Throne of Night: Dark Frontiers (Inactive)

Game Master Olmek

"That is the exploration that awaits you! Not mapping stars and studying nebula, but charting the unknown possibilities of existence."

Leonard Nemoy


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Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

Or butt them under a mountain of paperwork. :P

Either way, Battle Time!


Male Dwarf Paladin (Stonelord) / 2 HP 16/27 {effects: none} | AC 19 Tch 11 FF 18 | F +6, R +1, W +4 | Init +1 (+3 while underground) | darkvision (60'), perception +1

Woohoo! Yea, I think we have a pretty good outline of what we want and need to do here. Time to smash some drow face :)

Gm, if there are any other details you need us to clarify, please let us know! I'm really interested to see how this mass battle is pulled off. (please don't take that as an indication you could do it wrong, just massive curiosity)

-Posted with Wayfinder


Male Dwarf Monk (Sacred Mountain) 2

Are there Hero Points in this game? Saw some on Bali's profile.


Hey, guys. Sorry about the slow down. As soon as we get a bit of momentum, I get slammed at work for a week. I'm coming clear of it now though. Look for a post tomorrow morning. :)

Lothar: We aren't using Hero Points.


Male Dwarf Paladin (Stonelord) / 2 HP 16/27 {effects: none} | AC 19 Tch 11 FF 18 | F +6, R +1, W +4 | Init +1 (+3 while underground) | darkvision (60'), perception +1

Woohoo! So pumped for this... Can't wait to post as soon as I have a few minutes

-Posted with Wayfinder


Fighter ~ AC[15 T12 F13] CMD[17] Fort/Ref/Will[+7*/+2/-1] Init[+2] Perception[0] Intimidate[+5] Know:Dung[+6]

Would anyone feel bad about taking the first shot? We know exactly why they are here...


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

Hehe. Attacking an emissary under a white flag? That might rumple our pally's feathers, and insult Reginald's love of proper protocol, but personally, no. :)


But but but... my villainous banter. :(


Male Dwarf Monk (Sacred Mountain) 2

Thought about it, but then I noted the full plate and thought "nah".


Male Dwarf Druid 2 AC 16 [T 12 FF 14] | CMB +4 | CMD 16 (20) | HP 17/17 | Fort +4 (6) | Ref +2 | Will +7 (9) | Init +2 | Percep +9, Darkvision 90 ft
Abilities:
| Acid Dart 7/day | Ancient Enmity | Deep Warrior | Foeslayer | Greed | Oathbound | Rock Stepper | Wild Empathy | Woodland Stride

Sorted - druids don't do protocol, and nature recognises no white flags... Plus, you know, ranged touch attack ;)


Male Dwarf Monk (Sacred Mountain) 2

The only issue there is distance- dart is 30 feet.


Female Dwarf Warpriest (Torag) 1
Quick stats:
AC 17, T 10, FF 17; hp 8/12; F +5, R +0, W +5 (+2 vs poison, spells, spell-like abilities); CMD 13 (17 vs trip, bull rush); Init +0; Perc +3; Blessings 2/3

So... that just happened? o_O


I'm just lurking here and I hope you don't mind a comment from the peanut gallery. But...

Grimdahl? That. Was. Awesome!


Male Dwarf Druid 2 AC 16 [T 12 FF 14] | CMB +4 | CMD 16 (20) | HP 17/17 | Fort +4 (6) | Ref +2 | Will +7 (9) | Init +2 | Percep +9, Darkvision 90 ft
Abilities:
| Acid Dart 7/day | Ancient Enmity | Deep Warrior | Foeslayer | Greed | Oathbound | Rock Stepper | Wild Empathy | Woodland Stride

Aw, thanks! Nice to know there's an appreciative audience... :)


Fighter ~ AC[15 T12 F13] CMD[17] Fort/Ref/Will[+7*/+2/-1] Init[+2] Perception[0] Intimidate[+5] Know:Dung[+6]

It's hard to know what to do at this point with out the map of battles! I (and Bali) want to smash!


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

My action is directly dependent upon the drow, so I suspect we are about half a second away from him doing something stupid at Grimdhal, like casting back, and having a few dozen arrows perforate his dirty hide.


Male Dwarf Druid 2 AC 16 [T 12 FF 14] | CMB +4 | CMD 16 (20) | HP 17/17 | Fort +4 (6) | Ref +2 | Will +7 (9) | Init +2 | Percep +9, Darkvision 90 ft
Abilities:
| Acid Dart 7/day | Ancient Enmity | Deep Warrior | Foeslayer | Greed | Oathbound | Rock Stepper | Wild Empathy | Woodland Stride

You won't get an arrow through that plate mail - shoot the lackeys instead.


Unfortunately, I wasn't able to post today at work. Last day before a vacation and I was just swamped. I did finish and populate the map though. I have to travel tonight and then tomorrow is Christmas eve, etc. I might be able to get something up on Christmas, but we'll see.

At the very worst, we'll be moving forward on the 26th. Sorry!


Fighter ~ AC[15 T12 F13] CMD[17] Fort/Ref/Will[+7*/+2/-1] Init[+2] Perception[0] Intimidate[+5] Know:Dung[+6]

No worries. Merry Christmas!


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

Indeed. 'Tis the season.


Male Dwarf Paladin (Stonelord) / 2 HP 16/27 {effects: none} | AC 19 Tch 11 FF 18 | F +6, R +1, W +4 | Init +1 (+3 while underground) | darkvision (60'), perception +1

I third that, merry Christmas!

-Posted with Wayfinder


Happy holidays, everybody!

-Posted with Wayfinder


Male Dwarf Paladin (Stonelord) / 2 HP 16/27 {effects: none} | AC 19 Tch 11 FF 18 | F +6, R +1, W +4 | Init +1 (+3 while underground) | darkvision (60'), perception +1

I am traveling home today, I will get my post in tonight!

-Posted with Wayfinder


Choon, are you trying to access the map through the Combat Info Dump spoiler? Or the link under my name?

The one under my name expires after a certain amount of time so it's less reliable. I'll just remove it, in fact.


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

Noted.


Hey, guys. Super sorry about the delay. Between a busy life and spotty internet, I haven't been able to update this game. I should have the next encounter up by tomorrow.


Male Dwarf Paladin (Stonelord) / 2 HP 16/27 {effects: none} | AC 19 Tch 11 FF 18 | F +6, R +1, W +4 | Init +1 (+3 while underground) | darkvision (60'), perception +1

Happy Bali-ntines day! been thinking about that one all day... Nerd alert... :)

-Posted with Wayfinder


Fighter ~ AC[15 T12 F13] CMD[17] Fort/Ref/Will[+7*/+2/-1] Init[+2] Perception[0] Intimidate[+5] Know:Dung[+6]

lol thanks!


Next encounter, and the end of the battle for Fasturvalt, will be up tomorrow.


Female Human (Australian) Photographer 4 / GM 3 / SSO 1

I'm going to be completely transparent for a minute here, because when I signed up for this game, I made a commitment to sick it out. So, way I see it, you guys deserve to know what's going on.

My life isn't going so well at the moment. My depression has been worsening due to a series of circumstances, most of which revolve around my family. My stepfather and stepsister are nearly impossible to peacefully coexist with, and it's only gotten worse over the last few months.

Last week, my mother and stepfather got into an argument so bad and so hostile, I didn't feel safe. I walked out, saying I was going to see a friend for a few hours, and m mother followed me out. "Come back, and pack what you need for a week. We'll go stay somewhere else for a while."

So, well, we did. We were in motels for a while, and now I'm staying with my fiancé. I don't know yet whether I'll be going home soon, or just packing up my things and moving in here. It puts me in a pretty tight spot, and I don't know if it will get better.

Am I safe/alright? Safe, yes. Alright, not really.

Am I still going to play? Yes, if you'll still have me. I signed up with the intention of sticking this out, and I don't intend to let a rough patch stop me completely. I might just be sporadic for a while. I hope you understand, and I'll try to get an in-character post later today.


Sorry to hear all is not as grand as it should/could be. I know it must have taken a lot to get that off your chest. I don't know what advice to give you, other than to confide in your mother and fiance.

I hope you continue to play, and that it makes a good distraction.


Dwarf Bladebound Magus 2 [HP: 25/25 | AC: 15/11/14 | SR 7 | F+6 R+1 W+3 (+2 vs. Poisons, Spells, and Spell-like) | Init +3 | Percep +1, SM +0] [Arcane Pool 3/3]

Sorry to hear about that. I hope you and your mum are able to find some relief soon. Know that we're here for any distraction you may need.


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

Indeed. Any escape you need that can be provided from 12,000 miles away, just say the word.


Of course you still have a spot, Ronnie. Just make sure all is well on the home front and get back to us when you can.


Male Dwarf Paladin (Stonelord) / 2 HP 16/27 {effects: none} | AC 19 Tch 11 FF 18 | F +6, R +1, W +4 | Init +1 (+3 while underground) | darkvision (60'), perception +1

Sorry to hear about that. Depression is such a strange thing, and can be so easy to misunderstand. It's not always about the circumstances either, though the circumstances of life can often make it much worse.

Some people might dismiss it, or just think its weird (especially from a dude who plays pathfinder on message boards) but I'll pray for you. I hope you find the peace you need. And of course I'm happy to be a part of whatever distraction you might need in the meantime. Don't worry about us, real life >>>>> games, and we are just happy to have you around while you can be here.


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

What I see all these attacks adding up to is: Standing on a building = bad idea


Male Dwarf Druid 2 AC 16 [T 12 FF 14] | CMB +4 | CMD 16 (20) | HP 17/17 | Fort +4 (6) | Ref +2 | Will +7 (9) | Init +2 | Percep +9, Darkvision 90 ft
Abilities:
| Acid Dart 7/day | Ancient Enmity | Deep Warrior | Foeslayer | Greed | Oathbound | Rock Stepper | Wild Empathy | Woodland Stride

Cool imagery, though! Would be interesting to explore this AP as the drow at some stage.


Male Dwarf Monk (Sacred Mountain) 2

Rolls made in Roll20, gotta update my games and didn't want to hold game up writing my IC post.


Note to self: you guys are pretty effective in combat.

You two-rounded my level 3 anti-paladin.


Fighter ~ AC[15 T12 F13] CMD[17] Fort/Ref/Will[+7*/+2/-1] Init[+2] Perception[0] Intimidate[+5] Know:Dung[+6]

Are you sure about who was targeting who?

How I read it, the Northern 2 most Drow should be dead.

-Posted with Wayfinder


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

Did he succeed vs grease? I don't see it.


Male Dwarf Monk (Sacred Mountain) 2

I posted my action on Roll20, hoping you caught it Olmek :)


He succeeded vs. grease, but between Lothar's, Ivy's, and Nurin's attacks, they brought him down.


Dwarf Bladebound Magus 2 [HP: 25/25 | AC: 15/11/14 | SR 7 | F+6 R+1 W+3 (+2 vs. Poisons, Spells, and Spell-like) | Init +3 | Percep +1, SM +0] [Arcane Pool 3/3]

Nurin got lucky. High roll with max damage.


Sorry about the lack of posting, guys. I had a beer festival for the past two days (and a week of prep before that) that ate up a lot of my time. It's all out of the way now. :)


Male Dwarf Paladin (Stonelord) / 2 HP 16/27 {effects: none} | AC 19 Tch 11 FF 18 | F +6, R +1, W +4 | Init +1 (+3 while underground) | darkvision (60'), perception +1

Wasn't sure how we were doing hit points, so I rolled here. Let me know if it is different and I will change it in hero lab.

Hit Points: 1d10 ⇒ 9

Edit: Woohoo! More useful as a backup healer! can Lay on Hands 3 times now for 1d6 each.

And I have DR1/adamantine. Which is awesome.


Male Dwarf Monk (Sacred Mountain) 2

Yeah Stonelord is pretty awesome as an archetype.


Male Dwarf Druid 2 AC 16 [T 12 FF 14] | CMB +4 | CMD 16 (20) | HP 17/17 | Fort +4 (6) | Ref +2 | Will +7 (9) | Init +2 | Percep +9, Darkvision 90 ft
Abilities:
| Acid Dart 7/day | Ancient Enmity | Deep Warrior | Foeslayer | Greed | Oathbound | Rock Stepper | Wild Empathy | Woodland Stride

Great, levelling up!

crunch:

Woodland stride

Hit points 1d8 + 2 ⇒ (5) + 2 = 7

BAB +1

Will Save +1

Fort Save +1

6 skill points:

Knowledge dungeoneering

Perception

Stealth

Handle Animal

Heal

Knowledge nature

+1 Orison

+1 level 1 spell/day


Male Dwarf Monk (Sacred Mountain) 2

HP Roll: 1d8 ⇒ 7

Lothar is fully updated as follows-

Lothar Graelson
Dwarf monk (monk of the sacred mountain) 2 (Pathfinder RPG Advanced Player's Guide 114)
LG Medium humanoid (dwarf)
Init +1; Senses darkvision 90 ft.; Perception +9
--------------------
Defense
--------------------
AC 17, touch 16, flat-footed 15 (+1 Dex, +1 dodge, +1 natural, +4 untyped bonus)
hp 22 (2d8+7)
Fort +5, Ref +4, Will +7; -2 vs. [light] effects, +2 vs. poison, +4 vs. spells and spell-like abilities, +1 trait bonus vs. spells, spell-like abilities, and poison
Defensive Abilities deep warrior
--------------------
Offense
--------------------
Speed 20 ft.
Melee spear +5 (1d8+6/×3) or
. . unarmed strike +5 (1d6+4) or
. . unarmed strike flurry of blows +4/+4 (1d6+4) or
. . warhammer +5 (1d8+4/×3)
Ranged sling +2 (1d4+4)
Special Attacks ancient enmity, flurry of blows, relentless, stunning fist (2/day, DC 15)
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 14, Int 8, Wis 18, Cha 5
Base Atk +1; CMB +5; CMD 21 (21 vs. bull rush, 21 vs. grapple)
Feats Deflect Arrows, Dodge, Improved Unarmed Strike, Nation Builder, Steel Soul[APG], Stunning Fist, Toughness
Traits glory of old, tunnel fighter, wisdom in the flesh
Skills Acrobatics +9 (+5 to jump), Appraise -1 (+1 to assess nonmagical metals or gemstones), Knowledge (arcana) +0, Perception +9 (+11 in unclaimed wilderness or land under your own control), Stealth +5 (+7 in unclaimed wilderness or land under your own control), Survival +4 (+6 in unclaimed wilderness or land under your own control); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones
Languages Common, Dwarven
SQ dwarf monk, minesight, rock stepper
Other Gear sling, spear, warhammer, backpack, belt pouch, blanket, collapsible plank, crowbar, grappling hook, hemp rope (150 ft.), soap, torch (10), trail rations (5), waterskin, 7 gp, 6 sp
--------------------
Special Abilities
--------------------
-2 hardness vs. clay, metal, or stone objects. Reduce the Hardness of any object made of clay, stone, or metal by 1 whenever the object is struck by the monk’s unarmed strike (minimum of 0).
Ancient Enmity +1 Gain a racial bonus to attacks vs Elves.
Darkvision (90 feet) You can see in the dark (black and white vision only).
Deep Warrior +2 Gain a bonus to AC and grapple vs. Aberrations.
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Flurry of Blows +0/+0 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Glory of Old You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Minesight Dazzled in bright light and -2 to save vs light effects.
Nation Builder Perception, stealth, & survival bonus in unclaimed/your land.
Relentless +2 Gain CMB bonus to bull rush/overrun while both self and foe stand on ground.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.
Steel Soul Hardy's save vs. spells and spell-like abilities becomes +4
Stunning Fist (2/day, DC 15) You can stun an opponent with an unarmed attack.
Tunnel Fighter +2 Initiative and +1 critical damage while underground.
Wisdom in the Flesh (Acrobatics) Acrobatics becomes a Wisdom-based, class skill.


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

HP: 1d6 ⇒ 2

Skills: +1 bluff, diplo, spellcraft, UMD, Know: dungeon, engineer, geog, nature

Spells: +1 1st lvl, +1 0th lvl per day
Added to book: Unseen Servant, Silent Image

Favored class: +200 gp crafted when scribing scroll (400 total)

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