This Looks Like A Job For: subSPUF! (Inactive)

Game Master Rynjin

God help us all.


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

It is the year 2034. Two hundred years ago people with unusual abilities began to emerge. First as a rarity, then in ever increasing numbers.

Metahumans, as they came to be called, come from all walks of life. There seems to be no rhyme or reason for when powers may generate, and supernatural and super-science experiments gone wrong (or right, depending on your perspective) muddying the waters over the last century haven't helped matters.

They're people like any other. Some use their talents to do grreat good, and some to do great evil. But most simply go about their lives, or use their powers to complete highly specialized jobs, or simply make existing ones easier. It' not uncommon to see metahumans with ice based powers working in refrigeration technologies, or ones with super-intelligence creating the latest and greatest smartphone apps.

But, we're not here to talk about them.

Our story begins, naturally, in a secret base underneath a Denny's, with Doctor Cogito, Amoeba, Razputin, and SATURDAY MORNING!, the protectors of this corner of Clearwater Bay discussing what they'd like for breakfast before they head out on patrol.

Feel free to mingle and chat a bit, but tell me when you're ready to move along.


Sheet Dodge 13 Parry 9 Fort +2 Toughness -1 Will +1 | Force Field 11 (Impervious to 6-) | Perception +12 Insight +10 | Init +14

Can the manager of Denny's be a retired super?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Sure.


Sheet Dodge 13 Parry 9 Fort +2 Toughness -1 Will +1 | Force Field 11 (Impervious to 6-) | Perception +12 Insight +10 | Init +14

cool bghoul

Dmitri rapidly (as in, superspeediy) reads through the morning newspaper, scanning for mention of heinous supercrime. A man of habit, he knows that today, being the second Saturday of the month, is Santa Fe Skillet Day, and thus has no personal contributions as to what he desires for breakfast.

What's in the news?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Unemployment is down, stocks are up, and the UN has declared global peace forever.

Now the real news...

A group of convicts escaped from the Bay County penitentiary last week and have been on a crime spree ever since. No metahuman powers have been exhibited so far, but the instigator of the breakout is suspected to be a Paragon (a metahuman with no special powers or equipment, but naturally excellent physical and mental attributes.).


Sheet. Dodge 9, Parry 7, Fort 8, Toughness 7, Will 4 | Immune Fall Damage, Bullets, Suffocation | Perception 6, Stealth 14 | Init +18

Robbie paces around the room, waiting for everyone else to be ready so he can have his moons over his hammy. "Anything interesting go on last night, Dmitri?"


Sheet Dodge 13 Parry 9 Fort +2 Toughness -1 Will +1 | Force Field 11 (Impervious to 6-) | Perception +12 Insight +10 | Init +14

"A bunch of convicts escaped the local penitentiary and have been going on a crime spree. Their leader may be a paragon, which is problematic."


Sheet. Dodge 9, Parry 7, Fort 8, Toughness 7, Will 4 | Immune Fall Damage, Bullets, Suffocation | Perception 6, Stealth 14 | Init +18

"Well, that's not great. Any idea if they've got any other capes on the job yet?"

He pauses for a moment, thinking it over. "Also, do we have time for breakfast before we inevitably go after them?"


Sheet Dodge 13 Parry 9 Fort +2 Toughness -1 Will +1 | Force Field 11 (Impervious to 6-) | Perception +12 Insight +10 | Init +14

"We'll order it now and it'll be hot when we get back. Hopefully."


Sheet. Dodge 12, Parry 2, Fort 4, Toughness 7, Will 1 | Immune Bullets | Intimidation +12, Persuasion +10 | Init +7

SATURDAY MORNING walks into the room clad in an oversized striped nightgown and a matching old-timey nightcap. He yawns. "We'd better have time, because a day of throwing enemies in the slammer has to be started with a Grand Slam, no two ways about it. Also I need coffee. I can't function without coffee!"

SATURDAY MORNING sits at the table that I assume Dmitri is at and holds his head up with his hands. His head slips, hits the table, and flattens.

"I think the universe is telling me to order pancakes today." He says, muffled by the table.


Sheet. Dodge 9, Parry 7, Fort 8, Toughness 7, Will 4 | Immune Fall Damage, Bullets, Suffocation | Perception 6, Stealth 14 | Init +18

"Dmitri, you do realize that the last time you said that, 16 people died and you were in a coma for almost a week? I thought we'd learned to not go out on patrol on empty stomachs...or whatever the hell me and SATURDAY MORNING have."


Sheet | Dodge 7, Parry 0, Fortitude 3, Toughness 3, Will 9 | Perception +14, Insight +12, Investigation +12 | Init +1

"I agree," Doctor Cogito finally chimes in after spending the last few minutes in silent thought. "We should eat something before we take any action. Even my amazing mind requires energy to function."

As he speaks, the microwave timer goes off, and the plate of waffles he was heating floats across the room and lands in front of him, along with a pitcher of syrup and an apple.

"Besides, it shouldn't be too difficult for me to track these thugs down."


Sheet Dodge 13 Parry 9 Fort +2 Toughness -1 Will +1 | Force Field 11 (Impervious to 6-) | Perception +12 Insight +10 | Init +14

"Very well."

Dmitri briefly vanishes to reappear moments later holding a Santa Fe Skillet. "Then let us eat with a modicum of haste."


Sheet. Dodge 9, Parry 7, Fort 8, Toughness 7, Will 4 | Immune Fall Damage, Bullets, Suffocation | Perception 6, Stealth 14 | Init +18

"I don't see why we can't just eat upstairs...it's a Denny's, Mac says that he gets weirder people than us there anyways."

Still grumbling, Robbie oozes up the wall and through the ceiling. After a few minutes, he falls back into his chair from above, clutching a small waterproof case with his food in it. He grabs the paper from where Dmitri placed it, reading for any other pieces of information that might lead them to the convicts while he eats.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Suddenly, a call comes up on your police radio.

"Attention all units, we have a 211 in progress at the First National Bank. It looks like the Chain Gang has struck again."


Sheet. Dodge 9, Parry 7, Fort 8, Toughness 7, Will 4 | Immune Fall Damage, Bullets, Suffocation | Perception 6, Stealth 14 | Init +18

Robbie puts down his fork. "I was done anyways..."

He grabs his chainbatsword off the table and saunters over to the map on the wall to locate the bank. "Doc, you driving?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Cogito can hit the DC 10 to drive fast across town as a Routine Check.Take 10, so no need to roll Vehicles.

Though if you choose to roll, greater degrees of success (15, 20, 25) will get you there faster.


Sheet | Dodge 7, Parry 0, Fortitude 3, Toughness 3, Will 9 | Perception +14, Insight +12, Investigation +12 | Init +1

"I hope this answers your question, Amoeba. Had we chosen to eat upstairs, we likely would not have heard about this until hours later."

He sets his plate aside and stands. "Whenever you're ready."

I think by "driving" he meant teleporting us there. How far is the bank from here? I'll have to jump in 2-mile intervals. Presumably I would have already picked out several landmarks around the city for this purpose.


Sheet. Dodge 9, Parry 7, Fort 8, Toughness 7, Will 4 | Immune Fall Damage, Bullets, Suffocation | Perception 6, Stealth 14 | Init +18

Yeah, I meant teleportation. I'm assuming this isn't our first rodeo, so we've got at least some semblance of an idea of how to work together.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ah, gotcha. Note that this means that, once you arrive on the scene, you're essentially helpless.

Also it just occurred to me that this game has an extra roll in betwen the attack and damage phases. You guys are okay with me rolling your Toughness checks, right?


Sheet | Dodge 7, Parry 0, Fortitude 3, Toughness 3, Will 9 | Perception +14, Insight +12, Investigation +12 | Init +1

I'm sure our living bullet shields will protect me.

Or I could bring us to a nearby rooftop or alleyway, catch my breath, and then use a move action for the last 60 feet.

And yeah, you can roll Toughness for me.


Sheet. Dodge 9, Parry 7, Fort 8, Toughness 7, Will 4 | Immune Fall Damage, Bullets, Suffocation | Perception 6, Stealth 14 | Init +18

Yeah, I'm cool with you rolling toughness for me. And porting us in slightly away from all the action would be nice, yes.


Sheet Dodge 13 Parry 9 Fort +2 Toughness -1 Will +1 | Force Field 11 (Impervious to 6-) | Perception +12 Insight +10 | Init +14

Sounds good. Also, away from the action is good.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The crew goes on a teleport hopping spree, arriving on top of a gas station overooking the action.

The Chain Gang has just finished loading up the bags, and are trying to make their escape!


Sheet | Dodge 7, Parry 0, Fortitude 3, Toughness 3, Will 9 | Perception +14, Insight +12, Investigation +12 | Init +1

Before we make our dramatic entrance, we need to agree on a team name.

I was thinking the Clearwater Lions. It sounds like a sports team name that Robbie would come up with, and we can call our base the Lions' Den!


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

TBH I'm not seeing how two scrawny wimps, a cartoon character, and a sentient puddle = "Lions"


Sheet | Dodge 7, Parry 0, Fortitude 3, Toughness 3, Will 9 | Perception +14, Insight +12, Investigation +12 | Init +1

"Lion" was just the first thing I thought of that has a den. :p


Sheet. Dodge 12, Parry 2, Fort 4, Toughness 7, Will 1 | Immune Bullets | Intimidation +12, Persuasion +10 | Init +7

"Ok friends," says SATURDAY MORNING between bites of a hastily-prepared breakfast burrito, "it seems that those ne'er-do-wells are about to get away! Let's not make this episode a two-parter!"

The Grand Slams


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Dual, put your Initiative on the line please?

Once you've announced your presence:

The Paragon and his 8 minions notice you standing on the rooftop, and prepare to defend themselves!

4d20 ⇒ (15, 10, 15, 7) = 47

2d20 ⇒ (7, 16) = 23

Initiative Order:

Amoeba (33)
Razputin (29)
SATURDAY! (25)
Doctor Cogito (22)
Minions x8 (17)
Paragon (14)

Amoeba, Razputin, and SATURDAY are UP!

For Huff's benefit, how I do Initiative (and all things when I roll for the group collectively) for PbPs is I roll a number of d20's depending on party size, and alloacte them in alphabetical order, then I roll the bad guys. Helps keeps things straight, and keeps me honest a bit. So if you see I made a math mistake on Init or something, you always know which roll is yours (in this case, 7).

Also, I'm not sure if anyone read the rules on minions. Minions are the rankest sort of cannon fodder. Attacking them is a Routine Check (you can take 10 on all combat checks against them) and they automatically suffer the worst degree of failure (meaning Cogito can instantly mind control one, Razputin can instantly turn one into a newt, any melee attacks automatically knock them out, etc.).


Sheet. Dodge 9, Parry 7, Fort 8, Toughness 7, Will 4 | Immune Fall Damage, Bullets, Suffocation | Perception 6, Stealth 14 | Init +18

Ok, how far away are the minions from us? Because I have 120 feet of movement speed, I think? And the takedown 2 advantage, so I can just clear them all out in one go if they're close enough together/to us.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

They're about 60 feet away (you guys specified youw anted to be in range of one of Doc's normal jumps) and 10 feet apart from each other.


Sheet. Dodge 9, Parry 7, Fort 8, Toughness 7, Will 4 | Immune Fall Damage, Bullets, Suffocation | Perception 6, Stealth 14 | Init +18

Ok, so if I jump off the roof (immune to fall damage yay!) and run up to them (Quick draw) I can take out 6 of them. What do I need to roll, anything? Or is it just assumed that I take them out?


Sheet | Dodge 7, Parry 0, Fortitude 3, Toughness 3, Will 9 | Perception +14, Insight +12, Investigation +12 | Init +1

Cogito tries to Assess the Paragon.

If the minions have guns, he will Mind Control one and have him shoot the Paragon.


Sheet Dodge 13 Parry 9 Fort +2 Toughness -1 Will +1 | Force Field 11 (Impervious to 6-) | Perception +12 Insight +10 | Init +14

Just for reference, are you going off of Dmitri or Rasputin as his name for the sake of alphabetizing?

Rasputin will fire a blast of writhing, tenticular magic at the Paragon.

6 Damage: 1d20 + 10 ⇒ (7) + 10 = 17 +6 ranged combat, +4 accurate
Homing: 1d20 + 10 ⇒ (13) + 10 = 23


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yes Alex, it is assumed they are automatically knocked out if you attack one.

Cogito notes that while the Paragon has excellent physical abilities, he's not in any way a combat expert. He's relied on natural talent to get him this far, and brute force, but does not carry himself as a trained fighter.

All of his attributes are at 7 (peak human), and he has Power Attack. He also has Luck 4, which perhaps explained how he got this far without any training or special powers or gear. Naturally talented and lucky makes for a potent combination.

Dmitri's attack hits, if barely.

Toughness: 1d20 + 7 ⇒ (20) + 7 = 27

The Paragon flexes and the blast splashes harmlessly against his chiseled muscles, singing his t-shirt.

"Ha, is that all you've got? It's going to take more than that to drop BREAKOUT!"

As he's gloating, his minion lines up and shoots at him from behind.

1d20 + 1 ⇒ (8) + 1 = 9

But the guy misses.

"Yo, what the hell?" Breakout yells at his former buddy.


Sheet Dodge 13 Parry 9 Fort +2 Toughness -1 Will +1 | Force Field 11 (Impervious to 6-) | Perception +12 Insight +10 | Init +14

All his attributes? Including intelligence? That's the peak of human intellect in hero? No wonder most supergeniuses are villains.


Sheet. Dodge 9, Parry 7, Fort 8, Toughness 7, Will 4 | Immune Fall Damage, Bullets, Suffocation | Perception 6, Stealth 14 | Init +18

Amoeba jumps down from the roof, whipping out his chainbatsword into its blunt form Bludgeoning as he does so. He then knocks out 6 of the minions, leaving the one who shot at the paragon and another random one.

"Hey, Breakout-I'm breaking you next."


Sheet. Dodge 12, Parry 2, Fort 4, Toughness 7, Will 1 | Immune Bullets | Intimidation +12, Persuasion +10 | Init +7

How damaged is his shirt?


Sheet | Dodge 7, Parry 0, Fortitude 3, Toughness 3, Will 9 | Perception +14, Insight +12, Investigation +12 | Init +1

Cogito takes command of the other guy, and has them both shoot at their leader.

"We will give you one chance to surrender and come along quietly."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Dmitri Rasputin Krenshaff wrote:
All his attributes? Including intelligence? That's the peak of human intellect in hero? No wonder most supergeniuses are villains.

He's got the raw intellect, but none o' that fancy book larnin' or learned tactical sense. Imagine if some low level street thug was suddenly gifted with genius level intellect. What the hell is he gonna do with it except what he already knows how to do?

Also his shirt is mildly singed around the chest area.

Amoeba makes quick work of Breakout's minions, clubbing them into unconsciousness, save two.


Sheet Dodge 13 Parry 9 Fort +2 Toughness -1 Will +1 | Force Field 11 (Impervious to 6-) | Perception +12 Insight +10 | Init +14

I like how our plan of attack was teleport in, slaughter the sheeple, and dominate the survivors into using deadly force on their boss.


Sheet | Dodge 7, Parry 0, Fortitude 3, Toughness 3, Will 9 | Perception +14, Insight +12, Investigation +12 | Init +1

He'll live. It looks like they can barely hit the guy, let alone kill him.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

How long does your control last?


Sheet | Dodge 7, Parry 0, Fortitude 3, Toughness 3, Will 9 | Perception +14, Insight +12, Investigation +12 | Init +1

It's an Affliction. Since I have full control (third degree condition) it'll last for a minute. If they had the first or second degree condition, they'd get a new save at the end of each turn.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Okie dokie. Just waiting on Huff.


Sheet. Dodge 9, Parry 7, Fort 8, Toughness 7, Will 4 | Immune Fall Damage, Bullets, Suffocation | Perception 6, Stealth 14 | Init +18

I didn't slaughter them...that implies that I killed them. I merely beat them with a solid metal bat several times a second until they stopped moving.


Sheet. Dodge 12, Parry 2, Fort 4, Toughness 7, Will 1 | Immune Bullets | Intimidation +12, Persuasion +10 | Init +7

SATURDAY MORNING throws up an Acme Portable Hole™ (Portal Teleport power) and leans through it as if it is a window. The other side opens up six inches to the right of Breakout's head.

"You know, big guy, you'd better listen to the Doc over there. You haven't seen what the man is capable of with a plastic spoon, let alone a gun!" he says with a smirk towards the Paragon. He Creates a napkin and wipes the burrito residue off of his face.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Huff, can you do like teh others and make your sheet a clickable link please?

Init:
Amoeba (33)
Razputin (29)
Doctor Cogito (22)
Minions x2 (17)
Breakout (14)
SATURDAY! (14)

Cogito's minion opens fire!

1d20 + 1 ⇒ (3) + 1 = 4

Poorly.

Breakout swings a super punch at the nearest creature: Amoeba.

1d20 + 7 ⇒ (1) + 7 = 8

Poorly.

Back up to everyone but SatAm.


Sheet. Dodge 12, Parry 2, Fort 4, Toughness 7, Will 1 | Immune Bullets | Intimidation +12, Persuasion +10 | Init +7

There. Sorry, still getting used to this :s


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

No prob. And thanks.

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