This is a non-Campaign to Test Stuff

Game Master Tacticslion

Basically, if I want to run a one-off short module, if I want to test how I work with a group, if I want to do something short and sweet and at least a little bit wierd... it goes here!


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

What items can we pick up in the room? I.e is there a towel? So that when I change into a half orc I don't end up naked? Also is it all mundane and spell components or are there magical items like clw wands?


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crud, sorry folks, I forgot to post after Mort and I PM'd I will post in the morning,


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

No problem, the site has been so wonky (so many "no store" failures), this is literally the first time I've successfully posted on this set of threads since last time (here's hoping this posts...). XD


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hey look it posted, I will get something up soon,


Inarus wrote:
What items can we pick up in the room? I.e is there a towel? So that when I change into a half orc I don't end up naked? Also is it all mundane and spell components or are there magical items like clw wands?

Well, um... I guess you could craft a hoola-skirt out of vines, leaves, and feathers? Heh: maybe an armored kilt... XD


Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

I guess that isn't too bad. But I'd rather cover top and bottom as well.

So the only thing we can pick up from the chamber is material components?


... well, I mean it depends on what you mean by "only thing" - there are lots of edible, non-toxic, and usable, but not particularly rare or valuable materials beyond components.

Basically the evil growths are gone, and more natural, but pleasant growth has taken over in its stead.

Nothing else is specified, because it's intentionally left vague for your use. Think of it as a free pass to pleasant but not inherently-valuable materials. Want that kind of non-component flower? Sure, it's there. Etc.


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

Ok better grab the food, as much as I can carry, fashion a saddle from whatever there is, make saddle bags...

Mess kit, firewood, writing materials, paper, 10 ft pole...

Please tell me if I'm getting too excessive.

I must get in touch with my inner packrat!


Nah. You're mostly good. It's pretty cheap, flammable/corrosive and prone to eventual rot, but you can make that stuff easily and quickly. :)

I don't know how you're going to make writing materials or paper, though... that sounds pretty machine-intensive, and ink is surprisingly expensive.

You could grab some large, (relatively) sturdy leaves to mark charcoal on, though.

EDIT: basically, make it make sense, presume it has the fragile quality (or is otherwise similarly weaker than normal) and is unrefined, from a lack of extensive tools (unless you have fabricate or something, in which case, go nuts - still not-inherently-valuable, and not rare; that could help with the rapid gathering of stuff, though, which includes crushing and pulping things into oils and into hollowed out gourds, that your buddy is doing).

Lots of tasty fruits and berries and melons around.


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

I no charcoal. Unless we start making charcoal.


Well, there is wood. Usawoti may have a means of making fire...


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

Yeah me not be those fire breathing red dragons who sit on shinies. Hey, not all dragons are alike!


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maybe I should have put that in discussion, the intention was to back up a little, attempting to give the shambling-mound-like creatures a little space. While still trying to talk/trade with them.


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

That works! Thanks. Now updated. :D

Sorry my updates aren't more instantaneous - I'm working on another project while doing this at the same time.

Grand Lodge

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Male Human Ranger/Soul Weaver 14 | HP 120/144 | AC 31/T19/FF27 | F+16/R+17/W+14 | CMB+22 CMD 41 | PBS 24 PSD 28 | Init+4 | Perc + 18/25 | Influence + 27 | disable device + 25/+32 | Spell Pool: 25/27 | Channel: 18/18 @ 7d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | Feint 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 3/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

that's cool,

and I must take a large portion of the responsibility for miss communication. I did not ask for clarification. Nor did I describe the situation or my intent better.

Ok Inarus, what rolls do we need to make so these little plant guys sing?

I get the impression that this is something the quite gazer did before her transformation, or possibly one of her associates.


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

I think Quiet Gazer managed to persuade them we mean them no harm. I don't know about your feelings so I can't comment about them in game. We could sing in Sylvan but not sure if they sing.

Quiet Gazer also probably knows more about them then we do,


Inarus: what, exactly, is your use of take-ten Diplomacy for, in this instance? You already used it once (and are still using that first t-10:32 diplomacy check) to attempt to alter their attitudes; this takes 1 minute to resolve. Are you just reminding me of that (I do have it in mind, but it's fine, and often good to remind me on occasion just in case)? Or do you have something else in mind?

Also: dang it. I can't believe you managed a 9 on your SM check. Sssssiiiiiiiigh. >.<

Oh well! That's how dice fall sometimes! Wee!

Either way, this is liiiiiikely "good night" for me: if I don't see you, rest well, when you do!


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

Eh just for talking shop with them about stuff(like how we're mucking around, try to gather information about this place from them) without pissing them off. I don't believe in take 10 for sense motive since a conversation is like one fleeting instance, and I don't feel you can delibrate(take 10) over it.

Have a good snooze, TL. Back to class....

Grand Lodge

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Male Human Ranger/Soul Weaver 14 | HP 120/144 | AC 31/T19/FF27 | F+16/R+17/W+14 | CMB+22 CMD 41 | PBS 24 PSD 28 | Init+4 | Perc + 18/25 | Influence + 27 | disable device + 25/+32 | Spell Pool: 25/27 | Channel: 18/18 @ 7d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | Feint 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 3/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

hey GMTL, if usawoti turned into plant guy would he be able to communicate better with the carnivores plants?


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

Its always moonflowers with you, isn't it? I swear you're racist! Plants are our friends!

Grand Lodge

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Male Human Ranger/Soul Weaver 14 | HP 120/144 | AC 31/T19/FF27 | F+16/R+17/W+14 | CMB+22 CMD 41 | PBS 24 PSD 28 | Init+4 | Perc + 18/25 | Influence + 27 | disable device + 25/+32 | Spell Pool: 25/27 | Channel: 18/18 @ 7d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | Feint 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 3/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

I believe Organismsist is the term your looking for, since I am prejudice against Plantae the taxonomic kingdom comprising all plants.

Personally I just think your afraid I start disliking everything that keeps saying "Feed me"...


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

Do you have Botanophobia?


You guys are awesome.

Perhaps, Usawoti! Only way to tell is by doing it!

Inarus: you're fine; I was mostly bemoaning the dice roller's obviously malevolent intent...
;D


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

Sorry, I believe my human has some issues with plants. He has an irrational fear that they'll all try to swallow him whole.

Maybe I shouldn't have thrown that moonflower at him in one of those games...


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

Given what you've all run into lately, I think it's no longer "ir"-rational...

>.>

XD


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

I like keeping an open mind...so a Great Old One can pop in ;)

But seriously, who am I to say who is a monster who is not? I'm a freakin' dragon. If you judge people by their shapes...then why do you resent it when people come after you with pitchforks and torches and chase you out of town.

Being not human...changes your perspectives. Sure, it's easy to say anyone who doesn't look like you or think like you, is a monster that needs to be killed. But it's dead wrong.

Not to mention the shadowdemon inside means I can take any shape or form. I can be anyone or anything. Even more reason that I should not judge creatures from the form they wear, but rather what they are within.

I'd druther give everyone the benefit of the doubt. Right till they hurt me/my friends...then the claws are out.

I suppose I've never actually said all this out...but that's the reason why I act the way I do in this.


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

It's actually a perfect and excellent motivation. I think you're doing wonderfully in-game, as well.


...

...

...

...

NOTHIN'!:
"Eternal Seed" (Unique Advanced Druidic Shambling Mound); CR 11
XP 12,800
Init +1; Senses darkvision 60 ft., low-light vision (double), stormsight 60 ft.; Perception +15
Aura Aura of Wild Growth (1 mile, grow twice as fast, but produce half as much due to an abundance of weeds, and wild plants spreading through the fields and orchards)
DEFENSE
AC 27, touch 11, flat-footed 26 (+17 natural, +1 Dex, -1 size)
hp 144 (9d8+72); regeneration 9 (verdant healing)
Fort +15, Ref +7, Will +5
Defense Abilities eternal vibrancy, plant traits [immune mind-effecting (charms, compulsions, morale effects, patterns, phantasms), rejuvenating seed, verdant healing; paralysis, poison, polymorph, and sleep effects; and stunning; other traits]; DR 15/slashing Immune deafness, electricity, weather and wind effects (natural or magical); Resist fire 10, sonic 10
Weakness weak willed (-4 to will saves)
OFFENSE
Speed 20 ft., swim 20 ft.; verdant stride
Melee 2 slams +11 (2d6+9 plus entrap and grab)
Space 10 ft.; Reach 10 ft.
Special Attacks bend bolt, constrict (2d6+13), wildshape (2/day; animal [tiny, small, medium, large], elemental [small])
Druid Spells (CL 9th, 10th in heavy vegetation; Concentration +15; spell levels marked with ^ are accessible only if they work in tandem with a number of others equal to the ^ shown)
  • 6th Level (1/day)^^^–black tentacles [greater], cure light wounds [mass], dust form
  • 5th Level (1/day)^^–call lightning, baleful polymorph, commune with nature
  • 4th Level (1/day)^–ball lightning, aggressive thundercloud [greater], reincarnate
  • 3rd Level (2/day)call lightning, clear grove, sheet lightning
  • 2nd Level (4/day)aggressive thunder cloud, euphoric cloud, plant voice
  • 1st Level (4/day)goodberry, produce flame, whispering lore
  • Orisons (at will)detect magic, enhanced diplomacy, spark

Str 29, Dex 14, Con 25, Int 11, Wis 22, Cha 13
Base Atk +6; CMB +14 (+18 grapple); CMD 26
Feats Cleave, Iron Will, Lighting Reflexes, Power Attack, Weapon Focus (slam); (b) Die Hard, Endurance, Great Fortitude, Toughness
Skills Knowledge (dungeoneering) +7, Knowledge (nature) +7; Perception +23, Stealth +18 (+26 in swamps or forests), Survival +8; Racial Modifiers +4 Stealth (+12 in swamps or forests), +4 Perception +8 racial perception, stealth, survival
Languages Common, Druid, Sylvan (cannot speak)
SQ electric fortitude, many lives, moss magic, moss shape
SPECIAL ABILITIES

Amber Ooze (Ex)
As a full round action, two or more Eternal Seeds can work together to seep an ounce of sap-like substance that can be utilized to create an effect similar to sepia snake sigil when that spell has affected a creature, save that the creature is protected by a “rock” of approximately two inches thick, and slowly heals as if it were resting eight hours each day. It requires eighty ounces per size of the creature to get a full coating, and requires one hour to fully “compress” the sap in a specific ritual into the amber coating. Additionally, by working for days at a time, they can modify and sift through large amounts of this amber-colored sap to create a form of sovereign glue, a tanglefoot bag, or universal solvent. Each day they work for 12 hours in this way, they gain enough materials and forward progress as if they had worked for four hours instead; but they need pay no other cost.

Aura of Wild Growth (Su)
An Eternal Seed’s presence makes local vegetation grow more quickly and wild as well. Plants within one mile of an Eternal Seed grow twice as fast, but produce half the normal yield of crops due to an abundance of weeds and wild plants spreading through the fields and orchards.

Bend Bolt (Ex)
Eternal Seeds can redirect nearby electrical attacks. See the tempest druid special ability for details.

Druid Spells
Eternal Seeds can cast spells from the druid list in a manner similar to an arcnaist, but have a unique spell list. Each day, they can choose from the following spells to prepare three at each level, and may thereafter utilize any combination of their prepared spells as spontaneous spells the indicated number of times per day:

  • 6th Levelbinding earth [mass], black tentacles [greater], cure light wounds [mass], curse terrain [greater], cyclic reincarnation, dispel magic [greater], dust form, fire seeds, green caress, ironwood, liveoak, path of winds, plague storm, reincarnate spy, sirocco, spellstaff, stone tell, transport via plants, wall of stone
  • 5th Levelcall lightning; alternate: atonement, awaken, baleful polymorph, commune with nature, contagion [greater], dispel balance, entice fey [lesser], insect plague, jungle mind, oasis, touch of slumber, tree stride, wall of fire, wall of light, wall of thorns
  • 4th Levelaboreal hammer, aggressive thundercloud [greater], ball lightning, blast barrier, calm air, cape of wasps, cloud shape, command plants, echolocation, explosion of rot, explosion of rot, flame strike, flaming sphere [greater], freedom of movement, grove of respite, ice storm, kiss of the first world, life blast, reincarnate, river of wind
  • 3rd Levelcall lightning, clear grove, diminish plants, plant growth, meld into stone, neutralize poison, remove disease, sheet lightning, sleet storm
  • 2nd Levelaggressive thunder cloud, cloud of seasickness, control vermin, euphoric cloud, fog cloud, forest friend, gust of wind, gusting sphere, lay of the land, plant voice, restoration [lesser], soothing word, stone call, summon swarm, tree shape, wood shape
  • 1st Levelalter winds, diagnose disease, gentle breeze, goodberry, heightened awareness, obscuring mist, produce flame, tears to wine, whispering lore
  • Orisonscreate water, detect magic, detect poison, enhanced diplomacy, flare, guidance, mending, purify food and drink, resistance, spark, stabilize

Electric Fortitude (Ex)
Shambling Mounds take no damage from electricity. Instead, any electricity attack used against a shambling mound temporarily increases its Constitution score by 1d4 points. The shambling mound loses the points at a rate of 1 per hour.

Entrap (Su)
Any living creature struck with an Eternal Seed’s slam attack is infected with magical spores that immediately grow into a tangle of vines covering the target’s body, acting like the entrap special ability with a permanent duration, hardness 5 and two hit points per hit dice. The vines can be killed by any effect that kills plants.

Eternal Vibrancy (Ex)
Eternal Seeds get a +4 bonus to all saving throws against death effects and necromancy effects, and on stabilization checks when dying; the subject is granted a saving throw against such effects, even if one is not normally allowed, and any time it fails such a saving throw, it may choose to make any such saving throws a second time, though it must abide by the second roll, if it does so. Eternal seeds are immune to negative energy effects, including channeled negative energy.

Greensight
Though they may detect them, visually, Eternal Seeds may also see through plants as if they weren’t there, negating any concealment from such. An Eternal Seed may use both visual effects at the same time with no negative impact on what it can perceive.

Many Lives (Ex)
If an Eternal Seed is killed, it may automatically reincarnate (as the spell, save the new body is always a plant creature of some kind) 1 day later. The Eternal Seed appears in a (relatively) safe location within 1 mile of its previous body. At will for the next 7 days, it can sense the presence of its remains as if using locate object as a spell-like ability. If it is killed during these 7 days, it remains dead, and does not reincarnate. The many lives ability does not function if it is slain by a death effect. An Eternal Seed cannot be raised from the dead or resurrected, though it can be reincarnated (though in that case, it is not automatically a plant type, unless the GM rules otherwise).

Moss Magic (Su)
An Eternal Seed gains a +1 bonus to all caster level checks in areas of thick vegetation. When a spell or effect allows the Eternal Seed to utilize or affect trees, it may also utilize or affect patches of moss or other vegetation occupying at least one square.

Moss Shape (Ex)
At will, as a standard action, an Eternal Seed can transform into a patch of moss its size or meld with an existing patch of moss or other vegetation at least its size as if using the tree shape spell.

Rejuvenating Seed (Ex)
An Eternal Seed can spend 1d10 days growing a rejuvenating seed. After death, the Eternal Seed fully regrows from the rejuvenating seed in 1d10 days. An Eternal Seed can only have one rejuvenating seed at any one time. An Eternal Seed that is destroyed before its rejuvenating seed is matured is effectively permanently destroyed (but see Many Lives), but its remains may give birth to one or more lesser plant creatures in 1d10 years.

Stormsight
The Eternal Seed can see through 60 feet of magical or mundane fog, mist, gas, rain, or similar inclement weather conditions, ignoring any concealment it might grant.

Verdant Stride (Ex)
An Eternal Seed can pass through natural or magical vegetation of any type without leaving a trace, and it ignores vegetation-based difficult terrain both mundane or magical. An Eternal Seed may selectively ignore any plant-based effect it creates.

>.>

<.<

Whew! They bought it!

Grand Lodge

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Male Human Ranger/Soul Weaver 14 | HP 120/144 | AC 31/T19/FF27 | F+16/R+17/W+14 | CMB+22 CMD 41 | PBS 24 PSD 28 | Init+4 | Perc + 18/25 | Influence + 27 | disable device + 25/+32 | Spell Pool: 25/27 | Channel: 18/18 @ 7d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | Feint 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 3/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

wow, that's a lot to take in, so Mr. Eternal seed has joined us. and we are going to go fight elementals, the mephitis it has in amber, are they his friends, or pets so to speak?

going to chew on this for a little bit, Well Inarus, I hope your happy, we now have a pet plant... Any opinions or ideas? Forward whip the elementals and get out (I hope) or go back?


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

Digesting...and having breakfast, please wait.


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

But if elementals are hostile, then I will just vote go the way we came - if the eternal seeds have some beef with the archerai - balance issues, then we can help them clear those as well.


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

I think if we're going back the way we came - we should leave eternal seeds and mephits at the begining of possibility -at least I think that's as safe as things can be. Which way is Shuuvu again, Usawoti? Before I start breaking out locate creature.

Grand Lodge

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Male Human Ranger/Soul Weaver 14 | HP 120/144 | AC 31/T19/FF27 | F+16/R+17/W+14 | CMB+22 CMD 41 | PBS 24 PSD 28 | Init+4 | Perc + 18/25 | Influence + 27 | disable device + 25/+32 | Spell Pool: 25/27 | Channel: 18/18 @ 7d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | Feint 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 3/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

I think we should keep ES with us, hopefully we can get out past the elementals, if we don't want to fight we can check the way we came, I Don't know if it's one way only or not.

To get to Shuvuu I think we have to go back to the main tower area and go higher.


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

We need to find out the name of the top level so the elevator can bring us up. I rather not have any more companions dying in front of us >.<

Fair enough on ES, at least he has a good chance of surviving all this.

I guess I should have said out what makes me tick, but I did give some hints here

And here too


GM Tacticslion wrote:
Inarus wrote:
Inarus releases all the mephitis, and apolo-

The mephits begins screaming in terror, anger, and pain, and flying (in great distress) down the tunnel away from you as fast as they can, swearing vengeance against the wicked creature that not only killed them but stole them from their healing pods.

It is supposed that their death is assured lets one of the plants, working on using... blech... language concepts in Inarus mind. It's seems to feel that this is an unavoidable shame? Or maybe for the best?

Either way, Usawoti quickly becomes aware that there is a collective equivalence (or closest translation, thereof, as such things make no sense to the plants) of the plants smacking the foreheads at freeing all the mephits.

This is far too quickly for Inarus to make a Diplomacy - and they're in no mood to hear it, anyway (see Diplomacy skill for details). In any event, if Inarus actually wants to Diplomacy them, he is probably best served recapturing them, and perhaps acquiring them one by one.

It is worth reminding that I do permit the occasional take-backs of actions. Please roll a DC 23 Reflex or Will save (choose one and attempt that kind, not both) to do so, if you so-choose, however. Thanks!


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

I do not wish to do so. They are free to do as they will, and I don't wish to stop them. I had it coming anyway.

Grand Lodge

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Male Human Ranger/Soul Weaver 14 | HP 120/144 | AC 31/T19/FF27 | F+16/R+17/W+14 | CMB+22 CMD 41 | PBS 24 PSD 28 | Init+4 | Perc + 18/25 | Influence + 27 | disable device + 25/+32 | Spell Pool: 25/27 | Channel: 18/18 @ 7d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | Feint 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 3/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

I must confess that I read the spoiler titled "Nothin'" describing the eternal seed, (very cool by the way) what confuses me is their number. I understood we were speaking to a 'hive' mind, but when it manifest I expected one creature, you describe a dozen, so are there twelve eleventh level creatures or are they cumulatively 'the eternal seed'? or is it none of my business?


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant
Inarus wrote:
I do not wish to do so. They are free to do as they will, and I don't wish to stop them. I had it coming anyway.

So, discussing this out of role, 'cause I find it interesting.

I am unsure that I have the same understanding of "Free will" as you do - certainly freedom of choice must be founded in best understanding of consequences, no?

Otherwise it's just madness and randomness.

I am uninterested in getting you to change your mind if it's what you want to do, but taking the mephits as an example:

- they are making a decision: yay, free will!

- based off of a false understanding: ... wait

- that will certainly get them more killed (what they are trying to avoid) than listening to you (what they believe will get them killed)

... to me this doesn't bear a semblance of "free will" - instead it looks more like ignorance in action, permitted under the guise of freedom.

For example, what choice do you think they would make, if you managed to convince them?

Of course, there is the whole, "Keeping them from fleeing until you've had a chance to speak." thing, which I could see you being against on-principle, but at the same time, it feels weird to me that, "Yeah, that'll definitely kill 'em, but I'm letting them make their own decisions, even if they're working off an incorrect assumption." is equated to "free" will, when it's based off of a lack of information, which, if known, may well entirely change their decision-making.

That said, I can see ethical opposition to the concept.

Still, especially as a father, I desire for my children (as an example) to have free will and make their own decisions, but as someone who is (hopefully) good, I desire for them to make similar decisions; either way, I desire that they know the truth so that they may make informed decisions, instead of misinformed.

I mean, I could see the concept of "I deserve it." but that sort of thing always leaves me questioning... did they?

Still: really cool game stuff, so it works either way!


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

Do you have issues with Archerai elimination? I mean I know its a side-track...


Usawoti wrote:
I must confess that I read the spoiler titled "Nothin'" describing the eternal seed, (very cool by the way) what confuses me is their number. I understood we were speaking to a 'hive' mind, but when it manifest I expected one creature, you describe a dozen, so are there twelve eleventh level creatures or are they cumulatively 'the eternal seed'? or is it none of my business?

There are twelve CR 11 creatures.

They all have a similar stat block.

(They actually aren't all that impressive for a CR 11, but they're pretty decent. Though I did take advantage of retraining rules and non-expended wealth to maximize their hit points.)


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant
Inarus wrote:
Do you have issues with Archerai elimination? I mean I know its a side-track...

I don't actually have an issue with either.

I was actually just kind of curious to discuss the concept.

I think it's interesting how different people interpret different things, and think it's cool.

That said, as far as the archerai, I find them implacable foes who were actively trying to kill you more or less "just because". I see that as fundamentally different from people who were afraid of you, even when you are attempting to make amends as best you can.

Either way, I don't think it's wrong of your character - I just find it different from my way of thinking. I find different peoples' different opinions and interpretations of things interesting and neat, and feel that it's worth discussing such in a reasonable manner - it helps me understand others better, so I figure it might help others understand me (and/or others) better, too! :D


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free will.... hard to base a conversation on this using the mephitis since they were created by this machine for it's own purposes. It would be like you having children, who are clones of you, that you created so they could be used to replace your aging parts... what rights or free will should those children have?

But supposing your question about their free will is valid you pointed out there lack of information, ie lack of education. How many have you seen that abuse the ideas of free will because they have a lack of education.

as for your own non-cloned children, they are inmature. they need to learn. You give them opportunity to succeed in a controlled environment so even if they fail, it's still a learning experience that does no damage.

Simple example, people ride there bikes on very busy streets with lots of traffic. you wouldn't teach your children to learn to ride a bike there, even if that was eventually the goal. You would teach them on a sidewalk surrounded by grass so when they fall (and they will fall) in the grass so they are not hurt.


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

Yeah I think I'd take a more hands off approach to parenting. People need to learn from their own mistakes. Like we told our nephew he wouldn't like that sour plum. He kept whining about wanting to eat it. In the end, we gave in. Let him eat it, he winced and never has been eating sour plums ever since.

Free will =)

We rubbed it into his nose saying we told him so :p

Better then saying, oh no you shouldn't be eating that, let him learn from experience.

Again, its pretty harmless. Eating sour plums, that is,

The Exchange

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Complain about the new boards here!

Again, it might come in part from my particular background.

"Don't let them in
Don't let them see
Be the good girl you always have to be."

I've spent enough time in my life conforming to what others want me to be.


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

But see, that's the thing - you first informed him (in a way he could understand), before allowing that choice to be made.

Also, it's a harmless instance. "You won't like this." is very different from, "This is dangerous and will likely hurt you badly."

This is where I, personally, begin to differentiate in a general way.

I don't ever let my children play with fire, run with sharp things, or leap off of the changing table (no matter how much they squirm), because I value their flesh, their bits that can be pierced, and their faces/heads/brains too much to do otherwise.

Similarly, if I see others engage in clearly self-destructive behavior, I won't necessarily go to extreme lengths to stop them, but then again it's probably mostly because I can't - nothing I could do would disengage such.

On the other hand, should I be the cause of such behavior, outside of doing self-destructive things myself (which would do no one any good), I wouldn't allow that to abide.

Robert Henry wrote:

free will.... hard to base a conversation on this using the mephitis since they were created by this machine for it's own purposes. It would be like you having children, who are clones of you, that you created so they could be used to replace your aging parts... what rights or free will should those children have?

But supposing your question about their free will is valid you pointed out there lack of information, ie lack of education. How many have you seen that abuse the ideas of free will because they have a lack of education.

as for your own non-cloned children, they are inmature. they need to learn. You give them opportunity to succeed in a controlled environment so even if they fail, it's still a learning experience that does no damage.

Simple example, people ride there bikes on very busy streets with lots of traffic. you wouldn't teach your children to learn to ride a bike there, even if that was eventually the goal. You would teach them on a sidewalk surrounded by grass so when they fall (and they will fall) in the grass so they are not hurt.

I think this is all a very fair and interesting series of questions.

Regardless of what the ultimate truth of the mephits are (I know, as GM, but I'm ignoring anything that may or may not be relevant and may or may not otherwise change my answer; and am instead putting my opinion solely based on the general concept of a sentient's right to a free will), allowing them to go make choices based off of a misunderstanding that was caused by the self felt especially surprising to me - like the antithesis of how my own characters would have behaved in similar situations. Again, not citing it as "wrong" but rather, "very surprising."

That said the concept of cloning is an incredibly interesting and sticky topic (I'm generally of the opinion that clones of people who are born and raised like a person are, in fact, new people*, meaning that I'd object to the harvesting of individuals for organ use, no matter their purpose... unless it was just individual organs)... and bears more relation to this situation than I'd given previous credence to, from an outside perspective.

That actually makes a lot of sense, but, then again, you also have to weigh and balance the value of the entire rest of the ecosystem: is it worth it to deny various sentients/sophonts their lives for <arbitrary outsider purpose/morality>?

It's hard to say, especially in an environment where literally everyone and everything is set to "eat or die" and the only other option is "starve slowly"... wat do?

This actually relates fairly intriguingly to zombie apocalypse scenarios, post-world-cataclysm scenarios (such as those found in The 100), and similar extreme survival places. How are you going to determine who lives and who dies, in a world where not everyone can live? Do you cling (rather foolishly) to optimism and hope? Or do you do the (rather reasonable but) hard thing and explicitly proscribe the lives and deaths of those involved? And why do you make that choice? Or do you force people into the almost sick situation of determining who among them is going to die so that others live (and thus inflict either survivor's remorse, or guilt, along with their deep seated sense of loss)?

It's clearly not the same thing, but look at it from what you've been told by the mephits: there is a heaven, there is a hell, and there is the world. Everywhere they go, they are the lowest on the totem pole. You've had it clarified that they even eat themselves when one of their number die (though generally not savagely as those corrupted do). There is nothing else for them to do.

What is correct? Why is it correct? Interesting questions.

* In the strictly hypothetical case of "printed" clones created by different methods, such as artificial resurrection from digital backup may or may not be considered the same or a different person. In fact, my wife and I were discussing this concept the other day, based off of a super-interesting Isaac Arthur video - let's say you've a digital copy of a person's mind, the ability to print humans on-demand, and a dude that died of a currently-incurable illness. The scenario: the wife and child want their husband and father back (naturally), so they talk to a resurrection company; company puts in the order, but makes two mistakes along the way; first they accidentally print the body either without uploading the mind or the uploaded mind was "corrupted" and/or only partially successful along the way for <reasons>. Now you've a living dude who is functionally identical to the first, but has zero identification with that person. In an attempt to fix this first mess, the technician makes a "re-order" and properly scrubs the pathways (or whatever) and preps the digital mind, and then properly downloads it into the new body. During this time, said technician "wakes" the digital mind, but then doesn't properly store it - leaving it "running" mental processes. So... which one is the "real" one, when all three have rights and claim to be that man: the first which literally has "first rights" then the second which is what was requested, then the third which was, of course, the source of the mind of the second. But let's say this gets resolved. Then, of course, just to mess with heads in this scenario, the corpse of the man donated to science (really the responsible thing to do, to assist all men) has a radical experiment performed on it, curing the previously incurable, and suddenly resuscitating the corpse. And voila - you have a fourth dude - the original, to all intents and purposes - who would naturally tend to want his life back. So... wat do? What is the right thing to do? (My own personal take, as a rather conservative Christian is, "Whatever is best for those men, that woman, and the child; work it out together." - my reasoning being that, while the moral codes supplied by the Scriptures are important and focused, there were a number of times the social mores also supplied by those same Scriptures are sometimes suspended for the purpose of general survival and serving the actual needs of an individual and/or society as a whole. But I noted that I could be wrong - it's basically a situation that isn't directly covered, but has an allusion in Scripture: "angels are neither married nor given to marriage" - so I figure the laws are meant to be for the situations in which they apply.)


Moved here for easier discussion about in-game concepts.

So...

...

... bumping down for a hopefully prettier presentation:

Usawoti wrote:
Clarification
GM Tacticslion wrote:
they are ambivalent about your attempts to heal them; so long as you ate the dead, later, it's irrelevant, as you did your best to maximize the useful materials and creatures around: that shows respect for nature and natural ways
Usawoti wrote:
I'm not sure what this is in reference to.

This is in reference to Inarus' statement:

Inarus wrote:
Inarus explains regretfully, despite his best efforts to save as many of them as he could.
Usawoti wrote:
If it took a full round to free the "Eleven amber-sealed lightning mephitis" was that all of them in one round or a round each?

A single full round action (that could be accomplished at any time) to command any number of seals of your choice to vanish. It was not automatic any number in particular.

Hope that helps clarify!


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant
Just a Mort wrote:

Again, it might come in part from my particular background.

"Don't let them in
Don't let them see
Be the good girl you always have to be."

I've spent enough time in my life conforming to what others want me to be.

That's definitely fair.

I don't think that forced conformity is right, even though I don't think that encouraging conformity is wrong, either.

It really depends on the situation and individual, I'd say. :)


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

[R v Stephens and Dudley] - even if you murder because you were starving, you are guilty of murder all the same. They were later granted a pardon by the Queen eventually, which I think is fair.

The mephits have been here for a while, they should know by experience where is a good place or bad place to go to. Or they'd get eaten sooner. Natural selection, you know. I expect them to have known better.Of course that could be a happy misconception on my part.

They view me as a monster. No doubt. They are entitled to that point of view. I've done monstrous things, there's no way I can make things up. They may never trust me again. I made my bed, I'll lie in it.


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Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

If it would be one full round action to free each one, then after the first one went free, I'd take it as a learning experience, tell them my side of the story, then ask them to make their choice. If they still wish to be freed, I will free them.

Chances though, that in my attempt in not wanting to see anything held against its will, I'd probably have released all of them at once. Either way, I'm fine with it.


Inarus wrote:
If it would be one full round action to free each one, then after the first one went free, I'd take it as a learning experience, tell them my side of the story, then ask them to make their choice. If they still wish to be freed, I will free them.

That's kind of what I was suggesting as one of the possibilities with the "retake your action" conceit.

The full-round action covers as many as you would use it on, though. That was the intent, just in case you guys were all, "Nah, don't care, don't want 'em, just get 'em out." kind of thing.

Inarus wrote:
Chances though, that in my attempt in not wanting to see anything held against its will, I'd probably have released all of them at once. Either way, I'm fine with it.

Hm. Just to be clear: you know that they were the ones that negotiated this whole situation (being in amber) with the ES's right? Trying to make that clear - they were not trapped by accident.

Granted, they didn't ask to be given over to you - that was the ES's doing that on their own.

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