
Long Sword +5 (1d8+3) | Short Bow +5 (1d6) | Whisper's Bite Attack +6 (1d6+6)
skills:
Disable Device +8, Handle Animal +7, Intimidate +10 (+11), Knowledge (nature) +1, Perception +5, Ride +11, Survival +3
Vitals:
HP 21/21 | AC:20, T:13, F:17 | CMD:18, CMB:+5 | Save (F+4, R+3, W-1) | Init:+3 | Perc: +5 |

Haven't heard back from my friend yet, so go ahead and open it up. I'll talk to him tomorrow but at this point he can just apply through the recruiting thread.


Lurkin' all night long.


This may be a bit early, but I'm going to go ahead and do this for safety's sake...

LEVEL UP TO LEVEL 2!


Male Hobgoblin Fell Rider 2
Combat:
Long Sword +5 (1d8+3) | Short Bow +5 (1d6) | Whisper's Bite Attack +6 (1d6+6)
skills:
Disable Device +8, Handle Animal +7, Intimidate +10 (+11), Knowledge (nature) +1, Perception +5, Ride +11, Survival +3
Vitals:
HP 21/21 | AC:20, T:13, F:17 | CMD:18, CMB:+5 | Save (F+4, R+3, W-1) | Init:+3 | Perc: +5 |

Woo hoo!

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Woot! Bab +1


Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield

Sweet! Shall we post are changes here?

New class and Archetype:

I select Zen Archer Monk

hit points: 1d8 ⇒ 7

Bonus Feat: Precise Shot

New skills:

Know (history)
know (Religion)
know (arcana)
Disable Device
Acrobatics
Survival

Improved skills:
Perception

updating profile now


Halfling Barbarian 2 (Titan Mauler) | HP: 21/21 | AC: 18 (FF 15, T 14) [includes +2 dodge vs Medium+] | Fort:+34 Ref: +1, Will: +0, +2 vs Fear | Init: +1 | Per: +5

awesome!


Yes post your changes and dice rolls here. Also make sure you all update your stat line for quick reference.


Halfling Barbarian 2 (Titan Mauler) | HP: 21/21 | AC: 18 (FF 15, T 14) [includes +2 dodge vs Medium+] | Fort:+34 Ref: +1, Will: +0, +2 vs Fear | Init: +1 | Per: +5

another level in Barbarian, so Barb 2

+1 BAB, +1 Fort

sticking w avg HP (b/c Im a coward): 6 +1 Con +1 Favored

New Ability: Jotungrip
Rage Power: Reckless Abandon

Skill Points:

Acrobatics (new)
Intimidate
Perception
Survival


Female Aasimar Evangelist Cleric 2 | HP 12/12 {effects: none} | AC 14 Tch 11 FF 13 | F +3, R +1, W +5 | Init +1 | darkvision, perc +4, sen mtv +7
Dailies:
daylight-1/1, sermonic performance-12/12

Another Cleric level

+1 BAB, +1 Fort, +1 Will

average HP (+4.5)

New spell slots for 0 & 1st level.

Skill Points:
Diplomacy
Intimidate
Knowledge (religion)
Sense Motive
Spellcraft


Male Hobgoblin Fell Rider 2
Combat:
Long Sword +5 (1d8+3) | Short Bow +5 (1d6) | Whisper's Bite Attack +6 (1d6+6)
skills:
Disable Device +8, Handle Animal +7, Intimidate +10 (+11), Knowledge (nature) +1, Perception +5, Ride +11, Survival +3
Vitals:
HP 21/21 | AC:20, T:13, F:17 | CMD:18, CMB:+5 | Save (F+4, R+3, W-1) | Init:+3 | Perc: +5 |

Another Cavalier level
HP Roll: 1d10 + 1 ⇒ (9) + 1 = 10
+1 BAB- will post and update the rest tonight... actually doing it now via HeroLab. I will be lurking on Roll20 later on tonight also.

201 to 239 of 239 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Thron's Kingmaker Group 1 Discussion All Messageboards

Want to post a reply? Sign in.