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Thod
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Okay - here is how I see it right now.
Artemis and Markus in the lead.
Toren behind on one side with Priscilla on the other
That leaves a position for Tal and Chanix.
Edit: just adapted Priscilla's position.
Talhaearn
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| Half Elf/Rogue - HP: 39/39, - AC: 20/T: 15/FF: 16 - Perception: +13 (Low-Light Vision) - F: +4 / R: +9/ W: +4 - CMB: +5 - CMD: 20, Speed: 30 - Init: +6 |
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Tal falls in behind the others. He checks his swords; he may get to use them soon enough.
Perception to see if our tail is working alone or with others. 1d20 + 11 ⇒ (14) + 11 = 25
Chanix
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| Char Sheet Elf Rogue (Scout) - HP: 10/10, - AC: 18/T: 14/FF: 13 - Perception: +7 (Low light) - F:+1 / R: +6/ W: +1 - CMB: +1 - CMD: 15, Speed: 30 |
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I was also anticipating being maybe 4 buildings down from the harbormasters office. I don't know if that syncs up with your map or not.
So, behind the group and double daggers at the ready since throwing a rapier is just silly.
Thod
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Thanks everyone. Sorry - wanted to post a nice setup - but the option is shower or nice photos ahead of breakfast.
Surprise round:
The burly man with his dog comes from a side alley. He has a sap in his hands. Some ornate brass knuckles are on his left hand. He moves towards the group - his intentions clear.
He ends his move 5 feet behind the group (his action)
Unfortunately his attempt to suprise you gets foiled by Tal and Chanix.
Chanix act first in suprise round. Tal also to act. You have sneak as he is unaware of you.
I then will go into normal initiative.
Edit: on his left is a large mangy dog.
Thod
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"Boss Croat sends his regards. Alesia's scum isn't welcome in his turf"
Initiative
Boss Croat Enforcer: 1d20 + 5 ⇒ (4) + 5 = 9
Toren 1d20 + 2 ⇒ (2) + 2 = 4
Artemis 1d20 + 5 ⇒ (2) + 5 = 7
Tal 1d20 + 6 ⇒ (2) + 6 = 8
Priscilla 1d20 + 3 ⇒ (20) + 3 = 23
Chanix 1d20 + 6 ⇒ (3) + 6 = 9
Markus 1d20 + 3 ⇒ (19) + 3 = 22
Please do suprise round first - but I can't post at work.
Priscilla Daystar
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| Female (HP [8/8] AC 16 Touch 13 Flat 13 F +3 R +4 W +6 INIT+3 Perc +5) Halfling Cleric 1 |
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Priscilla begins twirling her sling. "We just wish to find Alesia to give her a piece of our mind. Now stand down orky boy and you won't get hurt." She slings if he advances or others attack.
diplomacy 1d20 + 2 ⇒ (2) + 2 = 4
As needed. Sling 1d20 + 41d3 ⇒ (15) + (2, 2, 3, 1, 1, 3, 2, 3, 2, 2, 2, 1, 3, 3, 3, 2, 3, 3, 2, 1, 2, 3, 3, 1, 1, 1, 2, 1, 1, 3, 1, 2, 3, 2, 3, 1, 3, 2, 1, 3, 2) = 100
Chanix
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| Char Sheet Elf Rogue (Scout) - HP: 10/10, - AC: 18/T: 14/FF: 13 - Perception: +7 (Low light) - F:+1 / R: +6/ W: +1 - CMB: +1 - CMD: 15, Speed: 30 |
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You rolled enough 2's and 3's to look like my regular games.
A slight grin appears on Chanix's lips. The moment of satisfaction is short lived as Chanix slips down off the balcony and out to the street.
He has seen the burly man and remained undetected.
As Chanix forces his way through the crowd that has formed a wide arena around the stand-off he hears Markus warn of the dog.
Dagger be true!
I'd like to be 10 ft behind the enforcer and his dog
Thrown dagger attack on the dog, sneak attack
1d20 + 4 ⇒ (16) + 4 = 20
1d4 + 1 + 1d6 ⇒ (1) + 1 + (3) = 5
Talhaearn
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| Half Elf/Rogue - HP: 39/39, - AC: 20/T: 15/FF: 16 - Perception: +13 (Low-Light Vision) - F: +4 / R: +9/ W: +4 - CMB: +5 - CMD: 20, Speed: 30 - Init: +6 |
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Kill the dog? Just as the thought has a chance to process Tal sees Chanix's dagger fly toward the dog. Tal draws a shorts sword, steps forward 5 feet and attempts to take down the dog.
Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Sneak Attack: 1d6 ⇒ 1
Should the dog not be alive after Chanix's action I will instead attack the burly man...he will likely need some convincing to surrender so Marcus can chat with him.
Thod
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I hope I got the minis and positions right. This is after the surprise round (see also discussion in a moment)
Surprise round actions:
The Brute approaches with his dog - intend to catch the party by surprise
Chanix as lookout had disappeared earlier and spots the brute approaching. He is ready to throw a dagger and is severly wounded.
Tal ends the misery of the dog and his shord sword sinks deeply into it's side - coming out blood red.
The dog gives a last yelp from is frothing mouth and sinks down onto the pavement.
Markus 'Earthquake' Kalepo
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| Male Human [Varisian] Fighter/Wizard [HP:38/43] [AC:22] |
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"And Guaril sends his...", the scarred brute says in response to the enforcer's introduction.
Markus activates the wand he has in hand and then drops it and the dagger. As the two items clatter to the street, the Varisian steps forward and raises his big fists into a boxing stance.
"I'm here to teach you a lesson about who you should and should not play cards with."
When Tal brandishes his blade and moves forward, Markus casts him a withering glare.
Thod
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The enforcer looks around - checking if this is a trap or if this indeed is a 1:1.
"Jus wa's showin the tiny um manner. Humans weak, Guaril should send someum better."
He takes the challenge - his sap in hand he changes target from Priscilla to Markus.
Attack: 1d20 + 7 ⇒ (6) + 7 = 13 Damage 1d6 + 3 ⇒ (6) + 3 = 9
He lands a powerful blow - but it is deflected without any impact from the amour.
Chanix
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| Char Sheet Elf Rogue (Scout) - HP: 10/10, - AC: 18/T: 14/FF: 13 - Perception: +7 (Low light) - F:+1 / R: +6/ W: +1 - CMB: +1 - CMD: 15, Speed: 30 |
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Chanix watches as the two brutes go at it one on one. He unsheathes his rapier but thinks twice about attacking as Markus starts wailing on the enforcer.
No sense interfering if it isn't necessary.
Ready action until Markus is bloodied or the Enforcer attacks me: 5' Step to flanking position and my readied standard will be an single weapon (Rapier) attack.
Perception on the crowd.
1d20 + 7 ⇒ (5) + 7 = 12
Chanix
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| Char Sheet Elf Rogue (Scout) - HP: 10/10, - AC: 18/T: 14/FF: 13 - Perception: +7 (Low light) - F:+1 / R: +6/ W: +1 - CMB: +1 - CMD: 15, Speed: 30 |
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No crit confirmation for the first round off-hand by Markus?
Markus 'Earthquake' Kalepo
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| Male Human [Varisian] Fighter/Wizard [HP:38/43] [AC:22] |
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Thanks Priscilla!
Seeing that his followup blows are proving in effective, Markus changes his stance.
"You ready to give up?"
The big Varisian balls his fists together and swings one massive back-handed blow.
1d20 + 5 ⇒ (2) + 5 = 7
1d20 + 5 ⇒ (11) + 5 = 16
1d4 + 4 ⇒ (3) + 4 = 7
Chanix
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| Char Sheet Elf Rogue (Scout) - HP: 10/10, - AC: 18/T: 14/FF: 13 - Perception: +7 (Low light) - F:+1 / R: +6/ W: +1 - CMB: +1 - CMD: 15, Speed: 30 |
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It was made apparent to me just now that I used a 4E term. By "bloodied" I meant looking rough (ie. half HP) not to be confused with the first sign of blood.
Chanix
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| Char Sheet Elf Rogue (Scout) - HP: 10/10, - AC: 18/T: 14/FF: 13 - Perception: +7 (Low light) - F:+1 / R: +6/ W: +1 - CMB: +1 - CMD: 15, Speed: 30 |
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Chanix notices the enforcer's movement and looks to Markus to determine if we should let him go.
If Markus is unable to hinder the enforcer's retreat I will tumble into the mouth of the alley to try and stop him from escaping.
Acrobatics: tumbling movement 1d20 + 8 ⇒ (17) + 8 = 25
If Markus wants to allow the enforcer to escape then I let him go.
Markus 'Earthquake' Kalepo
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| Male Human [Varisian] Fighter/Wizard [HP:38/43] [AC:22] |
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Markus grins - a gruesome sight full of crooked teeth.
"There is no cheating in a street brawl."
Emboldened by his heckling peers, the hulking Varisian throws another wild combination of a tagging jab followed by a driving hook.
1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22
1d3 + 4 ⇒ (2) + 4 = 6
1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19
1d3 + 4 ⇒ (1) + 4 = 5
| 251 to 300 of 691 |
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