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Thirst - A Ravenloft PbP

Game Master Celestial Healer

Set in the land of Ravenloft, a band of intrepid heroes searches for a way home, but their fate may be inextricably tied to a vain, power-hungry madman. Uses the Pathfinder ruleset.

4,701 to 4,733 of 4,733 << first < prev | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | next > last >>

29/29HP , AC17

Perception: 1d20 + 10 ⇒ (14) + 10 = 24
Disable Device: 1d20 + 13 ⇒ (11) + 13 = 24

After oiling the lock, Tybalt works conscientiously upon the heavy wooden doors attempting to reveal the mysteries kept within.

Male Human Cleric/5 {HP:42/42, AC 16 (11 without armor)}

Res keeps looking through the window to see if anything stirs as Tybalt works the door lock.

You inspect the lock carefully, and see that it is fitted with a trap for those not using the proper key. It seems that some type of blade would come through a crack in the door, if you were not careful.

Noting the trap, however, you can see clearly how to disengage it while proceeding to pick the lock. The door opens with a satisfying creak.

Tybalt fiddles about with the lock for a bit, but Res sees nothing stir within the chapel. Finally satisfied, Tybalt is able to open the door, and it pushes open with a heavy groan.

Within, the ruined chapel lies under dust, and you are no closer to identifying the form by the altar than you were before.

Male Human (Taldan); Init +0, Perception +0; Paladin 5 {35/55, LoH 4/6, CON: -2}

"It is unseemly to linger in the doorway like gawping spectators, yet foolish to rush in without preparation," Leandro declares as he murmurs and presents his holy symbol, "Hold, friends. Sir Res, see you any evidence of foul magic?"

Detect magic through the doorway straight into the chapel.
Spellcraft if needed: 1d20 + 9 ⇒ (10) + 9 = 19

Male Human Cleric/5 {HP:42/42, AC 16 (11 without armor)}

"No sign of movement Leandro. I think we need to enter cautiously and soon. We are still invisible to undead creatures." Res leaves his position at the window and rejoins the group at the door. "I am ready to proceed when you are Leandro. Do you detect anything magical?"

29/29HP , AC17

Whispering softly, as one might in the house of the Lord, Tybalt adds; "Lets' be careful and prudent... we need to locate the Skull. Anyone know aught of vampiric weaknesses? So long as it doesn't require me to dress in a skirt." He tries to inject a touch of joviality as he looks to the thick dust and see if there are any marks (or tracks) leading to the form by the altar.

Male Human Magus 5 AC21/T16/F15, Hits 40/40, Init +6(+8), F+7, R+8, W+5; Perception +0, Arcane Pool 9/9

Andrzej lights a pebble like a torch and lobs it towards the altar, more to see what faith the sacrifice is on than any real expectation of recognising the body.

The desecrate effect continues in here. You also detect a faint aura of abjuration somewhere behind the altar.

You proceed into the chapel. The shape before the altar is still indistinct, covered as it is by an old, dusty sheet. The altar itself is unmarked and undecorated, as if dedicated to no god at all - an abandoned shrine to the absence of faith.

Male Human Magus 5 AC21/T16/F15, Hits 40/40, Init +6(+8), F+7, R+8, W+5; Perception +0, Arcane Pool 9/9

Andrzej starts looking around a little aimlessly. He is too busy flicking through spells in his head to concentrate greatly. The magus moves next to Leandro and waits while he half scans.

1d20 + 0 ⇒ (3) + 0 = 3

29/29HP , AC17

"Is there a way down?" Tybalt softly asks the group as he approaches the old sheet to try and ascertain what is below it, or even what it is. He kneels before it with some trepidation.
'An old altar cloth, or tapestry? I wonder...' the musician wonders as from his pocket squeezes his owl friend who takes to the rafters of the old church.

Male Human (Taldan); Init +0, Perception +0; Paladin 5 {35/55, LoH 4/6, CON: -2}

"There is some magic behind that altar," Leandro says softly, continuing to concentrate on his spell as he moves up the aisle.

Male Human Magus 5 AC21/T16/F15, Hits 40/40, Init +6(+8), F+7, R+8, W+5; Perception +0, Arcane Pool 9/9

Andrzej marches up behind Leandro with his boots deliberately echoing on the flagstones. His scimitar swishes from side to side like a cat's tail.

Male Human (Taldan); Init +0, Perception +0; Paladin 5 {35/55, LoH 4/6, CON: -2}

"Hold, friend. Let us lift the cloth with some prudence," Leandro admonishes Tybalt, gesturing with Thorn. The length of the weapon will allow him to disturb the covering from a distance. He motions Tybalt back a couple of steps before touching Thorn to the hem of the cloth.

Male Human Cleric/5 {HP:42/42, AC 16 (11 without armor)}

Res follows the group into the building. He holds out his greatsword ready to strike if needed.

29/29HP , AC17

Stepping back, Tybalt has a small sip from his wineskin - with a feeling that he may need some alcohol soon, but the libation should loosen the tongue and sharpen the wit.

Male Human Magus 5 AC21/T16/F15, Hits 40/40, Init +6(+8), F+7, R+8, W+5; Perception +0, Arcane Pool 9/9

Are there other visible entrances to here?

As you approach, you see that there is a stone staircase behind the altar which descends to a lower level. You could not see it from the entrance, as your line of sight was blocked.

Leandro uses the length of his polearm to carefully lift the cloth. The musty sheet rises slowly with the butt of his weapon, and takes some time to reveal its secrets. At length, you make out a small corner of what lies beneath, as a shaft of light from a broken windowpane reveals a withered and rotting finger, which ends in a foul, blackened claw.

The entire shape suddenly springs into motion, as the figure is uncovered in even a tiny amount. The mostly skeletal figure is hunched and gnarled. What remains of its flesh is blackened and withered. It tears forth from the sheet in fit of rage at the disturbance.

Roll initiative, please. Hide from Undead stops working if you touch the creature, and lifting the sheet it is covered with to see what lies under it certainly qualifies in my estimation.

29/29HP , AC17

Tybalt starts backwards/

"Wow, that nearly made me spill my spirits." Tybalt quips dropping his wineskin.

Initiative: 1d20 + 1 ⇒ (7) + 1 = 8

Male Human Magus 5 AC21/T16/F15, Hits 40/40, Init +6(+8), F+7, R+8, W+5; Perception +0, Arcane Pool 9/9

Initiative: 1d20 + 8 ⇒ (17) + 8 = 25

Male Human (Taldan); Init +0, Perception +0; Paladin 5 {35/55, LoH 4/6, CON: -2}

init: 1d20 ⇒ 14

Male Human Cleric/5 {HP:42/42, AC 16 (11 without armor)}

init: 1d20 ⇒ 17

29/29HP , AC17

Do you want me to roll for the others Anuqa, Angalia & Elivra? Or shall they sit this one out?

Male Human Philosopher 6

Angalia's init: 1d20 + 8 ⇒ (10) + 8 = 18
Anuqa Amaruq's init: 1d20 + 1 ⇒ (14) + 1 = 15
Eliva Smith's init: 1d20 + 5 ⇒ (5) + 5 = 10

Foe init: 1d20 + 1 ⇒ (3) + 1 = 4


The undead creature stumbles forward, but is not so quick in its reactions.

All PCs may post at will in any order, since you all go before your enemy.


Undead foe

Knowledge (Religion) DC 15:
The creature is some manner of wight. They spawn more of their kind by slaying the living. Their very touch drains the vitality of mortal souls.

Male Human Magus 5 AC21/T16/F15, Hits 40/40, Init +6(+8), F+7, R+8, W+5; Perception +0, Arcane Pool 9/9

Knowledge (religion) 1d20 + 7 ⇒ (11) + 7 = 18

"That is a wight. It drains life."

Andrzej summons a spell from his mind and produces a shimmering shield of magic between him and the undead beast. Then he steps forwards to attract the foulness.

Spells running cats grace and shield. AC25, move forwards fifteen feet right to the creature.

Male Human Cleric/5 {HP:42/42, AC 16 (11 without armor)}

knowledge(religion): 1d20 + 9 ⇒ (3) + 9 = 12

Res cannot recognize what the creature it is, but fortunately, Andrzej can. Hearing that the creature is undead, recites an incantation to Gorum. Positive energy pulses out from his holy symbol harming all undead within 40 feet. positive energy against the wight, DC 18 Will save to halve the damage: 3d6 ⇒ (3, 4, 6) = 13

Male Human Philosopher 6

Eliva moves up 10 feet, while drawing her bow, to get within 30 feet of the creature. She then looses a standard arrow at the creature.

Knowledge(religion): 1d20 + 12 ⇒ (5) + 12 = 17
to hit: 1d20 + 9 ⇒ (11) + 9 = 20
damage: 1d8 + 2 ⇒ (2) + 2 = 4

Anuqa will stay where he is and cast magic missile

damage: 3d4 + 3 ⇒ (1, 3, 3) + 3 = 10

Angalia will pull out her sword while double moving to square j9

29/29HP , AC17

"So if it touches you, it'll be quite a draining experience." Tybalt quips sotto voce, "As the vicar said to the actress." Trying to lighten the mood in the face of the horrific monstrosity, bolstering morale & ensuring victory against the creature.

His hand goes to his belt and he withdraws the barbed whip within.

Inspire Courage (+1 to Hit & Damage, next Round)
Draw Scorpion Whip.

Save vs channel: 1d20 + 8 ⇒ (9) + 8 = 17

Nice start!

Res's channeled energy, Anuqa's spell, and Eliva's arrow all strike at the foul creature. It shrieks at the assault.

Leandro is up.

Male Human (Taldan); Init +0, Perception +0; Paladin 5 {35/55, LoH 4/6, CON: -2}

K(religion): 1d20 + 6 ⇒ (11) + 6 = 17

Glaive/pa/ff/smite: 1d20 + 9 + 4 ⇒ (3) + 9 + 4 = 16
Glaive dmg if hits/smite: 1d10 + 10 + 5 ⇒ (1) + 10 + 5 = 16

Leandro attempts to let Thorn send his message to the wight.

Leandro fails to strike the wight. The decaying creature lifts a rusted old sword and swings it at Andzrej. 1d20 + 7 ⇒ (10) + 7 = 17



29/29HP , AC17

"See fiend that was the wrong way to attack someone, not the wight way." Tybalt flicks out with his glittering whip, maximising it's greater reach to try and trip up the undead creature.

"You really should get down, or we'll have a bone to pick with you."

Continue Bardic Performance +1 to hit & Damage
Trip Attack (CMB): 1d20 + 3 ⇒ (7) + 3 = 10 If the wight has reach, he can make an AoO.

Male Human Cleric/5 {HP:42/42, AC 16 (11 without armor)}

Res moves up next to the wight. H7 He takes a powerful swing with his magical greatsword. "Be gone you abomination"

power attack, furious focus, courage.: 1d20 + 5 + 2 + 1 ⇒ (5) + 5 + 2 + 1 = 13, damage: 2d6 + 7 + 1 ⇒ (1, 4) + 7 + 1 = 13

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