Skull & Shackles: Glittering Riches and Bloody Blades (Inactive)

Game Master DancingShadow

Infamy and wealth abound in the Shackles, but so to does death. Can you make your fortune in this cutthroat realm, or will you end up in a watery grave?


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Shade Psion 18

Here's the discussion thread. Cut loose.


Male Human Gunslinger(Buccaneer) -2 HP = 17/17 NLHP 0/17 AC 17 Touch 13 Flat 14 F +3 R +6 W +3 In +3 Per +6

After giving it some thought, I might shoot for being captain. If we are sticking with my issues with Plugg and Harrnigan that is. Losing my hand to him is enough to harden me to want some form of revenge. This includes trying to forge my own pirate crew.

This is something Gan will likely shoot for. We'll see how things play out. Just wanted to put in my two copper.

Thanks again for taking over Shade


Due to his connection with the wind, Jove would love to be sailing master (the officer in charge of navigation). He has no ambitions to be captain--he doesn't want that much responsibility over other people. I'll give him some ranks in Kn (geography) next level up to help prepare him for that. The ability to predict the weather is helpful to that end as well :)


Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4

Gan you nut job. You are the craziest misfit of our merry crew and you want to be captain? CAPTAIN?!
Ancestors what over us! Plz dont get us all killed!

J/k aside I am fine with it. I built Four Skulls to be power hungry and manipulative but he does not crave the captain chair. He wants to be one of the officers, first mate if the opportunity arrises. In truth he does not belive people will follow him once the dead starts to arrise. And the dead always do around him. He have seen the rage and panic in too many former friend's eyes to risk such a high profile position like commander. He knows he does not truly have a place among the living.

PS: Check out the submissions, I am having a blast reading through them.


Male Human Gunslinger(Buccaneer) -2 HP = 17/17 NLHP 0/17 AC 17 Touch 13 Flat 14 F +3 R +6 W +3 In +3 Per +6

Awesome! It's settled then. I am Captain, Skulls is first mate and Jove will be my navigator. It takes a whole lot of crazy to be captain anyways, With all the development I've gone through, it seemed the best and most interesting option. Also, I have a pet monkey.

Anyways, I like the submissions good backstories on most of those. Hehe, great crew. I'd say we'd need someone too take Scourge's place as Skull's assistant, a master of arms, and maybe a quartermaster. What do you guys think?

Captain Laccaran, I really do like how that sounds.


Shade Psion 18

Aye, you'll make a fine captain! Make the monkey your sailing master and you're set.

Whew... Nice list in the recruitment thread.


Yay! Our new crew is here! Welcome!


Male Human Gunslinger(Buccaneer) -2 HP = 17/17 NLHP 0/17 AC 17 Touch 13 Flat 14 F +3 R +6 W +3 In +3 Per +6

Okay I am quite stoked. We picked up some good ones. I was kind of rooting for the halfling myself. Glad to see he made it. The barbarian is an interesting choice. And the third guy has an interesting backstory and personality, I hope he's ready to be a pirate.


The third guy is ready, though it must be clear that he's going to go through phases of questioning.

Thanks for having me! I'm looking forward to the challenge.


Still on the fence regarding a domain or an animal companion. I'm open to suggestions.


Shade Psion 18

You're a melee build, so I'd go for the companion. Useful for flanking and putting more damage on enemies. Also, I think that your entry for your spear attack hasn't been updated for the change in your BAB.


Sold! Thanks DM Bound Shade.


Shade Psion 18

I'll make the gameplay post in the morning. I'm too friggin' tired right now and I'd like to give Doran a chance to respond.


Male Human Gunslinger(Buccaneer) -2 HP = 17/17 NLHP 0/17 AC 17 Touch 13 Flat 14 F +3 R +6 W +3 In +3 Per +6

I know that feeling. Can't wait to get back into this.


Halfling Bard (Sea Singer) 2/Rogue (Knife Master) 3 | HP 34/34 | AC 20 | T 16 | FF 14 | CMD 16 | Fort +4 | Ref +12 | Will +7 (+2 vs fear, +4 vs. air and water effects, or being knocked prone) | Init +4 | Perc +12

Hi all - sorry to say this, but I'm going to have to bail on this campaign. As you may know, there was a simultaneous recruitment going for another S&S campaign, and to my amazement I got into both of them. A friend of mine is in the other game, and I'd like to play with him. It seems weird to play the same adventure path with the same PC in two different campaigns, and it seems like it would be greedy with so many folks wanting to play in this camapign.

I'm very sorry to do this, and I hope I haven't caused you too much trouble. I feel especially bad about it after seeing Captain Laccaran's comment about rooting for me to get in, but I'm sure you guys will find a great player to join in my place.

Doran


Shade Psion 18

Alright, I'm going to contact another player to join. My next choice for a skill monkey was the kitsune.


Shade Psion 18

I'm going to delay till tonight to see if I have a response. I'll check back around 10 pm EST once I get off from work.


Ikkyu Sojun HP 16/16 | AC 15/15/12 | CMD 19 | F+4 R+4 W+2 | INI +6 | Ki 0 | Skills Acrobatics +6, Knowledge (history) +4, Perception +6, Profession (innkeeper) +7, Sense Motive +6, Stealth +6, Survival +7 Male Human Unchained Monk.

I´m here.


Ikkyu Sojun HP 16/16 | AC 15/15/12 | CMD 19 | F+4 R+4 W+2 | INI +6 | Ki 0 | Skills Acrobatics +6, Knowledge (history) +4, Perception +6, Profession (innkeeper) +7, Sense Motive +6, Stealth +6, Survival +7 Male Human Unchained Monk.

I´m here.

Also i could still adapt the character for the needs of the party a bit if wished.

Further character plan is to take the trait that lets me mimick certain people and go for weapon focus whip and some whip feats to give a little physical battlefield controll.
But we can see that while playing how the adventure will develop, im flexible there.


Male Human Barbarian (Sea Reaver) 2 HP 22/23, NLD 0; AC 16, FF 14, T 12; Fort +5, Ref +2, Will +1; Init +4, Perc +6

Whoops, missed the discussion thread. Just going to update my equipment and I'm ready to set sail.


So where do we start from? Is there a thread of the previous game? Is it worth looking at?


I don't know what DM would have to say about reading the previous thread, but if Gan and Four Skulls are... less than best mates with Jove, let's just say I made a pretty bad first impression with them ;-) All IC of course. OOC, they're fine with me... right? ;-)

Jove is actually my second in this campaign; my first, an elf inquisitor of Besmara, died and Jove came on shortly after that. :)


Ikkyu Sojun HP 16/16 | AC 15/15/12 | CMD 19 | F+4 R+4 W+2 | INI +6 | Ki 0 | Skills Acrobatics +6, Knowledge (history) +4, Perception +6, Profession (innkeeper) +7, Sense Motive +6, Stealth +6, Survival +7 Male Human Unchained Monk.

Well we have no clue what´s going on so far :)
Also at least me never played Skull&Shackles.

FYI: I´ll be on the move today probably between 12pm and 9pm CET and hopefully catch some sleep before.

If i can i´ll update the character history and description and so on too.
Are there any special restrictions on equipment or anything else we should know? I would eventually spend the rest of my money then.

And by the way i´m not a sword saint, i´m a bard in the traditions of Shenmen, but also very familiar with the tidings of Port Peril and the Shackles, aspiring to become Queen of all Pirates.


Shade Psion 18

So, background information for the newcomers: All three of you were being kept prisoner aboard this ship. The ship, the Man's Promise, was transporting you three to various places in the Shackles and beyond, although none of you are quite sure where. You might find out later, but that's part of the fun, right?

Feel free to toss me questions before posting in the Gameplay forum.


Shade Psion 18

Meant to add links to the previous threads. This group is actually an amalgam of two separate parties that the GM had been running for this game. He consolidated the games, as they were at the same point, because of long pauses and dropouts.

The first is the game that I was a part of: Black Sails on the Horizon

The second is the game that Four Skulls and Gan were a part of: Hell or High Water

The third is the amalgam thread: Faol Mhor's Skull & Shackles Campaign

Feel free to read through them to get a better feel for the characters.


Male Human Gunslinger(Buccaneer) -2 HP = 17/17 NLHP 0/17 AC 17 Touch 13 Flat 14 F +3 R +6 W +3 In +3 Per +6

Huzzah and the game has begun! Posted for my fellow jailmates to see


Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4
Ayaki "The Red Fox" Hu wrote:

I´m here.

Also i could still adapt the character for the needs of the party a bit if wished.

Further character plan is to take the trait that lets me mimick certain people and go for weapon focus whip and some whip feats to give a little physical battlefield controll.
But we can see that while playing how the adventure will develop, im flexible there.

Hi Ayaki.

Its nice to have you on our game.You should be fine, we have a pretty well rounded party. The only thing that worries me is that none of us can disable device/open locks, but since we are on a ship it should be fine.

Bw, thanks to everybody who joined us, looking forward to play with you guys.


Ikkyu Sojun HP 16/16 | AC 15/15/12 | CMD 19 | F+4 R+4 W+2 | INI +6 | Ki 0 | Skills Acrobatics +6, Knowledge (history) +4, Perception +6, Profession (innkeeper) +7, Sense Motive +6, Stealth +6, Survival +7 Male Human Unchained Monk.

If the GM allows we could get a wand with a spell that allows you to do just that in time. Else i had to go Archeologist i think what would deny all the nice buffs and stuff.


Shade Psion 18

Crimes for those imprisoned in the Bilges:

Ayaki:
You remember being struck from behind while in Port Peril. The last thing you remember hearing is, "This one'll fetch a pretty price," from a gravelly voice.

Noche'Wa:
You blearily remember being ambushed in an alleyway in Port Peril by a group of thugs. "What've we got 'ere?" the leader spoke. "I think this one'll make us a nice chunk o' change, boys. Get 'im." The fight was short, but sweet, as you were quickly overwhelmed by numbers, but giving a few better than what they gave you. You're sure that your companion managed to flee, but that's the last thing you recall.

Ragnar:
While wandering back home, drunk, you were confronted by a LARGE group of men, the gap-toothed leader confronting you directly. "You made someone very angry, big man." They rushed in and beat you bloody, but not before you sent several to kiss the stones of the street. As you fall unconscious you remember the leader grumbling, "Get him outta here. Sparge wants him sold off, quick like." The name seems familiar, but doesn't immediately remind you of anyone.


Ikkyu Sojun HP 16/16 | AC 15/15/12 | CMD 19 | F+4 R+4 W+2 | INI +6 | Ki 0 | Skills Acrobatics +6, Knowledge (history) +4, Perception +6, Profession (innkeeper) +7, Sense Motive +6, Stealth +6, Survival +7 Male Human Unchained Monk.

Do we have our equipment? Or are we kind of stripped?


Shade Psion 18

You've currently got whatever clothing you would've been wearing at the time of your capture, plus anything your character would've typically kept concealed on their person. A boot knife, set of thieves' tools, a few coins, etc. It probably won't stay that way for long though...


Ikkyu Sojun HP 16/16 | AC 15/15/12 | CMD 19 | F+4 R+4 W+2 | INI +6 | Ki 0 | Skills Acrobatics +6, Knowledge (history) +4, Perception +6, Profession (innkeeper) +7, Sense Motive +6, Stealth +6, Survival +7 Male Human Unchained Monk.

If you guys are really concerned that we need trapfinding i would perhaps take one level of urban ranger after thinking of it. Of course i looseone level of bard along with spells, but it better than the bard archetypes with trapfinding i think and better as rogue too for me.

Either let me know or we will see how the game develops.


Male Human Barbarian (Sea Reaver) 2 HP 22/23, NLD 0; AC 16, FF 14, T 12; Fort +5, Ref +2, Will +1; Init +4, Perc +6

I could pick up a level of rogue at some point, too, if we're hurting for it.


Shade Psion 18

Honestly, trapfinding is not that big a deal. Traps are relatively infrequent in most things unless you're doing pure dungeon crawling and even then, there's usually other ways around it.

I like having Disable Device in a group, but mostly for the options it gives rather than being able to disable traps. Messing with machines is a really nice skill to have around, but far from necessary.


Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4

Yes, open locks (doors, chests, windows, manacles...) is by far the most usefull part of disable device, the traps are a bonus. I find the skill by far more usefull thsn the rogue ability. And there is an easier way to get the class skill by just picking up the vagabond child trait.


Ikkyu Sojun HP 16/16 | AC 15/15/12 | CMD 19 | F+4 R+4 W+2 | INI +6 | Ki 0 | Skills Acrobatics +6, Knowledge (history) +4, Perception +6, Profession (innkeeper) +7, Sense Motive +6, Stealth +6, Survival +7 Male Human Unchained Monk.

I could change my campaign trait to touched by the sea (because i really want swim as a class skill too!) and then take avagabound child as second trait. The other traits fit more thematically, but i don´t mind.


Ikkyu Sojun HP 16/16 | AC 15/15/12 | CMD 19 | F+4 R+4 W+2 | INI +6 | Ki 0 | Skills Acrobatics +6, Knowledge (history) +4, Perception +6, Profession (innkeeper) +7, Sense Motive +6, Stealth +6, Survival +7 Male Human Unchained Monk.

Updated profile, story, traits and skills.


Shade Psion 18

@Ayaki: I just noticed that you don't have Common as a language, so you're going to have a really tough time communicating with the other characters.


Shade Psion 18

I will be gone for the rest of the day and a good portion of Sunday, so I would not expect me to respond to anything until Sunday evening. I'm going to be at a local forest park Larping.


Ikkyu Sojun HP 16/16 | AC 15/15/12 | CMD 19 | F+4 R+4 W+2 | INI +6 | Ki 0 | Skills Acrobatics +6, Knowledge (history) +4, Perception +6, Profession (innkeeper) +7, Sense Motive +6, Stealth +6, Survival +7 Male Human Unchained Monk.

Actually i have it, just forgot to pick it in herolab. Had to make the character again since i switched places and didn´t bring the files.


Ikkyu Sojun HP 16/16 | AC 15/15/12 | CMD 19 | F+4 R+4 W+2 | INI +6 | Ki 0 | Skills Acrobatics +6, Knowledge (history) +4, Perception +6, Profession (innkeeper) +7, Sense Motive +6, Stealth +6, Survival +7 Male Human Unchained Monk.

Couple of questions:

-Do we use the peg leg & scar rules from Skull & Shackles Players Guide where you get injuries from taking massive damage?

-What´s the status of firearms? Exotic weapons or more common already? And are there cannons or ballista?


Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4

Srry for the slow posting guys. Overwhelm by work this week. Will have something up tonight.


Shade Psion 18

Sorry, long day today. I've got relatives visiting this weekend. I have a map. I'll try to have it up tomorrow evening so that you all can continue planning. I'll provide the answer to the window question. There are four small windows along the back wall of the captain's cabin. They're large enough that a halfling, gnome, or other small-sized creature could fit through it, but small enough that a medium-sized one would need a DC 10 Escape Artist check.


Shade Psion 18

The map is posted in the Campaign section. Be sure to check there for the map and the key to the map. If you have questions, feel free to ask me them.


Ikkyu Sojun HP 16/16 | AC 15/15/12 | CMD 19 | F+4 R+4 W+2 | INI +6 | Ki 0 | Skills Acrobatics +6, Knowledge (history) +4, Perception +6, Profession (innkeeper) +7, Sense Motive +6, Stealth +6, Survival +7 Male Human Unchained Monk.

Where are the bilges on that map?


Shade Psion 18

Sadly, the map doesn't provide the bilges. I'm not sure why though. However, they're accessed by a hatch in the main hold. The only thing down there are two bilge pumps, a staircase, iron rings to lash prisoners to, a lot of spider webs and fist-sized spiders, and bilge water.


I'll be mostly away from a computer until Monday, so posting will be accidental. Feel free to move along without me if needed. I'll catch up.


Ikkyu Sojun HP 16/16 | AC 15/15/12 | CMD 19 | F+4 R+4 W+2 | INI +6 | Ki 0 | Skills Acrobatics +6, Knowledge (history) +4, Perception +6, Profession (innkeeper) +7, Sense Motive +6, Stealth +6, Survival +7 Male Human Unchained Monk.

Gan laccaran´s last post was one week ago too.
Nearly all PbP seem to be going very slowly at the moment and people either get sick, have too much work or go missing at all.


Gan posted yesterday. His post started a new page. I haven't been posting just because Jove hadn't really had any thing to add to the conversation, but I'm still here :)


Ikkyu Sojun HP 16/16 | AC 15/15/12 | CMD 19 | F+4 R+4 W+2 | INI +6 | Ki 0 | Skills Acrobatics +6, Knowledge (history) +4, Perception +6, Profession (innkeeper) +7, Sense Motive +6, Stealth +6, Survival +7 Male Human Unchained Monk.

Didn´t see his post untill now, my fault. I´m glad he´s still here^^

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