Only Eliva can see the door to the south (or possibly people with darkvision), it's not in our room description & Tybalt trusts her assessment.
Reaching into his backpack, Tybalt searches around for a torch - however he comes up short. Wincing internally at forgetting to replenish his reed torch supply from the village.
Apologies, I didn't see quotations so misread that (or else Tybalt wouldn't hassle Eliva more).
"So off through the door?" Tybalt goes to examine it, lockpicks in hand. Checking for traps, mechanisms, oiling hinges, the bards fingers work deftly upon the door before pushing/pulling/sliding/pivoting it open.
Disable Devise: 1d20 + 13 ⇒ (9) + 13 = 22
"I have a silly spell that can give us light for a while, but, dabbler I, I can generally make it work only once per day. Gifts the gods give are more reliable than what mere humans can make for themselves," Leandro observes while watching Tybalt fiddle with the door.
Leandro can cast dancing lights once each day.
In the light of Res's spell, Tybalt can see that the door is old and of poor quality. It is not trapped, but someone went to the trouble of locking it. Given the corroded condition of the lock, it was hardly worth their effort, for Tybalt is able to get it open easily. The door swings inward with a creak.
Beyond it, the door opens into a long chamber lined on either side with countless tiny doors. Periodically, a pedestal bears a stately, ancient urn, as if to clarify the intention of this place. The air is remarkably dry, especially after the considerably humidity of the swampland. Through what means this place remains dry, you do not know, but the air remains still and silent. Dusk and ash are caked generously on the floor, disturbed by many sets of footprints going in both directions. A single door lies near the other end of the chamber.
MAP to give you a sense of the layout.
Leandro claps Tybalt on the shoulder. "Well done, my friend. Our path is clear, no? Let us proceed through without disturbing the ashes interred here. Whatever it is now, this was once a sacred place."
Leandro allows somebody with light to lead the way through the urn room, keeping an eye out for anything dangerous.
Perception: 1d20 ⇒ 14
Returning the gesture from Leandro with a nod. "true, though careful for the dead may not rest easily in this land." he adds softly looking around the room in the soft glow of the light; "Or in this room."
Picking his path across the room, he looks warily at the multitude of footprints trying to ascertain their origin and frequency.
Perception: 1d20 + 13 ⇒ (12) + 13 = 25
Past the urns of the dead, Tybalt moves to the door lock-picks still in hand as he puts down the light so he can properly assess the door.
Andrzej follows the rest in silence. He ghosts past the urns, his scimitar in hand and other waving over the ashpots.
The vistani's eyes adjust to the light but he can gently follow the calm words of Leandro and Tybalt.
"I admire your confidence."
Tybalt, the tracks are made by human-sized shoes. A few sets of male footprints, and one set of woman's footprints.
Angalia Perception with trapfinding: 1d20 + 16 ⇒ (14) + 16 = 30
"Stand back, Tybalt!" Angalia says suddenly. "Look there, around the door. Those markings are runes. If you even approach that door, you will trigger it. You don't even need to be in contact with it." She sighs. "This horrible place..."
Since this is a magic trap, Angalia is the only one who can attempt a Disable Device on it. If it's something you think she should do, someone can roll her check (+12) for her. The DC on magical traps can be fairly high.
"Someone took a lot of trouble to guard that door. It may have what we seek. Angalia, I can help guide your hands a bit in this endeavor." Res says a prayer to Gorum and then lays a hand on Angalia. Cast guidance on Angalia. +1 to a skill check.
Ouch. Not a good time to roll a 3. That fails by 5 or more. Therefore...
Angalia begins inspecting the mechanism of the trap, when her eyes suddenly widen as she realizes she has tripped the sensor.
Suddenly, a cloud of ash billows forth from the urns and vaults lining the chamber. It fills the room with hot, stinging charnel dust, which gets in eyes and mouths, stinging them.
Fortitude saves, please, DC 15. Failure means you take 1d6 ⇒ 1 points of fire damage and are blinded for one round. A successful save negates the effect, but you will have to save again next round if you are still in the room. This is a [urlhttp://www.d20pfsrd.com/magic/all-spells/v/veil-of-ash]veil of ash[/url] effect.
I am going to say that Eliva and Anuqa are outside of the area of the effect, still standing beyond the doorway in the storage chamber.
As soon as the trap goes off, the door on the southern wall bursts open and, with no more than faint crackling sound, a skeletal figure appears beside Angalia. It wears tattered robes, which hang wisplike from the dried and dusty bones. Within the skull, two points of purplish light shine from the hollow sockets where once there were eyes, sparkling with malign intelligence.
The foul creature swipes at Angalia with its dusty claws.
1d20 + 10 ⇒ (18) + 10 = 28
1d8 + 4 ⇒ (6) + 4 = 10
All PCs are up
Fort Save: 1d20 + 10 ⇒ (8) + 10 = 18
Init: 1d20 ⇒ 16
K(r): 1d20 + 6 ⇒ (13) + 6 = 19
"Ah, a guardian of a vault! Beware, for it retains some of its old magical ways. Club it if you can and smash its bones, for it cannot be reasoned with, though magic will also harm it."
Leandro steps back to get fighting room and aims a vicious thrust at the thing.
Assuming the monster is 'C', Leandro steps back to F5 to bring his reach weapon into play.
Glaive (+1)/PA/FF: 1d20 + 9 ⇒ (18) + 9 = 27
dmg if hits: 1d10 + 10 ⇒ (5) + 10 = 15
Leandro should be at full HP. He was down from the swarm, which was two nights ago. Res healed his damage immediately and 2 of the 3 pts of Con damage are gone, meaning he has no effective Con damage.
Updating the status bar to reflect this.
"Flaming 'ell." Tybalt exclainms as the ashen trap explodes in his face, as he stared at Angalia's trap opening expertise try to learn something. Rubbing his blackened face, he tries to blink away the darkness as the skeletal figure attacks.
Fort Save: 1d20 + 3 ⇒ (8) + 3 = 11
He takes a step back and tries to bolster the morale of the group; "Well old boney here, doesn't need to be drunk to be smashed then..." He taunts.
Move: 5 foot step back to D4 & draw weapon
Standard: Inspire Courage (+1 to hit & Damage)
knowledge(religion): 1d20 + 9 ⇒ (8) + 9 = 17
fortitude save: 1d20 + 6 ⇒ (6) + 6 = 12
The burst of ash and flame catch Res square in the face. Temporarily blinded by the burning ash in eyes he fumbles for his holy symbol. He hears Leandro identify the creature that has just entered the room and Tybalt begin to sing. "is anyone hurt badly?" He readies an action to channel if healing is needed.
Angalia fort save: 1d20 + 2 ⇒ (6) + 2 = 8
Angalia bad luck holds and she is blinded, still she draws her rapier and stabs in the direction from which she was attacked.
attack: 1d20 + 8 ⇒ (12) + 8 = 20
miss chance: 1d100 ⇒ 92
piercing damage: 1d6 - 1 ⇒ (4) - 1 = 3
Eliva steps into the room and tries to blink away the ash
fort save: 1d20 + 5 ⇒ (2) + 5 = 7
and is blinded
Anuqa steps up but is careful to stay out of the room. He casts disrupt undead
touch attack: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d6 ⇒ 5
Tybalt, I moved you to D6. You could not reach D4 with a 5-foot step.
Angalia stabs at the creature, but her dagger simply passes through the hollow shell of bones. Leandro has more success with his glaive, which hacks at the creature, while Anuqa's spell makes it shriek in response.
The crypt thing steps away from its attackers and points a gnarled bony finger at Anuqa, unleashing an ancient curse upon the sorcerer. Anuqa feels his throat begin to fill with dust and ash.
Anuqa must make a DC 15 Fortitude save or be affected by Caster Croak.
At the top of the round, all those who were blinded can see again. However, anyone inside the room must make another DC 15 Fort save. Again, failure means you take 1d6 ⇒ 5 points of fire damage and are blinded for 1 round. The ash is beginning to settle; this is the last round of the effect.
All PCs are up (all inside room roll another Fort save)
Remember to add +1 to hit and damage from Tybalt's inspire courage ability.
Fort save: 1d20 + 10 ⇒ (13) + 10 = 23
Seeing his weapon has some effect, Leandro steps towards the creature and strikes again.
5' to G6
Glaive (+1)/PA/FF/IC: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
dmg if hits: 1d10 + 10 + 1 ⇒ (7) + 10 + 1 = 18
Andrzej quickly flicks the club and in a few words, it begins to crackle from his hand down to its tip. The magus slips past Angalia and attacks the creature with the shocking club.
Club: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
But the cudgel is no scimitar. The creature is ready and quick enough to avoid.
fortitude: 1d20 + 6 ⇒ (20) + 6 = 26
Shaking the ash out of his eyes, Res can see again. He rushes over to the monster pulling out his magical greatsword as he approaches. He corners the monster and takes a big swing at the creature.
Move to H6
power attack, furious focus: 1d20 + 7 ⇒ (12) + 7 = 19, damage: 2d6 + 7 ⇒ (5, 6) + 7 = 18
Fortitude Save: 1d20 + 2 ⇒ (14) + 2 = 16
"Ashes to ashes, dust to dust, where death goes, there you must." Tybalt intones to the creature as the black motes fill his lungs he coughs lightly. However he calls upon his woodland heritage to help him against the hot smut.
Free: Maintain Inspire Courage (+1 to Hit & Damage)
Standard: Cast Fey Haunted Aspect (DR1/cold iron)
Move: Draw Shield
Angalia fort: 1d20 + 2 ⇒ (19) + 2 = 21
Angalia can see but cannot get into melee this round so she waits
Anuqa fort: 1d20 + 2 ⇒ (3) + 2 = 5
Anuqa fails to save and his throat constricts, he tries his best to cast disrupt undead anyway.
spell failure: 1d100 ⇒ 5
to hit: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d6 ⇒ 4
Eliva fort: 1d20 + 5 ⇒ (20) + 5 = 25
Eliva can see and shoots at the undead
attack: 1d20 + 9 ⇒ (10) + 9 = 19
damage: 1d8 + 2 ⇒ (2) + 2 = 4
Anuqa tries to cast, but succeeds only in croaking helplessly. Eliva's arrow strikes true, and the enchanted missile seems to hurt the creature. At that moment, Res and Leandro strike at it with brutal force, and the creature crumbles into a pile of dust.
The chamber beyond the open door is empty, but the floor is tiled with large slabs of limestone, carved with names and dates. It is apparent that certain persons were interred beneath the floor of the room. As before, much of it is caked with dust, but the footprints continue through the chamber to another set of stairs descending further down.
perception: 1d20 + 5 ⇒ (11) + 5 = 16
Res catches a glimpse of reflected light as the creatures crumbles onto the ground. He fishes around and pulls out a jeweled headband. He examines it carefully and tries to identify it.
spellcraft: 1d20 + 7 ⇒ (7) + 7 = 14
"I found this but I can't figure out if there is anything special about it." He notices that Anuqa is having a difficult time speaking. "Are you ok Anuqa?"
He holds out the precious headband in case anyone else wants to try to identify it.
His eyes widen as the magical sigils fall ino place, then they narrow with just a little greed. He looks around at the others and smiles politely, "this headband is a good way to make one of us more clever. I do not understand why this is hidden in a creature, perhaps it belonged to him. It may take a while to attune to our minds. I do not know for sure."
By the end, the vistani's face is back to being a blank mask or at least his best approximation of one.
"Not for I, it probably contains some of the spirits' psyche and imparts some of it's knowledge. I'd bless it before anyone puts it on." Tybalts says superstitiously to Andrzej, slightly backing away from the necklace.
Instead he takes out a handkerchief and pours water on it before wiping his face clean of the muck and rinsing it before offering it around; "Eliva, Leandro, Res?"
Then his attention turns to the footprints, estimating the size of the person who made them. Perception: 1d20 + 13 ⇒ (11) + 13 = 24
With some trepidation he moves through the crypt, keeping his light high and his rapier in his off-hand as he moves past the limestone slabs - noting that it's local stone but in the swamp atmosphere lucky to have not pitted worse than they have done.
At the top of the stairs Tybat looks back to the group before getting ready to descend...
Tybalt observes multiple sets of footprints coming through this chamber. All are human-sized, and some were shod in shoes while others walked barefoot. Within the last few days, a set of shoe prints came in this way and left the way the came. The prints stand out because they appear to have been made by a pair of fine shoes worn by a lady.
The stairs at the back of the chamber continue down into darkness and double back on themselves. A faint dripping of water can be heard below.