"This can be not good. We should go since no necromancer will live down a dirty well, will he?"
He waits never one to decide what the others may do, simply voicing his opinion is more than he usually does in his close-lipped fashion.
Res glances back at Andrej. "Yes, I agree. Pulling that rope in that filthy water most likely will not end well. Let us proceed after these muddy tracks." He turns his attention back to the hallway now illuminated by the light of his greatsword. perception: 1d20 + 5 ⇒ (19) + 5 = 24
Leandro bows to the group. "As you wish. I will accompany the light-bringer in case more of those things are about." Waving his hand towards the abandoned pile of muddy bandages, he joins Tybalt at the entry to the next corridor and grips Thorn prepared for quick use.
The dark corridor winds around a corner and widens into a long, narrow chamber lined on either side by ancient burial niches. From the light of Res's spell, you can make out crumbling wooden coffins on shelves lining the walls on both sides. Your companions cast long shadows in the light shed by the greatsword, your shadows stretching out before you and falling upon the dusty resting places. The chamber is eerily silent, and the far end is only shadow - well beyond the glow of your light source.
"I mislike disturbing the home of the dead," Leandro murmurs into the heavy shadow, "But we must go forward." He does so, staying within range of the light so he can see a bit ahead.
He'll stay far enough in the area of light that he can see 10' beyond his position and move forward towards the far end.
The magus slowly follows his sword out and ready for those dangerous shadows. "Leandro - you have the wrong work then. This land is filled with such, so we vistani travel the roads and tracks away from this...........dead air," Andrzej waves his hand around.
"We're just ensuring the dead rest, not dance a jig to a pipers tune." Tybalt reassures the handsome Leandro, whilst he moves into the chamber. "We should probably spread out slightly as we advance."
Perception: 1d20 + 13 ⇒ (14) + 13 = 27
He makes sure to have his own lantern out to get a bit more light into the area as he looks around.
Not to be outdone, a reddish flickering light appears along the blade as the magus casts a cantrip on his scimitar.
Looking around now, he steps to one side and waves the sword at a corner.
Perception: 1d20 + 0 ⇒ (8) + 0 = 8
Leandro gives Andrzej a sympathetic nod. "I can understand that, given the nature of this place. You and your people would like my homeland, I think. And you are, of course, correct, noble Tybalt. It's just... these places make me sad."
Perception: 1d20 ⇒ 5
Res follows slightly behind, his greatsword raised high, poised to strike and to cast his light as far as possible. Itching for a fight after being denied in the other room, his eyes dart around looking for possible threats.
perception: 1d20 + 5 ⇒ (7) + 5 = 12
You make your way slowly through the oppressive darkness of the crypt. The added light of Andrzej's spell and Tybalt's lantern extends the range of illumination, but the shadows remain just beyond. As your light falls upon the deceased resting in the burial niches, you observe that they are in varied conditions: some niches contain undamaged sarcophagi while others contain mere shards of casket under desiccated skeletons. In the utter silence of the long chamber, your footfalls reverberate and echo in an unsettling manner.
The chamber extends over one hundred feet in length before you encounter the far wall with a stone archway leading into a corridor beyond. The corridor bends away to the left, leading into darkness.