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Thod
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Some parts are repost
The sad remains of a broken building lie on a spur of land jutting into the river. The burnt timbers of a large house sag into the undergrowth of nettles and thistles. Nature is taking back this charred ruin, as if trying to erase dark memories. Nearby, a small cluster of gravestones jut from the weeds.
Though called an island, Karb is actually an isthmus and is connected to the mainland. There are a total of 12 graves along the cobbled track to Lepidstadt. The ruins of Sanctuary are choked with fallen debris and count as dense rubble.
You notice a 3-foot-wide hole on the south side of the ruins.
How long is the duration? Keep me updated if you keep the spell on.
| Wren the FeatherMage |
| Female Elf FeatherMage 5 |
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Wren chitters as she looks about.
"...and then the court guy said that...blahblah blah blah...and so I said, "Let me try sticking it in,"...blah blah blah...not one, but *two* different colored gopher familiars, so...blahblah blah blah...and that's why I always dip my bacon in dretch mucus."
1d20 + 6 ⇒ (7) + 6 = 13 Perception
Wren also looks for tracks near the hole.
1d20 + 0 ⇒ (11) + 0 = 11 Survival
"Look at this hole, Kevin, dearie! We might want to take a look inside?"
| Galadan Teresthin |
| Male Elf (Current Health 25 / 28) Inquisitor of Pharasma 4 / Urban Ranger (Falconer) 1 |
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Galadan bends down closer to the ground, lifting some of the soil from the tracks to his nose.
"Undead. Walking corpses of some type in any event." He turns to the others. "Be prepared."
If I stay in one place long enough, can I use the detect undead spell or survival skill or knowledge (religion) skill to determine the type of undead these tracks might belong to?
Thod
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The cellar
The hospital's damp cellar, which contained Dr. Brada's private workshop, escaped the fire remarkably unscathed. A pair of large water casks sits beneath the entrance shaft to climb upon. The cellar itself is some 15 feet high, and is a mess, as the remains of Brada's workshop have been f lung about and otherwise thrown into disarray. A ghastly trophy made of burnt heads dangling on chains from an iron candelabrum hangs from the ceiling near the shaft.
You notice four humanoid creatures that are alerted when Kevin gets down into the cellar.
We have a 25 by 50 feet large room.
Thod
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Two creatures charge at Kevin. The other two go fr the next intruders
Wren 1, Aldous 2, Galadan 3, Andrea 4
1d4 ⇒ 3
1d4 ⇒ 1
On Kevin 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17 Damage 1d6 + 3 ⇒ (1) + 3 = 4 bite
On Kevin 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 Damage 1d6 + 3 ⇒ (5) + 3 = 8 claw
On Galadan 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12 Damage 1d6 + 3 ⇒ (4) + 3 = 7 bite
On wren 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22 Damage 1d6 + 3 ⇒ (2) + 3 = 5 bite
| Wren the FeatherMage |
| Female Elf FeatherMage 5 |
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Wren is +7, but ain't no thing here. Play on.
Round 1, Init 17
Wren looks at the humanoids with a weary eye.
1d20 + 12 ⇒ (7) + 12 = 19 Knowledge: Religion
"Don't worry, Plumie, I'm sure they are friendly."
Wren will share what she thinks about the creatures. Actions to come after Kevin.
| Hastur the Ineffable |
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Round 1:
On the other hand, things are suddenly looking up.
'Aldous' breathes a sigh of relief, and steps-up, ready to unleash his primal fury on the undead, his fists surrounded by a corona of flame which sears their flesh!
Claw #1: 1d20 + 9 ⇒ (2) + 9 = 11, for 1d6 + 4 ⇒ (4) + 4 = 8 Magical S/B damage, +1d6 ⇒ 4 Fire damage.
Claw #2: 1d20 + 9 ⇒ (10) + 9 = 19, for 1d6 + 4 ⇒ (3) + 4 = 7 Magical S/B damage, +1d6 ⇒ 2 Fire damage.
Claw #3: 1d20 + 9 ⇒ (15) + 9 = 24, for 1d6 + 4 ⇒ (2) + 4 = 6 Magical S/B damage, +1d6 ⇒ 6 Fire damage.
Claw #4: 1d20 + 9 ⇒ (18) + 9 = 27, for 1d6 + 4 ⇒ (6) + 4 = 10 Magical S/B damage, +1d6 ⇒ 3 Fire damage.
| Wren the FeatherMage |
| Female Elf FeatherMage 5 |
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Paralyzed Wren keeps speaking until it wears off.
...so I says to the flutist, 'Which end goes where?'....blahblahblah blah...unknown origin, but that was fine...blahblah blah blah blah...two gnomes, one halfling, and a half-ogre...blahblah blah blah blah...blahblah blah blah blah...super sized melons, I mean hers were huge! And so she...blahblah blah blah blah...
"...jumped right over and said 'Mom, it's my body and I can do what I want with it."
Wren looks around to make sure everyone had heard the full story.
* * *
With the battle over, Wren will search the ghasts for some indication of where they came from or what they were before unlife took them.
| Wren the FeatherMage |
| Female Elf FeatherMage 5 |
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1d20 + 2 ⇒ (18) + 2 = 20 Fort Save
"Oh...the rash is over here, Andrea. Look here."
Wren holds up her left wing and helps Andrea find the itchy rash.
"There it is," Wren itches again and then smells her fingers.
After a good sniff, Wren offers the fingers to Andrea.
"You want?"
We ladyfriends share everything.
Thod
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You have the feeling that the Ghast have wondered into this place after the fire. The remains of the people here can be found as gnawed on bones scattered among the floor.
More disturbing is the sight of several heads - dangling from iron chains on a candelabra in the ceiling. Likely from the former patients here.
Thod
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The heads on the candelabra all look partly burned. All apart of one seems to show some deformities - like a hole in the head where the eyes should have been, a misformed ear that looks to belong to a pig rather then a human and similar.
Buried among the debris of the cellar are 12 silver crossbow bolts in a quiver, a slighly melted gold belt buckle (worth 15 gp) and an iron bracelet with silver filigree work depicting a moon eating an owl - worth 75 gp.
You also notice numerous shards of charred and broken glass. After some more time you find an unbroken vial that has rolled into a corner. The stopper is missing and the content already gone. But the damp label finds your interest.
"Vorgstag and Grine, Chymickal Bleach" is still clearly visible.
| Galadan Teresthin |
| Male Elf (Current Health 25 / 28) Inquisitor of Pharasma 4 / Urban Ranger (Falconer) 1 |
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Knowledge (Local)
1d20 + 8 ⇒ (6) + 8 = 14
"I fear I honestly do not know. But would anyone know if chemical bleach can start fires?"
Galadan sniffs hesitantly at the bottle, careful not to let any noxious fumes overwhelm him.
Perception
1d20 + 14 ⇒ (5) + 14 = 19
| Wren the FeatherMage |
| Female Elf FeatherMage 5 |
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Sorry for slow posting, running PFS @ Pacificon this weekend. Currently hanging with Greg A. Vaughan playing in Return of the Slave Pits of the Undercity (via Dwarven Forge, Thod)...Vaughan wrote book 4 of Carrion Crown. I'll be pumping him for insight on how to survive that. ;)
1d20 + 11 ⇒ (7) + 11 = 18 Know Local
Wren coos out some more bird babble and is ready to move on.
| Wren the FeatherMage |
| Female Elf FeatherMage 5 |
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Wren looks around one more time for another avenue of exploration before backing out of the hole.
I don't see any other exits/doors or anything from the description above. Might have missed it or this might have been a "dead" end. Hahahahahahaha. :)
1d20 + 6 ⇒ (18) + 6 = 24 Perception
| Galadan Teresthin |
| Male Elf (Current Health 25 / 28) Inquisitor of Pharasma 4 / Urban Ranger (Falconer) 1 |
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"The chemical reagents are interesting, and point us in the right direction, but it is not conclusive proof of what started the fire."
Galadan looks at the other shattered bottles.
Perception
1d20 + 14 ⇒ (15) + 14 = 29
"Andrea, I may have to ask you for your expertise here. I don't really know what I'm looking for."
| 1,451 to 1,500 of 2,164 |
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