Celestial GM |
Angalia steps carefully down the steps, shrouded in silence broken only by the reverberant dripping. The stairs end and open into a large room of hewn stone with damp moss-covered walls. Tarnished braziers shine their flickering light on a gnarled figure standing motionless by the far wall. The emaciated preserved corpse is propped motionless on the far wall. The effect reminds you of the phenomenon of bog mummification - corpses preserved by long airtight saturation in marshlike conditions.
In one of the far corners is a stagnant well while a passage leads off the far wall.
Tybalt Scorzia |
Tybalt proceeds down after Angalia into the room, carefully surveying their surroundings to ascertain if the lady had walked just through the room or visited the well.
The bard looks to the others and points to the mummified corpse; "Do you think it'll rise?" He asks, preparing for battle just in case.
Celestial GM |
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Acorn |
Angalia will move up to square w7 trying to avid an aoo and ready an action to attack the mummy when someone moves into square w9.
attack: 1d20 + 10 ⇒ (5) + 10 = 15
damage: 4d6 - 1 ⇒ (1, 3, 1, 1) - 1 = 5
Elvia will move to q7 and shoot the mummy
attack: 1d20 + 9 ⇒ (5) + 9 = 14
damage: 1d8 + 2 ⇒ (5) + 2 = 7
Anuqa will move to q9 and cast disrupt undead
touch attack: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d6 ⇒ 4
Andrzej Plamen |
Last nights post got eaten. Try again.
Andzej slips forwards and left and then a spray of fire fans out across the mummy, lighting the undead.
Move to u7, cast burning hands, DC14 Ref save or take 5d4 ⇒ (1, 1, 3, 3, 1) = 9
Leandro |
Leandro lowers Thorn and dashes into the fray, attempting to skewer the horrid undead.
Charge, pa, ff, IC: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
dmg if hits, IC: 1d10 + 10 + 1 ⇒ (1) + 10 + 1 = 12
Celestial GM |
Reflex: 1d20 + 2 ⇒ (20) + 2 = 22
The gout of flame singes the mummy, but it's soaked wrappings do not burn so easily.
The sheer power of this creature is evident to those of you who are close to it. All within 30 feet must make a DC 16 Will save vs Despair or be paralyzed. This is a fear effect.
The mummy approaches Leandro and swings a gnarled hand at the paladin.
1d20 + 14 ⇒ (18) + 14 = 32
1d8 + 10 ⇒ (7) + 10 = 17 damage
You would need to make a DC 16 Fort save, but I'm pretty sure you are immune to disease, yes?
Res
(End of round 1)
Angalia
Eliva
Tybalt
Andrzej
Anuqa
Leandro
Mummy
Tybalt Scorzia |
Keeping his shield in one hand and his razor sharp whip (not wit, obviously), the bard slides sideways peering over Leandro's shoulder. "I think I'm safe here?" he states, flicking his whip forward/
"Wowsers, that's the most flaming hot mummy I've seen since the farmers market came to town." he quips wryly, praising Andrzej's spell-casting.
FREE: Continue Inspire Courage +1 attack & Damage
Move to T10
Attack with whip: Scorpion Whip: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21; (provoking an AoO if it has reach); Damage: 1d4 ⇒ 3
Andrzej Plamen |
Tybalt - you need a will save vs fear
Despair: 1d20 + 5 + 4 ⇒ (5) + 5 + 4 = 14
Unable to move, the magus is paralysed with fear at the approaching doom, the creature which shrugs off his magic like water. The vistani feels his immobility keenly, the creature will rollover in seconds now he is unable to dodge and weave. He is meat on the table.
What a horrible way to die.
Acorn |
Angalia's will: 1d20 + 2 + 4 ⇒ (5) + 2 + 4 = 11
Angalia cannot move.
Eliva's will: 1d20 + 7 ⇒ (14) + 7 = 21
Elvia will active her justice judgment and her bane ability, selecting undead for the type, then shoot an arrow.
attack: 1d20 + 9 + 1 + 2 + 1 ⇒ (17) + 9 + 1 + 2 + 1 = 30
damage: 1d8 + 2d6 + 1 + 2 + 1 ⇒ (1) + (6, 4) + 1 + 2 + 1 = 15
Anuqa will move with in sight of the enemy and cast magic missile
damage: 3d4 + 3 ⇒ (1, 3, 4) + 3 = 11
Celestial GM |
Leandro |
Leandro gasps at the fierce clawing of the bandaged fiend, then steps back to bring Thorn into the fray again. "Your evil will not prevail against us!"
Leandro is immune to fear effects and disease, including mummy rot. Step to V4 if it's still open and use smite evil. AC increases by 4 (deflection) vs mummy.
Smite, pa, ff, IC: 1d20 + 9 + 1 + 4 ⇒ (5) + 9 + 1 + 4 = 19
dmg if hits, IC, smite:: 1d10 + 10 + 1 + 5 ⇒ (2) + 10 + 1 + 5 = 18
HP 55-17=38
Celestial GM |
I hope you don't mind - trying to restart this game after 6 months in the middle of combat is going to be needlessly complicated. We are going to assume you destroyed the mummy, because that's what heroes do.
Struck by Leandro's holy wrath, the mummy lets out an unearthly wail as it crumbles into a heap of mud and moldy wrappings. A foul wind suddenly blows through the chamber, carrying upon it the sickly scent of decay.
As quickly as it began, the wind dies and the air grows still. Once again, you can hear the steady drip of foul water from the stone ceiling into the fetid pools on the floor.
A reminder of what the room looks like. On the western wall, the stairs back up to the chapel rise and bend northward. A foul well occupies the northeast corner, while a corridor extends from the southeast corner.
Celestial GM |
Venturing a look around he corner in the southeastern corridor, Tybalt sees that the rough stone hallway extends about 25 feet and then bends to the right once again. The corridor is dark and there is no sign of anything stirring.
Tybalt sees some very faint muddy footprints in the corridor, headed in both directions, but they are at least a day old.
Andrzej Plamen |
Andrzej finally breaks free of the unholy paralysis as the undead collapses. His bonds loosen and he moves up with Tybalt, shaking his head to Leandro.
That was close. The others saved me again while my mind was afeared. I must do better to help them now.
Tybalt Scorzia |
As he glances at the footprints in the corridor, he taps the amulet around his throat thoughtfully. Trapped in two minds whether to carry-on and rush forward so as to get out of here as fast as possible or to be a bit more cautious.
He turns around and says a trifle hesitantly; "We probably should check out the well, just to ensure there's no nasty surprises lurk down there...?"
Leandro |
Leandro nods at the bard and claps Andrzej on the shoulder in wordless comfort as he passes, examining the waters of the well.
Perception: 1d20 ⇒ 6
Did we have torches or light spells or...?
Andrzej Plamen |
The magus follows Leandro, not rubbing his shoulder at the man's rough housing but glad of the comfort. He waits nearby and carefully looks over the edge into the well not really expecting to see more than the other more observant fellows.
Perception: 1d20 - 1 ⇒ (2) - 1 = 1
Celestial GM |
The surface of the well water appears to shimmer and ripple of its own accord. Peering within, it quickly descends into inky darkness. A rope attached to a pully descends into the depths.
Anuqa readily detects a moderate aura of Abjuration about the well.
Andrzej Plamen |
The magus circles the well hole, finding it hard to keep still in the oppressive air and lack of direction. As sson as Res makes his move, Andrzej follows him on his heels unable to fathom the well or its value.
Tybalt Scorzia |
"The rope could be a plug? Whilst the well keeps the undercroft dry... it'd make sense why this place isn't knee-deep in the mire." Tybalts says followed by a wry grin. "We're knee-deep in something & it's not swamp water."
He looks to the others for confirmation whether to pull the rope or continue on out of the room.