Andrzej Plamen |
"This can be not good. We should go since no necromancer will live down a dirty well, will he?"
He waits never one to decide what the others may do, simply voicing his opinion is more than he usually does in his close-lipped fashion.
Res Thannq |
Res glances back at Andrej. "Yes, I agree. Pulling that rope in that filthy water most likely will not end well. Let us proceed after these muddy tracks." He turns his attention back to the hallway now illuminated by the light of his greatsword. perception: 1d20 + 5 ⇒ (19) + 5 = 24
Leandro |
Leandro bows to the group. "As you wish. I will accompany the light-bringer in case more of those things are about." Waving his hand towards the abandoned pile of muddy bandages, he joins Tybalt at the entry to the next corridor and grips Thorn prepared for quick use.
"Ready."
Celestial GM |
The dark corridor winds around a corner and widens into a long, narrow chamber lined on either side by ancient burial niches. From the light of Res's spell, you can make out crumbling wooden coffins on shelves lining the walls on both sides. Your companions cast long shadows in the light shed by the greatsword, your shadows stretching out before you and falling upon the dusty resting places. The chamber is eerily silent, and the far end is only shadow - well beyond the glow of your light source.
Leandro |
"I mislike disturbing the home of the dead," Leandro murmurs into the heavy shadow, "But we must go forward." He does so, staying within range of the light so he can see a bit ahead.
He'll stay far enough in the area of light that he can see 10' beyond his position and move forward towards the far end.
Andrzej Plamen |
The magus slowly follows his sword out and ready for those dangerous shadows. "Leandro - you have the wrong work then. This land is filled with such, so we vistani travel the roads and tracks away from this...........dead air," Andrzej waves his hand around.
Tybalt Scorzia |
"We're just ensuring the dead rest, not dance a jig to a pipers tune." Tybalt reassures the handsome Leandro, whilst he moves into the chamber. "We should probably spread out slightly as we advance."
Perception: 1d20 + 13 ⇒ (14) + 13 = 27
He makes sure to have his own lantern out to get a bit more light into the area as he looks around.
Andrzej Plamen |
Not to be outdone, a reddish flickering light appears along the blade as the magus casts a cantrip on his scimitar.
Looking around now, he steps to one side and waves the sword at a corner.
Perception: 1d20 + 0 ⇒ (8) + 0 = 8
Leandro |
Leandro gives Andrzej a sympathetic nod. "I can understand that, given the nature of this place. You and your people would like my homeland, I think. And you are, of course, correct, noble Tybalt. It's just... these places make me sad."
Perception: 1d20 ⇒ 5
Res Thannq |
Res follows slightly behind, his greatsword raised high, poised to strike and to cast his light as far as possible. Itching for a fight after being denied in the other room, his eyes dart around looking for possible threats.
perception: 1d20 + 5 ⇒ (7) + 5 = 12
Celestial GM |
You make your way slowly through the oppressive darkness of the crypt. The added light of Andrzej's spell and Tybalt's lantern extends the range of illumination, but the shadows remain just beyond. As your light falls upon the deceased resting in the burial niches, you observe that they are in varied conditions: some niches contain undamaged sarcophagi while others contain mere shards of casket under desiccated skeletons. In the utter silence of the long chamber, your footfalls reverberate and echo in an unsettling manner.
The chamber extends over one hundred feet in length before you encounter the far wall with a stone archway leading into a corridor beyond. The corridor bends away to the left, leading into darkness.
Andrzej Plamen |
"Let me test for magic," whispers the magus so as not to break the silence and echoes too much.
Cast detect magic on the archway and area just beyond into the corridor. Plus watching Coldplay at the moment.
Tybalt Scorzia |
Tybalt smiles at Anuqua's humour, as he walks forwards into the crypt area. The disturbed tombs and pervasive stench of death that hangs heavy amongst dusty room slow his movement as the paranoia grows inside him. Finally he gets to the archway and looks through, before carefully walking into the corridor.
Check for traps if required, Perception: 1d20 + 13 ⇒ (6) + 13 = 19
Celestial GM |
The dark corridor bends to the left and continues some 20 feet before it meets a T-shape intersection. To the right, the corridor quickly ends at a heavy wooden door. To the left, it continues into darkness, beyond the range of your light sources. The silence remains unbroken, and there is no relief from the fetid, stagnant air.
Tybalt, with your Perception roll, you can read he below spoiler, as can anyone else who makes the roll.
Res Thannq |
Res follows behind Tubal keeping his lighted sword above and to
the right of his head. He looks down the hallway but can't make anything out but a door to the right. He continues down the hall following the foot steps in the dust. Pausing at the door, he stoops down to see them more carefully.
After a moment of study he stands back up and says, "The foot steps go past the door, I think we should check it out first before continuing. I don't want to be ambushed from behind. What do you all think?"
Tybalt Scorzia |
"That's a good idea, though mayst they have reason to not approach it? I'll examine it for traps & unlock it." Tybalt agrees moving forwards carefully getting out his pick-lock set as he crouches before the door.
He'll try to open the door, I don't have trapfinding, but a good perception & Disable Device. Tybalt will Detect Magic just in case there's a magic trap. Does the door open into the corridor, or into the room?
Perception: 1d20 + 13 ⇒ (10) + 13 = 23
Disable Device: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29
Andrzej Plamen |
Andrzej waits nearby with his scimitar at the ready and keeps concentrating on the magic as they move through the archway. Then he steps back around the corner as Tybalt begins to check the door, the magus acts as a lookout for anything coming up behind.
Celestial GM |
The door would pull open into the corridor.
Tybalt examines the heavy door, still sturdy although of considerable age. The thick wood has been reinforced by an iron frame. Tybalt finds no traps, but does observe that it is locked. With his fine tools, he fishes into the keyhole and carefully engages the tumblers. A faint click indicates the door has been unlocked successfully.
Andrzej Plamen |
"The dead or those that come after," replies the deadpan vistani. "Those were the words of my granmata. She always made that joke when the children couldn't sleep. Made us laugh after a few years of hearing it." Then Andrzej smiled at the memory.
Celestial GM |
The heavy door heaves open with a tired groan. Your lights illuminate a small chamber of hewn stone. An ancient wooden shelf runs the length of the far wall, and is littered with macabre tools, rusted and cobwebbed with years of disuse: picks, saws, calipers - objects of particular and obscure use. A high, sturdy table occupies the center of the room, caked in layers of dust from a bygone age.
The room has no other doors and is unoccupied.
Res Thannq |
Res glances into the room, and acknowledges Andzej's observation. "I believe you are correct. There appears to be no threat here. Let's keep following our trail. Thank you Tybalt for checking." Res abruptly turns and begins following the tracks down the hall again.
Andrzej Plamen |
Andrzej takes a moment to give the room a solemn nod, then turns after Leandro, closing the door. His boots click on the flagstones echoing despite his efforts to remain quiet.
He keeps one hand up to his nose at the stench of the air, "is this worse? Or am I imagining that?" he murmurs as much to Leandro as himself.
Leandro |
"Difficult to say," the paladin grimaces, "It has all smelled of death since we entered this place. Of course, before the smell was of rotting mud, so find a bright side if you can."
Celestial GM |
Tybalt actually made that check before, but it was before the hiatus. Here it is again:
"...multiple sets of footprints coming through this chamber. All are human-sized, and some were shod in shoes while others walked barefoot. Within the last few days, a set of shoe prints came in this way and left the way the came. The prints stand out because they appear to have been made by a pair of fine shoes worn by a lady."
The footprints in this corridor are consistent with that same pattern.
Andrzej Plamen |
Andrzej prepares for another fight with the undead.
At best or something worse, a tomb, a curse or a festering disease ridden mist sent to poison him. But this is the Land of Mists.
Then the magus hefts his scimitar and twirls it once in preparation for the Dance.
Leandro |
Leandro couches Thorn under one arm, pointed towards the doorway, and makes a flourishing bow to Tybalt. "You'll do the honors, good sir?" He gestures towards the door, then takes a fighting grip on Thorn.
Celestial GM |
As the door was unlocked, Tybalt is more than equal to the task of opening it.
The door opens with a heavy creek, from age rather than disuse. Beyond it, some antique candelabras dimly illuminate an ancient subterranean chapel dominated by a stained and scarred stone altar near the far wall. Shattered wooden benches crumble to dust on the stone floor. The sides and corners are veiled in shadow, making it difficult to discern any exits.
Compared to the rest of this crypt, this chapel seems eerily cold.
Leandro |
Leandro strides forward into the chapel, stopping past the door but clear of the doorway so others can enter. He pauses momentarily to examine the room before proceeding.
Perception: 1d20 ⇒ 17
Celestial GM |
Using passive Perception for everybody else. No one is anywhere near this Stealth roll.
You make your way into the chapel, your light sources splashing across profane symbols and ominous stains. Your companions cast long shadows into the surrounding darkness.
Without warning, two foul corpses jump from the shadows, one on each side of the room. They pounce upon Leandro and Res, their hollow eye sockets glowing red with malign intelligence.
1d20 + 7 ⇒ (13) + 7 = 20 vs Leandro
1d4 + 1 ⇒ (3) + 1 = 4 plus 1 energy drain on hit
1d20 + 7 ⇒ (1) + 7 = 8 vs Res
1d4 + 1 ⇒ (2) + 1 = 3 plus 1 energy drain on hit
Roll initiative please. Map is coming soon.