Throne of Night: Dark Frontiers (Inactive)

Game Master Olmek

"That is the exploration that awaits you! Not mapping stars and studying nebula, but charting the unknown possibilities of existence."

Leonard Nemoy


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Congratulations all and welcome to the game! Please check in here. I'll have some questions for everybody in a bit.


Male Dwarf Monk (Sacred Mountain) 2

Please switch me off (the tick box in edit campaign) so the campaign is not on my campaign list. Thanks.


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

Thanks for choosing me, GM Omlek. :)


Male Dwarf Druid 2 AC 16 [T 12 FF 14] | CMB +4 | CMD 16 (20) | HP 17/17 | Fort +4 (6) | Ref +2 | Will +7 (9) | Init +2 | Percep +9, Darkvision 90 ft
Abilities:
| Acid Dart 7/day | Ancient Enmity | Deep Warrior | Foeslayer | Greed | Oathbound | Rock Stepper | Wild Empathy | Woodland Stride
Reginald T'jener wrote:
Thanks for choosing me, GM Olmek. :)

This.


Male Dwarf Paladin (Stonelord) / 2 HP 16/27 {effects: none} | AC 19 Tch 11 FF 18 | F +6, R +1, W +4 | Init +1 (+3 while underground) | darkvision (60'), perception +1

Thanks for choosing me also! Very excited about this campaign, thanks for running it!


Male Dwarf Ranger (Deep Walker) 1 | HP 14/14 | AC 17, Tch 12, FF 15 | CMD 17 | F +5, R +4, W +1 (+4 vs. poison, spells, and SLAs) | Init +2 | Perception +5 | Sense Motive +1

Dotting in. Thanks for the selection!


Male Dwarf Bard 1 AC 18 [T 13 FF 15] | CMB +2 | CMD 15 (19) | HP 8/8 | Fort +0 (2) Ref +5 Will +2 (4) | Init +3 | Percep +4, Darkvision 60 ft

Hello! Checking in!


Fighter ~ AC[15 T12 F13] CMD[17] Fort/Ref/Will[+7*/+2/-1] Init[+2] Perception[0] Intimidate[+5] Know:Dung[+6]

Sorry for the late arrival, I had naga to slay IRL.


Female Dwarf Warpriest (Torag) 1
Quick stats:
AC 17, T 10, FF 17; hp 8/12; F +5, R +0, W +5 (+2 vs poison, spells, spell-like abilities); CMD 13 (17 vs trip, bull rush); Init +0; Perc +3; Blessings 2/3

Thank you for choosing me, GM. I won't let you down. :-)

Now to wait for the Advanced Class Guide to come out so I can update my class to the final version... As it is, my blessings are a bit iffy, as I noticed Jason Bulmahn say somewhere that the final version won't use Charisma at all. Hopefully the rebuild won't involve too much suspension of disbelief...


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

I think that's all of us? Or am I forgetting someone?


Male Dwarf Bard 1 AC 18 [T 13 FF 15] | CMB +2 | CMD 15 (19) | HP 8/8 | Fort +0 (2) Ref +5 Will +2 (4) | Init +3 | Percep +4, Darkvision 60 ft

That's everyone.

Reposting the list here for ease of reference:

Pravic Stoneblood - Paladin (Stonelord)
Igmar Thornstone - Ranger (Deep Walker)
Grimdahl Tharnhammer - Druid (Earth Domain, Cave subdomain)
Reginald T'jener - Wizard (Conjuror)
Ingrid the Tarnished - Warpriest
Kalderin Tharnhammer - Bard
Bali Tharnhammer - Fighter (Two-handed Fighter)


Male Dwarf Druid 2 AC 16 [T 12 FF 14] | CMB +4 | CMD 16 (20) | HP 17/17 | Fort +4 (6) | Ref +2 | Will +7 (9) | Init +2 | Percep +9, Darkvision 90 ft
Abilities:
| Acid Dart 7/day | Ancient Enmity | Deep Warrior | Foeslayer | Greed | Oathbound | Rock Stepper | Wild Empathy | Woodland Stride

Do we want to start thinking about how we're going to be working as a team?

Grimdahl is no liability in melee, but isn't expert (leather armour = squishy). He has acid darts, which at 1st level are decent (ranged touch attack, D6+1 damage) so might be better off at range, guarding the caster(s). That said, he can offer a decent flank to anyone who might need it in melee. At later levels his spontaneous summons will be useful but are so not handy right now (only last 1 round/level). He'll also get Wild Shape...

Out of combat he has decent skills (stealth, perception, knowledge (dungeoneering) and survival) but no social stuff. Can heal to a very limited extent but isn't the healbot.


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

Reginald is your basic summoning/control wizard with Bardic Knowlwdge via the feat Breadth of Experience. I plan on taking each and every [earth] spell I can, regardless of its place as optimal or not. :)

So I guess you can classify him as a Controller/Know bot. I will also be using the dwarven alternate racial to craft a veritable library of scrolls and other expendable magic. I plan on taking craft rod, wand, and Wonderous.


Male Dwarf Ranger (Deep Walker) 1 | HP 14/14 | AC 17, Tch 12, FF 15 | CMD 17 | F +5, R +4, W +1 (+4 vs. poison, spells, and SLAs) | Init +2 | Perception +5 | Sense Motive +1

Igmar is your basic switch-hitter ranger (my first time actually playing one). He will be a front line two-handed melee combatant at level one, branching out into ranged/melee tactics as needed in subsequent levels as his combat style feats kick in. He is a drow killing machine with his bonuses from favored enemy, ancient enmity, and foeslayer. I highly anticipate if/when we start encountering them.

I'm not really sure what to expect of him as we get to the base-building aspect of the campaign. I'm assuming he will be spearheading the patrols aimed at maintaining the security of our borders. In other words, the first of us to perish in glorious combat :)


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

As far as Kingdom-building, I've never attempted it or tried to GM it, so I have no idea what's involved. A kind of right hand man to the king role is what I built him for.


Male Dwarf Paladin (Stonelord) / 2 HP 16/27 {effects: none} | AC 19 Tch 11 FF 18 | F +6, R +1, W +4 | Init +1 (+3 while underground) | darkvision (60'), perception +1

Mechanically I pictured Pravic as a tank type, hammer and shield, as much into the thick of things in a fight as he can get. From a role-playing standpoint he seemed to turn into holy fire Baptist preacher very quickly in the thread, which I am really going to enjoy playing up, especially in combat. When it comes to combat I figured between Bali, Ingrid and I, we would be holding the line and making sure our casters are protected, which I imagine is fairly obvious. It will be a while before I can help with healing aspects, and even then that will be limited.


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

In a few levels, Pavic will be able to scout very well with the little earth elemental familiar thing he gets.


Fighter ~ AC[15 T12 F13] CMD[17] Fort/Ref/Will[+7*/+2/-1] Init[+2] Perception[0] Intimidate[+5] Know:Dung[+6]

Bali is going to be melee heavy, but in light armor will be doing so from 10 ft using her hammer. Difficult terrain will be negated if it is rubble, loose ground and stairs, so she'll have no problem getting there.

As an aside, is there a way to make it so my default "Post As" is nothing, thus requiring I pick from my aliases?


Male Dwarf Paladin (Stonelord) / 2 HP 16/27 {effects: none} | AC 19 Tch 11 FF 18 | F +6, R +1, W +4 | Init +1 (+3 while underground) | darkvision (60'), perception +1
Reginald T'jener wrote:
In a few levels, Pavic will be able to scout very well with the little earth elemental familiar thing he gets.

Level 5 I believe, and looking forward to it :)

I probably could have been more specific in my last post. The vast majority of the abilities I gain as a Stonelord Paladin involve making it harder to hit me, and harder to hurt me when I am hit. The Earth Elemental replaces my mount, so I will only get better as a tank, or tip of the spear so to speak. The elemental, as Reginald mentioned should be useful outside of combat for scouting as well.

I like the thought of Bali being able to fight over my shoulder with the reach weapon too...

Also, I too have not played any sort of Kingdom building campaign, so there will be some new stuff for me as well. I learn quickly though :) I don't want to presume my place in the Tharnhammer line (mentioned in the gameplay that I am a Tharnhammer, but have been called Stoneblood since I joined the order of Paladins) but I could easily see my character being a general, lead from the front, william wallace type. Whether he is the eventual Heir to the throne, or the Warrior General younger brother to the Soon-To-Be King, I would rather leave that up to the GM, or at least the discussion of the group.

This is going to be a good group, and fun too. Really looking forward to this game!


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft
Bali Tharnhammer wrote:


As an aside, is there a way to make it so my default "Post As" is nothing, thus requiring I pick from my aliases?

I don't think so, but I have made my default alias my base account alias (the one with the blue name, "Choon" in my case). That way the alias I want to use appears high on the list of aliases I need to choose from.

I'm actually not sure if this name shifting to the top effect happens on the computer. I do 99% of my posting from my iPhone, so it may be limited to that platform.


Fighter ~ AC[15 T12 F13] CMD[17] Fort/Ref/Will[+7*/+2/-1] Init[+2] Perception[0] Intimidate[+5] Know:Dung[+6]

I am also excited to be in this campaign. Been wanting to do an Underdark/Darklands game, and an entire Dwarven party... Yeah, it's going to be epic.

I have not done the upper level kingdom stuff either, but we should have plenty of time to read/research/learn it.

EDIT: and it was my intention to do an over the shoulder type of combat, it will also make AoO more useful against anyone trying to get to our rear guard.


Fighter ~ AC[15 T12 F13] CMD[17] Fort/Ref/Will[+7*/+2/-1] Init[+2] Perception[0] Intimidate[+5] Know:Dung[+6]

I've made tokens for us. Not much, but they have our image and name on each.

Clicky


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

Nicely done. Thanks!


Male Dwarf Ranger (Deep Walker) 1 | HP 14/14 | AC 17, Tch 12, FF 15 | CMD 17 | F +5, R +4, W +1 (+4 vs. poison, spells, and SLAs) | Init +2 | Perception +5 | Sense Motive +1

Very cool Bali.


Male Dwarf Paladin (Stonelord) / 2 HP 16/27 {effects: none} | AC 19 Tch 11 FF 18 | F +6, R +1, W +4 | Init +1 (+3 while underground) | darkvision (60'), perception +1

I third that, very nice!


Male Dwarf Bard 1 AC 18 [T 13 FF 15] | CMB +2 | CMD 15 (19) | HP 8/8 | Fort +0 (2) Ref +5 Will +2 (4) | Init +3 | Percep +4, Darkvision 60 ft

Kalderin is a pretty typical caster bard stat-wise. He'll have most knowledge skills eventually covered to a decent degree, and a bunch of social skills. Unfortunately, because of how Versatile Performance works, he won't have diplomacy at all until 2nd level. (I'm really upset that they *still* haven't fixed that after saying they would years ago. IT's such a simple fix, and yet...)

As for combat, with a group this large, and almost all non-casters, Inspire Courage is going to be ridiculously good. He's not the best fighter around (obviously), but he'll be bringing a lot of support. His skills lie more in giving orders and coordinating than in actual hitting. Along with a little bit of healing (since we're missing anything resembling a healer.) He's also stealthier and more acrobatic than the average dwarf, which may come in handy.


Male Dwarf Bard 1 AC 18 [T 13 FF 15] | CMB +2 | CMD 15 (19) | HP 8/8 | Fort +0 (2) Ref +5 Will +2 (4) | Init +3 | Percep +4, Darkvision 60 ft
Bali Tharnhammer wrote:

I've made tokens for us. Not much, but they have our image and name on each.

Clicky

Awesome.


Hey all. Thanks for being patient with me. I was hanging out with the s/o today and then I had my irl game in the evening.

Just a little information about me. My name is Ed, I'm 26, I live in Michigan, and I'm a brewmaster by trade. I've been running games since junior high and my favorite color is clear.

I'm free to post almost all the time, particularly in the evening. Weekends will be slower, but I'll still try to get stuff up.

I'll have the first real campaign post up tomorrow.

In the mean time, feel free to introduce yourselves as much as you feel comfortable doing.

Also, the Tharnhammers should also try and hammer out a vague family tree. You're united by blood, so you should find out how you're actually related.

I'm looking forward to playing with you all. :)


Oh, one other thing. I might try and do battle maps on Roll20. Does anybody else have experience using it?


Male Dwarf Druid 2 AC 16 [T 12 FF 14] | CMB +4 | CMD 16 (20) | HP 17/17 | Fort +4 (6) | Ref +2 | Will +7 (9) | Init +2 | Percep +9, Darkvision 90 ft
Abilities:
| Acid Dart 7/day | Ancient Enmity | Deep Warrior | Foeslayer | Greed | Oathbound | Rock Stepper | Wild Empathy | Woodland Stride
Bali Tharnhammer wrote:

I've made tokens for us. Not much, but they have our image and name on each.

Clicky

Great stuff, thanks

GM Olmek wrote:
Also, the Tharnhammers should also try and hammer out a vague family tree. You're united by blood, so you should find out how you're actually related.

OK, here's a start - the Tharnhammers, including by adoption and marriage:

Bali, 54 years old, adopted niece of Magnar
Grimdahl, 95 years old, distant cousin to (adopted) Bali
Ingrid, 70-ish years old, born a Goldfire, married Edrukk Tharnhammer
Kalderin, 60 years old, Heir of Dammerhall and descendant of the (usurping) ruler of Deepshield
Pravic, 49 years old, royal blood

So... I'm guessing that Kalderin and Pravic must be quite closely related to the former king of Dammerhall and to one another. Presumably therefore they are close kin to the late Magnar, former head of the Tharnhammer clan. As Bali was Magnar's niece, she is probably in the next "circle" out. Grimdahl and Edrukk were probably quite distant in terms of direct relation to Magnar.

If anyone wants to add more and/or fill out their backstory a bit, don't be shy!


Female Dwarf Warpriest (Torag) 1
Quick stats:
AC 17, T 10, FF 17; hp 8/12; F +5, R +0, W +5 (+2 vs poison, spells, spell-like abilities); CMD 13 (17 vs trip, bull rush); Init +0; Perc +3; Blessings 2/3

My name's Veronica, or Ronnie, and I live in freezing South Australia. I'm a 23-year-old unemployed art school graduate, with a major in photography and a minor in printmaking. I have a green Subaru wagon called Baldrick, a cavalier king charles spaniel called Ruby, and a boyfriend called Jacob. My favourite class is bard, my favourite colour is red, and my favourite type of music is heavy effin' metal.

Ingrid could fill a healer role, as she can spontaneously convert her spells, but they'd probably be better spent on buffing herself up to make the enemies' lives hell. As for a family tree, she still feels like a bit of an outsider, being widowed and all.


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

My name's Gideon. I'm a 29 year old Sign Language Interpreter. I have no single favorite class, but I tend toward feat-oriented builds and therefore "I hit it"'mechanics. This will be my first squishy full caster (my other casters are heavy armored oracles, or "magic in a tin can"). My favorite color is silver shifting toward blue and back but never purely one or the other. I'm a special snowflake, I know. :P


I think I penciled in Igmar at 55 years old. No relation whatsoever to the Tharnhammers, he just worked very closely with Magnar in leading expeditions to maintain the security of the tunnels beneath Summermount.

My name is Kyle. I just turned 33 and live in Maryland, USA. I'm married with two dogs and an 8 month old son. I work on an army base, but am not ex-military. I can post the most during the day, you'll hardly ever see me posting on weekday nights, and weekends are hit or miss like most folks on these boards.

I prefer to play martial types, my favorite classes being ranger and rogue. I'm obsessed with all things fantasy and my favorite color is copper.

Scarab Sages

Jason, 36, and I also live in MD, USA. I'm in the army and live on base with my family, but work off base. My favorite class is bard, but I'll play pretty much anything. I'd insert something clever about myself here, but I'm not that clever a guy. I'm a not so special snowflake.


Male Dwarf Paladin (Stonelord) / 2 HP 16/27 {effects: none} | AC 19 Tch 11 FF 18 | F +6, R +1, W +4 | Init +1 (+3 while underground) | darkvision (60'), perception +1
Reginald T'jener wrote:
I'm a special snowflake, I know. :P
aptinuviel wrote:
I'd insert something clever about myself here, but I'm not that clever a guy. I'm a not so special snowflake.

This group is going to be fun, I can tell. :)

My name is Steve, and I am also from Michigan (Gaylord). I am about to turn 35, I have a 5 year old daughter and an amazingly patient wife who has zero interest in gaming, but still adores my nerd-ness. My wife is 10 years older than me, so I like to claim that I was a cougar hunter before it was cool.

I have been playing table top games (primarily D&D, now Pathfinder) since I was in middle school, so officially 20 or so years now. That makes me feel old, and I am pretty confident it doesn't make me any better of a gamer, but it does testify to how much I enjoy RP and the story. I am relatively new to PbP, but I am enjoying it immensely. Unless I don't have internet access, I will be checking the thread often, and trying not to post too much so as not to be the jerk at the table who takes over with no regard to everyone else. It is pretty hard for me not to have fun gaming, so I always try to be careful to make sure everyone else is having fun as well, whether I am running the game or playing.

Regarding the game, and the bloodlines, I left mine somewhat vague so as not to write the GM's story for him, and to be able to easily change things to suit the party. Kalderin, based on your history as written, you would be the next Tharnhammer in line for the throne? I'll offer a suggestion, feel free to change it as you (any of you) wish to what makes most sense for the story: Pravic is the descendant of the slain brother, who's wife and child (Pravic's Father) escaped the fall of Dammerhall by fleeing when Azerax slew his brother. However Pravic is unaware of his place in the Tharnhammer line, only aware that he is of royal blood, the truth kept from him for fear of assassins being sent by Azerax to ensure that line was broken.

We could leave his true lineage unknown for as long as we want, or more appropriately, as long as the GM wants, with Pravic content to be a Vassel with Royal bloodlines to the eventual King.

**Edit** Reginald could even have full knowledge of it, considering his place and history with the Tharnhammers, and could be choosing to keep silent for now. Perhaps that is even part of the reason both of us were selected (going back to the story/funeral and how we were selected to begin with) I picture Doled (the dwarf in the first post) talking about it with a group of elders, that likely contained Reginald, discussing the plans of who to send, when, and where to set them off. I even like the though of them arguing over whether or not to send Kalderin and I together in the same party, for fear of what could happen should the truth come out before we are ready to deal with it...

Anyways, had to add that random musing as food for thought.


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

I wouldn't mind having a secret to hide. Adds drama. I could see sending the both of you as a kind of high risk saftey measure. Should this venture succeed, someone's going to have to claim the Mithral Throne. Kalderin is the obvious first choice, but the younger and more idealistic Pravic is closer by blood and has a cleaner family line. In order to sort out which is more worthy, Reginald is chosen to accompany the expedition. He will keep an accounting of both Pravic's and Kalderin's actions and motives and ensure that the right person becomes the new High King.
Other Tarnhammers, especially Grimdahl, are chosen as reenforcements and insurance against both heirs falling.
I'm spitballing/ brainstorming as well. If there are any other ideas here, please, share. we already know each other so any ideas on how we met or what our relationships are would be welcome.
For example, I had it in my head that Reginald personally taught all the Tharnhammer children in their youth. Does anyone not like this/ have a better idea?

If we're getting too far off track here, GM, to ahead and derail this thought train. Won't hurt my feelings.


Male Human Engineer/4 (ding!)

I like all of those ideas, especially fleshing out the potential drama between Kalderin and Pravic.

I am down with the notion of Reginald being the teacher to the Tharnhammers also. Perhaps Ingrid was also part of some sort of tutelage as well, being required when she married into the Tharnhammer family.


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

That's entirely possible. Upon marriage, any spouse is given a refresher or touch-up course on things like Tharnhammer history, roles and expected behavior in the household, proper etiquette, etc. Makes sence.


Don't worry about my interference when it comes to determining who falls where in the bloodline. I encourage everybody to take part in this discussion. Even if you aren't a Tharnhammer, you're still be essential to the plot.

As far as Reginald and Pravic's musings go... I really like the idea of having two possible heirs. Pravic could even be aware of his place in the line of succession, but gave it up when he took the Stoneblood name. Whether or not he keeps that oath throughout the campaign will be determined later.

I like the brainstorming and don't worry about stepping on the toes of my story. The shared backstory of the Tharnhammers is supposed to be character made and character driven.


Male Dwarf Bard 1 AC 18 [T 13 FF 15] | CMB +2 | CMD 15 (19) | HP 8/8 | Fort +0 (2) Ref +5 Will +2 (4) | Init +3 | Percep +4, Darkvision 60 ft

I'm always leery of secrets that come out later in a game. Players tend to view them differently (especially when they're only discussed in a limited forum, like an internet thread) and when they come out it's built up in both minds differently. Sometimes this gets interesting, more often than not, it's not as cool as it first sounded and both players are disappointed with how their stories have changed.

But, I certainly love the idea that he's the descendant of the brother that was killed. (I mean, I did write that hoping that Azarex would have killed *someone's* relative!)

My impression was that the Tharnhammer line isn't all that narrow and that there may or may not be quite a few more out there. As in, Azarex and the brother weren't the only two of the line. And may not even have been in the direct line. Just being Tharnhammers that survived the fall and felt the need to keep the dwarven kingdom together (one with an iron fist and the other happening to oppose him and failing this time.) But there may be other places where Tharnhammers went and eventually took control peaceably, and still have power. Magnar being one of them, obviously. For example, my character's father, despite being mostly a disgrace, still "rules" a small town. He's terrible at it, and the town isn't that successful, but such is the state that the dwarven kingdom has fallen to. The bottom line being that most surviving Tharnhammers these days have as much claim on a throne as any other (it has been 200 years after all). Which lets there be a little fun tension and a lot of flexibility in how things work out in the game.

As to having Reginald as a former teacher, I think Kalderin is too far removed from this specific area to have gotten such tutelage. The dwarven "nation" is pretty scattered and I picture his family having gone out of it's way to stay away from the large settlements. But, given Reginald's age I'd expect that he taught both of Kalderin's parents and uncles/aunts.

Edit: Oh, I almost forgot. On the note of Pravic being younger and more idealistic, I think it would be tough to beat Kalderin in this area. At the very least Kalderin will give him a run for his gold. They're only a decade removed from one another, and Kalderin, while he tries to pretend otherwise, is a romantic and as big an optimist as you'll find.


Male Dwarf Paladin (Stonelord) / 2 HP 16/27 {effects: none} | AC 19 Tch 11 FF 18 | F +6, R +1, W +4 | Init +1 (+3 while underground) | darkvision (60'), perception +1

Sorry I posted as Papasteve08 earlier, didn't even realize it...

When I created the character, I hadn't intended to have the Stoneblood name be something I took in place of the Tharnhammer name, more of a title, or monikor given upon joining the order of Paladins.

It would be intriguing however to have the debate of giving up my place in the order in order to take the position High King, ie giving up the stoneblood name to retake Tharnhammer, all provided of course the throne is mine to take, depending on what happens with Kalderin's claim as well.

Would it involve leaving the order, and no longer being a paladin? mechanically, would it mean I can no longer take levels in paladin, but still retain current powers? or would I lose certain powers? that could all be a very intriguing part of the decision, especially if it plays into how things work out with Kalderin and I. Although, selfishly, I don't want to give up Paladin powers :) It also might not matter if that is just part of the story fluff at the end of a long and amazing campaign, and the character is "retired" so to speak.

The most important thing I want to mention, is that as fun as the story would be with two characters vying for the throne so to speak, I don't want it to be something that creates an awkward conflict out of character that spills onto the table, so to speak.

As I type that last sentence, I notice that Kalderin posted something similar, regarding the secrets that come out later in the game. I guess I am game either way, but jumping off of GM Olmek's suggestion, The more I think about it the more I like that my character does know his place in the line of succession, and it isn't necessarily a secret. From there, I like the idea of seeing where the relationship between the two develops in the story, to see what kind of drama it might create as we get later in the story. Maybe since we are both inspriational performers of a sort (bard and preacher) we develop a kinship. I read in Kalderin's backstory that he intends to redeem his family name from the damage his father did, so that could mean lots of things, and make it easy to not have to worry about role playing a character conflict.


Male Dwarf Druid 2 AC 16 [T 12 FF 14] | CMB +4 | CMD 16 (20) | HP 17/17 | Fort +4 (6) | Ref +2 | Will +7 (9) | Init +2 | Percep +9, Darkvision 90 ft
Abilities:
| Acid Dart 7/day | Ancient Enmity | Deep Warrior | Foeslayer | Greed | Oathbound | Rock Stepper | Wild Empathy | Woodland Stride

Guys, this is amazing - late to the party again. Briefly:

Kalderin, your sire might have killed mine. Grimdahl isn't very dwarven about this and is inclined not to hold it against you. Unlike Pravic, he's not into the whole "sins of the fathers" thing.

Pravic: possibly this is a source of tension. Grimdahl feels dwarves have spent too much energy on grudges... He's not terribly reverent towards the dwarven deities either - his oaths tend to be to do with earth, fire and nature. I get the impression that Pravic is more traditional, much as Grimdahl was in his youth. Just a thought.

Reginald: very likely you taught Grimdahl many years back, when he was still a hotheaded traditionalist. His Int isn't great, so likely an indifferent student of magic. He has changed considerably in the intervening years and has (possibly to your surprise) found Wisdom, although not at dwarven hands...

Ingrid, Bali, Igmar: you are not forgotten! More later.


Male Dwarf Bard 1 AC 18 [T 13 FF 15] | CMB +2 | CMD 15 (19) | HP 8/8 | Fort +0 (2) Ref +5 Will +2 (4) | Init +3 | Percep +4, Darkvision 60 ft

Ingrid, do you have someone in mind that Edrukk was related to, or how he was related to the family?

Igmar patrolling beneath Summermount seems like it'd tie in well with Ingrid's backstory. Maybe their families know one another? Perhaps Igmar was a friend of Edrukk or Ingrid (or, given their age difference, maybe a brother/sister was/is a friend?)


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

Alrighty then, no secret heritages and clandestine personality tests.

I guess Reginald was asked to come because he is one of the few surviving "first generation" survivors. This journey will wake him from his centuries long lethargy and engergize his mind.


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

Grimdahl - Sounds good. In addition to a kind of awakening, I plan on Eginald being the voice of the Old Ways. There may be enough conflict here to produce good character growth.

An aside, GM: Up to what level does this go? I'd hate to reserve a great character realization or development event only to have the campaign end.


Fighter ~ AC[15 T12 F13] CMD[17] Fort/Ref/Will[+7*/+2/-1] Init[+2] Perception[0] Intimidate[+5] Know:Dung[+6]

My introduction :) My name is Matt, I just turned 30 and have a wonderful wife and two kids (4 year old boy, and 2 year old daughter). I live in Illinois here in the US. I've only been playing Pathfinder for just less than a year, and even more recently started PbPing. I spent almost 10 years in the US Navy serving as a submarine electrician. Now I do maintenance at a school. I can't really say I have a favorite class, I like my Fighter, Sorcerer Rogue, and Druid in other campaigns I'm in. My favorite color is brown (weird, I know).

I think it would be interesting to develop a previously unheard of type of monarchy, where there are two kings, both of equal power. Obviously this wouldn't work perfectly, but seeing as how Dwarves are in decline, it could be seen as being necessary.

I'm fine with Bali being the adopted niece of Magnar Tharnhammer.

Once we've fleshed out a family tree, I will try to produce a graphical representation.


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft

On the king thing: the Romans pre-Ceasar had something like that. I forget all the details, but there is a real-life precedent. How would that mesh with the singular Mithral Throne? Add an Adamanine Throne right beside it? One controls the civilian sector and one the military?


You're thinking of the Roman consuls. They ruled together and had the veto power over each others decisions. Unlike kings though, they were elected annually.


Fighter ~ AC[15 T12 F13] CMD[17] Fort/Ref/Will[+7*/+2/-1] Init[+2] Perception[0] Intimidate[+5] Know:Dung[+6]

What year does the campaign start?

I should mention that I've never played in a campaign that used Paizo's Golarion. I own the Inner Sea World Guide, though, so if we are playing in Golarion, what events would be important to us, if any?


Skills:
Know (Religion) +7 | Know (Arcana;History;Local; Dung.;Nobility;Engin;Geo;Nature;Planes;) +11 | +2 Know checks on anything dwarven | Diplo, Bluff +2 (+3 if dwarf) | Spellcraft, UMD +9 | Prof (butler) +6; all other Prof +2
Spells:
0 [DC15]: Detect Magic, Read Magic, Message, Mending | 1 [16]: Summon Monster I, Infernal Healing*, Mudball (DC17), Mudball^(DC17), Grease
Male Dwarf Wizard 2 AC 12 [T 12 FF 10] | CMB +0 | CMD 12 (16) | HP 8/8 | Fort +0 (2) Ref +3 (5) Will +4 (6) | Init +2 | Percep +8, Darkvision 90 ft
GM Olmek wrote:
You're thinking of the Roman consuls. They ruled together and had the veto power over each others decisions. Unlike kings though, they were elected annually.

The election thing isn't very dwarven, but the rest could work. Could also lead to another host of blood feuds if things became bi-partisan.

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