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Thod runs Cyphermage Dilemma (Inactive)
Game Master Thod



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Grand Lodge

Female (HP [8/8] AC 16 Touch 13 Flat 13 F +3 R +4 W +6 INIT+3 Perc +5) Halfling Cleric 1

"OK, OK, I'll spare him my wrath" Says the small halfling as she draws her tiny mace. "Better start speaking up my valuable friend or you may give me no choice. Alejia, where is she? ... And if I may add if don t fear me consider my friends here."

Grand Lodge

Female (HP [8/8] AC 16 Touch 13 Flat 13 F +3 R +4 W +6 INIT+3 Perc +5) Halfling Cleric 1

diplomacy 1d20 + 2 ⇒ (8) + 2 = 10 she will advance if possible to a flanking position.

Sczarni

Male Human [Varisian] Definitely-Not-A-Sczarni-Hitman 6 [HP:51/51] [AC:22]
Thod wrote:

"The captain takes out a rapier.

"Please, please - don't kill me like you killed them. I'm more important as they are - so please, please don't kill me."

Action : Fully defensive

I assume you posted this in the wrong thread?

"Put down your weapon and yield or your life is forfeit", Markus warns.

Intimidate - 1d20 + 3 ⇒ (19) + 3 = 22

Grand Lodge

Half Elf/Rogue - HP: 39/39, - AC: 20/T: 15/FF: 16 - Perception: +13 (Low-Light Vision) - F: +4 / R: +9/ W: +4 - CMB: +5 - CMD: 20, Speed: 30 - Init: +6

Your crew tried to cut down my friend...give me a reason why I shouldn't do the same to you? We have some questions...you have some answers. Seems like a fair trade to me, wouldn't you say? Now do we have to tie you up or are you going to start playing nice?

Support Markus' Intimidate 1d20 ⇒ 5

Tal is thankful to have friends who are much more intimidating than he is.

Taldor

Male Human Bard 3 HP(24/24)

Artemis draws another arrow and states.

"You are outnumbered and surrounded, dropping your weapons is the only smart decision here.

Intimidate (Aid Markus)1d20 + 3 ⇒ (10) + 3 = 13

Qadira

HP 22/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

"And you better get this crud offa me!"

Shadow Lodge

Char Sheet Elf Rogue (Scout) - HP: 10/10, - AC: 18/T: 14/FF: 13 - Perception: +7 (Low light) - F:+1 / R: +6/ W: +1 - CMB: +1 - CMD: 15, Speed: 30

Chanix slowly shifts and ululates, "You can't... kill me.... that easilyyyyyyyy" giving a near perfect shambling mound performance.

Aid Markus On intimidation 1d20 + 1 ⇒ (9) + 1 = 10

Grand Lodge

The Gippli drops his rapier.

"It wasn't me, it wasn't me. They attacked you. " He points towards the guard still on the floor. "And look - no real harm done - your friend is still up"
He points towards Chanix.

"Alejia is away and wants to take over a ship called the Topaz or similar. I think this is planned for tomorrow at noon not too far away.
But please - let me go."

Taldor

Male Human Bard 3 HP(24/24)

Just to make sure he's not deceiving us.
Sense Motive 1d20 + 8 ⇒ (5) + 8 = 13

"Anything else we should know about this Alejia?"

Grand Lodge

Half Elf/Rogue - HP: 39/39, - AC: 20/T: 15/FF: 16 - Perception: +13 (Low-Light Vision) - F: +4 / R: +9/ W: +4 - CMB: +5 - CMD: 20, Speed: 30 - Init: +6

Tal will also attempt to ascertain whether or not this captain is telling us the whole truth.

Sense Motive 1d20 + 6 ⇒ (13) + 6 = 19

At an appropriate moment Tal begs Priscilla's attention.

Priscilla:
I'm not sure how often you may call upon your deity each day; but in a pinch I have a wand that can produce some healing magic. You're probably more skilled at using it than I am, so if you need to borrow it just ask.

Sczarni

Male Human [Varisian] Definitely-Not-A-Sczarni-Hitman 6 [HP:51/51] [AC:22]

"I don't believe that's happening anytime soon", Markus growls as he fishes out some rope and begins binding the prisoner.

"You're going to show us how to find her first."

Qadira

HP 22/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

"Anything on this ship we should know about?! Any peculiar items or traps?"

Shadow Lodge

Char Sheet Elf Rogue (Scout) - HP: 10/10, - AC: 18/T: 14/FF: 13 - Perception: +7 (Low light) - F:+1 / R: +6/ W: +1 - CMB: +1 - CMD: 15, Speed: 30

Chanix raises a hand to participate in the interrogation and slumps against the mast.

Grand Lodge

"I can show you, I can show you."

Leading you to the captains cabin he shows you some maps with a rendezvous point close by.

"But it is too late now, my crew is gone, you can't reach there with this ship unless you are sailors yourself."

Sense Motive - all who tried:

The Gippli seems to have no backbone. Under pressure he will talk - possibly even tell just what you want to hear. But at least all other information seems to point to the fact that this part is actually true.
You have enough time - provided you can sail this ship - or find someone who can.

Taldor

Male Human Bard 3 HP(24/24)

"So, anyone here a sailor?"

Artemis asks the group.

Shadow Lodge

Char Sheet Elf Rogue (Scout) - HP: 10/10, - AC: 18/T: 14/FF: 13 - Perception: +7 (Low light) - F:+1 / R: +6/ W: +1 - CMB: +1 - CMD: 15, Speed: 30

Minutes later Chanix stumbles into the captain's cabin. He mumbles something as he enters.

"Smulwarts..."

He slumps down against the door frame.

"I don't feel so good. "

Grand Lodge

Indeed - Smulwarts has quite a background having lived on the sea.

Chanix
I think Priscilla wanted to cast a CLW next round. Up to you to 'play it out' but I noticed especially in online game - healing sometimes gets forgotten after a fight.

Sczarni

Male Human [Varisian] Definitely-Not-A-Sczarni-Hitman 6 [HP:51/51] [AC:22]

"How about this", Markus begins. "You sail us there and we let you live?", the Varisian says as he brandishes a knife.

Grand Lodge

"But I need some sailors. You just killed mine."

"But yes - off course - I will do whatever you tell me."

Taldor

Male Human Bard 3 HP(24/24)

Was kind of waiting on Priscilla to take care of that as well. I can heal both you and Marcus if she is unable to though.

Grand Lodge

Half Elf/Rogue - HP: 39/39, - AC: 20/T: 15/FF: 16 - Perception: +13 (Low-Light Vision) - F: +4 / R: +9/ W: +4 - CMB: +5 - CMD: 20, Speed: 30 - Init: +6

I have a CLW wand...but since there are three of us that need healing a channel might make more sense.

Tal looks around the cabin...looking for a healer's kit or potions.

Perception 1d20 + 11 ⇒ (1) + 11 = 12

Grand Lodge

Female (HP [8/8] AC 16 Touch 13 Flat 13 F +3 R +4 W +6 INIT+3 Perc +5) Halfling Cleric 1

" I will channel my energy, gatherer together but lets move away from the enemy"
use #2 1d6 ⇒ 2
Use #3 1d6 ⇒ 2
Use #4 1d6 ⇒ 5

Grand Lodge

Female (HP [8/8] AC 16 Touch 13 Flat 13 F +3 R +4 W +6 INIT+3 Perc +5) Halfling Cleric 1

"how r u guys feeling?"

Grand Lodge

Female (HP [8/8] AC 16 Touch 13 Flat 13 F +3 R +4 W +6 INIT+3 Perc +5) Halfling Cleric 1

what skills do we need to sail the ship? We could fish out one guy or hire a crew?

Shadow Lodge

Char Sheet Elf Rogue (Scout) - HP: 10/10, - AC: 18/T: 14/FF: 13 - Perception: +7 (Low light) - F:+1 / R: +6/ W: +1 - CMB: +1 - CMD: 15, Speed: 30

Chanix feels positive energy wash over him, restoring his vitality.

"Thanks for that Priscilla. I know just who we can get to sail this ship for us."He returns to the upper deck and peers over edge to see if Smulwarts is still around.

If she is...
Smulwarts! Everything's ok but come around to the side. I've got a job you can't refuse.

The idea here is to instill Smulwarts as the captain and the captain as the crew. While she is maneuvering around the side Chanix will slit the throat of the fallen crewman on the lower deck and search the body for useful armor/weapons/items.

Perception on the body for hidden pockets etc. 1d20 + 7 ⇒ (19) + 7 = 26

Chanix returns to the captain's cabin.

Can I get some muscle out here to help board our new captain?" he says with a sly grin.

Grand Lodge

Female (HP [8/8] AC 16 Touch 13 Flat 13 F +3 R +4 W +6 INIT+3 Perc +5) Halfling Cleric 1

Looks at Tahl. "Yes it might be a wise precaution concerning the wand, I can still cast 1 cure spell untill I rest. "

Grand Lodge

Female (HP [8/8] AC 16 Touch 13 Flat 13 F +3 R +4 W +6 INIT+3 Perc +5) Halfling Cleric 1

I intended to play Priscilla as a healer type. As this my first pbp, I am often confused about where people are and at what time count. Needles to say that with my great damage, I would rather aboost or heal rather than do 1hp hits

Taldor

Male Human Bard 3 HP(24/24)

I usually put my hp up next to my poster name once combat starts for that purpose, but I haven't been hit yet so have not bothered.

Sczarni

Male Human [Varisian] Definitely-Not-A-Sczarni-Hitman 6 [HP:51/51] [AC:22]

The brutish Varisian touches the area where the bomb had wounded him along his shoulder and was now freshly healed scar tissue.

"Thank your goddess for me Priscilla."

Markus will help bring Chanix's friend aboard.

Grand Lodge

Female (HP [8/8] AC 16 Touch 13 Flat 13 F +3 R +4 W +6 INIT+3 Perc +5) Halfling Cleric 1

If no one needs additional healing, Priscilla turns her attention to searching the vessel.
Perception 1d20 + 5 ⇒ (3) + 5 = 8

Qadira

HP 22/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

Toren walks over to help Smulwarts up. After that, he walks over to Markus and says, "Thanks for carryin' me Tessa...any chance I could have'r back now?"

Sczarni

Male Human [Varisian] Definitely-Not-A-Sczarni-Hitman 6 [HP:51/51] [AC:22]

Markus pulls the giant slab of iron off of his back and hands it back to the dwarf.

Grand Lodge

Half Elf/Rogue - HP: 39/39, - AC: 20/T: 15/FF: 16 - Perception: +13 (Low-Light Vision) - F: +4 / R: +9/ W: +4 - CMB: +5 - CMD: 20, Speed: 30 - Init: +6

Most of my important stats should be next to my name....I put them in the "race" field on my profile.

Grand Lodge

Smulwarts gets hoisted up to the ship. He walks up and down to inspect it.

"It's a nice ship. It has seen better times - but still fully sea worthy."

He then looks at the blubbering former captain

"I wouldn't take him. At sea you need to trust your sailors. But no worry - I know exactly whom to ask. He was once a great sailor - has fallen on hard times as I have. Lost his ship to - well - that doesn't matter here.
But if you want to go against pirates - then he is the best sailor not taken in Riddleport at the moment. And I'm sure he still has two or three comrades from his old crew.
Just give me half an hour and I will get him for you - off course - only when you agree "

Shadow Lodge

Char Sheet Elf Rogue (Scout) - HP: 10/10, - AC: 18/T: 14/FF: 13 - Perception: +7 (Low light) - F:+1 / R: +6/ W: +1 - CMB: +1 - CMD: 15, Speed: 30

Will these men cost us much or is the price of adventure enough payment?

Grand Lodge

Half Elf/Rogue - HP: 39/39, - AC: 20/T: 15/FF: 16 - Perception: +13 (Low-Light Vision) - F: +4 / R: +9/ W: +4 - CMB: +5 - CMD: 20, Speed: 30 - Init: +6

Sense Motive to determine if Smulwarts is trustworthy enough to take us out to sea. 1d20 + 6 ⇒ (5) + 6 = 11

Artemis:
I'm a little nervous about being at the mercy of a handful of strangers on the open sea....Smulwarts has served us well but do you think he and his friends can be trusted?

Sczarni

Male Human [Varisian] Definitely-Not-A-Sczarni-Hitman 6 [HP:51/51] [AC:22]

"We don't have a lot of time to be picky. We'll sort out the payment afterward. Get us this man of yours Smulwarts."

Grand Lodge

Tal:

You likely want to ask this Chanix.

Smulwarts is an ex-Pathfinder - and as far as you are concerned - his motives are true.

"You won't regret your choice. The crew I know are honest dwarven pirates. They have hit a tough stretch when they lost their ship - the Starsinger.
The captain is Sherven Twobeards. He was my captain as I was still a member of the Pathfinders. Argus No-Beard is his right hand man. You haven't seen anyone who can throw a harpoon with more skill as he can.
Blind Jake - you have to see him in the rigging to believe it. Useless as lookout - but once he is on the rigging I would prefer him over any one who still has both his eyes.
Ancient Hubert - he is getting on with his years and has no teeth anymore - but his hands and tongues are still as good as a dwarf not even half his age.
And Hobble - he lost a leg to a shark. He hasn't as nice a peg leg as I have
"

He proudly shows off his new MW peg leg

"They might all not look much - but I can vow for them - they once have been the best. And don't worry about the payment. This here is Riddleport. If this gets the old crew back to sea - and maybe a chance to get a ship again - in case you don't need the Lionfish afterwards - then we are in your debt and not vice versa."

Grand Lodge

Searching the ship:

The captain had a MW rapier - it is a small weapon (useful for Priscilla until end of the adventure if she can use it).

In the ship you find a masterwork hook hand, 5 barrels of cheap rum (25 gp per barrel), and a Large, ornate treasure chest.(45 gp) with a sextant in it (500 gp).

In addition, in the captain's quarters are the nautical charts that Alejia entrusted Mumbuckle with, which plot the planned coordinates of the Topaz Titan. Several notes to Mumbuckle from Alejia, delivered via carrier raven, inform the PCs that Alejia has boarded the Topaz Titan at Kalsgard and that the Lionfish is to meet her at sundown on Moonday - which is tomorrow.

Taldor

Male Human Bard 3 HP(24/24)

"He's helped us so far Tal, and unless anyone else has sailing experience we don't have much of a choice with the time we have available. He used to be a pathfinder too. That has to count for something."

Shadow Lodge

Char Sheet Elf Rogue (Scout) - HP: 10/10, - AC: 18/T: 14/FF: 13 - Perception: +7 (Low light) - F:+1 / R: +6/ W: +1 - CMB: +1 - CMD: 15, Speed: 30

"Smulwarts, fetch your men. We have no time to waste."

Chanix turns to the group,

Now, what do we do with this one?, as he thumbs the air towards the captain.

Taldor

Male Human Bard 3 HP(24/24)

Artemis gestures at Chanix.

"I believe that is your call to make. His men almost killed you."

Shadow Lodge

Char Sheet Elf Rogue (Scout) - HP: 10/10, - AC: 18/T: 14/FF: 13 - Perception: +7 (Low light) - F:+1 / R: +6/ W: +1 - CMB: +1 - CMD: 15, Speed: 30

"The plank it is!"

Grand Lodge

Half Elf/Rogue - HP: 39/39, - AC: 20/T: 15/FF: 16 - Perception: +13 (Low-Light Vision) - F: +4 / R: +9/ W: +4 - CMB: +5 - CMD: 20, Speed: 30 - Init: +6
Artemis Del'Sol wrote:

Artemis gestures at Chanix.

"I believe that is your call to make. His men almost killed you."

Indeed. While killing a man in cold blood is not necessarily my style, when you add vengeance and a potential future threat into the mix the morality becomes a bit cloudy.

I suspect the safe return of this ship is all the leverage we need to ensure his full cooperation?

Grand Lodge

Female (HP [8/8] AC 16 Touch 13 Flat 13 F +3 R +4 W +6 INIT+3 Perc +5) Halfling Cleric 1

can't use the rapier as of yet Priscilla is starting to feel the reality of the dangers of the road. If nothing is asked of her she will try to find some rest while awaiting the crews return. She can still channel energy twice and cast 1 CLW before resting. She does not want to witness the planking.

Shadow Lodge

Char Sheet Elf Rogue (Scout) - HP: 10/10, - AC: 18/T: 14/FF: 13 - Perception: +7 (Low light) - F:+1 / R: +6/ W: +1 - CMB: +1 - CMD: 15, Speed: 30

"Priscilla, before you go would you mind taking a look at this gash on my back again?"

Grand Lodge

Female (HP [8/8] AC 16 Touch 13 Flat 13 F +3 R +4 W +6 INIT+3 Perc +5) Halfling Cleric 1

channel 2d6 ⇒ (3, 1) = 4

Grand Lodge

Female (HP [8/8] AC 16 Touch 13 Flat 13 F +3 R +4 W +6 INIT+3 Perc +5) Halfling Cleric 1

CLW 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Female (HP [8/8] AC 16 Touch 13 Flat 13 F +3 R +4 W +6 INIT+3 Perc +5) Halfling Cleric 1

Priscilla thanks her goddesses in a prayer. "Show me the way." More at peace she doses off in a rope coil. note dream related character trait

Qadira

HP 22/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

"Dwarves eh? Couldn't imagine a better lot ta sail us out...excepting maybe some taller peopele HAH! Should be good fun gettin' to the Titan with these dwarves."

Toren leans his shield against a wall and lies on it an angle...almost like a hammock.

"I think I'll rest a bit here whilst you take care of froggy captain there."

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