The races of Thoris tend to reach maturity faster than those on Golarion, those who have greater maturity ages than half-elves instead reach maturity at 30 and then reach middle age at the norm for their species. So elves are physically mature in their early 30s, as well as dwarves and any others.
Elves - Elves in this setting do not build cities, instead the travel in great nomadic tribes. They are among the best horsemen and archers known and are said to be born to the saddle. Most tribes are democratic though dictators and warlords are not unknown.
They may exchange their automatic proficiency with longsword and rapier for proficiency with scimitar and lance, the maintain their proficiency with bows.
They may exchange Elven Magic for a +2 racial bonus on Ride and Handle Animal.
Dwarfs - Dwarves of the setting were once powerful merchants, craftsmen, and warriors, but with the coming of the Thorese legions those who did not join had to learn new trades as the humans and their sympathizers took the most profitable and honorable jobs. Now most dwarves are involved in the slave trade.
May exchange their Greed bonus to appraise things containing gems for a bonus to appraise people, livestock, and other "flesh commodities"
May exchange Hatred bonus versus Orcs and Goblins for a bonus against any humanoid in Thorese military uniform.
Gnome - Many gnomes of Thoris have lost their curiosity and lust for life. They are made to create the great siege engines of the legions and serve as smiths and craftsmen for the nobility. Such gnomes tend to have greying or white hair and are terribly jaundiced.
May exchange illusion resistance for a +2 bonus to save versus fear effects.
May exchange defensive training for Plagueborn
Orc/Halforc - Orcs are natives of Roalm, and oppose civilized expansion to the region. As such those near the border find themselves hunted constantly by the legionaires. Their half breed children are a different story, the human militaries prize the spawn of orcs and men and offer large incentives for those willing to join the legions.
Orcs lose light sensitivity, they gain a +2 racial bonus on Survival.
Half-orcs weapon familiarity may be exchange for short sword and pilum proficiency.
Halfling - Halfling tribes control large portions of Sudland, while they are not enemies of Thoris they rarely see eye to eye with their civilized neighbors. The halflings native to Thoris make excellent diplomats and have served as lesser courtiers for generations, Sudlander halflings are known for their fantastic speed and ability to run long distances.
Northern halflings may exchange their bonuses to Acrobatics and Climb for bonuses to Diplomacy and Bluff.
Sudlander halflings may exchange Luck and Slow Speed for Normal Speed and Fast (speed 40ft)